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Your Ideas for More Ships in EVE!

Author
Hans Zwaardhandler
Resilience.
The Initiative.
#1 - 2012-02-16 03:02:15 UTC
So let's hear them! What sort of ships do you think will be added to EVE over time, or expanded upon elsewhere?
Benilopax
Federal Navy Academy
Gallente Federation
#2 - 2012-02-16 03:08:55 UTC
Titan killer class Capital ships.

Capital killer class Battleships.

...

Xercodo
Cruor Angelicus
#3 - 2012-02-16 03:11:32 UTC
Benilopax wrote:
Titan killer class Capital ships.

Capital killer class Battleships.



Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/

The Drake is a Lie

Benilopax
Federal Navy Academy
Gallente Federation
#4 - 2012-02-16 03:23:26 UTC
Xercodo wrote:
Benilopax wrote:
Titan killer class Capital ships.

Capital killer class Battleships.



Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/


Prevent targeting structures.

...

RubyPorto
RubysRhymes
#5 - 2012-02-16 03:26:35 UTC
Benilopax wrote:
Xercodo wrote:
Benilopax wrote:
Titan killer class Capital ships.

Capital killer class Battleships.



Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/


Prevent targeting structures.


Or just buff dreads to fill that role...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alara IonStorm
#6 - 2012-02-16 03:35:49 UTC
T2 / Tier 2 Battlecruiser and Tier 3 Battleships.

Role: Jump Drive Capable Rapid Deployment Force. Designed to be dropped into combat.

4 Bonuses, T2 Resists.

Battlecruisers

T2 Cane: 5% Proj Dmg, 5% RoF, 7.5% Falloff, 7.5% Tracking. Slot Count 8 High / 7 Turrets, 5 Mid, 6 Low 40m3 DB 40m2 BW.

T2 Myrmidon: 5% Hybrid Dmg, 10% Drone Dmg, 10% Armor Repair, 7.5% Hybrid Falloff. Slot Count 6 High / Turret, 5 Mid, 7 Low. 375m2 DB 125m3 BW

T2 Harbinger: 5% Laser Dmg, 5% Laser RoF, 10% Laser Range, 10% Laser Cap Use. Slot Count 8 High / 7 Turrets, 4 Mid, 7 Low. 50m3 DB, 50m3 BW

T2 Drake: 5% Missile Kin Dmg, 5% Missile RoF, 5% Shield Resist, 10% Missile Velocity. 8 High / 7 Launchers, 6 Mid, 5 Low. 25m3 DB, 25m3 BW

Battleships

T2 Maelstrom: 5% Proj Dmg, 5% RoF, 7.5% Falloff, 10% Shield Booster Amount. Slot Count 8 High / Turrets, 7 Mid, 5 Low 100m3 DB 100m2 BW.

T2 Hyperion: 5% Hybrid Dmg, 10% Drone Dmg, 10% Armor Repair, 7.5% Hybrid Falloff. Slot Count 8 High / Turret, 5 Mid, 7 Low. 250m2 DB 125m3 BW

T2 Abbadon: 5% Laser Dmg, 5% Laser RoF, 10% Laser Range, 10% Armor Resist Bonus. Slot Count 8 High / 8 Turrets, 4 Mid, 8 Low. 75m3 DB, 75m3 BW

T2 Rohk: 5% Missile Kin Dmg, 5% Missile RoF, 5% Shield Resist, 10% Missile Velocity. 8 High / 8 Launchers, 7 Mid, 5 Low. 50m3 DB, 50m3 BW

Price Range. BC 500mil, BS 1.25 Bil.

A little OP I would say but definitely Awesome.

Whatever the Stats I always thought the concept of Jump Ships were cool.
Gogela
Epic Ganking Time
CODE.
#7 - 2012-02-16 03:36:04 UTC
Implant salvager ships for salvaging implant components from corpses. Special ability: Can salvage while cloaked. T3 frigs.

Signatures should be used responsibly...

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#8 - 2012-02-16 03:38:38 UTC
Super titan. Takes 5+ titan pilots to fly it at once.

I have more space likes than you. 

Nova Fox
Novafox Shipyards
#9 - 2012-02-16 03:45:19 UTC  |  Edited by: Nova Fox
Nova Fox Shipyards could list about 50 ship classes.

and about 220 ships total.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gogela
Epic Ganking Time
CODE.
#10 - 2012-02-16 04:28:09 UTC
Nova Fox wrote:
Nova Fox Shipyards could list about 50 ship classes.

and about 220 ships total.

First: Everyone should check out Nova Fox Shipyards ^

Second: More hauler classes. How about a capital ship tugboat or a dedicated packaged capital mover? Or a mini-jump freighter with 50,000 m3 capacity? Or what about just a freighter with a 50,000-100,000 m3 capacity? I remember when I was even more nub than I am now thinking about how actually being able to afford a full-on freighter would take forever (and it did!). Also: A blockade-runner ship that can warp cloaked but is SLOW to warp (blockade runners warp almost as fast as shuttles) with a big boost to cargo (again, 50,000 m3 base). That should give greedy haulers a tempting option as well as pirates a tempting target in low sec! I see a lot of options in capitals too... but I just read this thread and it was perfect so I have nothing more to add there.

Signatures should be used responsibly...

Reilly Duvolle
Hydra Squadron
#11 - 2012-02-16 05:13:12 UTC  |  Edited by: Reilly Duvolle
- Capital class EWAR ships, providing soft-kill capabilities for the capital battlefield (and CSM, leave my EAF alone, frigates shutting down titans is just stupid). Separate skill. Prereq recon 5, battleship 5 and and capital ships 4.

- Tier 4 Tech 1 battleships with thin tanks wielding XL-guns (glass cannon). requires battleship 4 to fly.

- capital class "death ray" ships. Special modified dreadnoughts wilding a light version of the doomsday at the expense of turrets. Must enter siege to fire it. Requires dreadnought 4 and doomsday operation 1

- capital class interdictor. can mount multiple new capital class heavy long ranged warp disruptors capable of tacling super capitals. Very stiff tank. Separate skill. Prereq heavy interdictor 5, battleship 5, capital ships 4

- capital class heavy cynosayral field generator ship. Very stiff tank. Can mount a new supercapital cynosaural field generator - the only that can drop supercapitals (cynofrigates will no longer be able to drop the supers). The supercap cyno has a spool up time that needs to complete before supers can jump.Separate skill. Prereq cyno 5, battleship 5, capital ships 4.
Aiwha
School of Applied Knowledge
Caldari State
#12 - 2012-02-16 05:28:40 UTC
T2 Tier 3 battleships capable of mounting a small wing of fighters.

Sanity is fun leaving the body.

Unezka Turigahl
Det Som Engang Var
#13 - 2012-02-16 05:43:58 UTC
EVE has more than enough spaceships already. Work should be put towards making them all useful and achieving better balance.
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2012-02-16 05:48:54 UTC
T3 Frigs + BSs.
Bring it on.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Renturu
In Glorium et Decorum
#15 - 2012-02-16 08:54:08 UTC
Again... Q-Ships

Need moar pew pew in mining ops.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

T'amber Anomandari Demaleon
#16 - 2012-02-16 08:59:10 UTC
St Mio
Imperial Academy
Amarr Empire
#17 - 2012-02-16 09:06:11 UTC
T'amber Anomandari Demaleon wrote:


Do want
Ciar Meara
PIE Inc.
Khimi Harar
#18 - 2012-02-16 09:27:17 UTC
Tech III frigates

Tech III gas miners

Special anti captial guns turrets for dreads, or perhaps a module that would fit over dreads as a "sleeve" single capkilling (weak doomsday, that can only fire at captials)

Corvettes (I don't know in what capacity, I just like the name, perhaps as a Point defence or Area defence ship against bombers/fighters)

and for laughs maybe someday: Controllable bombers and fighters with joystick movement (flying into the "flak" of the area/point defense)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#19 - 2012-02-16 09:29:51 UTC
Oh! Super-Duper-Wuper-Capitals!
Oh! And T4 ships.
Oh! And a Pony!

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Tore Vest
#20 - 2012-02-16 09:32:22 UTC
Im impressed over these constructive posts... Bear

No troll.

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