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Player Features and Ideas Discussion

 
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[Graphics] Shadows, Light, Planets, Collidables

Author
Vas Vadum
Draconian Empire
#1 - 2012-01-21 19:33:04 UTC  |  Edited by: Vas Vadum
Have you ever been in a system where there is a sun, then there is a planet, then on the dark side of that planet you have a station and yourself sitting there and you still seem to have a shiney ship and shiney station as if light was hitting it directly? I think this needs to be an option for users to be able to fix. Or at least make the stations that can see the sun directly darker and not get glare from the sun.

Have you ever used a speedy ship to fly into the moon of a nearby station? Ever flown into a planet? Notice how you just go right through it? If you can give an asteroid a massive bubble around it that's bigger than it is, I'm sure you can give a planet, moon, and any other collidable a bubble around them too in order to add a bit ore realism. Why have a paper moon? Give it something to bounce off of!

Have you ever warped to the sun and thought "Hey, lets fly towards it!" and got to "0 m" of it hours later? Only to find out you still have a ways to go before the center of it? I'd like to see the 0m marker be placed at the very center of the sun with an actual distance, as well, I'd like to see the sun do thermal damage steadily and slowly over time the closer you get to it. The heat would build up behind the shields so it would skip shield damage and work on the armor as it would in real life. I could reference it from an episode of Stargate Atlantis if I could remember which one.

Please decrease the collidable bubbles around asteroids. If I warp in to 0m of an asteroid and I'm not touching it, or the 2 others next to me but I can't move because I'm bouncing around on invisible walls, it can be a hassle and really more of a death trap depending on the situation.

Engine Trails do not appear to happen on slow ships. Maybe you should add this but to have small trails. Don't max the length of a trail, max the trail piece life time. If someone flies 6KM/s he's gonna have one hell of a long trail, if someone flies 2m/s, there will be a very tiny thin small short trail.

Make engine trails more flexible. I've seen several times when I turn, my trail barely appears to turn at all and sometimes, it appears as if the trail has just moved without bending at all with my turn, most cases are when I have near instant align.

In ships that have a captain's window, maybe it would be nice to see yourself sitting/standing there? The Noctis has an energy shield like window in the front. Wouldn't it be neat to see yourself standing there observing? Or walking past every so often? Or generic crew members walking around?
Amaroq Dricaldari
Ministry of War
Amarr Empire
#2 - 2012-02-16 00:19:43 UTC
Vas Vadum wrote:
I could reference it from an episode of Stargate Atlantis if I could remember which one.

You mean the episode with the solar storm that was going to destroy everything on the planet, so they had to send that ship to deflect it with the shields? I think I saw that episode a few days ago.

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mxzf
Shovel Bros
#3 - 2012-02-16 00:32:07 UTC  |  Edited by: mxzf
Amaroq Dricaldari wrote:
Vas Vadum wrote:
I could reference it from an episode of Stargate Atlantis if I could remember which one.

You mean the episode with the solar storm that was going to destroy everything on the planet, so they had to send that ship to deflect it with the shields? I think I saw that episode a few days ago.


Echoes (S3E12) I believe that was. Or he might mean The Daedalus Variations (S5E4), where there was a dimension-hopping Deadalus and one of the dimensions they went through involved them skimming the sun.

Though an episode of a TV show doesn't have anything to do with how mechanics in a video game should be set up; gameplay > realism. (Though it would be interesting for people to bait others into fighting near the sun to exploit that, a properly configured Proteus can have an insane Thermal tank, lol).
Amaroq Dricaldari
Ministry of War
Amarr Empire
#4 - 2012-02-16 00:33:24 UTC
No, I think it was Echoes.

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mxzf
Shovel Bros
#5 - 2012-02-16 00:35:08 UTC
Amaroq Dricaldari wrote:
No, I think it was Echoes.


Yeah, I knew you were talking about Echoes. I just didn't know if the OP was talking about that or the other one I listed. Both involved ships taking thermal damage due to proximity to the sun.
Griptus
Doomheim
#6 - 2012-02-16 01:00:11 UTC  |  Edited by: Griptus
It's good idea. It makes sense to reduce the size and brightness of a star and the things it illuminates based on your distance from it. If you're mining in an asteroid belt that's 124 AU from the star, the star should look very small and the brightness should be much lower than if you were mining in a belt that's 24 AU from the star. Anything in shadow should look pitch black with only small areas illuminated by lights. Ships that have headlights could use them to illuminate things.

I'd also like to see emergency strobe lights twinkle on ships that are taking damage.
Vas Vadum
Draconian Empire
#7 - 2012-02-16 13:22:53 UTC
mxzf wrote:
[quote=Amaroq Dricaldari]
Though an episode of a TV show doesn't have anything to do with how mechanics in a video game should be set up; gameplay > realism. (Though it would be interesting for people to bait others into fighting near the sun to exploit that, a properly configured Proteus can have an insane Thermal tank, lol).


I do not remember the episode name either, but I remember that the thermal damage skipped the shields and started tearing apart the ship. So you'd have to have armor and hull resists to fight near the sun. Hull can be taken care of with a Damage Control. Armor is more of a choices.

No one seemed to comment on the other things I suggested at the same time though. :P