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[PROPOSAL] Support Tug-class Vessel

First post First post First post
Author
Zanban
Lava Shark Productions
#81 - 2012-02-13 21:16:01 UTC
Bump, this needs some more support
The Chronophage
Garoun Investment Bank
Gallente Federation
#82 - 2012-02-13 23:35:27 UTC
I support this idea.

+1
BIGTEX123
Federal Navy Academy
Gallente Federation
#83 - 2012-02-14 00:28:48 UTC
I'm not a freighter pilot but it's still a great idea. Definitely to get someone else to haul my BS's across space for me....oh and the tears that would fall if it was ganked. =D
Davader
Space Cleaners
The Gorgon Empire
#84 - 2012-02-14 14:23:53 UTC
That would work only when ship maintenance bay will participate in the drop. Now ships from ship maintenance bay are not dropping into a wreck (as well as corporate hangars content). When this will be fixed (for all ships - carrier, orca, etc), then it's time to introduce such 'thug' ships, imho.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#85 - 2012-02-14 14:51:51 UTC
Davader wrote:
That would work only when ship maintenance bay will participate in the drop. Now ships from ship maintenance bay are not dropping into a wreck (as well as corporate hangars content). When this will be fixed (for all ships - carrier, orca, etc), then it's time to introduce such 'thug' ships, imho.


Agreed. Getting SMAs and corp hangars to drop loot really needs to be done.

Founding member of the Belligerent Undesirables movement.

Bugsy VanHalen
Society of lost Souls
#86 - 2012-02-14 17:16:43 UTC
Jack Carrigan wrote:
Because it is designed as a Tier 2 Freighter.


I think a ship like this should be tier 3 or 4. Make it require racial freighter 5

It would fill the gap in capital ships between the regular freighters and jump freighters. Much like the covetor is a step between the retriever and hulk but needs level 5 skills.

If it was to be an ORE ship it would be cool to have it a tech 2 version of the ORCA. Drop it to 1 utility high slot, no gang link modules, no ORE hold, minimal cargo hold, leave the corp hanger, drastically increase the ship maintenance hanger so it can hold 2-3 battleships. No jump drive as there would be no room for it with the expanded ship maintenance hanger. and you could customize the tank, passive buffer tank or active tank how ever you see fit.
Bugsy VanHalen
Society of lost Souls
#87 - 2012-02-14 17:19:28 UTC  |  Edited by: Bugsy VanHalen
FloppieTheBanjoClown wrote:
Davader wrote:
That would work only when ship maintenance bay will participate in the drop. Now ships from ship maintenance bay are not dropping into a wreck (as well as corporate hangars content). When this will be fixed (for all ships - carrier, orca, etc), then it's time to introduce such 'thug' ships, imho.


Agreed. Getting SMAs and corp hangars to drop loot really needs to be done.


For added depth it would be cool if items/ships in the corp hanger or ship maintenance arrays dropped in locked containers that needed to be hacked before being looted. It would add some differentiation between regular cargo and give the owner a chance to retrieve the stuff before it gets looted.

ships though might have to drop as a whole ship as in sitting in space with no pilot as the only ship capable of looting an assembled battleship would be a carrier. then the tug/freighter pilot could try to jump into one of the ships that dropped when they get ganked.
Jack Carrigan
Order of the Shadow
#88 - 2012-02-16 03:15:00 UTC
Bump for more support.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Mu'ad Diib
Nul-Bridge Industrial Technologies
#89 - 2012-02-16 04:16:19 UTC
I think this is a really good idea although personally I'd like to see the tug being able to pull any ship that exists.

Either way, I've liked the post.

I know this is cheeky, but what the hell.

At the moment I'm standing for the CSM. I'd be very be happy to raise this idea if I get voted in. Obviously this is a big 'if'. The first stage of this is making the shortlist. At the moment I'm quite a few 'likes' short of the 100 that I need to get onto the ballot.

If you wanted to help me on my way with a 'like' for my election post, I'd really appreciate the support. Obviously if other support that you send my way would also be very gratefully received.

.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. When I die, all those moments will be lost in time, like tears in rain.

Jack Carrigan
Order of the Shadow
#90 - 2012-02-17 02:18:47 UTC
Mu'ad Diib wrote:
I think this is a really good idea although personally I'd like to see the tug being able to pull any ship that exists.

Either way, I've liked the post.

I know this is cheeky, but what the hell.

At the moment I'm standing for the CSM. I'd be very be happy to raise this idea if I get voted in. Obviously this is a big 'if'. The first stage of this is making the shortlist. At the moment I'm quite a few 'likes' short of the 100 that I need to get onto the ballot.

If you wanted to help me on my way with a 'like' for my election post, I'd really appreciate the support. Obviously if other support that you send my way would also be very gratefully received.

.

Nice shameless plug.

Sorry mate, I already know what candidate I'm supporting.

And let's stay on topic please.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Dipluz
Notorious Legion
#91 - 2012-02-17 12:22:52 UTC
stop beeing lazy, NO a carrier can already move 1-2 battleships in its ship maintanance array, we dont need duplicate ships. especially ships which requires 0 risk!
Kimbeau Surveryor
Stapeley House
#92 - 2012-02-17 14:04:57 UTC
Not sure if I've missed a discussion, but will the ship bay be scannable, and if so to what level of information? Doesn't really matter unless ships can drop, but my personal view is that it makes gameplay more interesting if it can be scanned (preferably including modules in the ships) -- and this also slightly protects newer players who like shipping their cheap T1 fleet around.

Can one of these beasts scoop a ship parked in space, like freighters can scoop GFCs?
Tanya Powers
Doomheim
#93 - 2012-02-17 20:40:17 UTC
Me supports this excellent idea because it's needed.

Also:
-would this ship bay be restricted to only assembled ships or packaged ones too?
-restricted to ships only and so no minerals/loot/cans whatever.
Because if I agree with the first one (assembled) I'd completely disagree with the later. There are already frighters for this purpose and Jump Capable Freighters can also bring package ships.

Something different and nasty to train for and something individuals as megacorps would want in thier assets?

My humble opinion would be that this ship had a single version of it and since it's a very exposed ship (hello cargo scanners) it would be capable of jumps directly in high sec (only 0.5) but at very high fuel cost (high sec *blahblah stuff* increase 500% fuel consumption etc)
Normal jump abilities in low sec and increase by 25% jump range in null sec - not because of risk because you'll take hundred more time risk undocking at jita than in null sec.
The idea is to give alliances and corps an expensive and capable logistics ship to move stuff at far distances without being spoted and open new tactics of invasion or evasion.
Kimbeau Surveryor
Stapeley House
#94 - 2012-02-18 12:52:07 UTC
How does this beast interact with courier contracts? Can you make a contract for moving a ship (or ships) which this hauler can fulfil, and if so, how is it clear which contracts can be done with this hauler?

I'm thinking that corps may well want to offer the service of moving missioneers from one agent to another, for example.
Zanban
Lava Shark Productions
#95 - 2012-02-18 15:13:22 UTC
Dipluz wrote:
stop beeing lazy, NO a carrier can already move 1-2 battleships in its ship maintanance array, we dont need duplicate ships. especially ships which requires 0 risk!

I don't thank you get the idea this support tug ship is designed to be a ship to move around your other big ships so you not have to repackage them and loseing your rigs. Yes a carrier can haul 1-2 battleships bit they can't be used in high sec space. Before you say drop the care bear act no that I'm not a care bear and do enjoy pvp and low sec but I also enjoy running missions. Also I have different battleships that I like to use to make it more interesting to run missions. For that I don't want to jump 20 jumps then go back and get my other ships 2-3 times. This support tug ship is perfect for this. Plus it could be a good idea for null as well not sure however
Tanya Powers
Doomheim
#96 - 2012-02-18 16:27:50 UTC
Zanban wrote:
This support tug ship is perfect for this. Plus it could be a good idea for null as well not sure however


For someone like me that is not willing to train Capitals with my character to get stuck in some Nyx, and believe me I really love that ship, this Tug would be the perfect ship.

I'm not willing neither to put 5B in a crappy jump freighter that can't hold my fitted ships and cargo (hello nanite paste CCP?)

I do have to train for a carrier just for my own logistics because the price is acceptable, I can load 2 fitted BS or several other ships, have a corp hangar etc, so if I don't have the choice but to move I'll be free to do it by my own.

This is where the Tug ship idea is awsome, just fill the ships cargo with your stuff, put your ships in the Tug undock, jump to cyno and dock. 2min logistics = more time to play around
Could also be a new service for corps and help a lot of players with stuff stuck in null stations
Jack Carrigan
Order of the Shadow
#97 - 2012-02-18 17:49:05 UTC
It will also create a new opportunity for Freight Corporations.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#98 - 2012-02-18 17:51:56 UTC
Kimbeau Surveryor wrote:
How does this beast interact with courier contracts? Can you make a contract for moving a ship (or ships) which this hauler can fulfil, and if so, how is it clear which contracts can be done with this hauler?

I'm thinking that corps may well want to offer the service of moving missioneers from one agent to another, for example.

Courier missions for other ships would be an interesting subject, as courier packages are a pain in the ****. But seeing as how a fitted ship would be in the courier container, I don't see why it wouldn't work out with courier contracts. But, if there was anything other than an assembled ship in the courier container, the ship would not be able to haul it.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#99 - 2012-02-19 19:43:42 UTC
Bump for more exposure and support.

I would like to see this idea taking on a role in New Eden.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jack Carrigan
Order of the Shadow
#100 - 2012-02-22 05:15:47 UTC
Let's add more fuel to this fire. Bumping for exposure.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||