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EVE New Citizens Q&A

 
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a few noob questions regarding - deadspace / warp drive / loot / complex

Author
Spetznak Sokarad
Sebiestor Tribe
Minmatar Republic
#1 - 2012-02-15 20:21:04 UTC
got a few random questions that i havent been able to find some answers to -

first off, im a new player, and myself and 2 other friends just started playing eve roughly 2 weeks ago. we love the game, and have been running missions and probed locations together as a team. recently, we went into a cosmic signature that i discovered, and it happened to be a complex. as we started advancing, we discovered that we couldnt use our mwd's. after doing some research, i have discovered why we couldnt use them (deadspace). after doing some research on deadspace, i have some unanswered questions maybe somebody would be able to shed some light on:

1. are complexes only available to be found through exploration? or are there existing complexes in different systems that i can access simply through them showing up on the overview without having to probe for them?

2. how can i determine before going on a mission or to a complex if it will be considered to be having deadspace restrictions so that we know whether to have an afterburner or warp drive equipped, as we would like to avoid having to run back and get the propulsion fitting we desire to have for that particular location.

3. i piloted a destroyer for a couple days and absolutely hated it, so i have returned to flying my rifter which i like alot better. the only drawback, is when we go into complexes, i run out of cargo room for loot/salvaging. is there a way i can continue on through the complex and be able to SECURELY leave the loot behind so that after we complete the complex, i can jump in my destroyer or wreathe and go back and retrieve these items without the risk of someone else coming along and taking it? is this even possible? i would like to not have to fly back to a base to unload during the middle of our progression through a complex....

thanks for any help offered, greatly appreciated.

if i need to provide any further info as to what im asking, feel free to ask.
Xercodo
Cruor Angelicus
#2 - 2012-02-15 20:36:48 UTC  |  Edited by: Xercodo
1.) Yes there are some that don't need scanning, but only the 1/10 and 2/10. Anything worth while needs to be scanned.

2.) Personally I'd assume all of them are deadspace, pretty much anything with a acc gate can be considered deadspace but CCP did change a lot of the missions a while back to not have the restriction. Try EVE Survival, they are most well known for mission descriptions but I know they have a lot of guides to the various anoms and sigs too.

3). No, you can carry secure containers but you'll only be able to carry a couple in a rifter. My advice would be to only pick up the most valuable stuff. Maybe use a tractor beam to drag a can around with you to hold all the loot. Then when you are done cleaning, do a "stack all" and resort it (click the display mode to make it resort) and just pick out what you want to keep and what you are willing to leave.

On the other hand have someone in a dedicated loot and salvage ship. Standard is a destroyer with 4 tractors and 4 salvagers (note that even tho they both have turret graphics neither of them require a turret slot so a thrasher or cormorant can fit all 8 too). As you get up bigger have someone fly a noctis. For combat ships i suggest T3 cruisers as a goal since they can be a damn decent scan ship and combat ship all in one (and the subsystem that gives bonuses to scanning has a bonus to tractor beam range too =D)

The Drake is a Lie

Kilrayn
Caldari Provisions
#3 - 2012-02-15 20:38:20 UTC
I'm going to assume you found one of the newly added sites (which for some reason don't allow mwd). Most deadspace pockets/missions do allow mwd now, though that wasn't always the case.

1). The good ones have to be scanned down. Static sites are pretty heavily farmed, being static and easy to find.

2). Some details of exploration sites simply aren't documented. You may not find every answer you're looking for (many of us explorers prefer it this way). You'll start remembering the sites though as you keep running them.

3). If you're looking to loot/salv everything, exploration isn't really the time to do it (we usually look for the rare drops, which are few and far between). Exploration requires you to be mobile, so unless you have an orca or some other very large vessel tagging a long, you'll clutter your cargo quickly. Better to farm missions if it's mass salvage you're looking for.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

mxzf
Shovel Bros
#4 - 2012-02-15 20:38:54 UTC
1. Most of the good ones are available only through probing. But there are a few (1/10, 2/10, COSMOS) ones which can be seen on the overview. I can't remember what the map setting's name is, but there's a way to highlight them on the map.

2. If you google the site's name, often you can tell from that. And, in general, ABs are often preferable in PvE situations anyways. Why exactly do you want to use the MWD?

3. What didn't you like about the destroyer? It's possible that you simply misunderstood how to use it. But, no, there isn't really a good way to securely leave loot. What most people do is to only take the most valuable things and leave the rest, that way you can hold many sites worth of worthwhile loot without having to go dock up.
Petrus Blackshell
Rifterlings
#5 - 2012-02-15 20:43:22 UTC  |  Edited by: Petrus Blackshell
1)

Complexes are found through exploration mainly, yes. There are some that are different, though: FW complexes don't need a special exploration ship to be found (just run ship scanner), and there are some "landmark" complexes that you can just warp to (stuff like "Ruined Minmatar Outpost").

There also exist what are called "anomalies" (stuff like "Sansha Haven"). These are complexes that are findable using just the onboard scanner, full of lots of NPC pirates which can have shiny loot

2)

AFAIK you cannot. Some missions allow MWDs, others do not (that may actually have changed recently, and they all allow MWDs, but I'm not sure). Some complexes allow MWDs, others do not. Best way to tell is to warp in there. However, as far as I've seen, none of the plexes that you can find without probes have deadspace restrictions.

3)

You can train Anchoring II in order to be able to stick Giant Secure Containers in space, anchor them in place, and secure them with a password. However, they tend to be pretty big (10k m3) so you would need a hauling ship like a Hoarder to take them out there. I wouldn't anchor them in the plex/mission, but rather at a safe spot away from other celestials (so other players can't find it/camp it/etc). That way, you can warp to it whenever you need to drop loot off, and avoid all that "docking" business.

There are smaller variants of secure containers which you might be able to use, but the GSC is the most common.

Edit: you can only anchor stuff at systems with sec 0.7 or below. Forgot about that.

And lastly, welcome to Eve!

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Spetznak Sokarad
Sebiestor Tribe
Minmatar Republic
#6 - 2012-02-15 21:00:56 UTC
Petrus Blackshell wrote:
1)

Complexes are found through exploration mainly, yes. There are some that are different, though: FW complexes don't need a special exploration ship to be found (just run ship scanner), and there are some "landmark" complexes that you can just warp to (stuff like "Ruined Minmatar Outpost").

There also exist what are called "anomalies" (stuff like "Sansha Haven"). These are complexes that are findable using just the onboard scanner, full of lots of NPC pirates which can have shiny loot

2)

AFAIK you cannot. Some missions allow MWDs, others do not (that may actually have changed recently, and they all allow MWDs, but I'm not sure). Some complexes allow MWDs, others do not. Best way to tell is to warp in there. However, as far as I've seen, none of the plexes that you can find without probes have deadspace restrictions.

3)

You can train Anchoring II in order to be able to stick Giant Secure Containers in space, anchor them in place, and secure them with a password. However, they tend to be pretty big (10k m3) so you would need a hauling ship like a Hoarder to take them out there. I wouldn't anchor them in the plex/mission, but rather at a safe spot away from other celestials (so other players can't find it/camp it/etc). That way, you can warp to it whenever you need to drop loot off, and avoid all that "docking" business.

There are smaller variants of secure containers which you might be able to use, but the GSC is the most common.

Edit: you can only anchor stuff at systems with sec 0.7 or below. Forgot about that.

And lastly, welcome to Eve!


thank you!

i just wasnt sure that i wasnt completely overlooking something that identifies whether a probed location or a mission location is considered dead space or not .

im guessing as far as plexes you find with probes, they are going to most likely always have accelerator gates, which would make mwd uselss, which is fine. i will just use afterburner in those situations. the only reason ive been using a mwd at all, is to get used to them, as i think ive read they are alot more widely used in pvp.

after reading your response, i did a little checking around on evemon, and found a "medium secure container". i think they are the same as the giant ones, just smaller.

just want to make sure on this point - if i have the anchoring skills, and have a container (regardless of size) passworded and anchored, noone can loot it or take it, correct?
Petrus Blackshell
Rifterlings
#7 - 2012-02-15 21:27:57 UTC  |  Edited by: Petrus Blackshell
Spetznak Sokarad wrote:

just want to make sure on this point - if i have the anchoring skills, and have a container (regardless of size) passworded and anchored, noone can loot it or take it, correct?


Correct. Only its owner (you, or your corp if you anchored it for the corp) can unanchor it, and you still have to input the password to do so. Anyone who has the password can access the stuff in it, but presumably your password is not "password".

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Xi 'xar
Rift Watch
#8 - 2012-02-16 11:14:00 UTC
re: anchoring containers, just bear in mind that you can't anchor containers in all space. If i remember correctly the system must have a security rating of 0.7 or lower in order to anchor a container. (you should probably look that up as I'm not entirely sure)

http://herdingwolves.wordpress.com/

Scien Inkunen
Deep Core Mining Inc.
Caldari State
#9 - 2012-02-17 10:51:35 UTC
Just go there and have fun. EVE is all about losing and getting things ... - and in between you meet idiots and honest people, just like in real life. And if you make some ISK (and you will) during that, it's even better.

Read the "Fart file" and you will understand the meaning of life !