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Why does caldari militia fail? Your viewsplease

Author
Dirk Smacker
Caldari Provisions
Caldari State
#381 - 2012-01-28 15:07:59 UTC
Bad Messenger wrote:
Dirk Smacker wrote:
Bad Messenger wrote:

State Protectorate standing has nothing to do with joining militia.


Right, but not being able to run missions would deter some.

And I didn't realize podding is what kills your enemy militia corp standing. Probably why I'm nearly -10 with FDU. I actually didn't even notice it until I went to repair my empire standings. I just figured it was from plexing.


Quote:
"Also, ranking up and doing missions will lower your standings towards the opposite militia's empire."


It's not the missions. The promotions give you a bump with your empire, and you get the negative bumps you would normally get from a faction standing increase.


Killing enemy faction rats gives small standing loss. I shot 2 years rats in militia and i am still able to go any highsec with diplomacy 4.

If you do FW missions and do those where you should kill some structure you will get approx 100x more standing loss that in those where you kill commander.

Best way to wreck faction standing is do normal lvl4 missions where you kill opposite faction ships. It seems that in FW that standing loss is lowered quite much, i do not exact value but i would say approx 100x times less except structures.
.

I'm looking back at my standings log now and can confirm a L4 enemy structure (likely the one with the gate where you can avoid all enemy fire) is a -2.4% hit against that faction. The hit from the ships appears to be -0.02%, likely 0.024% if they carried it out, so 100x worse.

FWIW, my last Minmatar promotion (7th rank iirc) gave a -6.5% derived standing hit against Amarr.

I guess once you have a signature, you cannot have a blank one.

Alexei Orlov
School of Applied Knowledge
Caldari State
#382 - 2012-01-28 15:12:39 UTC
Dirk Smacker
Caldari Provisions
Caldari State
#383 - 2012-01-28 15:16:40 UTC
Alexei Orlov wrote:
Dirk Smacker wrote:
Do alliances have npc standings?

I'm wondering if a corp can switch sides regardless of corp standing if they joined an alliance that was in the enemy militia.


I cannot find it at the moment, but I read that all the corps in the Alliance must qualify on standings or the whole Alliance is removed from the Militia.

Thank you. Makes sense.

I guess once you have a signature, you cannot have a blank one.

Hidden Snake
Inglorious-Basterds
#384 - 2012-01-30 10:17:06 UTC
Deen Wispa wrote:
I came back to Gallente Militia for the 2nd time around after being gone for months. Aside from an occasional mission running bomber, it is tough to find Caldari war targets. No wonder half of Qcats has gone pirate; they have to resort to shooting neutrals in order to pew.

I'm really hoping more people join and help Caldari. Otherwise, I may need to join the Minmatar side and see how that works out.

PS- I play late US EST TZ from 10pm -1am.



U r doing it wrong ... come to Rakapas ... we accepting all gallente targets equally. Our operators transfer ships to pod in ur timezone too (however u might have to wait some minutes on line in ur timezone). Or come in EU timezone and we will serve u express.
Yellow Pages
The Gamer News
#385 - 2012-01-30 23:56:43 UTC
New Article at

www.thegamernews.com

Caldari Militia Only For Cowards

Got a news story or want to write for us? EVEmail me or visit www.thegamernews.com

Dabid Slave
Doomheim
#386 - 2012-01-31 01:43:36 UTC  |  Edited by: Dabid Slave
Lookit dat gal propaganda!

I am so mad about that I just might throw a fleet together and fight a gallente blob 4x my number just because :spacehonor:...

If only the cal were that stupi... er brave, we'd have turned the tide by now!
Bad Messenger
Rehabilitation Clinic
#387 - 2012-01-31 08:52:43 UTC
Caldari covards?

They are just using same gallente tactics that gallente has used years.

No fights so enemy gets bored and leaves.

Sometimes people should just look at mirror.
Katalci
Kismesis
#388 - 2012-02-10 03:54:49 UTC
confirming that this thread belongs in Warfare & Tactics; CAOD is overrated
Super Chair
Project Cerberus
Templis CALSF
#389 - 2012-02-10 07:45:53 UTC
Katalci wrote:
confirming that this thread belongs in Warfare & Tactics; CAOD is overrated


And this thread was just about to die,

WHY U NO RESIST URGE TO NECRO?
Hidden Snake
Inglorious-Basterds
#390 - 2012-02-10 08:03:27 UTC  |  Edited by: Hidden Snake
Bad Messenger wrote:
Caldari covards?

They are just using same gallente tactics that gallente has used years.

No fights so enemy gets bored and leaves.

Sometimes people should just look at mirror.

Wut? .... No fights?

I have to kinda live in diferent universe ...... We have serious popage going in our area of ops.



Aaaahhhh ... I failed to trollage again .... Crap
Garr Earthbender
Imperial Shipment
Amarr Empire
#391 - 2012-02-15 18:04:06 UTC
(epic thread rez)

Seems that the Caldari are not so fail as a few months ago. I'm seeing them regularly come out and fight now, even winning a few engagements here and there. I also heard that some sort of Alliance joined the squids? If so that's good news for moar fights!!!

-Scissors is overpowered, rock is fine. -Paper

Super Chair
Project Cerberus
Templis CALSF
#392 - 2012-02-15 20:59:49 UTC
Garr Earthbender wrote:
(epic thread rez)

Seems that the Caldari are not so fail as a few months ago. I'm seeing them regularly come out and fight now, even winning a few engagements here and there. I also heard that some sort of Alliance joined the squids? If so that's good news for moar fights!!!


Raven federation joined up. They were semi active in syndicate a few months ago but now it seems they have all but died and came back to empire to rebuild. Probably wont be seeing much of them for a while.
IbanezLaney
The Church of Awesome
#393 - 2012-02-16 01:32:37 UTC
Shaalira D'arc wrote:
One consistent complaint I've heard from varying CalMil pilots over the past year is that they lack cohesive, reliable intel. Even when CalMil was very active earlier this year, it seemed as if each of their corporations was doing something different, and not passing intel between each other. This is something we exploited a lot.

For all of the things GalMil does wrong (and believe me, we derp a lot), one thing we tend to do right is communication. We have shared and mostly-reliable intel channels as well as readily-accessible voice comms with varying levels of security. In addition, we generally have a culture of friendly competition where it's not unusual or suspicious for the member of one corp to drop into another corp's comms just to chat. As a result, we often join each others' roams and our fleets tend to coordinate and exchange intel.

Good communication gets you the following benefits:

- Targets. It's much, much easier to PvP if you know where to go to pew pew.
- Numbers. If a target is too heavy / too numerous for you, there are often pilots around willing to fleet up and even the odds.
- Support. If you run into unexpected trouble, a fight turns sour, or a falcon uncloaks, there's often a few pilots in the area available to help.
- Evading gatecamps and gank attempts.

Now, there is drama that comes up sometimes. Personality clashes are inevitable. But by and large, GalMil has a rather strong and friendly community between its major corps.

When we flipped Enaluri, one of the complaints a CalMil pilot voiced in local was Gallente reliance on 'blobs' and dirty spying tactics. Speaking from a personal perspective, I've never had access to spy data during PvP. Our FC at the time, one of the more well-known ones in GalMil, was also ignorant of any infiltration by us in CalMil's channels.

In battle, it's easy to mistake an enemy's penchant for having the right numbers at the right place to leaked intel or the presence of spies. I think we really are just better coordinated.

In short, my advice is this:

- If you fear spies too much, you'll never develop a relaxed community of PvP-centric pilots. Who gives good intel versus who gives bad intel can be ascertained quickly enough. And making that judgment call is a small price to pay for having reliable intel channels.

- FW corps can (and do) go it alone, but good things can come from working with others. Splintering into a multitude of corps in FW is inevitable due to personality clashes, time zone variation, small gang versus fleet roamers, and differing interests. But there's a world of difference between a bunch of isolated corps, and a community of people at least loosely working together.


Having just re-joined FW I can confirm you are spot on. Intel and fear of spys (which is due to lack of intel imo) is a major problem.
Intel sharing is non-existent between 90% of FW corps. It's very difficult to get a straight answer to anything from anyone.
New players are excluded to the point of boredom and leave.

Then when you add that the Gallente are very well organized and have well organized and experienced corps + from what I am hearing too many Caldari are in Amarr space = perfect recipe for us to be fail atm.

Many people don't get along for no reason other than trying to act tough in chat - In game I possibly chat/joke around more with Gallente militia - they are generally friendlier than the Caldari Militia.


Super Chair
Project Cerberus
Templis CALSF
#394 - 2012-02-16 02:00:06 UTC
Gal mil has its problems too. Last year a small, new corp joined the gallente militia and they were trying to diplo their way into intel channels or something. I was a member of gal mil at the time and I just remember everyone except chatgris (who tried to actually talk to them, but made the mistake of inviting everyone else into the convo) trolling these guys to the point where they got mad and wardecced a gal corp and tried to bash their POSes LolLolLolLolLolLolLolLolLol

Nowdays I think there is just tension between SLAPD and other gallente corps
Mutnin
SQUIDS.
#395 - 2012-02-16 11:37:09 UTC
I think you guys over estimate any fear of spys Cal has TBH. I don't think many Caldari are really that concerned about them giving out intel. Most so called Gal spys are just trolls that do nothing but post dumb links in Militia chat or generally just try to annoy people.

It's not like any "secret" plans about anything wouldn't get leaked out anyway, if there were any super secret plans to do anything really super secret. I think when most Caldari say much about spys it's usually just about the Gal alts that seem to spend most of their play time trolling in Cal Militia.

As far as Caldari not being overly organized, I think it's more because there are many groups that want to do different things.. Where as Gallente tend to mostly want to blob around 4 or 5 systems all day.

Caldari on other hand seem to be split up into various groups that tend to focus on their own things..

You have the 1MC guys and their friends whom tend to stay in Hysera and do a lot of piracy, then you have the Enal guys that seem to try to fight Gal gangs, but honestly just don't have the numbers to compete head to head. Then you have station games from Hidden Snakes group in Rakapass, although they seem to be venturing into other near by systems lately and last but not least you have the PLEX guys that tend to do do a lot of plexing.

So IMO reason Caldari isn't working as closely together as say Gals do is because each group kinda does what it's interested in. Just because these groups don't always blob around together, doesn't mean they don't work with one another or communicate. It's just most are focused on doing their own things.

Something else to consider, is Caldari has actually put more kills on the KB than Gallente has in Feb so far, so it's not like Caldari are fail or not active, it's just we do a lot of other stuff besides fight Gallente.
Andre Vauban
Federal Defense Union
Gallente Federation
#396 - 2012-02-16 13:42:08 UTC
The killboard is broken. It does not count kills by alliance members in FW.

.

Gallactica
Shadows Of The Federation
#397 - 2012-02-16 15:01:30 UTC
^^ what Andre said.

Majority of the Gallente corps are now in an alliance of one form or another which has borked the eve-kill boards.

And re spies I think the majority of people on either side stopped worrying / focussing on them a long time ago.

Princess Nexxala
Zero Syndicate
#398 - 2012-02-16 15:23:43 UTC
Yeah need to add about 1500 kills to our total from VA and Drunk and Disorderly P and 400 or so should be added to the Caldari side for the few alliances that you have.

Mutnin wrote:

Something else to consider, is Caldari has actually put more kills on the KB than Gallente has in Feb so far, so it's not like Caldari are fail or not active, it's just we do a lot of other stuff besides fight Gallente.

nom nom

Desra Mascani
Eleutherian Guard
#399 - 2012-02-16 15:46:30 UTC
Mutnin wrote:
.....then you have the Enal guys that seem to try to fight Gal gangs, but honestly just don't have the numbers to compete head to head.....


Big smileBig smileBig smileBig smileBig smileBig smile

Interesting thing..... In recent action around Pavanakka, the squids either fight 1 on 1, blob like crazy or when GalMil appears with roughly even numbers, they run like little girls when Pedobear appears. Bear 12 people in fleet not on one occasion does not seem as a small number. Maybe I have limited information (I'm not always online, you know) OR you are pulling nonsense out of your butt.

OK, to be fair, sometimes, we make even bigger blob mostly cause by enthusiasm, but the last two same-sized Pavanakka fleets I was in ended in Tama trying to bait the pies instead, beacause Caldari docked.
X Gallentius
Black Eagle1
#400 - 2012-02-16 16:59:28 UTC
Bottom line: USTZ war is pretty much over. The "Battle of Tama" in January 2011 lead by chatgris was great fun and all, but IMO it was the last straw that helped First General decide to leave the area and never return. My guess is that the last thing he wanted to hear from Oppon's Pull was "We had fun!". KB stats and all that. With WBR poaching many of the veteran pilots of the Caldari militia, there wasn't, and isn't a core group of Caldari pilots that could build up the TZ.

The remaining USTZ Caldari FW pilots (lead by THE4) have been slowly losing the war of attrition to USTZ Gallente FW. THE4 was their last best hope, but it seems to have finally disintigrated or moved on to another secret location further "north" in Black Rise.

There are occasional "uprisings" such as the beginning of this month of fast and furious plex fighting, but they are squashed because of overwhelming numbers/higher skilled pilots/better morale. Bolsterbomb and Super Chair can only convince pilots to go head on into their sure deaths only so many times before they find something more interesting to do with their game time. Partial victories here and there are great, but my guess is their pilots want to win more often than they currently are. The USTZ Caldari are adapting and going more "guerilla tactics" in their plex fighting - and they are having some fun with it. But their numbers are low, and at any point they can get easily roflblobbed (almost by accident - I'm amazed at how many guys we have show up when intel is given). Our guys adjust fittings as well, so their success with new tactics is oftentimes brief and they are always under pressure to adjust. A few guys like Super Chair have fun with this type of warfare, but I suspect most of them don't.

IMO, The USTZ Gallente-Caldari part of FW heat up again only when a large USTZ corporation or alliance joins Caldari FW. This is because nobody in USTZ Gallente FW is going anywhere. This is our Eve home (which is the main difference, IMO. There aren't enough USTZ Caldari who consider FW their Eve home). There just aren't enough numbers of Caldari to compete, and their momentum gets crushed before they can build up any critical mass of good pilots.

On the other hand, I hear Caldari EUTZ presence is pretty good. There are several corporations who are fairly strong such as IGB, and BRGF and they are doing quite well from what I see on kbs. SOTF is regularly leading the Gallente in FW kils, so they have plenty of targets to go after during their TZ.