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Separate Combat Sites from Wormholes, Please

Author
Sprite Can
#1 - 2012-02-19 03:36:48 UTC
This is a torturous and non-sensical design choice that makes probing an utter nightmare. Please give Wormholes and Combat Sites their own signature types.

Refreshing Lemon-Lime~

Solinuas
Viziam
Amarr Empire
#2 - 2012-02-19 03:39:32 UTC
WH's really should have their own sig type
Sprite Can
#3 - 2012-02-19 05:42:57 UTC
Either or, so long as Combat Sites and Wormholes are easily distinguishable from each other. It makes no sense to group them together.

Refreshing Lemon-Lime~

Hayaishi
The Scope
Gallente Federation
#4 - 2012-02-19 05:52:19 UTC
The sense lies in the fact that if you could find all the WHs in a system at once, then it'd make exploration too easy. If you want it easy, go play something else.

Welcome to exploration.
Sprite Can
#5 - 2012-02-19 05:59:30 UTC
What? How would you be able to find all of the WHs in a system at once by changing this?

Refreshing Lemon-Lime~

Valei Khurelem
#6 - 2012-02-19 06:37:11 UTC  |  Edited by: Valei Khurelem
Hayaishi wrote:
The sense lies in the fact that if you could find all the WHs in a system at once, then it'd make exploration too easy. If you want it easy, go play something else.

Welcome to exploration.


GAMES SHOULD ALWAYS BE FUNDAMENTALLY FLAWED, TEDIOUS TO USE AND SHOULD HAVE NPCS WITH 100000000 POINTS OF DAMAGE! DESPITE THE FACT THAT GAMES ARE DESIGNED FOR PEOPLE TO HAVE FUN AND NOT BE A SECOND JOB! I AGREE WITH HAYAISHI AND MY POST IS AUTOMATICALLY MORE CORRECT THAN ANYONE ELSES BECAUSE I USE CAPSLOCK AND POOR GRAMMAR!!!!111

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Destination SkillQueue
Doomheim
#7 - 2012-02-19 06:59:12 UTC
Hayaishi wrote:
The sense lies in the fact that if you could find all the WHs in a system by scanning them a minute or two faster, then it'd make exploration more fun. If you want it fun instead of a pointlesly tedious timesink, go play something else.

Welcome to exploration.


FYP
Alara IonStorm
#8 - 2012-02-19 07:01:20 UTC
I have been saying this for a while. I even have a post in the Little Things thread.

+1 OP.
Solinuas
Viziam
Amarr Empire
#9 - 2012-02-19 09:31:19 UTC
Hayaishi wrote:
The sense lies in the fact that if you could find all the WHs in a system at once, then it'd make exploration too easy. If you want it easy, go play something else.

Welcome to exploration.


.....except i can still find every wormhole in system, despite them having the same sig type as combat sites
TriadSte
The Scope
Gallente Federation
#10 - 2012-02-19 09:39:45 UTC
I think that it's fine as it is. If you have good scanning skills with a covert op bonused ship its a painless and fast process.

That's of course if you scan the good way being 4au from planets with a 5 probe spread

Or the bad way 32au on a 5 probe spread narrowing down on each sig, this takes forever and is unneeded.

If you live in a WH then this process gets even easier as you simply have to drop 1 probe on a remaining BM to eliminate that from the new sigs.

If you visiting a WH then you need just 2 things :

1. Patience

2. A dedicated probe ship alt to gtfo should that WH vanish
Herzog Wolfhammer
Sigma Special Tactics Group
#11 - 2012-02-19 09:52:50 UTC
Sprite Can wrote:
This is a torturous and non-sensical design choice that makes probing an utter nightmare. Please give Wormholes and Combat Sites their own signature types.



Scan down enough of the two enough times and you will get a feel for which is which based on how close you get to warp-able hits per the AU range of your probes.

Then you will, at 8 to 16AU ranges, start to presume which is which and you will be right most of the time.

Bring back DEEEEP Space!

Valentyn3
Deep Core Mining Inc.
#12 - 2012-02-19 10:13:36 UTC  |  Edited by: Valentyn3
Valei Khurelem wrote:
Hayaishi wrote:
The sense lies in the fact that if you could find all the WHs in a system at once, then it'd make exploration too easy. If you want it easy, go play something else.

Welcome to exploration.


GAMES SHOULD ALWAYS BE FUNDAMENTALLY FLAWED, TEDIOUS TO USE AND SHOULD HAVE NPCS WITH 100000000 POINTS OF DAMAGE! DESPITE THE FACT THAT GAMES ARE DESIGNED FOR PEOPLE TO HAVE FUN AND NOT BE A SECOND JOB! I AGREE WITH HAYAISHI AND MY POST IS AUTOMATICALLY MORE CORRECT THAN ANYONE ELSES BECAUSE I USE CAPSLOCK AND POOR GRAMMAR!!!!111


I was going to disagree and post several well structured arguments for my case but the volume level at which you have typed has whittled down my resolve and I concede my position.

But hey, why stop here. Why not make it even more unfriendly for 'da scroobs' and make every scan result read "I don't know, something, maybe." That's like ten times the fun.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Roime
Mea Culpa.
Shadow Cartel
#13 - 2012-02-19 10:27:38 UTC
Sprite Can wrote:
This is a torturous and non-sensical design choice that makes probing an utter nightmare. Please give Wormholes and Combat Sites their own signature types.


Why is it torturous?

It is already possible to distinguish between sigs on one scan.

.

JitaPriceChecker2
Doomheim
#14 - 2012-02-19 10:38:13 UTC  |  Edited by: JitaPriceChecker2
Sprite Can wrote:
This is a torturous and non-sensical design choice that makes probing an utter nightmare. Please give Wormholes and Combat Sites their own signature types.


People like you already made wormholes super easy.

You are to lazy to use your brain, tricks for finding wormholes and combat sties very quick where already there from almost the beginning now you have that given on silver platter and yet you still whine.

Whine whine whine I am to lazy i need everything this instant now without needing to use my brain !! Comfort to me now !!!!!
Valei Khurelem
#15 - 2012-02-19 10:52:19 UTC  |  Edited by: Valei Khurelem
JitaPriceChecker2 wrote:
Sprite Can wrote:
This is a torturous and non-sensical design choice that makes probing an utter nightmare. Please give Wormholes and Combat Sites their own signature types.


People like you already made wormholes super easy.

You are to lazy to use your brain, tricks for finding wormholes and combat sties very quick where already there from almost the beginning now you have that given on silver platter and yet you still whine.

Whine whine whine I am to lazy i need everything this instant now without needing to use my brain !! Comfort to me now !!!!!


Please go and get a job rather than lecture people about not wanting to work hard in a video game. Exploration is one of the few things that CCP have added to this game which are actually pretty fun and interesting to do, they should be improving this feature as much as possible and putting the content on steroids.

I'm sincerely beginning to believe now that the only reason people complain so much about making MMORPGs either is because they cheat and don't want their phony advantage taken away from them by everyone else.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

JitaPriceChecker2
Doomheim
#16 - 2012-02-19 11:02:29 UTC
Valei Khurelem wrote:


Please go and get a job rather than lecture people about not wanting to work hard in a video game. .


If using your brain is working hard then sucks to be you
Valei Khurelem
#17 - 2012-02-19 11:11:42 UTC  |  Edited by: Valei Khurelem
JitaPriceChecker2 wrote:
Valei Khurelem wrote:


Please go and get a job rather than lecture people about not wanting to work hard in a video game. .


If using your brain is working hard then sucks to be you


I use my brain constantly anyway so I don't need to work hard to use it, I'd just rather not have to use it to get past pointless things that devs should be fixing.

.... By the way, what does a poorly designed UI have anything to do with game difficulty?

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Solinuas
Viziam
Amarr Empire
#18 - 2012-02-19 11:12:02 UTC
JitaPriceChecker2 wrote:
Valei Khurelem wrote:


Please go and get a job rather than lecture people about not wanting to work hard in a video game. .


If using your brain is working hard then sucks to be you


Technically using your brain is working hard for every living person, i mean have you SEEN how many calories the thing uses in comparison to everything else?!?
Hayaishi
The Scope
Gallente Federation
#19 - 2012-02-19 11:13:34 UTC
If you wish to complain about time sinks in EVE, then I'm afraid you're playing the wrong game... EVE is full of time sinks, by design.

Probing up stream is MEANT to be hard, that is, having WHs and combat sites intermingled.
Valei Khurelem
#20 - 2012-02-19 11:14:57 UTC  |  Edited by: Valei Khurelem
Solinuas wrote:
JitaPriceChecker2 wrote:
Valei Khurelem wrote:


Please go and get a job rather than lecture people about not wanting to work hard in a video game. .


If using your brain is working hard then sucks to be you


Technically using your brain is working hard for every living person, i mean have you SEEN how many calories the thing uses in comparison to everything else?!?


*high fives knowledgeable person*

Nice one, didn't know that myself :) I tend to use my brain to think about art and economics mostly which is why I don't like being annoyed by my games when I'm trying to have a break while doing it.

http://chemistry.about.com/od/chemistryfaqs/f/caloriethinkfaq.htm < source?

http://caloriecount.about.com/thinking-burn-calories-q4079

So yeah, **** you, I don't want to waste my brain power on something so useless and we've got scientific evidence to back it up that it does, win! :)

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

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