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So you want T3 Frigates. Please explain.

Author
Kalpel
School of Applied Knowledge
Caldari State
#41 - 2012-02-17 11:37:57 UTC
Hikaru Kuroda wrote:
Variety is always a good thing in EVE, and frigates needs a lot of development love.


QFT Big smile

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

Sunviking
Doomheim
#42 - 2012-02-17 11:44:53 UTC
I see a greater need for Tech3 Mining/Industrial ships than Frigates.

There are few places where Mining is a safe profession now.
Buzzmong
Aliastra
Gallente Federation
#43 - 2012-02-17 11:47:46 UTC
Rek Seven wrote:

I want T3 frigates for the same reason i fly T3 cruisers. They are more versitile in that they can fill multiple roles but you can also fit them specific if you want.

T3 cruisers generally have a better tank and dps that HAC's and they can use one of the specialized abilities of T2 cruisers like how the Proteus uses the Arazu's long point range, so it's not out of the question to expect T3 frigates to be better that some T2 ships.


You're not serious right?

Surely you see how and why the current T3's are rather broken and rather do upset the balance of the game?

T3's were meant be more versatile, they were never meant to out DPS HACS or obsolete CS's, yet they pretty much have because they're not just "jack of all trades, master of none" they're "jack of all, master of all".

Hell, I've just set a Legion up for exploration and it's better than a dedicated T2 scanning ship! (Electronic Subsystem V is 4 days vs ~21 for Cov Ops V).

We really don't need T3 Frigates if CCP do the same as they've done with the Strategic cruisers.
Roll Sizzle Beef
Space Mutiny
#44 - 2012-02-17 12:36:02 UTC  |  Edited by: Roll Sizzle Beef
Would rather have Strategic Destroyers.
Larger sig than frigates. Not modifiable into interceptor speeds with ABs.
As would happen if they kept bonuses in parallel of strategic cruiser subsystems.
3 subsystems. At minimum 1x skill speed would keep it under the time requirements of the cruisers.
Defensive & Electronics
Propulsion & Engineering
Offensive
Some might think 3 subs would lead to fewer options. Yet the vast majority only use t3 cruiser in three main rolls as it is. Explorer, dps (counting pvp and pve), booster.
Smaller t3 would definitely not boost. nor will they be big enough to help in a hole larger than c1 or c2.
Apart from scanning purely to scout, you are looking at a pvp ship, despite someone rigging it up to run lvl3s or some such nonsense.
Unique to this class are several options. I could see this t3 built to:

  • Find cloaks or narrow down location to (xx)km. Smart bomb hunt for Red October action.
  • Better cyno: can drop a cyno generator beacon (+ anchor time, so not a hot drop option) and leave scene so you don't always have to use some suicide alt. Would overall cost more than the suicide option yet less hassle.
  • Bubble the unbubbleable. a t3 counter to other t3s.
  • Web bubble to compliment dictors or to help group warp faster
  • Mine (the explosive variety) ship.
  • Fleet point-defense vs bomb and missile attacks. (fixed defender missile system, perhaps quick auto-target bombs but not auto-destroy like missiles; as the hard human part is to actually target the buggers within the 10 seconds.)


Apart from run and gun, you would have multiple support rolls not filled by any other ship. New rolls, more chances of a prolonged fight and not just a loldps roll.
Rek Seven
University of Caille
Gallente Federation
#45 - 2012-02-17 12:56:45 UTC  |  Edited by: Rek Seven
Buzzmong wrote:
Rek Seven wrote:

I want T3 frigates for the same reason i fly T3 cruisers. They are more versitile in that they can fill multiple roles but you can also fit them specific if you want.

T3 cruisers generally have a better tank and dps that HAC's and they can use one of the specialized abilities of T2 cruisers like how the Proteus uses the Arazu's long point range, so it's not out of the question to expect T3 frigates to be better that some T2 ships.


You're not serious right?

Surely you see how and why the current T3's are rather broken and rather do upset the balance of the game?

T3's were meant be more versatile, they were never meant to out DPS HACS or obsolete CS's, yet they pretty much have because they're not just "jack of all trades, master of none" they're "jack of all, master of all".

Hell, I've just set a Legion up for exploration and it's better than a dedicated T2 scanning ship! (Electronic Subsystem V is 4 days vs ~21 for Cov Ops V).

We really don't need T3 Frigates if CCP do the same as they've done with the Strategic cruisers.


OMG a 500+ million isk ship is better at scanning that a 25 million is frigate... Who would have though it?!

That's the balance that a lot of ppl for get. I'm much more willing to use a HAC in PVP than i am using T3's because it's not as devastating to my wallet if i lose one and i don't lose any skill points.
Varesk
Aliastra
Gallente Federation
#46 - 2012-02-17 13:07:21 UTC
They need to finish the T3 cruisers first. Still waiting on the 5th subsystem.
Buzzmong
Aliastra
Gallente Federation
#47 - 2012-02-17 13:11:07 UTC
Rek Seven wrote:
OMG a 500+ million isk ship is better at scanning that a 25 million is frigate... Who would have though it?!

That's the balance that a lot of ppl for get. I'm much more willing to use a HAC in PVP than i am using T3's because it's not as devastating to my wallet if i lose one and i don't lose any skill points.


So, by your logic, a multiple billion Titan should be able to wtfpwn every other ship in Eve barring fellow Titans?

After all, it's the most expensive.
Lexmana
#48 - 2012-02-17 13:36:33 UTC
Rek Seven wrote:
OMG a 500+ million isk ship is better at scanning that a 25 million is frigate... Who would have though it?!

That's the balance that a lot of ppl for get. I'm much more willing to use a HAC in PVP than i am using T3's because it's not as devastating to my wallet if i lose one and i don't lose any skill points.

Some of us wants variety in this game where the choice of ship depends on the role it is supposed to fill and not just on available ISK.
Cathy Drall
Royal Amarr Institute
Amarr Empire
#49 - 2012-02-17 14:07:02 UTC
HELIC0N ONE wrote:
There are 60+ frigates already in game and at least two thirds of them are worthless. The last thing we need is more of them.

+1

I wonder what's the use of new ships if 75% of the old ones are never used anyway and will even be used less because of newer, better ships .....
I'd rather have them balance the existing ships!!
Borascus
#50 - 2012-02-17 14:37:51 UTC
The implementation of Tech-3 Frigates (and all other ship classes) could cause the PvE problem. If you have an indestructible ship, that can rinse ISK out of NPC's it might create the PVE problem.


The PVE Problem


Factor in the speciality of T2 vs the survivability of the T3 Frigate - roams of 10 T3 frigates, have less losses. Then you complain about ISK Faucets and redundant in-game technology.

Fierceshot
Native Freshfood
Minmatar Republic
#51 - 2012-02-17 14:40:24 UTC
I would much rather have a T3 destroyer.

Game needs a larger variety of destroyers imo.
Wacktopia
State War Academy
Caldari State
#52 - 2012-02-17 14:54:18 UTC
Sunviking wrote:
I see a greater need for Tech3 Mining/Industrial ships than Frigates.

There are few places where Mining is a safe profession now.


Yeah industrial and exploration T3 would be interesting.

And....

There are few places where Mining is a safe profession now.
There are few places where PI is a safe profession now.
There are few places where Hauling is a safe profession now.
There are few places where Pirating is a safe profession now.
There are few places where Bounty Hunting is a safe profession now.
There are few places where PVEing is a safe profession now.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Rek Seven
University of Caille
Gallente Federation
#53 - 2012-02-17 15:15:23 UTC
Sunviking wrote:
I see a greater need for Tech3 Mining/Industrial ships than Frigates.

There are few places where Mining is a safe profession now.


I agree. I could take T3 frigs or leave them but T3 industrial ships could drastically improve the industrial side of the game, especially for the miners out there.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#54 - 2012-02-17 15:43:49 UTC
T3's were only introduced to give people a reason to live in wormholes

pay no attention to them being better and cheaper and easier to fly than their T2 bretheren

JUST SAY NO TO T3 FRIGATES (or anymore T3 anything)

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Diablo Ex
Nocturne Holdings
#55 - 2012-02-17 16:58:41 UTC
Vaal Erit wrote:
..."a horrible idea just like EAF ships were a horrible idea. But everyone wanted them and quickly found out how horrible they are and now they are non-existent."



Excuse me?

My Kitzune is a very popular item with my FC while doing small fleet roams in lowsec.

Diablo Ex Machina - "I'm not here to fix your problem"

Petrus Blackshell
Rifterlings
#56 - 2012-02-17 16:59:27 UTC
I, too, fly a lot of frigates. The variety (particularly among T2 ones) is rather astounding. However, frigates do not usually thrive on minmaxing attributes. Some of the best examples of frigates -- the Rifter, the new Harpy, the Dramiel -- owe their usefulness to the fact that they are "all around good". Often the way you describe a frigate is "it's very good at ~insert thing here~ but it sucks at ~insert thing here~." The Kitsune is very good at jamming, but it sucks at staying alive. The Punisher is very good at tanking, but sucks at dealing damage.

I have never flown a T3 cruiser, but from what I understand, T3s are designed to be all around good at the role they are playing. If T3 frigates are implemented in the same way, that would result in omgwtfbbqpwn frigates.

Personally, I would love to fly something like that. I would spend giant piles of ISK for it, too. It might even turn out to be good for wormholes, for creating more demand for sleeper gear. However, stepping back, I'm not sure the frigate PvP scene needs T3 frigs... at least, not at this juncture.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ranger 1
Ranger Corp
Vae. Victis.
#57 - 2012-02-17 17:22:22 UTC
I would be more interested in a T3 destroyer hull with 3 subsystems.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Xorv
Questionable Acquisitions
#58 - 2012-02-17 21:11:23 UTC  |  Edited by: Xorv
Brunmunde Hildegaard wrote:
Xorv wrote:
I really dislike the idea that cost becomes a major factor in balance. .

So ships should all be free, no one should need to farm isk to have them, and the only balance factor should be the easily offline trainable skillsets to use them, amidoinitrite?


No you would be doing it wrong. You overlooked the part where I said major factor, for I did not say it shouldn't be a factor at all.

Then again I wouldn't mind a new ship, perhaps a frigate with bomber DPS and cloak, AF tank, Interceptor speed, that interdiction nulifier, oh some ewar bonuses.. and large drone bay on top.. I like drones.. nearly forget probe bonus as well please. We can make it cost a billion or so ISK, that's way more than any other frigate so that's balanced right? Roll
Petrus Blackshell
Rifterlings
#59 - 2012-02-17 21:14:35 UTC
Xorv wrote:

Then again I wouldn't mind a new ship, perhaps a frigate with bomber DPS and cloak, AF tank, Interceptor speed, that interdiction nulifier, oh some ewar bonuses.. and large drone bay on top.. I like drones.. nearly forget probe bonus as well please. We can make it cost a billion or so ISK, that's way more than any other frigate so that's balanced right? Roll

Here, have a Machariel.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Valei Khurelem
#60 - 2012-02-17 21:18:30 UTC  |  Edited by: Valei Khurelem
If they just stuck with Tech 1 ships and items only CCP MIGHT have had a chance at keeping this game balanced, but no, they had to go with the ph4t l3wt side of gaming to keep idiots addicted to piling as much as they can into their item bays until they finally get bored and leave.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium