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Mining ops: How to devide the spoils per pilot per shiptype ?

Author
Rhapsodae
Bedlam Escapees
Apocalypse Now.
#1 - 2012-02-16 02:48:28 UTC
Hello,

I have been running through some mining ops lately and I have some difficulties with calculation the exact worth per pilot per ship. I am pretty new to this side of eve and wonder how you guys handle the following situation:


" Your doing a hi sec mining ops and have your pilots working in a fleet,

1 orca for the boosts and haul,
2 retrievers, one with strip miner 1, the other t2 + t2 crystals and MLu II
1 Hulk
1 Covetor
1 battleship 8 ML2. 4 MLU1
2 frigates for the new guys to help out with."

Since there is a lot of hauling being involved we end up with one big heap of hi sec ores. We almost always end up using the ore for our industry I wonder what I should pay my corp members per hour per ship. and how to calculate it if we do sell everything. Cus i know a hulk should get paid more than a covetor etc

your opinions are much apreciated.
Invictra Atreides
Toward the Terra
#2 - 2012-02-16 03:09:18 UTC
Oh its actually easier that it looks.
- invite all the players to fleet
- they type "START" in fleet chat when they start mining
- they type "STOP" in fleet chat when they have to go or at the end of mining op
- miners are paid by m3 that their ships are able to mine and by time mined
- haulers are paid separately and by the amount of m3 they hauled
- the total isk is divided to "miners A"/ "haulers B" at some ratio 40%/60% or 35%/55%/(10% Corp)

I'd advise to make some formulas in a spreadsheet. Then you would only need to enter, the time and m3/min of a miner.

Note: Using Iterons for hauling has a higher APM than any miner in a Covertor or Hulk.

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Rhapsodae
Bedlam Escapees
Apocalypse Now.
#3 - 2012-02-16 04:24:52 UTC
Thank you for your quick reply, but isnt an iteron useless if you have an orca there ?
Emma Royd
Maddled Gommerils
#4 - 2012-02-16 05:54:30 UTC
Rhapsodae wrote:
Thank you for your quick reply, but isnt an iteron useless if you have an orca there ?


If you've got an iteron pilot who wants to haul that can't mine, then use it, when the orca goes to warp to the station, bonuses stop.

It's really easy to set up, have the orca tractoring the cans to them, and get the iteron to warp straight to the orca, they can pick from the corp hangar so as long as you keep that full then the iteron can just keep coming back and loading.

It's a bit more work for the orca pilot, but not a lot more since I presume they're already tractoring the cans anyway.
Zetaomega333
High Flyers
#5 - 2012-02-16 07:39:02 UTC
Have everyone haul thier own stuff, or mark it seperatly in cans, its not hard to seperate, have different station containers for different people and just haul one persons stuff at a time.
Dasola
New Edens Freeports
#6 - 2012-02-16 10:12:14 UTC
Make sure everyone knows how those dividents are payed in advance, saves you from some Drama after the operation.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Sesindir
The Scope
Gallente Federation
#7 - 2012-02-16 11:11:52 UTC
I would say pay them by the can. Then if you are paying something like 75-80% of the hub price you will have a margin amount to pay the hauler and booster and can still be profitable. If they only half fill the can they only get half the price too.

It's definitely worth having a spreadsheet/scrap of paper handy though and you can note down how many cans each miner has filled. Helps if you get them to name the can with the (in game) time it was dropped and their name. Eg: Sesindir 11:09

Then when full, have them rename with full at the end: Sesindir 11:09 Full.

This helps you keep tabs on when a can is about to pop and means the orca is not constantly tractoring in half empty cans.

At least, that's the most effective way I have seen it done.
astara989
Caldari Provisions
Caldari State
#8 - 2012-02-16 17:14:15 UTC
This programme will do it all for you.
Velicitia
XS Tech
#9 - 2012-02-16 17:21:48 UTC
+1 for the spreadsheet. I personally use Dedaf's one (it's around here somewhere). His sheet assumes that the pilot is max skilled, and then figures based on time and what you're in (because, honestly, it gets to be way too much of a headache figuring out "well, jimmy can mine 500m3/min in his ship, and sally can mine 1700m3/min, and oh, wait, jimmy just finished a skill mid-op...").

Hulk, Max capacity Hauler, security, and Orca get the most (assuming at least 4 miners)
Covetor
Retriever
Non-barge miner

If a hauler has less than your stated "desired capacity" (which is user-defined), they get a percentage based on what they can haul. so, setting a 10k m3 hauler as "100%", someone with 7500 m3 will get a 75% share. Anyone over tops out at 100%.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Err0r404
Engineered Dynamics Limited
Blood Drive
#10 - 2012-02-16 18:38:49 UTC
Use the fleet loot history.
Only reliable if all miners unload directly in the orca though...