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BCs, CSs, T3s -- Boosts, how do they work?

Author
Petrus Blackshell
Rifterlings
#1 - 2012-02-16 21:58:01 UTC
So I've decided that Rifter fleets are valuable enough to merit having boost support, and I'm looking into how to go about that. From what I've found, I can see there's a whole chain of skills in order to be able to use warfare links effectively, and that command ship bonuses almost double the effectiveness of boosts over plain BCs. T3s add a bit more onto that.

Are there any guides that cover "how to boost properly"? Can anyone who does fly boosting ships offer other tips?

Also, why use a T3 instead of a CS? I almost never see CSs, but boosting T3s are everywhere.

Thanks!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lady Aja
#2 - 2012-02-16 22:06:43 UTC
Petrus Blackshell wrote:
So I've decided that Rifter fleets are valuable enough to merit having boost support, and I'm looking into how to go about that. From what I've found, I can see there's a whole chain of skills in order to be able to use warfare links effectively, and that command ship bonuses almost double the effectiveness of boosts over plain BCs. T3s add a bit more onto that.

Are there any guides that cover "how to boost properly"? Can anyone who does fly boosting ships offer other tips?

Also, why use a T3 instead of a CS? I almost never see CSs, but boosting T3s are everywhere.

Thanks!



t3 are not meant to be better at any one t2 ship... cept for fleet boosting, t3 have 5% per lvl and cs have 3%, ccp will be changing this around later on.

I have two chars both maxing out fleet bonuses.

1st one i started maxignout on one char was Skirmish warfare. even with a t2 gang mod, skirmish mindlink , bc 5 and Warfare Link Specialist 4 I get neary 40% range bonus to webs and points. eventually it will be nearly 50%, and thats on a t1 bc.

and did you know a rapier using domination webs with recons 5 and a maxed skirmish warfare fleet boosting pilot thet can get a web range of around 87km.
where is my ability to link a sig properly CCP you munters!!
mxzf
Shovel Bros
#3 - 2012-02-16 22:09:35 UTC
The "how to boost properly" consists of: make sure your fleet's chain of command is set right, be in space, have your boosting modules on. That's it. What boosting modules you use depends on your fleet and the boosting ship you have (Cal ships have additional bonuses for 'Siege' (AKA shield) boosting modules, etc).

The reason for T3s instead of CSes boils down to the fact that T3s are quicker to train, give 5% bonus per level instead of 3%, and they take less time to get their boost bonus maxed out (it's a tier 1 skill instead of tier 8).
Large Collidable Object
morons.
#4 - 2012-02-16 22:18:30 UTC  |  Edited by: Large Collidable Object
Petrus Blackshell wrote:


Also, why use a T3 instead of a CS? I almost never see CSs, but boosting T3s are everywhere.

Thanks!



T3 boosting ships offer a 5% bonus on the effectiveness of gang-warfare links whereas CS only add 3%/ level of CS skill.

At max skills that's a 25% vs 15% boost per link.

T3's also offer the advantage of better mobility and have the ability to fit a covert ops cloak, interdiction nullifier and emergent locus analyzer at the same time. The next big plus is that they're harder to brobe down in a safe.

Of course you'll need to fit command processors and the fit will be completely gimped when on-grid, but since being on grid is unnecessary and you have the ability to evade bubble camps easily thanks to the cloak and nullifier, that's hardly an issue. Once you're in a safe and see probes on directional, just keep warping between safes and you're invulnerable.

So to sum it up:

- 25% vs 15% boost on ganglink effectiveness.
- Covert ops cloak.
- Safe vs non-targeted warp interdiction.
- smaller sig radius and being harder to probe down.
- better mobility
- free fully bonused prober on top

vs.

- tank

Since you'll usually run them on a second account and just stay off grid in a safe or even within pos shields, it's a no-brainer.

As for skills: relevant leadership skills at all V, subsystem/CS skills at V - note that you need warfare link specialist V in order to be able to fit command processors, which is necessary for T3's but not fleet CS.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Daneel Trevize
Give my 11percent back
#5 - 2012-02-16 22:26:22 UTC  |  Edited by: Daneel Trevize
Large Collidable Object wrote:
note that you need warfare link specialist V in order to be able to fit command processors, which is necessary for T3's but not fleet CS.
At the same time, the CS bonused to run 3 links to start with can all fit up to 7 links active at once iirc, thanks to command processors, though they're usually lacking tank and mobility, and don't have all the listed advantages of the T3s which can still be quite safe when fitted to run more than 3 links.

Lastly, Mindlinks make a big difference to the max bonuses. Cap ships can use ganglinks (including Orcas), no link ships are tied to any racial link, they're just sometimes bonused for specific ones, and Titans deliver the highest effective basic bonus such as EHP, but nothing more than T3s for bonuses coming from the links themselves.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#6 - 2012-02-16 22:37:41 UTC
In terms of pure-boosting (not worrying about moving around safely etc):
- T3s provide stronger maximal boosts in their speciality area (e.g. tengu = siege);
- CSs can boost more areas continuously (vulture permaruns 7 modules cf tengu's 6).

How much difference either really makes is going to be debatable tho. I used to use 7-link vulture for my small-gang sleeper killing efforts, but have since swapped to 6-link tengu.

Of course, if you're boosting a roaming gang then all those other factors are going to be more important to you than they are to me ... speed, sig size, maneuverability, cloakiness, etc. good luck.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#7 - 2012-02-16 22:56:01 UTC  |  Edited by: Fronkfurter McSheebleton
Something that isn't being taken into account, I think, is that command ships can fit their links and still be effective in combat while doing so. They are likely to be primaried, but have the tank to handle it in anything but blob warfare. They are also significantly cheaper than T3s.

edit: Also, 8-link Claymore FTW

thhief ghabmoef

Misanthra
Alternative Enterprises
#8 - 2012-02-16 23:46:34 UTC  |  Edited by: Misanthra
mxzf wrote:
The "how to boost properly" consists of: make sure your fleet's chain of command is set right, be in space, have your boosting modules on. That's it. What boosting modules you use depends on your fleet and the boosting ship you have (Cal ships have additional bonuses for 'Siege' (AKA shield) boosting modules, etc).

The reason for T3s instead of CSes boils down to the fact that T3s are quicker to train, give 5% bonus per level instead of 3%, and they take less time to get their boost bonus maxed out (it's a tier 1 skill instead of tier 8).



sums it up nice.


Might add while not set in stone....fleet booster best run on a char or alt you don't have blood lust on. Not saying hide in a pos....am saying choose when and how you engage in the fight carefully. LOnger booster lives, longer they give out more bonuses to help the fleet which often times is more important than any damage you deal. Get your snipe on if only to get on some mails to say you were there....but if you are more ac with hail blasts to the face style of play if that backfires your are dead and your fleet loses bonii.

edit: if you want to ghetto setup to see how this works and if for you....put yourself in a cane (or the BC you fly that runs one link it gets by default), load up guns and other crap. Its not the full bore effect of CS/ command sub T3 but its cheap and easy to setup. YOu can fit 1 link to give a small bonus. Its an appetizer of things to come but not very skill intensive to jsut get feet wet. A proper booster is not the easiest train in eve, this may ( or may not) be of help to see if you want to go down this path.
Superterrier
#9 - 2012-02-17 00:10:54 UTC
Large Collidable Object wrote:
...



Good summary - Damnations occasionally still have their place in guardian-heavy fleets if the enemy is dumb enough to primary it without having the necessary alpha.

Having an off grid legion and a fake damnation on filed would still be better though...