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Why must Gallente Armor tank?

Author
Alara IonStorm
#41 - 2011-12-17 21:16:26 UTC
Gritz1 wrote:
Raven Ether wrote:
Get rid of armor rep bonus on Myrmidon. Allow flexibility.


Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly.

If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes.
Phizban
The Needs Of The Few
#42 - 2011-12-18 05:16:40 UTC
Zhilia Mann wrote:
Verity Sovereign wrote:
My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank.
Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high).
This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc


This, of course, is a horrible idea. Active armor ships might be niche, but they are very good under the right circumstances. Active shield tanks -- god, don't change a thing about those.

The beauty of these ships is that they really do have options. The active shield ships can easily fit a buffer instead. The active armor ships can do that, armor buffer, or shield buffer. And yes, that's a good thing, especially when all of these options have at least some appeal within the metagame.




You said metagame...
Gritz1
Ice Fire Warriors
#43 - 2011-12-21 16:27:08 UTC
Alara IonStorm wrote:
Gritz1 wrote:
Raven Ether wrote:
Get rid of armor rep bonus on Myrmidon. Allow flexibility.


Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly.

If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes.


Agreed. I rarely ever use that bonus. Gank and shields all the way! =P
To mare
Advanced Technology
#44 - 2012-02-14 10:04:28 UTC
it's like 1 year i say hull tank should be revamped in a way to boost gallente.

remove the speed penalties to bulkheads, add a targeting range penalty maybe blaster boat dont need alot of lock range. (rp reason they reduce the electronics on board for more hp).
adjust the fitting requirements, since they require a bit too much cpu to be fitted properly.
buff theyr HP bonus properly so they can achieve a comparable buffer to armor and shield tanking ships w/o rigs (or add hull tanking trimark).
reduce the hull repair cost

in this way all the hull tanking ship get an overall 10-15% (depending on skills) over the armor tanked ship (plates + trimarks) and some agility benefits too

gallente ships are the only one that would benefit about this change since are the one with the biggest hull hp to start with and bulkheads work via +% and they still get the ability to be proper armor tanking ship if the situation require so.
basically its not a nerf or a change to anything we already have but just 1 more option.

the only change i see it could be done but probably would **** someone is to change some repair bonus to a + hull hp bonus but i know alot of people that like theyr triple rep myrm or dual rep hype but on ships like the brutix i would love a bonus like that more than a tracking bonus
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#45 - 2012-02-14 12:40:44 UTC
Emily Poast wrote:
Doing this would really hurt people who solo/small gang. And believe it or not, there are lots of people that do.


This. If I'm on my own I will start looking at tri-rep Myrm or Hype as options at least.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Red Teufel
Calamitous-Intent
#46 - 2012-02-14 14:22:29 UTC
Duel Rep Myrms + command links + Logi = win
Cyniac
Federal Navy Academy
Gallente Federation
#47 - 2012-02-14 14:43:31 UTC
Emily Poast wrote:
Give armor tankers a less effective, but still viable armor-tank "speed" option that is all but necessary on blaster boats.


This is pure genius.

I love it.
Tanya Powers
Doomheim
#48 - 2012-02-14 15:03:19 UTC  |  Edited by: Tanya Powers
Songbird wrote:
so I'm browsing incursion channel and I read this : proteus LFSF - for the noobs that stands for "looking for shield fleet" - sure enough I checked it out - it's a shield fit gallente t3 - lots of dps and even semi reasonable range due to TE's.

In fact all the amarr ships, which are supposed to be the armor ships are more commonly seen as shield config - legion and guardian being the exceptions - not that legion doesn't rock as a shield boat - it's just the last armor port in the shield storm :).


what works in pve might not necessarily work in pvp especially if you would have to share tank prop and tackle in 4 mids slots but unless it's a ship with 1 mid shield tank is an option


Well another problem commun to all armor fits: dmg mods ARE low slots
In most cases except some Navy versions or ships with exceptional slots layout like Cane, those mid slots let you improvise some shield fittings and so have enough low slot sto bring your ship's DPS and range operation to something really better.

In fact take 2 lows to mega and put them in mids you have a shield blaster dps beast.
Ad 1 mid to Hyperion take away that rep bonus, ad +10% falloff per level and -10% dmg to overheated AB/MWD, you get a hell of a shield blaster ship no one on his right mind would engage lightly (witch was his purpose in the first place instead of the joke it is)

Many examples clearly show that +mids = shield improve your ship, either dps either mobility or both and this is so important that even making sacrifices with tank (c'mon shield proteus?) your ship will be better than fitted fir what he was designed for.

We can't say the design is bad, it's just that the game evolved since then, full races have added bonuses tweaks of several natures etc and that together makes gallente once again not bad, but the last prefered choice.

So the question for designers and dev's should be about keeping gallente light armor tanke -witch imho should continue- but then think about +low slots for dmf/fitting mods or give more mids and make dmg mods mid/low slots.
There's still a lot of work to do around ships themselves and I'm afraid nothing that will be asked by players will ever be donne correctly (hello small hybrids?) so my guess is that take it or leave it but we're about to get omgfpwn hulls or just crushed dreams untill next revamp around 2055.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#49 - 2012-02-14 16:08:44 UTC
Posting in a stealth "Buff minmatar" thread !
Ehn Roh
#50 - 2012-02-14 21:05:47 UTC  |  Edited by: Ehn Roh
Verity Sovereign wrote:

My suggestion is to get rid of these armor rep bonuses (and the shield boost bonus on the Minmatar Cyclone, Claymore, and Mael), and replace it with another bonus, making the Gallente and Minmatar more variable when it comes to what they tank.
Perhaps give them a -5% cap recharge time bonus (and maybe a utlity high).
This higher cap regen aids them in active tank, or it can work to power a utility high, making the ship more versatilele (could power RRs, Cap drain, MWD, etc


Eh, do what you want with the Gallente boats, but leave my poor Cyclone alone. If anything it forces people to learn how to active shield tank. Pirate

Minmatar already has a variety of ships that clearly tank either shield, armor, or can do both, I don't see why they need "more versatility"
1600 RT
#51 - 2012-02-15 00:42:37 UTC
the main problem i see with active tanking bonus is that with ships with a 5% bonus to resist are equally effictive at active tanking as the ships with 7.5% to repaired hp and the 5% resist can be used for buffer tanking as well
Alphea Abbra
Project Promethion
#52 - 2012-02-15 01:25:17 UTC
Cedo Nulli wrote:
Posting in a stealth "Buff minmatar" thread !

Minmatar needs buffing. I wish for +1 mid slot and +2 low slots across the board on every Minmatar sub-capital. I also think that every Minmatar should have an extra bonus for +10% velocity and +10% agility per skill level (tech 2 ships should receive this bonus from both skills). It's only fair, we had to endure thousands of years in slavery and most of our ships looks like rustbuckets!

On topic, I did wonder why Gallente are armour tanks the way they are, since they most of the time can't compete with Amarr in armour tanking, and since half of Gallente's weapon systems rely on being consistently close to people and on the move. It's the exact same reason I wouldn't want build a speed tank with high signature or poor agility, since it ruins the reason to have them in the first place. I'm wondering if the Gallente blasterboats with bonuses to active armour repairing should exchange that bonus with a slight increase in agility and speed per skill level, though that would make them more akin to the Minmatar school of thought than I think the lore can support.
Fredfredbug4
The Scope
Gallente Federation
#53 - 2012-02-15 01:47:04 UTC
I'd like to see Gallente armor have some sort of passive tanking ability to them. After all according to lore Gallente ships are made with semi-organic materials. Perhaps this allows gallente armor to slowly recharge like shields?

I dunno, just something to make their armor stand out a bit more.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Mechael
Tribal Liberation Distribution and Retail
#54 - 2012-02-15 06:18:35 UTC  |  Edited by: Mechael
The only problem I can see with gallente active armor tanks right now is the armor rig velocity penalty. Otherwise it works just fine. Gallente/Minmatar are never going to match the buffers of Amarr/Caldari, and they shouldn't. Just like Amarr/Caldari can't keep up with Gallente/Minmatar when it comes to small gangs and skirmish tactics. If you like really big slugfests then you're definitely better off switching to Amarr/Caldari. If you like fights that are over quickly (hit and run style) then you're just fine with Gallente, or Minmatar.

To reiterate, because it's kind of important, the armor rig max velocity penalty needs to be changed, but that's it. Right now, the only real way Gallente fleets can make up for the velocity penalty is through judicious use of sensor damps while they close range, and that shouldn't be necessary, however helpful. It's also a very iffy tactic, because it assumes that once you're up to speed you'll be able to catch your enemy.

Whether or not you win the game matters not.  It's if you bought it.

Jodie Amille
EVE Corporation 690846971
#55 - 2012-02-15 07:22:40 UTC
Michael Harari wrote:
Fronkfurter McSheebleton wrote:
Emily Poast wrote:
[quote=Fronkfurter McSheebleton]EDIT: The other problem with the Gallente blaster boats is that they dont have a utility high-slot. For an "active tanking" cap intensive race, a nos seems tailor made, but the ships that need them the most cant fit them. Yet some other races that shant be named have utility highs galore.

Very true, but you don't HAVE to use all of the gun slots. : /

The Hyperion in particular would work fine with 7 guns, IMO. The mega does it with the same damage bonus, right?


Nothing stops you from only fitting 7 guns, and using the 8th high for something else.


You do realize that the only way to get a heavy nos or neut onto a hype is to fit 6 electrons and an ion right? By doing that you get a whopping 718dps with 4 beserkers.

As it is, you have to fit 4 ions and 4 electrons to fit dual injectors and dual reps. You can go with just one injector, but your cap will only hold for a little under 3 minutes and with the massive prevalence of neuts in today's pvp I think the dual injectors should be something to aim for.

Incidentally, adding the nos only adds around a minute to your cap life when running a single injector and it's hardly the most reliable tool to use.

So for summary:

NOS Pro's:

Added cap without needing cap charges

Con's:

Unreliable

Costs MORE fitting using a t1 nos than a t2 injector

Limited range(though debatable since if that's the case you're either going to die regardless or you can just warp off)

Loss of approx 80-90 dps

************

During typing this I had the idea that it would be nice for the active tank bonus on gal ships to also feature a grid reduction bonus to the relevant size repair systems

IE Hyperion: 7.5% bonus to repair amount and 5%(or whoever much) bonus to large armour repairer powergrid usage

Doesn't seem(on the surface) to be very overpowering and should allow gal ships to at least fit a full rack of mid-tier weapons without having to use a ridiculous amount of fitting mods(god forbid)
Roime
Mea Culpa.
Shadow Cartel
#56 - 2012-02-15 08:02:04 UTC
Active armor tank ships could have a reduction in both armor rep amount and cap usage, but I don't see Myrm and Hype overly problematic. Brutix needs a resist bonus, rep bonus with those base stats and low slots is just utter fail.

In general shield & armor tanks need to balanced, currently you can get nearly equal shield tank with no drawbacks, but with more speed and applied damage.

1) Damage control should have separate armor version (no shield resist boost, low slot) and shield version (no armor resist bonus, mid slot)

2) A new active midslot damage module, a Damage Computer, with higher fitting reqs but scriptable for raw damage or RoF (?), meaning also higher bonuses than a single lowslot damage mod

3) Plates are not balanced against extenders. Compare 1600 RRT with Large F-S9, plate uses 500/28 compared to 150/34, while giving 4200HP vs 2250HP. Plates add enough mass to make it a real drawback, extenders not enough sig.

.

Bent Barrel
#57 - 2012-02-15 08:43:51 UTC
1600 RT wrote:
the main problem i see with active tanking bonus is that with ships with a 5% bonus to resist are equally effictive at active tanking as the ships with 7.5% to repaired hp and the 5% resist can be used for buffer tanking as well


THIS

resists bonuses are universaly better. they help even if you don't use the particular tank type.
X Gallentius
Black Eagle1
#58 - 2012-02-15 19:51:31 UTC  |  Edited by: X Gallentius
Alara IonStorm wrote:
Gritz1 wrote:
Raven Ether wrote:
Get rid of armor rep bonus on Myrmidon. Allow flexibility.


Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly.

If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes.

Yeah, replace the repping bonus of the Brutix with something else. No need for two BCs of the same race to have the same active repping bonus. Gallente ought to have at least ONE fleet BC available.
Tanya Powers
Doomheim
#59 - 2012-02-16 07:28:55 UTC  |  Edited by: Tanya Powers
X Gallentius wrote:
Alara IonStorm wrote:
Gritz1 wrote:
Raven Ether wrote:
Get rid of armor rep bonus on Myrmidon. Allow flexibility.


Triple rep myrms are a tough nut to crack, and can stay on the field longer then most other ships because of this bonus. removing it would hurt this greatly.

If anything take the Brutix's away and change it to a bonus that makes it near as effective a skirmish ship as the Hurricane. Leave the Myrms current underused but powerful Niche intact to be improved upon in further balance changes.

Yeah, replace the repping bonus of the Brutix with something else. No need for two BCs of the same race to have the same active repping bonus. Gallente ought to have at least ONE fleet BC available.


And then you try to slap rails in to your Brutix and actually try to dps something but... Lol

ok let's do it again

And then you slap blasters in to your Brutix and actually spend your time trying to get in range and dps something else than the gate Lol


amigood?
X Gallentius
Black Eagle1
#60 - 2012-04-10 22:07:05 UTC  |  Edited by: X Gallentius
Brutix is a good rail boat, tbh. Does excellent dps.