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Micro-Carrier Destroyer- The Gallente Rex Goblinus

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2012-02-15 19:41:04 UTC  |  Edited by: Nikk Narrel
Thanks to Danika, Nova and Xolve for helping me improve this!
(Many details got trimmed down, making this less powerful and riskier to fly, which is fun)
Ok, a lot of destroyer ideas have been punted around. Here is another one I thought up.

It is a destroyer that has small drone specialization, in order to create a unique small drone carrier.

For those wanting a quick summary:
Gallente destroyer with up to five total small drones.


Role Bonus to small drone speed: 50%
Destroyer Skill: Drone HP/Damage bonus to 15%/Level
Requires Micro-Carrier skill, ship bonus +5% Bonus Drone Control Range/Level
10% reduction in Shield Transport capacitor use per level
and 10% reduction in Shield Transport CPU need per level


For tradition, I gave the Gallente this boat.

Micro-Carrier Destroyer
Gallente Rex Goblinus


Low Slots 4
Med Slots 2
High Slots 8


Turret HardPoints 2
Rig slots 1
Rig size Small

CPU 190 tf
Powergrid 60 MW

Drone capacity 75 m3
Drone Bandwidth 25 Mbit/sec

Cargo capacity 300

Armor: 700
Resistances:
EM: 50%
Explosive: 10%
Kinetic: 45%
Thermal: 35%

Shield: 600
Resistances:
EM: 0%
Explosive: 50%
Kinetic: 50%
Thermal: 20%

Structure: 700

Maximum targeting range: 30,000M
Max locked targets 6

Propulsion 250 m/sec
Ship warp speed 9.0 AU/S

NOTES:
The damage capabilities of the small scout drones never had a large staging point before now.
Truly the bane of smaller craft, and just maybe the start of a few more interesting roams.

Engineers had long wanted to take advantage of the sheer power of their smallest fighting machines, but
always accepted that the craft able to deploy meaningful amounts of these inevitably chose to use the
larger AI fighters and bombers.

Now, working backwards from the idea that the smallest drones would justify themselvess given the chance,
they took some compact versions of the carrier control systems, and planted them into an Eris.

After a few basic tests, they determined they needed something to prove it's combat abilities, so they
promptly sent rude messages to the neighboring Enyo testing labs.

To this day, they are the only engineering staff questioned in the disappearance of the then current Enyo
prototype, the Enyo engineers staunchly denying everything.
Two weeks after, the new Ishkur was tested with the ability to deploy 5 drones...
Nova Fox
Novafox Shipyards
#2 - 2012-02-15 20:01:38 UTC
Drone Destroyer a better name :(

also less lag muraderize the drones instead.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nikk Narrel
Moonlit Bonsai
#3 - 2012-02-15 20:11:26 UTC
Nova Fox wrote:
Drone Destroyer a better name :(

also less lag muraderize the drones instead.

I can easily see this being referred to as the Drone Destroyer, the name was inspired by the Gallente's small drone, the Hobgoblin. It's given name was supposed to basically equate to "Goblin King", relating to the good chance it would be fielding 10 of these.

As for lag, I think they should give the option to simply not render drones on the client, just the overview itself is enough if you are wanting to fight them.

Constructive input is welcome.
Nova Fox
Novafox Shipyards
#4 - 2012-02-15 20:20:55 UTC
Cant choose to not render numbers being sent to and from client involving hp numbers and damage between the two. This is server lag we're talking about not client fps problems.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nikk Narrel
Moonlit Bonsai
#5 - 2012-02-15 20:46:52 UTC
Nova Fox wrote:
Cant choose to not render numbers being sent to and from client involving hp numbers and damage between the two. This is server lag we're talking about not client fps problems.

True, ships using drones in large amounts can add to lag in local areas. The whole time dilation solution attempts to address that aspect for fleet encounters.

That being said, in game resources should not be stressed more by this. Someone with a second account would be able to field two ishkurs just as easily, although I do not deny your point here. It simply may need creativity to address, not avoidance.

I would not expect these to have value above roams with small gangs of frigs and destroyers.

How how do you feel we make this work, in your opinion?
Nikk Narrel
Moonlit Bonsai
#6 - 2012-02-15 21:36:26 UTC
Nova Fox wrote:
Drone Destroyer a better name :(

also less lag muraderize the drones instead.


Wait, I just noticed something, did you mean to say marauder-ize, as in make the drones significantly tougher?

Ok, how would you suggest modifying them, assuming you wanted to give 5 the same impact and damage dealing ability as 10.

Keep in mind, defensively these drones need to be at least twice as tough, as targeting them is being downgraded as an obstacle here. (With 10, you are unlikely to fight ships even capable of targeting all the attacking drones at once)
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-02-15 22:06:12 UTC
Nikk Narrel wrote:
Nova Fox wrote:
Drone Destroyer a better name :(

also less lag muraderize the drones instead.


Wait, I just noticed something, did you mean to say marauder-ize, as in make the drones significantly tougher?

Ok, how would you suggest modifying them, assuming you wanted to give 5 the same impact and damage dealing ability as 10.

Keep in mind, defensively these drones need to be at least twice as tough, as targeting them is being downgraded as an obstacle here. (With 10, you are unlikely to fight ships even capable of targeting all the attacking drones at once)



Psst, he means give a 100% bonus to drone damage as a role bonus, giving you in effect ten drones, the way a marauder has 4 turrets with 100% damage boost.


I think I'd say that as the role bonus, a drone HP and speed bonus, and maybe a dronebay one too.

Possibly even small RR capability, to keep it's lil drones alive, and to make it a true micro carrier.
Nikk Narrel
Moonlit Bonsai
#8 - 2012-02-15 22:28:16 UTC
Danika Princip wrote:
Psst, he means give a 100% bonus to drone damage as a role bonus, giving you in effect ten drones, the way a marauder has 4 turrets with 100% damage boost.


I think I'd say that as the role bonus, a drone HP and speed bonus, and maybe a dronebay one too.

Possibly even small RR capability, to keep it's lil drones alive, and to make it a true micro carrier.

Genius.

THAT sounds like a fantastic modification...

Thank you Danika and Nova, for this idea!

I left some slots incapable of mounting turrets on the idea it would be useful for support, remote reppers makes perfect sense on that level too!

The current dronebay is fitted to hold 20 of the small scout drones, space which came from the cargo hold.

Opinion time! Should the bonus be extended to medium drones too? The ship will definitely be interesting offensively then, although it's defense will still require a cautious touch I think.
Would it make sense to give logistic bonuses to drones? (Jamming drones and shield / armor repper drones)
ShahFluffers
Ice Fire Warriors
#9 - 2012-02-15 23:09:13 UTC  |  Edited by: ShahFluffers
The Ishkur would become obsolete with this ship... as would most T1 frigates... and T1 cruisers... and T2 frigates.

Why do say this?
With max skills you have a 60+km engagement range. And because the drones have a 100% damage bonus you don't have to fit any actual weapons on your ship... just fit for speed and tank, put on a long point, and kite out as far as possible (if you have ever wondered why the Ishkur didn't get a 10% drone damage bonus in the AF buff... this is why).
Nikk Narrel
Moonlit Bonsai
#10 - 2012-02-15 23:21:49 UTC
ShahFluffers wrote:
The Ishkur would become obsolete with this ship... as would most T1 frigates... and T1 cruisers... and T2 frigates.

Why do say this?
With max skills you have a 60+km engagement range. And because the drones have a 100% damage bonus you don't have to fit any actual weapons on your ship... just fit for speed and tank, put on a long point, and kite out as far as possible (if you have ever wondered why the Ishkur didn't get a 10% drone damage bonus in the AF buff... this is why).

The ship's stated targeting range is 45km.

Would reducing this to 30km fix this issue you described?

( I def don't want an OP ship, although I am surprised you suggested a T1 cruiser would become obsolete. )
(I would expect a T2 to outclass any ship below it's own size class by default, matching the class above's T1 being more of a grey area depending on circumstance)
Mary Annabelle
Moonlit Bonsai
#11 - 2012-02-15 23:32:31 UTC
Nikk Narrel wrote:
ShahFluffers wrote:
The Ishkur would become obsolete with this ship... as would most T1 frigates... and T1 cruisers... and T2 frigates.

Why do say this?
With max skills you have a 60+km engagement range. And because the drones have a 100% damage bonus you don't have to fit any actual weapons on your ship... just fit for speed and tank, put on a long point, and kite out as far as possible (if you have ever wondered why the Ishkur didn't get a 10% drone damage bonus in the AF buff... this is why).

The ship's stated targeting range is 45km.

Would reducing this to 30km fix this issue you described?

( I def don't want an OP ship, although I am surprised you suggested a T1 cruiser would become obsolete. )
(I would expect a T2 to outclass any ship below it's own size class by default, matching the class above's T1 being more of a grey area depending on circumstance)

I think I see Shah's point...

If you reduce your targeting range, it will limit your range for repping your baby drones.
Also, you won't be able to send them to attack a target without getting into this range.

So, you would limit your ability to support your drones, and engage them on targets. Tricky, but that might do it.
As a carrier, your probably not expecting to use the ship's own guns as much, but you will still miss them if you aren't in range.
(Not to mention, your drones will still pop even with higher HP if you don't manage them properly)
ShahFluffers
Ice Fire Warriors
#12 - 2012-02-15 23:58:31 UTC
Nikk Narrel wrote:
The ship's stated targeting range is 45km.

Would reducing this to 30km fix this issue you described?

( I def don't want an OP ship, although I am surprised you suggested a T1 cruiser would become obsolete. )
(I would expect a T2 to outclass any ship below it's own size class by default, matching the class above's T1 being more of a grey area depending on circumstance)


Sensor boosters and rigs can easily get around the limited targeting range of your ship. In fact, I've made some lol-fits with my Ishkur using sebos and rigs... and it's quite stupid how far out I can start a fight. However, this alone isn't the reason it's OP.

It is the fact that your ship can deal a significant amount of pain (close to 200 DPS) at ranges considered "long" by frigate and cruiser standards without needing to gimp the overall fitting/survivability of the ship itself... that is what makes it OP (again, have you ever wondered why the Myrmidon possesses one less fitting slot compared to it's tier counterparts? It's to compensate for the sheer versatility and relative independence that that drones give. The same applies to the Vexor, Ishtar, and Dominix as well).

If you drop the damage bonus for something else (I'm thinking a drone tracking or speed increase) I might be more receptive to your idea.
CaleAdaire
Deep Core Mining Inc.
#13 - 2012-02-16 12:51:05 UTC
(╯°□°)╯︵ ┻━┻
THIS AGAIN!?!

Trust in God, Have Faith in Fusion.

Nikk Narrel
Moonlit Bonsai
#14 - 2012-02-16 15:42:32 UTC
ShahFluffers wrote:
Sensor boosters and rigs can easily get around the limited targeting range of your ship. In fact, I've made some lol-fits with my Ishkur using sebos and rigs... and it's quite stupid how far out I can start a fight. However, this alone isn't the reason it's OP.

It is the fact that your ship can deal a significant amount of pain (close to 200 DPS) at ranges considered "long" by frigate and cruiser standards without needing to gimp the overall fitting/survivability of the ship itself... that is what makes it OP (again, have you ever wondered why the Myrmidon possesses one less fitting slot compared to it's tier counterparts? It's to compensate for the sheer versatility and relative independence that that drones give. The same applies to the Vexor, Ishtar, and Dominix as well).

If you drop the damage bonus for something else (I'm thinking a drone tracking or speed increase) I might be more receptive to your idea.

I can see that damage output concerns you here.
Do you believe reducing the number of turret hardpoints, or just plain high slots, balance this? I can accept the ship itself having trivial to no direct damage, just purely drone based.
Being specialized that way fits the vision.
Sebos will have limited benefit on this boat, beyond a lol-fit, as it only has 2 midslots.
Also for prior consideration would be reducing available rig slots.

I am happy with the concept that to make it an offensive monster, they have to leave it with a vulnerable tank. The drones are useless if the carrier pops, so making the prime target easy to kill for an opponent should work out if they try that tactic.

My goal is not to create a ship here where drones are useful, or even simply important, but utterly dependent on the drones.

The original image of a ship with ten small drones has been supplanted with five small drones with the damage output of ten still.
The five small drone version is less capable since for every drone killed loses 20% of damage output, not just the previous 10%.
In addition, many ships will counter target all five drones automatically, where much fewer ships could even target ten targets at all. This makes fighting the drone swarm far less complicated, if not easier altogether.
mxzf
Shovel Bros
#15 - 2012-02-16 15:49:02 UTC
Nikk Narrel wrote:
I can see that damage output concerns you here.
Do you believe reducing the number of turret hardpoints, or just plain high slots, balance this?


No. His point is that 10 drones worth of damage alone from the range that they allow is gamebreaking to frigate combat. It's possible to push 99 damage from a flight of light drones and nothing else. Any kind of bonus to their DPS like that to double it would make them OP since they can engage from 50km+ easily and do 200 DPS (which is comparable to the DPS that a blaster boat can get right now, but your proposed ship could do it from railgun range). It. Just. Doesn't. Work.
Buzzy Warstl
Quantum Flux Foundry
#16 - 2012-02-16 16:04:01 UTC
The drone bonus issue is pretty clear if you just look at the other small/medium drone carriers.

Using existing ships as a reference the proper drone bonus for this ship would be +10% to drone damage and HP per level of Micro-carrier.

The limit to a flight of small drones keeps this balanced against the cruiser class drone carriers and it is reasonable and expected that a T2 Assault Destroyer would be more potent than an AF of similar role (Ishkur in this case) and leaves it less potent than it's HAC counterpart (Ishtar) by a significant margin.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nikk Narrel
Moonlit Bonsai
#17 - 2012-02-16 16:08:25 UTC
mxzf wrote:
Nikk Narrel wrote:
I can see that damage output concerns you here.
Do you believe reducing the number of turret hardpoints, or just plain high slots, balance this?


No. His point is that 10 drones worth of damage alone from the range that they allow is gamebreaking to frigate combat. It's possible to push 99 damage from a flight of light drones and nothing else. Any kind of bonus to their DPS like that to double it would make them OP since they can engage from 50km+ easily and do 200 DPS (which is comparable to the DPS that a blaster boat can get right now, but your proposed ship could do it from railgun range). It. Just. Doesn't. Work.

Right, I can see this claim already, he already made that point.

In a DPS slugfest, no tactics modifying it, a T2 destroyer should always beat a T2 frigate, both being properly set up. Frigates get their balancing advantage in numbers for offense, and speed in defense. Destroyers should also have this, but not as well as frigates due to them being more expensive, and altogether slower than a frigate.

The interdictor is not a valid example of T2 destroyer DPS, it is specialized in it's role for what it does. This is the same logic that governs why the CovOps is not a valid example of T2 frigate DPS.
A T1 destroyer should be a roughly even match, but still lose to the T2 frigate simply because it's size advantage cannot overcome the T2 bonuses.

For the same reason a BS should beat a BC or cruiser, size matters.

It is reasonable that a T2 destroyer, intended to field T2 DPS advantages instead of role based ones, should overshadow T1 cruisers. T2 cruisers should also own it reliably, assuming a proper ship setup.

This is already established pecking order inside the game, and making a T2 destroyer no tougher than a T2 frigate would be imbalanced overall.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-02-16 16:14:05 UTC
Buzzy Warstl wrote:
The drone bonus issue is pretty clear if you just look at the other small/medium drone carriers.

Using existing ships as a reference the proper drone bonus for this ship would be +10% to drone damage and HP per level of Micro-carrier.

The limit to a flight of small drones keeps this balanced against the cruiser class drone carriers and it is reasonable and expected that a T2 Assault Destroyer would be more potent than an AF of similar role (Ishkur in this case) and leaves it less potent than it's HAC counterpart (Ishtar) by a significant margin.

I can see adjusting it accordingly, but keep in mind the only secondary role I am offering it is logistic.

Ships like the curse have extremely effective draining abilities in addition to their drones. It should take a T2 cruiser or better to beat one of these hands down, the same way T2 overshadows a T1 elsewhere.

A T2 AF should own a T1 destroyer, absolutely. But the T2 destroyer should own it. Same principle I feel.
Xolve
GoonWaffe
Goonswarm Federation
#19 - 2012-02-16 16:49:19 UTC
No.

Reset Mordus Angels.

No.
Xolve
GoonWaffe
Goonswarm Federation
#20 - 2012-02-16 16:53:19 UTC
Nikk Narrel wrote:
Ships like the curse have extremely effective draining abilities in addition to their drones. It should take a T2 cruiser or better to beat one of these hands down, the same way T2 overshadows a T1 elsewhere.

A T2 AF should own a T1 destroyer, absolutely. But the T2 destroyer should own it. Same principle I feel.


Dear Clueless Ally,

Ship Piloting is a skill you don't put in your skill queue. Its something you, as a player, develop over time.
Just because a ship is 'T2' or 'T1' doesn't make it an automatic win/lose ship. Batlleships can be killed by Frigates.
Assault Frigates can be killed by Rifters, Interceptors can be killed by Titans (lolwtf?!).

No ship in this game should ever be implemented with the sheer principle in making the lazy dolt behind the
keyboard instantly effective at anything.

Stop being so dense, don't you have an invasion to be participating in?







(How the **** do you scrublords have blue standings with the CFC posting this drivel?)

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