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Re-Elect Two step to CSM 7 - Wormholes and more

First post
Author
Jaiimez Skor
The Infamous.
#141 - 2012-02-17 19:18:03 UTC
Two step wrote:
Jaiimez Skor wrote:
This is something that concerns me, and please correct me if I have got this wrong, given what I know of the AHARM story in Nova with Rook's and King's has come from friends within RnK and the Clarion Call video's the facts I have may be totally wrong or biased, but your alliance knowingly took advantage of an exploit in the game mechanics to make yourselves virtually untouchable.

As I said, assuming the information I have been given is correct and the story is as i've been told, why should I vote for you, you as well as the other members of AHARM stood by and actively exploited a flaw in the game mechanics, my issue is why would I want to vote for a candidate that actively stands by and encourages exploiting bugs, instead of owning up and telling CCP of these issues.

As I said if any of the information I have about the story is false and I have misunderstood AHARM's side of the story then please feel free to correct me and show me proof that I have misunderstood, as a newbie to wormholes and yet loving it on my alts, I would love to see a representative on the CSM to ensure wormholes receive love, I just don't want that person to be someone who knowingly partakes in exploiting the game.

note: I do not intend to start any kind of argument nor any kind of fighting on this thread, it is a valid concern of mine I would like answered so please do not take it as attempting to provoke a fight.


It is certainly a legitimate question, and one that I was asked a lot last year when I ran. I actually wrote a blog post explaining my side of the story, which you can read at http://twostep4csm.blogspot.com/2011/03/infinite-tracking-wtf.html

Basically, the story is a little more complicated than what R&K says in Clarion Call. I certainly bear some responsibility for AHARM's use of the exploit, but I think CCP (and some other current and former AHARM members) bear some as well.

If you still have questions or concerns after reading the blog post, feel free to ask them here, or to eve mail or convo me directly.


Thank you for taking the time to read and respond to my question and for taking it in the manner it was intended, your blog definitely clears things up, I was aware that AHARM had made some attempt to tell CCP but worded it in such a way that they didn't directly imply it was an exploit, yourself having admitted that the way CCP was informed by AHARM could have been done alot more clearly, and being your absence from the game I am comfortable in considering you a legitimate candidate I may vote for, now to get around to reading some more about what your aims as a CSM representatives are before I make my final decision, and maybe one day will meet you in W-Space, as TBH I love this place, I've not enjoyed eve anywhere near as much in K-Space.
Two step
Aperture Harmonics
#142 - 2012-02-17 20:45:22 UTC
Andski wrote:
there has not been sufficient discussion re: homemade maple syrup


I actually did my first boil last night, should be about 3/4 of a quart when it is done. Slow start to the season...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Two step
Aperture Harmonics
#143 - 2012-02-17 20:47:17 UTC
Jaiimez Skor wrote:

Thank you for taking the time to read and respond to my question and for taking it in the manner it was intended, your blog definitely clears things up, I was aware that AHARM had made some attempt to tell CCP but worded it in such a way that they didn't directly imply it was an exploit, yourself having admitted that the way CCP was informed by AHARM could have been done alot more clearly, and being your absence from the game I am comfortable in considering you a legitimate candidate I may vote for, now to get around to reading some more about what your aims as a CSM representatives are before I make my final decision, and maybe one day will meet you in W-Space, as TBH I love this place, I've not enjoyed eve anywhere near as much in K-Space.


No problem, like I said, I am trying to be as completely open and honest about the whole situation as possible. If you have any more questions, feel free to ask.

I feel exactly the same about w-space as you do, which is why I don't want CCP to mess things up... :)

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

space gator
Adhocracy Incorporated
Adhocracy
#144 - 2012-02-17 23:30:32 UTC
Two step wrote:
I'm going to be on EVE Radio tonight at 00:00 along with Seleene and Hans talking CSM stuff. Tune in at http://eve-radio.com/


Nice, will be there.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#145 - 2012-02-18 13:25:17 UTC  |  Edited by: Chitsa Jason
Also smaller RF timers. does not seem fair that a small holding pos has 1d17h timer

small 12h med 24h large the usuall

Burn the land and boil the sea You can't take the sky from me

Two step
Aperture Harmonics
#146 - 2012-02-18 13:56:31 UTC
Chitsa Jason wrote:
Also smaller RF timers. does not seem fair that a small holding pos has 1d17h timer

small 12h med 24h large the usuall


Can't agree with this one. 12 hours means you could RF a tower and kill it before the owners got a chance to see it was RF'd.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

doombreed52
TunDraGon
Goonswarm Federation
#147 - 2012-02-18 16:38:25 UTC
How would you feel about increasing the amount of w-space systems and make the sleepers more temperment (randomly warping off/on, sieging a pos, actually neuting triage carriers/logi and dogpiling one ship)
Two step
Aperture Harmonics
#148 - 2012-02-18 18:26:58 UTC
doombreed52 wrote:
How would you feel about increasing the amount of w-space systems and make the sleepers more temperment (randomly warping off/on, sieging a pos, actually neuting triage carriers/logi and dogpiling one ship)


I'd love to see an expansion of w-space. One thing that I have been discussing with folks is the addition of Class 7 systems, perhaps without any moons and with other interesting features (many static wormholes?). I'd love to see Sleepers attack and destroy offline POSes after a period of time, to clean up all the junk in w-space.

I'd love to see more randomness in Sleepers in general. I would start with randomizing the trigger for the next wave in a site, and continue from there. Most folks that have been doing PVE in w-space for a while have it down to an exact science, and that is bad.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Nyok Thiesant
A Mostly Harmless Carebear Corp
#149 - 2012-02-18 20:59:57 UTC
First, I would give my support.
there must be a WH dweller on the CSM7, not just the current blob of Null Sec people.

Wh players need some one to step in and stop the craziness that has been proposed, such as WH stabilization module,

having some in game changes, such as real time sharing of scanning results (and scan results not going poof after every session change) between corp members would be great.

good luck.
Two step
Aperture Harmonics
#150 - 2012-02-18 22:01:46 UTC
Talocan United kindly offered to organize a Q&A session with me about my CSM 7 candidacy. We just finished it, and the recording is here (mp3 format). Hopefully we will organize another of these in the future, so if you missed out, don't worry.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Tahna Rouspel
Viziam
Amarr Empire
#151 - 2012-02-18 22:55:25 UTC  |  Edited by: Tahna Rouspel
That was a very nice interview. You sound decent.

About ABC's - wormholes are always dangerous, no matter what class wormhole you're in. The difference between C1 and C6 is the size of the group that lives there. Over-all though, ABC isn't worth enough to be made rare. Mining ABC is still lousy income and there's no reason to remove it from low class wormhole.

Using your argument about Ice; having miners in low class wormhole gives us targets to kill. If there weren't any ABC, people probably wouldn't bother.
Endeavour Starfleet
#152 - 2012-02-19 05:08:41 UTC
Can you state here your views on incursions and if you are willing to defend them as part of CSM 7 against efforts of major nerfing in the future?
Rei Seiji
Ministry of War
Amarr Empire
#153 - 2012-02-19 11:35:05 UTC
Tahna Rouspel wrote:
That was a very nice interview. You sound decent.

About ABC's - wormholes are always dangerous, no matter what class wormhole you're in. The difference between C1 and C6 is the size of the group that lives there. Over-all though, ABC isn't worth enough to be made rare. Mining ABC is still lousy income and there's no reason to remove it from low class wormhole.

Using your argument about Ice; having miners in low class wormhole gives us targets to kill. If there weren't any ABC, people probably wouldn't bother.


Kind of silly and horribly risky to mine in even C1 wormholes, seeing how there isn't the early warning system of Local handy.
Two step
Aperture Harmonics
#154 - 2012-02-19 13:02:28 UTC
Endeavour Starfleet wrote:
Can you state here your views on incursions and if you are willing to defend them as part of CSM 7 against efforts of major nerfing in the future?


I think that highsec Vanguard sites are too easy for the amount of ISK they pay out. I ran incursions with some corp-mates when they first came out, and even then, the sites were clearly too easy.

I'd also like to see some sort of incentive to actually end the incursions, not to prolong them as long as possible. It doesn't make sense that people delay ending the sansha invasion, which is supposedly kidnapping people from planets and whatnot, and CONCORD just pays people to not finish it.

I would also like to see the payouts for lowsec incursions raised.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Tahna Rouspel
Viziam
Amarr Empire
#155 - 2012-02-19 13:25:21 UTC
Rei Seiji wrote:
Tahna Rouspel wrote:
That was a very nice interview. You sound decent.

About ABC's - wormholes are always dangerous, no matter what class wormhole you're in. The difference between C1 and C6 is the size of the group that lives there. Over-all though, ABC isn't worth enough to be made rare. Mining ABC is still lousy income and there's no reason to remove it from low class wormhole.

Using your argument about Ice; having miners in low class wormhole gives us targets to kill. If there weren't any ABC, people probably wouldn't bother.


Kind of silly and horribly risky to mine in even C1 wormholes, seeing how there isn't the early warning system of Local handy.


I don't disagree. I think mining in Gravimetric sites is safer than doing anomalies since you get a chance to see the probes on d scan.
Mining for me is personally a waste of time, however, there's a few people in my corp that had already trained mining skills to fly hulk and sometimes they like to lay back and do some mining. From my calculation, the best income you can get from mining Arkanor is around 40mil/hour - it's much lower than the 80mil/hour I get soloing C2 sites.

However, removing ABC would reduce the profitability to Highsec level, but with wormhole danger.
So please keep ABC in C1-2-3-4-5-6 and add a wormhole specific refinery that is affected by refining skills so that we don't have to haul the stuff back to K-space to refine it :/
Liastr
Caldari Provisions
Caldari State
#156 - 2012-02-19 15:51:59 UTC
Two-step, I no longer live in W-Space, but I wholeheartedly agree that it is one of the most fun, well balanced and challenging parts of EVE. Although I'm wary of the already discussed transgressions of your corp, I believe that W-Space absolutely needs representation in the CSM and that you are the best of the candidates that are running on this platform. Having read some of your blog and followed some discussions here, I do believe your heart is in the right space (see what I did there?) and that we share a number of important ideologies. You will have my vote.

Two step wrote:
Endeavour Starfleet wrote:
Can you state here your views on incursions and if you are willing to defend them as part of CSM 7 against efforts of major nerfing in the future?


I think that highsec Vanguard sites are too easy for the amount of ISK they pay out. I ran incursions with some corp-mates when they first came out, and even then, the sites were clearly too easy.

I'd also like to see some sort of incentive to actually end the incursions, not to prolong them as long as possible. It doesn't make sense that people delay ending the sansha invasion, which is supposedly kidnapping people from planets and whatnot, and CONCORD just pays people to not finish it.

I would also like to see the payouts for lowsec incursions raised.


I think a relatively simple fix (and I think this should be applied to all PvE...) is to remove bounty payouts from re-spawning ships. Re-spawns are obviously designed to reset the site should someone fail to finish it, however given that the most lucrative part of most PvE plexes/missions/etc is in the last room and in drops associated with the last rat(s), the incentive is already there to finish the site. I could write an essay on this, but I find Walls of Text seem to scare a lot of people off giving their 2c.

tl;dr I haven't heard any compelling arguments against removing bounties from re-spawned rats.

On another note, I agree wholeheartedly on the randomization of ALL PvE encounters, preferably to an increasing extent relative to the difficulty of the encounter. I find it somewhat suspicious and a little bit crap that this isn't already in place. Similar to the above, I have heard no compelling arguments as to why this is not a good idea.
Two step
Aperture Harmonics
#157 - 2012-02-19 16:23:42 UTC
Liastr wrote:
Two-step, I no longer live in W-Space, but I wholeheartedly agree that it is one of the most fun, well balanced and challenging parts of EVE. Although I'm wary of the already discussed transgressions of your corp, I believe that W-Space absolutely needs representation in the CSM and that you are the best of the candidates that are running on this platform. Having read some of your blog and followed some discussions here, I do believe your heart is in the right space (see what I did there?) and that we share a number of important ideologies. You will have my vote.

Two step wrote:
Endeavour Starfleet wrote:
Can you state here your views on incursions and if you are willing to defend them as part of CSM 7 against efforts of major nerfing in the future?


I think that highsec Vanguard sites are too easy for the amount of ISK they pay out. I ran incursions with some corp-mates when they first came out, and even then, the sites were clearly too easy.

I'd also like to see some sort of incentive to actually end the incursions, not to prolong them as long as possible. It doesn't make sense that people delay ending the sansha invasion, which is supposedly kidnapping people from planets and whatnot, and CONCORD just pays people to not finish it.

I would also like to see the payouts for lowsec incursions raised.


I think a relatively simple fix (and I think this should be applied to all PvE...) is to remove bounty payouts from re-spawning ships. Re-spawns are obviously designed to reset the site should someone fail to finish it, however given that the most lucrative part of most PvE plexes/missions/etc is in the last room and in drops associated with the last rat(s), the incentive is already there to finish the site. I could write an essay on this, but I find Walls of Text seem to scare a lot of people off giving their 2c.

tl;dr I haven't heard any compelling arguments against removing bounties from re-spawned rats.

On another note, I agree wholeheartedly on the randomization of ALL PvE encounters, preferably to an increasing extent relative to the difficulty of the encounter. I find it somewhat suspicious and a little bit crap that this isn't already in place. Similar to the above, I have heard no compelling arguments as to why this is not a good idea.


Thanks for your support!

I'm not sure how that solves anything in this case. Incursion rats don't pay bounties, you get rewarded for finishing a site.

I do agree with more randomness, PVE is far too easy in EVE.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

doombreed52
TunDraGon
Goonswarm Federation
#158 - 2012-02-19 18:29:46 UTC
To make the highsecers kill the mom fast constt. Turned to lowsec no cnyo jam weeee hotdrop.
Rei Seiji
Ministry of War
Amarr Empire
#159 - 2012-02-19 21:31:51 UTC  |  Edited by: Rei Seiji
To summarize:

I disagree with just adding a random factor to encounters and missions to add difficulty considering that if you ignore the existence of such sites as Eve-Survival, said encounters are already horrendously difficult with high damage and the potential of way too many nasty red things showing up to shoot that newb cluelessly shooting pirates or sleepers.

Randomness would be nice so that someone can't just turn to a guide to tell him what to do, and more importantly doesn't need to let someone else essentially do the mission for him. But just making things more difficult doesn't make it more interesting.

I would like to propose that k-space encounters have aggro mechanics added to them (You'd think that the pirates would, by now, have learned that maybe they should stop shooting that impossible to kill but barely damaging droneboat, and instead target the drones).

I would also propose that instead of having set triggers, that every so often a random NPC ship would stop and begin transmitting a distress signal. If the player doesn't blow it up in time, they get a few more reds added to the list.

Finally, I would like to propose that Sleepers be able to adapt to the situation. As in if a non-engaged Sleeper comes to the conclusion that it and its buddies brought the wrong tools to this fight, it shuts down momentarily, the ship itself gets visually altered to provide more attentive a hint that it wasn't quite the same drone it was before, and then resumes fighting with an altered weapons setup.
Bam Stroker
The Graduates
The Initiative.
#160 - 2012-02-19 22:50:06 UTC
I'm Bam Stroker, and I endorse this message.

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