These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Grinding Security Status - don't make it harder

Author
Tinu Moorhsum
Random Events
#21 - 2012-02-16 11:57:39 UTC
Mike Whiite wrote:
So breaking the law has drawbacks???

Hare dare they. Bastards!!!!


Everyone who attacks a carebear in high/low-sec gets a sec status hit. It only seems reasonable that everyone who helps kill a rat gets a sec status gain.

Fix pls.

T-
Lyrrashae
Hellstar Towing and Recovery
#22 - 2012-02-16 12:13:49 UTC
Asuka Solo wrote:

You know, if 2 hulks mine the same roid and its on its last cycle worth of ore, only 1 hulk gets the load.

Now rat based sec grinding is working as intended.


Oh, for the love of.../o\

Stop posting?

Will you please,

Just.

Stop.

*******.

Posting.

Ni.

Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2012-02-16 13:59:14 UTC  |  Edited by: Vertisce Soritenshi
Lyrrashae wrote:
Asuka Solo wrote:

You know, if 2 hulks mine the same roid and its on its last cycle worth of ore, only 1 hulk gets the load.

Now rat based sec grinding is working as intended.


Oh, for the love of.../o\

Stop posting?

Will you please,

Just.

Stop.

*******.

Posting.

Why? She actually has a brain and a thought process that makes sense. Unlike SOME people...

Poor little pirates can't grind faction as easy as they could yesterday.

RuriHoshino wrote:
Vertisce Soritenshi wrote:
Exactly. In fact...make grinding faction MUCH harder so piracy is no longer an easy profession.


Vertisce Soritenshi's signature wrote:
EvE is not about PvP. EvE is about the SANDBOX! - CCP! Open the door!!!


There literally aren't enough facepalms in the universe. You consent to PvP the second you log on no matter where you are in space. This concept is what makes EvE interesting and unique and has been affirmed countless times by the developers. The security status mechanic doesn't prevent people from bringing PvP to all corners of EvE, it just makes it more inconvenient. If you really desire total safety from other players, there are many other games on the market.

If you're going to make changes to this system, CCP, please do it out in the open rather than squeezing it into a patch unannounced. This doesn't just affect pirates, but anyone who roams through lowsec (which is in need of attention all on it's own).


Yes...not enough facepalms. This has nothing to do with ones desire to PvP or not. This has to do with piracy as a profession being far too easy. You are a criminal. It should be far more difficult to be successful as a criminal than any other profession, but it isn't. I live in Nullsec and WH space...I PvP on a daily bases between all my characters. You are a fool to assume that I have any aversion to PvP just because I like a mechanic change that positively effects a single aspect of PvP.

CCP. Feel free to make changes to the game as you see fit. It is YOUR game after all. If you can see it in your heart of hearts to fix Lowsec, however, please do so.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#24 - 2012-02-16 17:02:24 UTC  |  Edited by: Asuka Solo
Lyrrashae wrote:
Asuka Solo wrote:

You know, if 2 hulks mine the same roid and its on its last cycle worth of ore, only 1 hulk gets the load.

Now rat based sec grinding is working as intended.


Oh, for the love of.../o\

Stop posting?

Will you please,

Just.

Stop.

*******.

Posting.


No.

Can I haz your stuff?

Caliph Muhammed wrote:


You're a well liked moron.


Fixed it for you.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tchulen
Trumpets and Bookmarks
#25 - 2012-02-16 17:09:20 UTC
Funkert wrote:
Vertisce Soritenshi wrote:
Tchulen wrote:
If you want to kill people in policed space you should expect to be an outlaw. Personally I think this is a good change. If you want to kill people without losing sec status go to space which isn't policed by CONCORD. If you don't care about being an outlaw/pirate keep on killing people in policed space. Simples!


Exactly. In fact...make grinding faction MUCH harder so piracy is no longer an easy profession.

Yumi Sagara wrote:
If this is legit then I love this change, and love CCP for doing it. Sec status actually means something, now.


Either you don't understand what is being said in the OP or you are so full of blind hate for any form of pirate that you don't care* Also Yumi your post is the worst, as sec still means the same damn thing and still has the same 'value' .

This IS NOT about the time you have to spend ratting sec status
This IS NOT about the sec status hit you receive for committing a crime
This IS NOT about the amount of rats you have to kill to get your sec status back up

The problem described in the OP is simply about the fact that if 2 people shoot the same NPC, only 1 gets a security status increase.
The only thing this does is taking a possible group activity (sec ratting) and turning it into something that can only be done solo.
If you do it by yourself, like most people do, NOTHING has changed.

this is about a very minute change that was never announced and will just make EVE that tiny little bit more of a singleplayer game.


*this won't even matter to the people that i presume hurt you the most, perma -10's and suicide gankers that use throwaway alts.
also, id say lowsec isnt really 'policed space', but as i said thats not even what this topic is about


I don't hate pirates. There is no hate in my heart for anyone. I'm a carebear. We.... care.

However, this IS about the time you have to spend ratting sec status. I'm not entirely sure I agree with the implimentation as I think it would've been substantially better to merely split the sec status equally between the members of the fleet who's member struck the last blow but it really IS about the amount of time it takes to build your sec status back up.

This ISN'T about it affecting those who have perma -10. They are playing the game. They have decided to be pirates.

This IS about people trying to be law abiding citizens whilst murdering people. It makes sense that it's difficult and time consuming to "prove" that you've turned good.

As for low sec not being policed space please read up on lore. It is. It's just not enforced. Thus the sec status hit for killing people.
Jisu Viscera
Native Freshfood
Minmatar Republic
#26 - 2012-02-16 17:11:37 UTC  |  Edited by: Jisu Viscera
Tchulen wrote:
If you want to kill people in policed space you should expect to be an outlaw. Personally I think this is a good change. If you want to kill people without losing sec status go to space which isn't policed by CONCORD. If you don't care about being an outlaw/pirate keep on killing people in policed space. Simples!


I don't know much about this type of thing, but this is in line with my initial thought(s), and the above post, as well. Because you are even grinding the status to begin with means, to me, that you're abusing the system in a way to keep punishment from being meted out on you for the choices you choose to make in the game. So, in my opinion, this change was a good thing, because now it makes the repercussions for doing something illegal far more meaningful.

If you do something that is, otherwise, against the law, you should be punished for it, not have the opportunity to go to another system and easily kill a few NPC's with some friends to avoid it. It should be hard to gain back the trust you lost, because, in reality, it usually is.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2012-02-16 17:18:10 UTC
Jisu Viscera wrote:
Tchulen wrote:
If you want to kill people in policed space you should expect to be an outlaw. Personally I think this is a good change. If you want to kill people without losing sec status go to space which isn't policed by CONCORD. If you don't care about being an outlaw/pirate keep on killing people in policed space. Simples!


I don't know much about this type of thing, but this is in line with my initial thought(s). Because you are even grinding the status to begin with means, to me, that you're abusing the system in a way to keep punishment from being meted out on you for the choices you choose to make in the game. So, in my opinion, this change was a good thing, because now it makes the repercussions for doing something illegal far more meaningful.

If you do something that is, otherwise, against the law, you should be punished for it, not have the opportunity to go to another system and easily kill a few NPC's with some friends to avoid it. It should be hard to gain back the trust you lost, because, in reality, it usually is.


I wanted to post something similar.

But you did a far superior job wording it.

+ 1

Maybe CCP should revamp sec grinding completely. Remove sec status gains from NPCs. Add them to the killing of other outlaws with negative sec status at a severely reduced rate. Force lolgankers to kill other lolgankers in lolspace over many months to earn their way back into hi-sec.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tinu Moorhsum
Random Events
#28 - 2012-02-16 17:24:11 UTC
Jisu Viscera wrote:
So, in my opinion, this change was a good thing, because now it makes the repercussions for doing something illegal far more meaningful.


Meh. it just means you have to rat solo. No big deal.

The whole process of ratting back your sec status is one of the most boring things in eve if you ask me. I wish CCP would implement something for bounty hunting that killing someone with a lower sec status than yourself results in a sec status gain and that flying logistics would gain you "karma" that would raise sec status too.

As it is we're stuck with occasional bouts of mind-numbingly boring work so we can go back in high-sec and to kill more T1 easter-eggs ... er... haulers >:) On balance I'd say it's worth it :)

T-
Jisu Viscera
Native Freshfood
Minmatar Republic
#29 - 2012-02-16 17:25:21 UTC  |  Edited by: Jisu Viscera
Asuka Solo wrote:
Maybe CCP should revamp sec grinding completely. Remove sec status gains from NPCs. Add them to the killing of other outlaws with negative sec status at a severely reduced rate. Force lolgankers to kill other lolgankers in lolspace over many months to earn their way back into hi-sec.


I agree with your sentiments, but lets not forget that this is a game - it should be fun, and some people have fun in different ways. While I think it should be difficult to raise your security status, such as removing the option completely from NPC's, I don't think it should be so murderously "un-fun" to drive away that particular playerbase; I like the idea, but not necessarily the time it would take to win yourself back into safe space.

Plus, there should also be other avenues that are less wallet-intensive, otherwise the majority of those players would quickly be poor and driven away... or maybe they would find it fun, who knows. At any rate, there should be a quick, possibly expensive, way, and then a slow, relatively cheap, way to balance it out. Some people just make poor decisions that they will eventually regret or decide was not what they really wanted. They should have a way out without breaking bank.

Tinu Moorhsum wrote:
Jisu Viscera wrote:
So, in my opinion, this change was a good thing, because now it makes the repercussions for doing something illegal far more meaningful.


Meh. it just means you have to rat solo. No big deal.

The whole process of ratting back your sec status is one of the most boring things in eve if you ask me. I wish CCP would implement something for bounty hunting that killing someone with a lower sec status than yourself results in a sec status gain and that flying logistics would gain you "karma" that would raise sec status too.

As it is we're stuck with occasional bouts of mind-numbingly boring work so we can go back in high-sec and to kill more T1 easter-eggs ... er... haulers >:) On balance I'd say it's worth it :)

T-


Yes, I understand, but it makes it take that much longer, which is nothing but a good thing.

As for your idea, please see previous quote.
Xolve
GoonWaffe
Goonswarm Federation
#30 - 2012-02-16 18:00:00 UTC
ITT: PvE Players being :smug: about forcing PvP players to PvE; but criticizing EvE: Online (A PvP Game) for having 'PvP'.

One big circlejerk, working as intended.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#31 - 2012-02-16 18:06:59 UTC
Xolve wrote:
ITT: PvE Players being :smug: about forcing PvP players to PvE; but criticizing EvE: Online (A PvP Game) for having 'PvP'.

One big circlejerk, working as intended.


Lets not forget:

PvP players being :smug: about forcing PvE players to PvP and then critisizing Eve Online (A sandbox game) for having non PvP content.

Complete circlejerk, working as intended.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tchulen
Trumpets and Bookmarks
#32 - 2012-02-16 18:08:00 UTC  |  Edited by: Tchulen
Xolve wrote:
ITT: PvE Players being :smug: about forcing PvP players to PvE; but criticizing EvE: Online (A PvP Game) for having 'PvP'.

One big circlejerk, working as intended.


Sorry, I think I must have missed all the smugness. Or perhaps you missed the point.

EvE is more than a PvP game. Claiming its just a PvP game shows a rather limited view. Without the people who mine, the people who build and the people who trade there would be no PvP. Without the people who PvE there would be no people to gank in high/low sec.

As to whether its working as intended only time will tell. From what others in this thread are suggesting this might be an unintended bug. It might also be an unannounced bad implementation of a new feature. Until CCP comments on it our views are mere conjecture.
Jisu Viscera
Native Freshfood
Minmatar Republic
#33 - 2012-02-16 18:08:05 UTC  |  Edited by: Jisu Viscera
Xolve wrote:
ITT: PvE Players being :smug: about forcing PvP players to PvE; but criticizing EvE: Online (A PvP Game) for having 'PvP'.

One big circlejerk, working as intended.


I thought it was a sandbox game?

I was beaten to the punch. :(
Xolve
GoonWaffe
Goonswarm Federation
#34 - 2012-02-16 18:16:19 UTC
Tchulen wrote:

EvE is more than a PvP game. Claiming its just a PvP game shows a rather limited view. Without the people who mine, the people who build and the people who trade there would be no PvP. Without the people who PvE there would be no people to gank in high/low sec.


Some of us simply don't give a single gram of **** about Empire or Low-Sec. Without miners the markets wouldn't simply 'shut down', your implication that miners only exist in High-Sec and all the minerals in High-Sec come from these miners is completely ignorant. Minerals largely come from the Drone Regions (Not Highsec), people still produce, research, mine, and do all other sorts of Industry related things *NOT* in High Sec to build supercapitals and line ships matching their alliances fleet doctrines.

Security Status is a pointless mechanic as it stands, and most people who actually care about life in Empire space just skirt the -2.0 threshold; With a bit of time spent in Social Skills going from -10 to positive 5 literally takes a few sanctums in Null (look at my sec status if you don't believe me).

People actually rat together? (this in and of itself is frightening).
Mane Frehm
Immortalis Inc.
Shadow Cartel
#35 - 2012-02-16 19:48:34 UTC  |  Edited by: Mane Frehm
OP here.

Interesting points of view, yet few are responding to one of the key issues. A mechanic change was made by CCP with no information provided to players....and "surprise" is not the way to run things.

As to the impact, yes, being an outlaw should have implications. And there are. While I think the whole security status system should be reviewed, in the current model it takes killing at least 10 if not 15 battleship rats to make up for one player kill, so its already painful/difficult to recover security status.

And finally - if the model for rats is now working as intended where only the player who "laid the final blow" gets the security increase, then it should be exactly the same in PvP kills - only the player who "laid the final blow" takes the large security hit for the kill. If thats the mechanic, fine....but today EVERYONE who is on the kill takes the large security status hit.

So CCP - pick one model or the other please.
RuriHoshino
Stimulus
Rote Kapelle
#36 - 2012-02-16 20:11:44 UTC  |  Edited by: RuriHoshino
Vertisce Soritenshi wrote:
Yes...not enough facepalms. This has nothing to do with ones desire to PvP or not. This has to do with piracy as a profession being far too easy. You are a criminal. It should be far more difficult to be successful as a criminal than any other profession, but it isn't. I live in Nullsec and WH space...I PvP on a daily bases between all my characters. You are a fool to assume that I have any aversion to PvP just because I like a mechanic change that positively effects a single aspect of PvP.

CCP. Feel free to make changes to the game as you see fit. It is YOUR game after all. If you can see it in your heart of hearts to fix Lowsec, however, please do so.


And you're a fool to assume that because I think this is a bad change, I must be a criminal. It's bad because it makes an already boring, repetitive mechanic even more boring and repetitive for no real reason. "Hard" and "Time Consuming" are not synonymous, and conflating the two is foolish. As it stands, taking criminal actions in Empire (eventually) requires you to solo X number of NPCs before you can fly through Empire without the faction police attacking you. Assuming that increasing the value of X, or making it harder to reach X, will act as a deterrent to piracy reveals a gross misunderstanding of why people go -10 in the first place.

Making undocumented changes to the gameplay is an excellent way to erode player trust. The OP was encouraged to create this thread by a CCP employee to determine if this change is intended or a bug, which speaks to a larger problem of poor communication within CCP. Coming on the heels of CCP's claim of renewed commitment to iterating on EvE gameplay and being more open in communicating with players, these are disturbing occurrences.
Funkert
Stimulus
Rote Kapelle
#37 - 2012-02-16 20:48:39 UTC  |  Edited by: Funkert
Vertisce Soritenshi wrote:
Poor little pirates can't grind faction as easy as they could yesterday.

Tchulen wrote:
However, this IS about the time you have to spend ratting sec status.

Jisu Viscera wrote:
Yes, I understand, but it makes it take that much longer, which is nothing but a good thing..


Jesus H spacechrist..... i give up after this but did you guys really not read any of the posts from start to end?

SEC RATTING DID NOT GET ANY HARDER FOR THEM EVIL PIRATES
it does not take any longer, the rats still give the same boost, and crimes still take the same amount back.
And 99% of the people do it solo anyways so nothing changes.

so i will not get punished 'more',
i will not have to rat 'more',
it will take me same amount of time it always does
to GET BACK IN HISEC AND START MURDERING PEOPLE UNDER CONCORD'S NOSES

Roll

Xolve wrote:
People actually rat together? (this in and of itself is frightening).


no not really :) Last time a hisec corp wardecced us we tried it for all of 30 minutes or so, that was the only time i did it as a group thing.
thats why i dont understand the OH YEAH PAYBACK SUFFER FOR YOUR CRIMES sperglords going all rabid. in practice this doesnt change the profession one bit


edit: my point is, i appreciate that y'all are so willing to share your views on crime and punishment in EVE in general, but this thread is not about that. This is about a tiny change that ccp implemented without reason that will only frustrate pirates and carebears alike in very rare cases*

Really, i actually agree that crime in hisec is too easy and i remember the days that ganking haulers took more than patience, but that is not the topic here.

*if you run missions with an alt, and you want to get to +5 for whatever reason, this will impact you too!
Caliph Muhammed
Perkone
Caldari State
#38 - 2012-02-16 21:23:10 UTC  |  Edited by: Caliph Muhammed
Asuka Solo wrote:


I'm a well liked moron.



By scripts perhaps.

The difference between roids and sec status is that one generates a simulated physical item and the other is a simulated act.

I'll save my smugness for the new war focused expansion. They are on the horizon and if they aren't absolutely grief inducing and beautiful in redesign you'll see most of the pvp base protesting and quitting again. I'm confident we have the numbers. We killed dress up barbie and with just a slight organizational effort through Jita and we could absolutely swamp the forums with anti high sec demands and such. Don't start a fight you aren't really prepared to have.
Tchulen
Trumpets and Bookmarks
#39 - 2012-02-17 07:44:20 UTC
Xolve wrote:


Some of us simply don't give a single gram of **** about Empire or Low-Sec. Without miners the markets wouldn't simply 'shut down', your implication that miners only exist in High-Sec and all the minerals in High-Sec come from these miners is completely ignorant. Minerals largely come from the Drone Regions (Not Highsec), people still produce, research, mine, and do all other sorts of Industry related things *NOT* in High Sec to build supercapitals and line ships matching their alliances fleet doctrines.

Security Status is a pointless mechanic as it stands, and most people who actually care about life in Empire space just skirt the -2.0 threshold; With a bit of time spent in Social Skills going from -10 to positive 5 literally takes a few sanctums in Null (look at my sec status if you don't believe me).

People actually rat together? (this in and of itself is frightening).


Important point there.... Some of us. Some people do give a **** about Empire and Low-Sec. Your implication that nullsec is the game is completely ignorant. Nullsec is a large part of the game but sec status has NOTHING to do with it so your argument is somewhat flawed.

As has been stated in MANY other threads where is it you null sec chaps get your vast amount of low end minerals from?? Well, from reading forum posts it sounds like a lot buy them from empire and ship them to nullsec. Thus, high sec miners mine your minerals. Not all minerals come from the drone regions and a lot of non cap stuff is actually produced in Empire.

Security status is not a pointless mechanic. Its a mechanic that people like you who would prefer absolutely no safer areas, in other words the complete nullsecification of the entire of New Eden, would like to get rid of but its unlikely to happen so get over it.
Mag's
Azn Empire
#40 - 2012-02-17 14:23:32 UTC
Tchulen wrote:
Xolve wrote:
ITT: PvE Players being :smug: about forcing PvP players to PvE; but criticizing EvE: Online (A PvP Game) for having 'PvP'.

One big circlejerk, working as intended.


Sorry, I think I must have missed all the smugness. Or perhaps you missed the point.

EvE is more than a PvP game. Claiming its just a PvP game shows a rather limited view. Without the people who mine, the people who build and the people who trade there would be no PvP. Without the people who PvE there would be no people to gank in high/low sec.

As to whether its working as intended only time will tell. From what others in this thread are suggesting this might be an unintended bug. It might also be an unannounced bad implementation of a new feature. Until CCP comments on it our views are mere conjecture.
It's actually you, that has the limited view. For those that mine, build and trade, are also taking part in PvP. Blink

As far as the OP is concerned, I have no problems with this change at all. Can't do the time, don't do the crime.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Previous page123Next page