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Your Ideas for More Ships in EVE!

Author
Nova Fox
Novafox Shipyards
#61 - 2012-02-17 00:29:48 UTC  |  Edited by: Nova Fox
Super Battleship Class

This ship class is between battleship and capitol they only require racial battelship to 3 to fly and are about costly as 2-3 battelships but they can peform capital like ship perofmrance without the jump drives vairous bays or the need for various capitol mods all in a fast attack package.

Teir 1 Escort Carriers

These gate capable carriers can launch Fighters and Fighter Intercepts to take out incoming hostile fighters and other light weight ships helping protect fleets from larger carrier task forces.

Amarr - Bastion
Caldari - Hatchery
Gallente - Promethus (project name taken from retried moba)
Minmatar - Liberator (project name taken from the retired moba)

Teir 2
Arsenel Ships

These gate capable seige weapons are ideal for engaging star bases when dreadnaughts are not an available option. They have one XL gun mount and several large gun mounts for self defense and can only seriously tank once in seige mode. Unlike dreadnaught variants of seige mode the vessel does not get electronic immunity so its able to be repaired remotely the entire time as well. However jamming and other electronic warfares can be an issue once its in seige.

Gallente - Beatrix
Amarr - Excommunicator
Minmatar - Torrent
Caldari - Kingfisher

Teir 3
Forward Command Ship

These gate capable ships offer a varyity of fleet boosting capabiltiies in both passive fire control efforts. reactor protocols, and defense measures while activly using command links and remote support to bolster fleet forces. This ship also features a spinal mounted weapon system able to do threatening amounts of damage to hostile capital ships however they require expensive ammunition to fire and takes a long time for the ship to be ready to refire and is reliant on the ships agility for turret tracking speed. Out of the three super battleships however this has by far the weakest defenses due to the over load of other electoric systems leaving little room for any armor or shield generators.

Gallente - Leonidus
Minmatar - Lodbrok
Caldari - Shenlong
Amarr - Donphan

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Callic Veratar
#62 - 2012-02-17 00:38:00 UTC
I still want concord battleships.
Nova Fox
Novafox Shipyards
#63 - 2012-02-17 00:54:36 UTC
Flag Ship

Captiol Electronic Platform.

With onset of technology of capital ship sized electronic systems becomes more and more advanced carreirs are beginning to run out of room to install all of these systems.

A new capitol ship was comissioned with nothing but electronic support in mind. Offering a slew of advanced computers and software these ships can maximise the use of any installed electronic warfare offensive or defensive capability and share thier defenses to nearby fleet ships. Out of all the non super capitols she is by far the toughest in resistance as her computers are able to adjust for damage profiles on the fly. Because the amount of electornics she can field she can also nullify any immunity a ship might have causing them degraded performance including offlining thier gravitiational cores critical in cyno rift generating and warp spheres.

Gallente - Hynos
Amarr - Hominem
Minmatar - Pryonimbus
Caldari - Adarna

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Hans Zwaardhandler
Resilience.
The Initiative.
#64 - 2012-02-17 02:40:33 UTC
Beautiful ideas, all of them! Let's hear more designs, realistic and not!
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#65 - 2012-02-17 04:00:44 UTC
An amarr cruiser with laser bonuses that has enough grid and CPU to fit lasers.

A Caldari battleship that is viable in PVP outside of giant sniper fleets.
Hans Zwaardhandler
Resilience.
The Initiative.
#66 - 2012-02-18 04:53:22 UTC
Possibly more of the pirate faction ships? Such as dreads, carriers, supercarriers, etc.
Gogela
Epic Ganking Time
CODE.
#67 - 2012-02-18 05:53:03 UTC
Hans Zwaardhandler wrote:
Possibly more of the pirate faction ships? Such as dreads, carriers, supercarriers, etc.

A Dread Gurristas Dread does sound pretty cool.. Big smile

Signatures should be used responsibly...

Shukuzen Kiraa
F4G Wild Weasel
#68 - 2012-02-18 06:23:34 UTC
Tougher, larger, more industrial looking mining ships.

A new support/gang mining ship that transforms so it cant move, almost look like an oilrig. Large laaaarge mining bonuses + the ability to store and refine ore while setup. Needs to be large though, like it almost looks like a small station/outpost or the size of a Dreadnaught with flashy caution lights and moving gears and just stuff to make it look like a believable mining machine.

Perhaps make these new ships have their own unique racial versions. All the same type of bonuses of course but the choice in variety even if its only aesthetic would be quite nice.

Id like to get the feelings I used to get when I first signed up to eve and saw my first hulk while I was out mining in a tiny stupid frigate. OMG WTH IS THAT THING!? I WANT ONE!!
Only to be seriously let down when I trained 2 months to get there and found out that there will never be anything else to train for in mining after that. lol.
Kolya Medz
Kolya Inc.
#69 - 2012-02-18 06:49:21 UTC
I'd like to see new marauders, or other kind of tech II battleship with bonuses like these:


Khanid Torp Abbadon: (Does NOT fill same niche as Golem, notice the missing range bonus. Less range, more tank.)

7.5% armor rep bonus
5% explosion velocity bonus
7.5% target painter bonus
5% cap recharge bonus

Roden Drone Hyperion: Notice the lack of gun damage bonus. It's 4 turrets would be unbonused(other than the 100% hybrid turret bonus. It may need a slightly nerfed powergrid to keep its dps in line with other marauders.) Manufacturing corp is debatable here, Creodrone and Duvuolle Labs already have battleships tho.

10% bonus to drone damage/hit points
10% web bonus
7.5% armor rep
7.5% drone MWD speed (or drone control range range?)

Ishikone Hybrid Rokh: would give Caldari gunboat pilots something decent battleship sized to train for, since both their faction battleships (and pirate battleship) are missile boats. It does not fill the same niche as the kronos, notice the range bonus instead of tracking. Would also be slower than golem, since golem is intended for close range.

7.5% shield boost bonus
10% hybrid turret range
5% hybrid turret damage
7.5% target painter (maybe web, could be helpful with blaster fits.)

Core Complexions Arty Maelstrom: Vargur needs serious fitting mods for arty, its really an autocannon ship. This new ship would be much slower and have a larger sig than the vargur. Notice the lack of a tracking bonus and falloff bonus. It makes the vargur a better choice for autocannons.

7.5% shield boost bonus
5% bonus Large projectile turret damage (or rof, whichever is better for arty)
10% large projectile range bonus (doesn't do much for autocannons, but is helpful for arty)
7.5% bonus to target painting (would complement arty well, since its low rof makes killing small ships a pain.)

Nova Fox
Novafox Shipyards
#70 - 2012-02-18 07:53:49 UTC  |  Edited by: Nova Fox
Rolling Frame Ships.

These cruiser platforms are a new design philosophy being tested and making a comeback from old days as with more mordern wars are little concerned with prices than more worried about control.

During the caldari succession wars Gallente would oftenly deploy the domonix as a platform deploying ship laying down and controlling sentries to bombard Caldari Prime.

These tactics havent been used since due to thie cost of recovering depleted sentry platoforms and time. Where the revamped drone system would allow for rapid redeployment.

It wasn't until extra durable mounting systems micronized electronics and intelligent linking systems that new ejectable modules started to appear on testing beds. These modules are self contained slaved targeting modules contains a limited battry and ammo supplies but bolster superior per slot performance. These modules are however unrecoverable once they are ejected but thier performance outpaces any installed module due to the freedom the self contained unit enjoys.

While any ship with a high slot can eject an external module, Roll ships are designed for the task.

Roll ships are specifically designed to carry these new launchable platofrms and control them keeping the weapons or logistics pods alive longer, better supplies, and eventually fit replacment modules without requiring a maintenance ship. I takes a while to clear the debis and rearm the ejection mount but new modules on these ships can be fitted on the fly allowing a single ship to over deploy far more guns than any other ship in new eden is designed for. The problem is however as stated before is the size of the modules consume prime realestate, Cannot be overloaded Can be destroyed. And are expensive to field for an effort that might get wasted if the opponents where to flee. Roll ships have to be careful with thier target selectiona s pods will automatically engage whoever the mothship locks up. So a logistics roll ship would not be targeting enemies. While attack fitted roll ships would be extra careful to ensure hostile ships are targetd. Also if host ship is destroyed the modules will continue to work on thier targets until thier batteries or ammo is depleted.

Becuase of the expense of hte ejected module pods some naval commanders are questioning the usability of the module Pods.

In part of keep space clean act. Ejectable modules cannot be activated in high sec.

Gallente - Ceres
Amarr - Yeoman
Minmatar - Dustbowl
Caldari - Mallard

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Degren
The Scope
Gallente Federation
#71 - 2012-02-18 08:04:52 UTC  |  Edited by: Degren
Tweak the current ships a bit, then add tier 2 destroyers.

What would they do? Kill stuff, I imagine. Just seems theres only one for each race, not counting interdictors.

Suppose you could take the ewar frigates and make them destroyers instead (new models, smaller sig radius than other destroyers). Just give them a whole mess of mediums/lows instead of highs. Would keep them cheap, but not "mostly" worthless.

Hello, hello again.

T'amber Anomandari Demaleon
#72 - 2012-02-18 10:49:58 UTC
T'amber Anomandari Demaleon
#73 - 2012-02-18 15:08:25 UTC  |  Edited by: T'amber Anomandari Demaleon
YuuKnow
The Scope
#74 - 2012-02-18 16:48:25 UTC
NO MORE SHIPS

just fix the gameplay and the ships already in the game.
Nova Fox
Novafox Shipyards
#75 - 2012-02-18 23:49:52 UTC
That cylon raven reminded me of shivan ships from freespace series.

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Misanth
RABBLE RABBLE RABBLE
#76 - 2012-02-18 23:58:04 UTC
What CCP should do: t3 of all kinds that doesn't already exist yet
What CCP should do: new t2 frig, cruiser and battlecruiser hulls, possibly even battleships

What CCP shouldn't do: more capital ships, whatsoever
What CCP shouldn't do: definately not stronger mining vessels or any kind of haulers with jumpdrive

AFK-cloaking in a system near you.

T0RT0ISE
Viziam
Amarr Empire
#77 - 2012-02-19 00:00:00 UTC
FIGATES WITH DUMP-DRIVES!
Holy One
Privat Party
#78 - 2012-02-19 00:22:04 UTC
50% of the ships in eve are currently obsolete.

just remove the tier system.

:)

Tyslas
Garoun Investment Bank
Gallente Federation
#79 - 2012-02-19 08:56:04 UTC  |  Edited by: Tyslas
Capital Mining Ship

Yield of 5-10 Hulks. Only usable in low/null/wh space like normal caps. Needs to be deployed in industrial mode (5min timer). Way to make up loss of minerals if drone poo gets changed and promote industry outside of highsec. Deployed mode gives opportunities to kill them before they warp off. :D

Skills: Capital Industrial Ships III

Role: -95% Capacitor Usage Capital Mining Lasers in deployed mode.

Bonus: Yield, tank, whatever.


Capital Mining Laser I
Cap Usage: Astronomical
Skills: Mining V, Industry V, Laser Physics V
RubyPorto
RubysRhymes
#80 - 2012-02-19 18:13:16 UTC
Tyslas wrote:
Capital Mining Ship

Yield of 5-10 Hulks. Only usable in low/null/wh space like normal caps. Needs to be deployed in industrial mode (5min timer). Way to make up loss of minerals if drone poo gets changed and promote industry outside of highsec. Deployed mode gives opportunities to kill them before they warp off. :D

Skills: Capital Industrial Ships III

Role: -95% Capacitor Usage Capital Mining Lasers in deployed mode.

Bonus: Yield, tank, whatever.


Capital Mining Laser I
Cap Usage: Astronomical
Skills: Mining V, Industry V, Laser Physics V



Why do you want to haul 5-10 times as much minerals for roughly the same value?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon