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EVE Online: Crucible 1.2 Feedback

First post
Author
Miss President
SOLARIS ASTERIUS
#121 - 2012-02-17 01:15:37 UTC
Overview UI blinking SUCKS!

When running missions - the blinking rate of rats targeting and shooting you in overview is hideous.

Blinking rate of them in space is actually same as before and is very good, don't know why the change was needed.

New blinking rate in overview is distracting too.
Funkert
Stimulus
Rote Kapelle
#122 - 2012-02-17 01:31:41 UTC
im getting out of these forums again because its making my hair gray and my teeth grindy Cool

I am aware that people play the game in different ways and use their UI in different ways too.

However, I assume that my playstyle and especially my UI usage are common for alot of people. I say this having seen lots of screenshots and video's of people playing EVE.

And at the moment, for my activities, the overview locking is very frustrating and has me A: make more mouse movements and B: actually see less of what is going on around me

so, to sum it up:

JUST GIVE US A DAMN BUTTON CCPEvil
Shade Millith
Tactical Farmers.
Pandemic Horde
#123 - 2012-02-17 01:34:36 UTC  |  Edited by: Shade Millith
Did you just reset the avoidance list?

I spent ages removing every freaking entrance to Gallente space, because they shoot me on sight...

EDIT: On second thought, could have been my reinstalling the client a few months back?

Either way, complaint about the overview lockup still stands.
Ugo Mnoguron
Un4seen Development
Goonswarm Federation
#124 - 2012-02-17 03:37:57 UTC
The OV mouse over auto-lock is as bad as a faulty mouse.
Even if people can get used to hover in/out of the OV no one can get used to such way of refreshing the grid information.
It takes too long to recognize what remains and differentiate it from what's new. This is a strategic disadvantage for any standing ground entity and therefore an advantage for the opposite.

It must be undone.
Wreckar
Space Unicorn Protection Agency
#125 - 2012-02-17 04:03:15 UTC
...
Miss President
SOLARIS ASTERIUS
#126 - 2012-02-17 04:30:54 UTC
Overview font spacing changed- now it takes twice more space (or 3 times more space compered to old font) to see the same stuff as before. My UI is already scaled at 90%.
Rasz Lin
#127 - 2012-02-17 05:46:48 UTC
Funkert wrote:
I just played around a bit, and so far I really dislike the fact that mouseover locks your overview.

Think about it. when you're in space, at least half the time your mouse is on your overview meaning its locked half the time.
In small fights it will be a hell to see who is closest, who warped off, who warped in, etc

And i dont even want to think about what it does to missions/plexes/incursions where you have about 50 targets or 1000 man fleet battles.

what the hell was wrong with the old system, when holding ctrl locked it?
that made sense. you only hold ctrl if you're gonna lock something and thats the only time you need the overview to stop moving.



this
Chokichi Ozuwara
Perkone
Caldari State
#128 - 2012-02-17 06:53:35 UTC
Most of Crucible has been win, but this particular patch is so much fail.

I also don't understand why the damn salvager sound staying on persistently which has to be the most annoying thing ever, didn't get fixed.

Before anyone at CCP picks more "features" and "upgrades" maybe you guys should be passing this stuff by the community first, because again, this patch was just fail. I don't even notice the speed upgrades (which need work) because it totally sucks trying to use the overview for my playstyle.

Surely alienating paying customers wasn't your plan. And surely, I am not that unique, in that the mouseover effect for the overview makes absolutely no sense whatsoever. Just as browsers have scroll bars on the right side, most Eve players likely rest their mouse cursor on the overview or right side of the screen. This is basic stuff any UI designer should be thinking of when an idea like this comes up.

Tears will be shed and pants will need to be changed all round.

Jahn Ntago
Ntago Family Enterprises
#129 - 2012-02-17 07:03:46 UTC
Overview column formatting is bugged.

I can no longer adjust the column width of Angular Velocity to show TWO decimal places.

Two narrow give "0.0..."
A little wider gives " 0.0..." - yes right aligned !?!?!?!?
A little wider still gives "0.000..." - ????
rodyas
Tie Fighters Inc
#130 - 2012-02-17 07:11:56 UTC
Maybe not the first to say, but dont mind repeating it, the stargates, now saying stargate (aunia), is annoying. Cant read anything that is useful. Almost like you are forcing me to die if I get ganked or something.

Signature removed for inappropriate language - CCP Eterne

Destination SkillQueue
Doomheim
#131 - 2012-02-17 07:33:46 UTC  |  Edited by: Destination SkillQueue
Ok I officially hate what you've done with the overview. The technical crew did a great job as always, but the other departments don't know what they are doing. A good UI is all about functionality, while being as modifiable as possbile, since people like different things and a bad UI is a gamebreaker. Don't make weird and unintuitive functions like overview freeze something you can't get rid off. There was a reason I didn't play with the crtl-key pushed down all the time. It's because while that functionality is very useful in some situations, it's bad in many others. As a bonus you've also managed to implement a set of features that aggrevate the issues the individual features create.

To display the same amount of information as before i have to expand the overview much more. I used to be able to see the names of all the gates/ships/targets in my old overview, but now all I see is "stargate (...)" or "serpentis (A...)". What good is that to me? I need the name(you know the thing that differentiates between targets and is the column title), not redundant common descriptions repeated over and over in every column, that serve no other purpose than to bloat the overview size. Which is extra bad, because of the overview freeze.

Of the overview freeze how I hate you so. Why does it exist as a mandatory feature? I just don't get it. Want to change columns or fiddle with the overview? Need to keep taking the cursor constantly out of the bloated overview or it wont change. Want to filter the targets according to your need? Can't ******* do it, since CCP knows better than you what you want, so it puts every new target in the wrong inconvenient place. I'm constantly having to move my cursor back and forth between the overview and empty space just for it to work like I NEED and WANTit to work. I'm sure some absolutely love it, but that doesn't mean anything for my gameplay. This is why a good UI has options, so people can alter it to fit their personal preference.

The blinking. I think you went out of your way to annoy people with this one. Why isn't it uniform accross all columns? The overview becomes a cacophony of out of synch blinking lights, that is extremely distracting and draws the eye away from the important information. When that important information is in text form, it makes it even worse, since reading while the page is filled with out of synch blinking lights isn't exactly the best environment for reading.

At this point I quit the game in disgust, so I didn't examine the finer points of the new system. I propably missed things good and bad or options to alleviate the issues, but there was too much bad for me to want to deal with at the moment. I'll get back at it when I can handle the likely aggrevation of going through all the setting again to see what can be salvaged. If you plan on these kinds of UI features to become mandatory with the default UI, I beg you, please allow UI modding. What you think is awesome UI functionality, is bordering on gamebreaking for me.
Lyrrashae
Hellstar Towing and Recovery
#132 - 2012-02-17 07:52:46 UTC
Miss President wrote:
Overview UI blinking SUCKS!

When running missions - the blinking rate of rats targeting and shooting you in overview is hideous.

Blinking rate of them in space is actually same as before and is very good, don't know why the change was needed.

New blinking rate in overview is distracting too.


^^This.

Soooooooo ******* annoying, it feels like my client's lagging, even though it isn't. And why the bloody Hell did you move the velocity (absolute- and transversal in my case) readout "align right?" Now I have to expand the O/V even more to be able to see if I'm pointed, webbed, neut'ed, etc., and it was already big enough due to the font-rescale...

FFS...

Ni.

Lyrrashae
Hellstar Towing and Recovery
#133 - 2012-02-17 07:59:20 UTC  |  Edited by: Lyrrashae
I'll acknowledge the elephant in the room here, since no-one else is:

Bin the Overview as it is completely, and re-invent from scratch.

It's an archaic, clunky, buggy, screen real-estate -hogging, resource-swilling, immersion-breaking, not-fun, unintuitive to modify (inasmuch that it can be modified at all, which is "not very much") piece of crap that was well past its sell-by date. Like, 2 years ago.

Give us real-time (or as close to real-time as feasible) predictive tracking of individual targets with velocity vectors, and the option of having probability-vectors (number, or choice if any) in a 3d spherical interface, tied to a "master list" that we can sort by range/type/etc....Like what the existing O/V does now, but onluy as a base for the aforesaid spherical O/V...

Fake-Edit: This idea isn't fleshed out fully, obviously, but is hardly unique to me.

Bin that archaic, space-wasting resource-hog already!

Ni.

Kaivaja
State War Academy
Caldari State
#134 - 2012-02-17 08:39:24 UTC
Mane Frehm wrote:
Just pointing out that the unannounced and problematic change to the security status mechanism made in previous Crucible releases is still in place in this release. See the following thread:

https://forums.eveonline.com/default.aspx?g=posts&t=70309

It's a change, but why should it be a problematic change? Use it to your advantage. Do real teamwork and aim the final blows to the pilot who needs it the most. This could actually be a huge buff if you use it with skill and determination.
Zeko Rena
ENCOM Industries
#135 - 2012-02-17 09:20:08 UTC  |  Edited by: Zeko Rena
Holy crap there is a lot of baby whining in here, that other person was right, either play on the test server and post constuctive feedback,

Or post in this feedback thread with constructive feedback explaining why you don't like it, you claim you don't have enough time to log into SiSi and test the content patchs but you have enough time to sit in this thread and post whine after whine reply to other posters?

Why can't people just explain in a calm manner what they don't like about it, what they think could be done to fix it, instead of throwing there toys out of the cot and stomping there feet lol,

I forgot how funny a lot of the EVE community is, its good to be back Lol

At least some people write constructive posts with feedback

EDIT:

On a side note, im going to give these changes a few days to sink in and get a feel for them, not decided fully if i like or dislike them yet, give combat a go tomorrow morning hopefully to see how it looks, tonight am doing boring market stuff Cry
Crosi Wesdo
War and Order
#136 - 2012-02-17 09:32:21 UTC
Zeko Rena wrote:
Holy crap there is a lot of baby whining in here, that other person was right, either play on the test server and post constuctive feedback,

Or post in this feedback thread with constructive feedback explaining why you don't like it, you claim you don't have enough time to log into SiSi and test the content patchs but you have enough time to sit in this thread and post whine after whine reply to other posters?

Why can't people just explain in a calm manner what they don't like about it, what they think could be done to fix it, instead of throwing there toys out of the cot and stomping there feet lol,

I forgot how funny a lot of the EVE community is, its good to be back Lol

At least some people write constructive posts with feedback

EDIT:

On a side note, im going to give these changes a few days to sink in and get a feel for them, not decided fully if i like or dislike them yet, give combat a go tomorrow morning hopefully to see how it looks, tonight am doing boring market stuff Cry



It may seem like whining because as per usual, theres basically one person telling all the 'new overview' detractors to chin up and stop complaining while making up semi-gamebreaking rationalisations for why the horrible changes might actually be good.

Weve done exactly what you said.

The overview freezing is bad design for many pvp situations for a number of reasons. Introduce a toggle for OV freezing ASAP!!!!!!!!!!!!!!
The ellipses suck and hog space. Remove them.
The background flashes are broken and un-synched. Fix it.
The bracket flashing is just a little slower than what people are used to for no real reason. Perhaps speed up the animation.

Thanks.
Zeko Rena
ENCOM Industries
#137 - 2012-02-17 09:40:32 UTC
Quote:
It may seem like whining because as per usual, theres basically one person telling all the 'new overview' detractors to chin up and stop complaining while making up semi-gamebreaking rationalisations for why the horrible changes might actually be good.

Weve done exactly what you said.

The overview freezing is bad design for many pvp situations for a number of reasons. Introduce a toggle for OV freezing ASAP!!!!!!!!!!!!!!
The ellipses suck and hog space. Remove them.
The background flashes are broken and un-synched. Fix it.
The bracket flashing is just a little slower than what people are used to for no real reason. Perhaps speed up the animation.

Thanks.


Thats better thanks, now hopefully CCP will see it an acknowledge it, they did seem to be listening to the players more, at least i hope so thats why i came back since there ears seemed to be more open now Bear
dooplex
Brutor Tribe
Minmatar Republic
#138 - 2012-02-17 09:49:10 UTC  |  Edited by: dooplex
Please give us the option to revert back to the old overview CCP.

While the improvements to client speed are welcome and much appreciated, the new Overview is absolutely terrible.

As mentioned many times already, the mouseover overview-freeze has to be one of the dumbest idea ever thought up.
Do you guys not play your own goddamn game? This is absolutely terrible for any PVPer, heck, even ratters have problems with it.
How are we supposed to effecivlely dual-box with a 2 monitor setup with this sh*t?

Furthermore, the overview updates much slower now, maybe by 1/3 of a second, but it is still very much noticeable.

The new spacing is horrendous, the (...) is completely uneccessary. I have to expanded my tabs by about 25% just to get remotely the same informational value out of them as before. The overview now feels clunky, slow and unintuitive. It also looks like a goddamn spreadsheet in space now.

NEVER TOUCH A RUNNING SYSTEM!!!!!

Why was there even a need for this? There are many things in this game that need fixing. The Overview IS NOT one of them.
You wasted time and resources on this that could have been used somewhere else to a much greater benefit.
ISquishWorms
#139 - 2012-02-17 10:54:40 UTC
Overview performance increase is great. +1

Overview useability is terrible, performance increases should never be put before useability. -2

‘No, this isn't it at all. Make it more... psssshhhh’.

Sirius Cassiopeiae
Perkone
Caldari State
#140 - 2012-02-17 11:12:14 UTC
I like all changes +1

Thnx CCP.