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Invention and Decyptors question

Author
Jasmine Tea
Doomheim
#1 - 2012-02-15 19:09:05 UTC
I have a question regarding decryptor use.

I currently invent T2 modules and ships, For Modules I use maximum run BPC and then I get a 10 run t2 BPC from a successfuly invention job. For ships I use single run BPCs. both these BPs seems to have a ME and PE of -4 regardless of the quality of the T1 BP used for the invention job

I was looking at Decrpytors and the cheapest one offers

Probability Multiplier of x0.6
Max Run Modifier of +9
ME Modifier of -2
PE Modifier of +1

So this is where my question lies If I used this decrypter on a ship invention run, my probability of a successful invention would drop but instead of a single run BP of ME -4 and PE -4 I would get a 10 run BP with a ME of -6 and PE or -1

If that was the case I could see why I would want to use one when inventing ships as my probability would drop by almost half but I would end up with a BP with far more runs which would offset the money lost due to more failures.

I am sure it isnt that easy. It never is Smile
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-02-15 19:47:14 UTC
far more runs, but far higher material costs.

At Jita prices, a Sabre would be 5 mil more expensive to make at ME -6 than ME -4

Totally destroys the profit margin.

I think, as well, you'd need to throw in a max run bpc, rather than a single run bpc. but don't quote me on that.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Velicitia
XS Tech
#3 - 2012-02-15 19:57:41 UTC
in order to make a +run decrypter work, you need to use max-run BPC in the invention tries. otherwise, you get the base number (IIRC, I don't bother inventing much ... and the stuff I do, I don't bother with decrypters)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ajita al Tchar
Doomheim
#4 - 2012-02-15 22:15:05 UTC  |  Edited by: Ajita al Tchar
You have to be careful with decryptors. One issue is that you would have to run invention jobs on max run bpc's even for ships when the decryptor modifies runs. Those can take a while to create, already increasing your invention costs before you even start clicking. You must also weight the risks and benefits, and do it on paper. ME -6 results in significantly more expensive construction.

If you have any tools that you use to calculate production costs, play with the numbers. Personally, I've found decryptors to not be useful in many cases. There are some items where they do provide significant benefits especially coupled with meta items, in particular when the meta is very cheap considering the production cost. I think that the decryptor type you described isn't very popular at all. Obviously I don't know how most other people manage their T2 production since I can't look over their shoulder, but the market seems to indicate so based on the cost of these decryptors (don't know what the drop ratio is like compared to other types, but from personal exploration ventures they aren't nearly frequent enough drops to account for the market value). This is also my gut feeling based on its stats. Can't think of a case where it would provide significant benefit to merit usage, but don't want to bother crunching numbers right now, sorry.

So, play with numbers, figure out if the drawbacks and the benefits are worth it, etc. Spreadsheets are bad at lying Smile
Jasmine Tea
Doomheim
#5 - 2012-02-15 23:55:21 UTC
Thanks for the feedback.

Very helpful, I am realising that in this game, if its too good to be true then it probably is Lol
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2012-02-16 00:20:21 UTC
Jasmine Tea wrote:
Thanks for the feedback.

Very helpful, I am realising that in this game, if its too good to be true then it is Lol


ftfy Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cyniac
Federal Navy Academy
Gallente Federation
#7 - 2012-02-16 13:56:57 UTC
Jasmine Tea wrote:
Thanks for the feedback.

Very helpful, I am realising that in this game, if its too good to be true then it probably is Lol



I think you just discovered rule 3.

Rule 1 - Don't fly what you cannot afford to lose

I'll let you keep looking for Rule 2 though Cool
Salcon Cliff
Zephyr Corp
#8 - 2012-02-16 14:06:04 UTC
It has been a while since I did ship invention and production, but it used to be that one (and only one) of the decryptors became borderline profitable for ships that cost more than ~120 mil. I am sure the numbers have fluctuated since then, but in general, mods should never use decryptors and only expensive ships really benefit from decryptors (jump freighter, as an extreme example).
Skippermonkey
Deep Core Mining Inc.
Caldari State
#9 - 2012-02-17 11:22:35 UTC
Cyniac wrote:
I'll let you keep looking for Rule 2 though Cool

Is rule 2 "there are never enough decryptors on sale when you need them" ?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Zifrian
The Frog Pond
Ribbit.
#10 - 2012-02-17 13:31:02 UTC
To the OP, I suggest playing around in eve IPH to see what results you get with different options. Link in my sig.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Scrapyard Bob
EVE University
Ivy League
#11 - 2012-02-17 13:49:18 UTC
There's also the rule of: "If the margins are good, expect competition to come flocking".
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2012-02-17 13:57:32 UTC
Scrapyard Bob wrote:
There's also the rule of: "If the margins are good, expect competition to come flocking".



The corollary to that rule is: Diversify, diversify, diversify

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mathis Athins
Deep Core Mining Inc.
Caldari State
#13 - 2012-02-18 20:10:07 UTC
Jasmine Tea wrote:
Thanks for the feedback.

Very helpful, I am realising that in this game, if its too good to be true then it probably is Lol



True with life as well. Always hope, but never believe until you have done your homework thoroughly.
Pink Leaf
#14 - 2012-02-18 21:10:31 UTC
I wasted a whole load of time and money on invention, what a let down. Ugh
I hope that other aspects of Eve are more interesting and rewarding.
Toshiro GreyHawk
#15 - 2012-02-19 09:32:15 UTC
Yeah, I don't remember it all now but when I was first looking into T2 production - I too came to the conclusion that because of their price - decrytors were much more useful for fairly expensive items. Other things just didn't justify the costs.

.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#16 - 2012-02-19 12:07:21 UTC  |  Edited by: Krixtal Icefluxor
Steve Ronuken wrote:


I think, as well, you'd need to throw in a max run bpc, rather than a single run bpc. but don't quote me on that.



Indeed, to get a Max Run T2 BPC, one must use a FULL RUN T1 BPC.

Use the Decryptors that increase ME, not runs. You will otherwise lose tons of money and waste your time.

Don't bother with Decryptors on Mods, unless they are really expensive mods.

Personally, I gave up months ago. Impossible to compete with both the cost of components made from Moon Goo, and the existence of T2 BPO's which you CANNOT compete with.

5 Mill profit on a 98,000,000 troublesome Crane is just not worth it after awhile............Good Luck.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Scrapyard Bob
EVE University
Ivy League
#17 - 2012-02-19 12:58:55 UTC
Steve Ronuken wrote:
The corollary to that rule is: Diversify, diversify, diversify


Very true.

There are at least 100 different T2 items which can be invented at a profit (probably 200+ in total). All of which can turn a minimum of 30M/wk profit if you dedicate a copy slot + manuf slot to churning them out. Some of them are in the 50-100M ISK/wk profit range, or higher.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-02-19 14:15:57 UTC  |  Edited by: Krixtal Icefluxor
Scrapyard Bob wrote:
Steve Ronuken wrote:
The corollary to that rule is: Diversify, diversify, diversify


Very true.

There are at least 100 different T2 items which can be invented at a profit (probably 200+ in total). All of which can turn a minimum of 30M/wk profit if you dedicate a copy slot + manuf slot to churning them out. Some of them are in the 50-100M ISK/wk profit range, or higher.



That's a LOT of work actually and tying up a slot for less than 5 Million a day. And they say MINING is bad ISK/hr ?????

And bad waste of time FINDING these particular items as well. Unless one's idea of a GREAT time is Spreadsheets in Space.

It's just NOT worth it. One big yawn, that is manufacturing for sure.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Zathryon
Amarr General Drilling and Construction
#19 - 2012-02-19 19:57:23 UTC
having run the numbers (and yes sometimes spreadsheets in space can be fun...) this is what ive found

the decrypters which give you an ME of -5 or -6 are rarely if ever profitable.

generally, the decrypter which results in an ME of -1 or -2 is usually best, which one depends on the item.
for a zealot, best is an ME of -2 (profit=roughly 6M per unit)
ME of -3 = 919k profit
ME of -1 = negative profit
all others = negative profit

for a paladin, best is an ME of -1 (profit=roughly 55M per unit)
ME of -2 = near 0 profit
all others = negative profit

(profit will also of course depend on skill and many other factors, all things being equal the comparison between ME levels still stays true. with perfect skills and using a POS the above is true).

generally, if it is a less expensive item, the -2 option will be better, if it is more expensive, the material cost outweighs any invention cost hugely and the -1 option is far better.

keep in mind I have only applied this to ships.
module and ammo invention is best left without any decrypters.
Mavnas
The Scope
Gallente Federation
#20 - 2012-02-20 07:45:31 UTC
So total noob questions here. Let's say I try to invent a T2 ship and use the max run decryptor on it. The T1 BPC needs at least 10 runs on it? Or does it need to be a max runs one?

Also, can the T2 BPC have ME research done on it? (Ignore how long that takes for a bit.)
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