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I'm confused, do I want CNR, Golem, Mach, Vargur, Tengu, Rattlesnake, Dominix, Vigil, wait what?

Author
Ciya
Perkone
Caldari State
#1 - 2012-02-18 16:49:56 UTC
So yeah, I'm pretty sure I wont want a Vigil for lvl4's, but what about the rest?

I'm currently flying purely T2 raven for lvl4s and yes, it is slow... when ever I see an elite cruiser I start crying blood, from my ears... My goal is to get into WH space, but it would seem I want some ISK in the bank before planting a POS inside a WH etc... Soo I'll be doing missions then!

I'm currently training my mining skillz a bit so I can utilize all of wormhole resources in the future, and because mining with a corp is nice while watching sc2 streams! So I've got some time to think about what mission ship I would like to fly with...

Obvious choice would be CNR because I have T2 cruises etc, but I have grown to dislike missiles in missions tbh, they are cool and all to have all damage types and hit at long range etc, but you have to guestimate about your volleys etc stupid so meh, would kinda like to change for turret based DPS for a change.

So like, are Minmatar T1 BS any good? Or do you really need vargur or mach to be like, effective and all? (yes mach is minmatar ship because gallente does not exist) Will I be even slower in Minmatar BS than I am in my T2 fitted Raven what I'm asking I suppose...

Or how about Dominix? Would have the choice of "afk" missioning with dual rep setup, or I even read from some old post about a shield buffer fit with rails and sentries for alots_of_dmg type of play. Are sentries stupid because you cant move? Are Heavy drones stupid they are slow? What else is stupid? (other than me)

I suppose Tengu is nice and all... but its too fotm and... yeah, don't wanna.

I don't think aiming for a marauder is a nice "short" term goal, but its nice to have some ultimate plan in mind anyways, so vargur is teh king right? I don't think I could live with myself and the 5target painters golems need to do dps... and lazors do more dps to your cap than enemy rats so...

I did read a lot of the recent "what is best" ship" type'ish threads, but no-one asked what is "good enough" or "slightly better than utterly useless T2 raven" so I didn't quite figure how it stands, other than mach is the king of the hill I suppose...

-Thank you for answers
Exploited Engineer
Creatively Applied Violence Inc.
#2 - 2012-02-18 18:22:40 UTC  |  Edited by: Exploited Engineer
Ciya wrote:
I'm currently flying purely T2 raven for lvl4s and yes, it is slow... when ever I see an elite cruiser I start crying blood, from my ears


What's your fitting?

Or more to the point: You did fit three rigor rigs, right?

(However, elite cruisers are a pain because of their resists, and there's little you can do about that apart from bringing more DPS)

Ciya wrote:
So like, are Minmatar T1 BS any good?


Yes.

Ciya wrote:
Or do you really need vargur or mach to be like, effective and all?


No, they're just more effective than the already good T1 BSs.

Ciya wrote:
I don't think aiming for a marauder is a nice "short" term goal, but its nice to have some ultimate plan in mind anyways, so vargur is teh king right?


Only if you want to loot&salvage with the same ship you're running your missions with. Otherwise: Machariel.


Ciya wrote:
I did read a lot of the recent "what is best" ship" type'ish threads, but no-one asked what is "good enough" or "slightly better than utterly useless T2 raven" so I didn't quite figure how it stands, other than mach is the king of the hill I suppose...


The logical upgrade from a Raven is the CNR. Not just because of the additional launcher slots, but also because of its additional drone space - you can carry 3 sentries and a flight of light drones for small stuff that gets too close.
Ciya
Perkone
Caldari State
#3 - 2012-02-18 18:43:05 UTC
Yes I did the 3rigors with TP + furies, XL booster and cap booster, 4bcu's etc, missions went somewhat faster.

BUT I was burning a lot of cap boosters, because my sustained defense was so small (around 100), that the longer missions with several spawns slowly chipped away my tank so I had to keep watching my cap all the time to keep around 30% and still would have to pop a cap boosters way too often. I bet my skillz are not high enough to gank my way through :(

Or I just sux.

Hmpfz, well I suppose I could try it again with CNR, but if I still need to pop those boosters like candy I'm not going to keep it! >:I
Then again, if everyone else is doing it, I'm just doing something wrong, did I say I don't like missiles?

I have to study some Minmatar T1 BS fits, I don't see falloff bonus on any of them so it kinda is like eww 50km range, rly? I suppose its enough for most of the time though.... I hope they don't expect me to duct tape artys somewhere in there.

-Thank you for the answer
Exploited Engineer
Creatively Applied Violence Inc.
#4 - 2012-02-18 18:49:51 UTC  |  Edited by: Exploited Engineer
Ciya wrote:
Yes I did the 3rigors with TP + furies,


Use regular T1 or faction missiles for the small stuff (cruisers and frigates).

Also, upgrade your BCUs to faction (CN). It's worth it.
Ciya
Perkone
Caldari State
#5 - 2012-02-18 18:55:25 UTC
yeah I used furies for BS sized normal for cruisers etc, I have 2x CN BCU, 2x normal because you gain very little from the extra 2 faction, + it helps enough to fit stuff better.

I just checked, I have 579dps with fury (no drones) and all V has 657 so I suppose that might be my problem.
Niko Lorenzio
United Eve Directorate
#6 - 2012-02-18 22:09:44 UTC
If you want an ISK printing machine, get a Nightmare

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

ValentinaDLM
SoE Roughriders
Electus Matari
#7 - 2012-02-18 22:41:33 UTC
Yes, you don't have stupid range in a AC mael, but it is still a good mission ship, the range is better than it sounds like and you can just fit an AB and you won't find yourself out of range very often.

Also typhoon is neat, I have used a torp one in missions, but I did go through cap boosters at an alarming rate when using the MWD to close range, but the damage was nice, and when combined with a drake that has all the agro and takes out the small stuff for me, while the phoon killed the big stuff it wasn't so bad.

I have only used the tempest in PVE as part of a fleet, it gave cap and shield transfers to my alt's basi, which in turn repped our tengus, but that was just so that we could deal with missions that have neut towers, and the arty pest couldn't track very well, but it did still contribute (though, it was replaced by a Domi which even shield tanking goes into an RR gange better than a pest or another basi that has no DPS of it's own).
Derath Ellecon
University of Caille
Gallente Federation
#8 - 2012-02-18 23:33:27 UTC
Ciya wrote:
My goal is to get into WH space, but it would seem I want some ISK in the bank before planting a POS inside a WH etc... Soo I'll be doing missions then!


You don't need that much. I moved into a C1 When I only had about 500mil. My only DPS ship was a Myrmidon.


Ciya wrote:
I suppose Tengu is nice and all... but its too fotm and... yeah, don't wanna.


In your first line you wanna get into WH space, and here you say don't wanna tengu. GL with that.
stoicfaux
#9 - 2012-02-18 23:53:05 UTC
CNR is your cheapest and fastest way to improve your mission isk income. (Cheap hull, no new skills to train, big increase in firepower over a raven.)

If you're going to live in a wormhole and want to use guns, you may want to consider lasers instead. No ammo == simplified logistics.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arcan Winter
Hedion University
Amarr Empire
#10 - 2012-02-20 10:28:42 UTC
The CNR is a nice upgrade from the raven, and you more or less already have the fitting for it since you are in a raven.

Also, it sounds like you might have some skilling to do improve your mission speed (cap skill, missile support skille etc), aslo a few missile related implants are nice.
I dont have perfect skills (still alot of them at 4), but with faction BCUs and a C-Type Large shield booster (yes Large, not XL) I run most lvl 4 without any problems without any cap booster. But start to have the cap booster fitted, but you should not need many....



Ciya
Perkone
Caldari State
#11 - 2012-02-20 11:24:44 UTC  |  Edited by: Ciya
I think I have lvl5 cap skillz other than shield compensation at lvl4, it doesn't really give much for the training time anywayz to rush to lvl5, most of my missile skills are lvl4, next fastest to train would be cruise missile spec IV at ~6days, after I get my hulk I'll start training more missile/drone skills, I doubt I'll bother with the 16d+ ones though, but anything under that is fine.

I tested a lot of different fits yesterday, I tried 3rigors painter XL booster + cap booster stuff again, and once again ran out of cap boosters at blockade, and its seriously annoying to play with the sustained def being so low that you have to constantly be at 25-35% cap to maximize def, or burn boosters...

So I wanted to test with sustained low defense because most missions seem to have very low incoming damage so I did 2x rigor, TP, large booster, 3x BCU, setup with sustained def at around 300, it was all good until I got dread pirate scarlet, pocket 1 and 2 was fine, but pocket 3 has some serious incoming dps that I was no where near enough tanked for...

So I decided to take it as a learning experience and tested a lot of different things again, I wanted to balance reinforced defense and sustained defense with cap recharge time and ended up with this.

Quote:
[Raven, PvE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Capacitor Flux Coil II
Capacitor Flux Coil II

X-Large C5-L Emergency Shield Overload I
Photon Scattering Field II
Photon Scattering Field II
Heat Dissipation Field II
Heat Dissipation Field II
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Trauma Fury Cruise Missile
Cruise Missile Launcher II, Trauma Fury Cruise Missile
Cruise Missile Launcher II, Trauma Fury Cruise Missile
Cruise Missile Launcher II, Trauma Fury Cruise Missile
Cruise Missile Launcher II, Trauma Fury Cruise Missile
Cruise Missile Launcher II, Trauma Fury Cruise Missile
Small Tractor Beam I
[empty high slot]

Large Capacitor Control Circuit I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Now I have 256 sustained and 594 reinforced defense (1min 40sec) against blood raiders (lowest base resists)
I'm using 4x LG-crystals and CR8 CC8 implants if the numbers don't match for you.

I also tested with 2x PDS on lows rather than CFC, while it gives good 20seconds more reinforced defense, your cap recharge time is almost doubled so the actual amount of cap available to reinforce would most probably be lower than with CFC.

Capacitor power relays would give best cap recharge/amount balance, but with named booster it would dip a bit too harsly on the reinforced defense, I think with CN XL booster it would go nicely though and I'm thinking that if this works for few more days, I'll go and buy one. I wont be buying Complex boosters, because even the cheapest ones are 440mil or so. :(

Lastly I'm thinking that I'll be able to fit 4x BCU in the CNR once I get it, because of the 50% more shield HP so the buffer is a lot bigger and because of the increased DPS from +1 launcher.

I still don't like counting volleys though :(

I hope they would just make missiles land at the end of the cycle, like armor rep does, disregarding range, they could also make missile models be like turrets have so lag at fleet war would be lessened because you don't have to make an actual model for each missile, just an effect.

-Thank you for the answers
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2012-02-20 11:44:17 UTC
Ciya wrote:
I'm currently flying purely T2 raven for lvl4s and yes, it is slow... when ever I see an elite cruiser I start crying blood, from my ears... My goal is to get into WH space, but it would seem I want some ISK in the bank before planting a POS inside a WH etc... Soo I'll be doing missions then!


Buy a Republic Target Painter, Relatively cheap 30 - 40 Milion, works as a charm on cruisers, T2 Hammerheads as well, guided missile precision is a skill often forgotten, but quite usefull.




Quote:
Obvious choice would be CNR because I have T2 cruises etc, but I have grown to dislike missiles in missions tbh, they are cool and all to have all damage types and hit at long range etc, but you have to guestimate about your volleys etc stupid so meh, would kinda like to change for turret based DPS for a change.


CNR is obvious, though I wouldn't, Caldari Navy Scorpion is more cost effective, it's almost 100 million ISK cheaper and I consider the resistance bonus more usefull then the velocety bonus of the CNR, 8 midslots leave you space for both shield and damege, 1 less low slot and high slot, though rigs can be fully used for damage rigs, resistance bonus solves your lack of an extra low slot. target painters will make up for the missing highslot.



Quote:
-Thank you for answers


no problem
Ineun
Tungitanium Industrial
#13 - 2012-02-20 13:12:24 UTC  |  Edited by: Ineun
I would Reccomend Training to Large Lasers and going for a nightmare. they chew level 4s very fast. (angel missions take a while but AEbonus is still easy)

my fit is:


4x Navy tachyons, 1 Drone Range, 1 Large Cap Transfer, (for fleet ops)

T2 AB
Large Pith-B Shield Booster
2x mission resists
Gist-C boost amp
Cap Booster
Tracking Boost

4 Navy Sinks
Tracking Amp

T2 Energy Elution Rig
T1 Tracking Rig
T1 ACR

the tank may seem small but 80% of missions i NEVER RUN MY SHIELD BOOSTER. the 10k buffer is enough to nuke everything down before i drop even below 50% shield.

i use Navy MF and Navy Infrared.

split guns into 2 groups of 2

edit: and with t2 pulses and a quick refit you can run shinyfleet Incursion VG farm for LOADS more isk/hour til they fix it