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Planetary Interaction Help

Author
Gyozshil154
Protocision Industries
#1 - 2012-02-18 04:15:34 UTC  |  Edited by: Gyozshil154
WARNING!!! SOME MAY CRINGE AT THE FOLLOWING PICTURE!

http://i38.photobucket.com/albums/e150/mattman154/dddddd.png

Or some may not think anything of it. I am new to Planetary Interaction, and this is what most of my setups look like. I manufacture T2 goods at this point, maybe I'll go higher maybe not.

My biggest problem is power consumption. I can upgrade the command center to level 4, but I'm always left wanting for more power. After reading a few posts on a thread about 7 pages back, I found that I should be routing most of my things through a launchpad in order to save power on things like storage.

So the point of this thread is, before I do an overhaul on my three planets, what all should I change?

Also, what effect is there to changing extractor cycle times? They're currently set at 14 day because that's the least amount of maintenance on my part, but what would lowering it to 1 or 2 days get me?

Also, it seems I don't know how to post pictures. Help?
Thur Barbek
Republic University
Minmatar Republic
#2 - 2012-02-18 04:35:16 UTC
Ok. here is a list of things wrong with that picture first of all:

1. Never have you extraction circles overlapping. It just lowers output all around.
2. Your buildings are too spread out. No reason to put the extractor right next to the storage, as the nodes can spread out pretty far. Often the extractor - storage link has to be upgraded, so you want it really short. With factories, its not as big of a deal, but short links = less power.
3. Try to only use 1 storage and route everything through there. This costs more in links, but usually ends up being less power overall. (ex. extractor - launchpad - factories - same launchpad.)
4. You dont need to have you CC linked to your network. You waste power on the link connecting it.

Also harvesting two types of p0 on the same planet is very inefficient. Yes it allows for a more passive setup, but the output is hurt a lot.

Extractor times:

0-25 hours has 30 min cycles. 25-48? has 1 hours cycles (this is most optimal.) 48+ has 2 hours i think.

The 25 hour extractor setup is the best gain with the least depletion of the planet. Obviously shorter extractor cycles harvest more but you need to reset more. Longer cycles will harvest less overall but you need to reset them less.

Posting pictures - keeps the forums nice and even if you just link them offsite like you did
Gyozshil154
Protocision Industries
#3 - 2012-02-18 04:42:30 UTC  |  Edited by: Gyozshil154
Thanks for your response!

1. The reason for the overlap is that when I was placing each head, I would watch the output per cycle, and where it is it currently is what that number showed as being the best. If that is not the case, then I have been mistaken

2/3. That's what I thought, and that's going to be my next big change.

4. I use the cc to launch the products in to space. Is this inefficient?

Also:
Planet Depletion - That's a thing? So am I going to have to eventually remove that setup?
Thur Barbek
Republic University
Minmatar Republic
#4 - 2012-02-18 04:46:20 UTC  |  Edited by: Thur Barbek
1. Well, if it gets you the most output then it works. Only problem is that the spots will deplete faster ( this is more of a problem if you do 1 day cycles. If you do long multiple day cycles, depletion is a tiny issue.)

4. No.. but its a lot easier to do stuff through the poco. Also there is a limit to the m/3 you can launch with CC in a given time i think? Launchpads also allow you to import stuff if you ever need to do that.


Planet depletion - hotspots will move around the planet. I'm not 100% sure on the details of this, but unless you do lots of very short cycles the effect is slow...(week+ to notice a major change.) Also if you wait long enough the hotspots should move back to your stuff. But idk the time for that to happen, it probably varies.
Gyozshil154
Protocision Industries
#5 - 2012-02-18 04:49:04 UTC
1. So what exactly happens when a planet depletes? Edit: Ah, that answers that.

4. I think the time is one launch of 18 minutes. But I'm on every day or two so it wouldn't be a problem. But if I start doing 1-2 day cycles, my production will increase, correct?
Thur Barbek
Republic University
Minmatar Republic
#6 - 2012-02-18 04:52:38 UTC  |  Edited by: Thur Barbek
I do 1 day cycles and have to export around 10k m/3 every 3 days or so. I do this in nullsec though, if your in highsec, you will need to export less often.

edit: 10k m/3 per planet*
Blue Harrier
#7 - 2012-02-18 14:19:33 UTC  |  Edited by: Blue Harrier
You don’t say where you are doing PI so I’ll assume its high sec as your just starting out.

I’ve been doing PI almost from the start and now unless you want a sort of passive income with high initial spend and low profit income then PI in high sec is almost a waste of time, the high import and export tax almost killed it.

From your picture as others have said don’t overlap your heads, if you watch the left side of the window you will see the red % reduction in output you get when overlapping.

Always run a link direct from each extractor to your Launchpad to save power (I usually run 2 extractors because of the power requirements).

Cluster your factories around the launchpad and use short links to connect them to the launchpad again to save power.

Route extracted P0 from extractor to launchpad, to factory, output of P1 from factory back to launchpad.

If you have a high extraction rate that fills one launchpad with P0 quickly then route the output of your factories P1 to a second pad (note that both launchpads will appear in your customs office on a drop down list).

From my experience running a 4 day cycle in high I get around 5,000 to 6,000 output from a single extractor depending on the planet, remember the diameter of the planet has a large bearing on the amount of power a link needs (Gas are the worst).

Don’t forget the command centre can be anywhere on the planet, you don’t have to connect it to anything for the rest to work, but the initial planet opening will spin and stop at the command centre.

Hope some of that helps, and good luck.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Gyozshil154
Protocision Industries
#8 - 2012-02-18 17:28:36 UTC
You are correct in assuming I'm in Hi-sec. At what point do you start seeing bonuses in production? Is it something like 0.5 and lower?
Blue Harrier
#9 - 2012-02-19 16:49:46 UTC
Sorry did not get back to you until today; message daughter was taken to hospital, home now, all ok.

Anyway to answer your question, I only have experience of high sec myself but my son runs a large production system in 0.0 to fuel a group of pos.

The problem was the recent change to the import/export tax of the customs offices in high sec, this has put us at a small disadvantage over players in low and 0.0.

Low and 0.0 give an increase in extractor output per unit (in that order) but are influenced by the import/export tax set by the owners of the customs office at any given planet.
If you decide to investigate doing PI in low or 0.0 it can be very profitable but, there is always a but, you will need co-operation of the locals, negotiation skills to deal with the custom office owners (to get the lowest tax rate and permission to use it), and will probably need to join a corp or alliance owning or protecting the space.

And if you’re thinking of trying low sec, good cloaking skills and a ship to pop in and out of the systems is a must. 0.0 well best of luck with that, my son is in a good corp/alliance and purely does PI (and makes a lot of isk doing it), but it takes all his time on-line. He also uses a very complicated spreadsheet out of game to keep track of the production so he can meet the requirements of the corp as required.

The choice is yours and depends on your skills and commitment as to where you want to end up. I just use mine as passive income now and it makes a small profit, just a few million per month.

But, if you 'Dare to be bold, pilot' and take the risk then profits can and are made.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Gyozshil154
Protocision Industries
#10 - 2012-02-19 19:31:07 UTC
Thanks for your response, and I'm glad your daughter is okay now!

After doing the math, I pay about 10 percent of the items value in taxes. That number is after exporting the T2 good from the planet. I believe the customs office in my section of space are set at 5% so I'm a little lucky.

I now consider that system to be the "Gauntlet." I've already lost two badgers going through and trying to import resources to my factory planet, but now I've gotten a bit better about lollygagging.