These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Hints and Tips V.2

First post
Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#81 - 2011-12-08 18:05:25 UTC
Always keep your clone up to date,
because some day ... at some time ... i will get you.

Also: snipe. ^^
Solstice Project
Sebiestor Tribe
Minmatar Republic
#82 - 2011-12-08 18:08:31 UTC
Remember that the forums word filter has a sexual bias
towards the female anatomy ... which you can use to your advantage.
Trainwreck McGee
Doomheim
#83 - 2011-12-08 18:12:40 UTC
Solstice Project wrote:
Trainwreck McGee wrote:
do not warp from a Wormhole unless you have bookmarked it.

do not forget probes just in case you forget above


A hundred times this !


hmm didn't read to the end of this thread it seems you have ruined it

and this is why we cant have nice things

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Solstice Project
Sebiestor Tribe
Minmatar Republic
#84 - 2011-12-08 18:16:15 UTC
Trainwreck McGee wrote:
Solstice Project wrote:
Trainwreck McGee wrote:
do not warp from a Wormhole unless you have bookmarked it.

do not forget probes just in case you forget above


A hundred times this !


hmm didn't read to the end of this thread it seems you have ruined it

and this is why we cant have nice things


I have ruined it, because i've added plenty of hints and tricks ?
Besides, did you really believe this thread will stay on the top page forever ?

Pah.
Carinae
Masuat'aa Matari
Ushra'Khan
#85 - 2011-12-09 06:33:18 UTC
I used to store all the modules and ammo for a single ship in a small container so I can highlight all the contents, right click and fit to existing ship.

Instant refit without having to search for modules.
CCP Explorer
C C P
C C P Alliance
#86 - 2012-02-15 14:29:37 UTC
CCP karkur wrote:

  • the calculator is awesome
Evil

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Riley Moore
Sentinum Research
#87 - 2012-02-15 14:50:05 UTC
Check the sell order forum section for great deals and player run shops/services. You can find anything there!


Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Vincent Athena
Photosynth
#88 - 2012-02-15 14:53:17 UTC
Famble wrote:
You can list the meta level of each item in your hangar by displaying them in list or detail view then right clicking the header and selecting, "show meta level"


In addition you can click on the meta level column and sort the table by meta level, allowing you to quickly pick out all the ones you want to reprocess, and the others you want to sell.

Know a Frozen fan? Check this out

Frozen fanfiction

Xercodo
Cruor Angelicus
#89 - 2012-02-15 18:07:32 UTC
CCP karkur wrote:
can I play? P
here are a few things I can think of which I'm not sure everyone knows of:

  • "snapped" windows can be moved together by holding down shift
  • there is a compare tool (news to some people :P), you open it from the variation tab in info windows. When it's open you can drag stuff to it.
  • you can open many info windows (either by changing setting in ESC window or holding shift down while you click "show info")
  • if you drag the solarsystem menu thingy (above your route) to any edit field, you create a link to your solarsystem
  • there are shortcuts for almost all windows and combat commands
  • you can add whole categories/groups from the market to the quickbar by right clicking them and select "add group to quicbar root/folder"
  • when sending mail to your corp or alliance, you can write "corp" or "alliance" in the TO field and it will be converted to the name of the corp/alliance
  • you can sort your mails by assigning them labels. Each mail can have many different labels.
  • holding ctrl down freezes the overview
  • you can display the session change timer
  • you can drag stuff from your cargo to the ship/item button in the neocom and it will be moved to the hangar
  • there are filters in the settings tab in the market window. There you can filter out orders, but also filter the list on the left hand side so it won't show you stuff you cannot use on your current ship or don't have the skills for
  • the search field in the asset window has some clever advanced search functionality (was a devblog on it recently)
  • you can group a few thing together in the necom (right click empty space in the neocom and go to "configure")
  • you can import songs in the jukebox
  • the calculator is awesome
  • when in space, if you click something and hold the mouse down, you get some action panel
  • you can zoom better in on things by holding down the right mouse button, move the mouse a little bit up or down, and then hold down the left mouse button (holding both down) and move the mouse up.


The first one was the only one I didn't know about =D

And btw the neocom one no longer applies, but I know what you were talking about, I was probably one of the only people that had that extra category that grouped the market, science and industry, fitting and the militia office on the old neocom

Here's mine: You can right click the capacitor display in the HUD for a quick way to get to the context menu for your own ship. Works great when trying to fumble for the eject button of a T3 cause you don't have to move your camera to find your ship visibly to click it.

The Drake is a Lie

Ajita al Tchar
Doomheim
#90 - 2012-02-15 20:59:31 UTC
* You can check "Force Field" in your overview settings to quickly check whether the POS's that show up on your d-scan are actually maintained (useful in wormholes). If you have a filter for POS modules in your overview, you can also check that upon discovering a POS without a force field to see if there are any fragile items like corp hangars and SMA's hanging out all defenseless like. Hey, it happens Twisted

* Speaking of the overview, you can open overview settings even while docked if you type "/open_overview_settings" in chat. You can do lots of things like this with the right text command, actually, but I find the overview one to be the most useful. Remember, a badly setup overview can mean you go boom before you know it. You can add up to 5 tabs to your overview to toggle between filters quickly.

* Make docking bookmarks at stations you dock at often, if warping to zero to those stations lands you outside the docking range. These bookmarks work best if they are somewhere very close to the structure while well within "0" range from station.

* Don't warp gate to gate around Rancer Pirate Make a bookmark somewhere not in line with a gate or a celestial and always warp there first, then to the gate. Otherwise it's "back to jita kid" Lol

* If you want to warp to an object at a specific distance not covered in the default "warp within [n] km" options, you can select an object you can warp to, then right click the "warp" button and type in the desired distance. Don't forget that you changed it though, change it back when done.

* To deliver multiple industry jobs that are ready and in your skill-based control range, select all the ready ones and hit "Deliver".

* You can burn out your capacitor by initiating and cancelling warp multiple times to give you greater control over bookmark placement in space.

* You can place command centers on planets from anywhere in orbit even when cloaked.

* View contents of any non-password protected container, and any ship in your assets by right-clock -> view contents.

* The only way to make your cargo containers unscannable with cargo scanners is to put stuff in cargo container, then create a courier contract for that container (or multiple containers). The can is what will show up on the cargo scanner, not the contents. Other methods, excluding the Orca corp hangar, don't work (yes, even "audit log secure containers", srs.)

* You can transport assembled ships in your freighter if you accept them as a courier contract.

* DCUs are not stack nerfed for resists, unlike, say, EANMs.
0oO0oOoOo0o
Caldari State
#91 - 2012-02-15 21:06:40 UTC
Don't give your isk to the guy from Jita local chat because he will not return you the double amount as he promised.
Xercodo
Cruor Angelicus
#92 - 2012-02-15 22:16:48 UTC  |  Edited by: Xercodo
Ajita al Tchar wrote:

* Speaking of the overview, you can open overview settings even while docked if you type "/open_overview_settings" in chat. You can do lots of things like this with the right text command, actually, but I find the overview one to be the most useful. Remember, a badly setup overview can mean you go boom before you know it. You can add up to 5 tabs to your overview to toggle between filters quickly.


Thank you! Finally some useful chat slash commands besides /emote =D

Got a list of these anywhere? (CCP make a /? or /help for player relevant commands plz? :3)

Ajita al Tchar wrote:

* The only way to make your cargo containers unscannable with cargo scanners is to put stuff in cargo container, then create a courier contract for that container (or multiple containers). The can is what will show up on the cargo scanner, not the contents. Other methods, excluding the Orca corp hangar, don't work (yes, even "audit log secure containers", srs.)


I would like to point out to everyone that the Orca's corp hanger was "fixed" almost a year ago.

It was under the group of unnamed fixes listed on one of the patch notes as "And several exploit fixes to make New Eden a better place"

The method above is now the ONLY way.

The Drake is a Lie

Karthwritte
Trouble Seekers Incorporated
#93 - 2012-02-15 22:31:20 UTC
Train all 1X skills to lvl 5, and 2X skills to at least lvl 4.
Ajita al Tchar
Doomheim
#94 - 2012-02-15 22:53:12 UTC
Xercodo wrote:


Thank you! Finally some useful chat slash commands besides /emote =D

Got a list of these anywhere? (CCP make a /? or /help for player relevant commands plz? :3)


Sure! Ehm, there's no "spoiler" type function on the forums I think, so--long list, enjoy! Also, another tip that's relevant is that when in chat, ctrl+up arrow brings up stuff you said before, like when using a console interface. The irony is that some of these commands are actually simpler to use than going through the Neocom if it's not something you use often and thus don't have it on the top level.

Probably not all the slash commands, I found some myself (didn't bother compiling an exhaustive list) and got others from others:

win_cmd_toggle_windowed
cmd_zoom_in
cmd_zoom_out
cmd_toggle_tactical_overlay
cmd_toggle_autopilot
open_capital_navigation
cmd_decelerate
cmd_accelerate
cmd_stop_ship
cmd_set_ship_full_speed
open_overview_settings
cmd_set_overview_focus
cmd_toggle_show_all_brackets
cmd_toggle_show_no_brackets
cmd_toggle_show_special_brackets
cmd_select_prev_target
cmd_select_next_target
cmd_reload_ammo
cmd_drones_engage
cmd_drones_return_and_orbit
cmd_drones_return_to_bay
cmd_toggle_aggressive_passive
cmd_toggle_drone_focus_fire
cmd_toggle_fighter_attack_and_follow
cmd_reset_monitor
cmd_toggle_map
cmd_prev_stacked_window
cmd_next_stacked_window
cmd_prev_tab
cmd_next_tab
cmd_exit_station
open_monitor
open_fps_monitor
open_config_menu
open_mail
open_agent_finder
cmd_open_new_message
open_wallet
open_corporation_panel
open_assets
open_channels
open_journal
open_jukebox
open_certificate_planner
open_skill_queue_window
open_eve_menu
open_log
open_drone_bay_of_active_ship
open_cargo_hold_of_active_ship
open_charactersheet
open_fleet
open_sov_dashboard
open_people_and_places
open_help
open_station_management
open_scanner
open_map_browser
open_hangar_floor
open_ship_hangar
open_calculator
open_corp_deliveries
open_browser
open_notepad
open_ship_config
open_tutorials
open_market
open_contracts
open_factories
open_fitting
open_medical
open_repairshop
open_insurance
open_missions
open_militia
open_reprocessing_plant
open_lpstore
open_character_customization
open_store
open_calendar
open_aura_interaction
cmd_hide_u_i
cmd_hide_cursor
open_u_i_debugger
cmd_toggle_effects
cmd_toggle_effects_turrets
cmd_toggle_combat_view
cmd_cycle_fleet_broadcast_scope
cmd_toggle_target_item
cmd_lock_target_item
cmd_unlock_target_item
cmd_toggle_look_at_item
cmd_approach_item
cmd_align_to_item
cmd_orbit_item
cmd_keep_item_at_range
cmd_show_item_info
cmd_dock_or_jump_or_activate_gate
cmd_warp_to_item
cmd_move_forward
cmd_move_backward
cmd_move_left
cmd_move_right
cmd_toggle_audio
cmd_close_all_windows
cmd_minimize_all_windows
cmd_minimize_active_window
cmd_close_active_window
cmd_activate_high_power_slot1
cmd_activate_high_power_slot2
cmd_activate_high_power_slot3
cmd_activate_high_power_slot4
cmd_activate_high_power_slot5
cmd_activate_high_power_slot6
cmd_activate_high_power_slot7
cmd_activate_high_power_slot8
cmd_activate_medium_power_slot1
cmd_activate_medium_power_slot2
cmd_activate_medium_power_slot3
cmd_activate_medium_power_slot4
cmd_activate_medium_power_slot5
cmd_activate_medium_power_slot6
cmd_activate_medium_power_slot7
cmd_activate_medium_power_slot8
cmd_activate_low_power_slot1
cmd_activate_low_power_slot2
cmd_activate_low_power_slot3
cmd_activate_low_power_slot4
cmd_activate_low_power_slot5
cmd_activate_low_power_slot6
cmd_activate_low_power_slot7
cmd_activate_low_power_slot8
cmd_overload_high_power_slot1
cmd_overload_high_power_slot2
cmd_overload_high_power_slot3
cmd_overload_high_power_slot4
cmd_overload_high_power_slot5
cmd_overload_high_power_slot6
cmd_overload_high_power_slot7
cmd_overload_high_power_slot8
cmd_overload_medium_power_slot1
cmd_overload_medium_power_slot2
cmd_overload_medium_power_slot3
cmd_overload_medium_power_slot4
cmd_overload_medium_power_slot5
cmd_overload_medium_power_slot6
cmd_overload_medium_power_slot7
cmd_overload_medium_power_slot8
cmd_overload_low_power_slot1
cmd_overload_low_power_slot2
cmd_overload_low_power_slot3
cmd_overload_low_power_slot4
cmd_overload_low_power_slot5
cmd_overload_low_power_slot6
cmd_overload_low_power_slot7
cmd_overload_low_power_slot8
cmd_overload_high_power_rack
cmd_overload_medium_power_rack
cmd_overload_low_power_rack
print_screen
cmd_quit_game
cmd_log_off
Ajita al Tchar
Doomheim
#95 - 2012-02-15 22:58:23 UTC
Xercodo wrote:

I would like to point out to everyone that the Orca's corp hanger was "fixed" almost a year ago.

It was under the group of unnamed fixes listed on one of the patch notes as "And several exploit fixes to make New Eden a better place"

The method above is now the ONLY way.


Hmm, I think what that fix was about had to do with NPC police scanning cargo for illegal goodies. True, now Orcas are no longer the boostermobile. AFAIK players' cargo scanners still can't get their corp hangar contents, or ship maintenance bay contents. My Orcas are locked away outside of k-space so I can't test this right now, but if someone wants to please do so Smile
DeMichael Crimson
Republic University
Minmatar Republic
#96 - 2012-02-15 23:27:22 UTC


Proper Planning Prevents Poor Performance
Beduit
Imperial Shipment
Amarr Empire
#97 - 2012-02-15 23:51:03 UTC
When on missions it's a good idea to align yourself to somewhere, this way you can make a quick exit if you need to.
MadMuppet
Critical Mass Inc
#98 - 2012-02-16 00:20:18 UTC
This is mostly for explorers. If you reach a site with a bunch of cans form a fleet with yourself. (right click on one of your alts and 'form fleet'). You don't get the bonuses when solo, but you can now access the 'Tag' feature to keep track of which cans you have touched.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Degren
The Scope
Gallente Federation
#99 - 2012-02-16 01:00:50 UTC
You can (and should) set new keybinds under the Escape menu.

...all the other tips I had were taken. Great thread!

Hello, hello again.

Cyzlaki
Pandemic Horde Inc.
Pandemic Horde
#100 - 2012-02-16 01:44:51 UTC
When fitting and losing the same types of ships, browse to your saved setups and click 'fit' while in the ship and it will auto-fit all modules for you