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The Titan issue – a recap and a possible solution

Author
Akirei Scytale
Okami Syndicate
#121 - 2012-02-15 16:41:34 UTC
Reilly Duvolle wrote:
In PVP, there is usually a 100% correlation between an alliance comprised of purely high skilled characters and an alliance that employs inovative tactics and good strategy. I aplologize for not stating that in big bold letters for you.

The titans is currently the tool of choice for the elite PVP alliances. And no, when i talk of blob I talk about numerical superiority - as in more players. Quantity is better ships, better tactics. Titans are better ships.


I have yet to see those "elite PvP" alliances control a fleet like Mr Vee does, with the constant relocation / warpins / probedowns at a dizzying rate. Seriously, on a good Vee fleet it feels like we're spending 50% our time in warp and always landing perfectly for several good kills, warping off right before the opposing fleet has time to react.
Akirei Scytale
Okami Syndicate
#122 - 2012-02-15 16:48:32 UTC
5p4c3 M4n wrote:
Akirei Scytale wrote:


You literally made my roommate laugh :P

His words:

"Adding **** to a game is the exact opposite of improving balance."


This is exactly why devs get so many complaints about their game. Sometimes or actually a lot of the time, adding stuff to game is a perfect way to balance and also makes the game tremendously more interesting for the people paying them to live. Most devs have that stupid God complex that makes them think they know everything just because "it's their game". Maybe if devs would pull their heads out and listen to the people that spend hours and days in game living with stupid dev mistakes then things would be MUCH MORE BALANCED!!!

Tell your roommate to try listening and give up the arrogance, then he/she might be amazed at what they can accomplish and how many more subscribers "suddenly" find their game more fun than anything else.


the difference between you and him is that he has seen firsthand what happens when you start introducing tons of new content to what was previously a balanced system. multiple times.

its even messier when said system is unbalanced.
Reilly Duvolle
Hydra Squadron
#123 - 2012-02-15 17:07:47 UTC  |  Edited by: Reilly Duvolle
Akirei Scytale wrote:
I have yet to see those "elite PvP" alliances control a fleet like Mr Vee does, with the constant relocation / warpins / probedowns at a dizzying rate. Seriously, on a good Vee fleet it feels like we're spending 50% our time in warp and always landing perfectly for several good kills, warping off right before the opposing fleet has time to react.


Although I am sure mr Vee has many fine qualities as a fleet commander, it is about as relevant to the topic in this thread as the question of the meaning of life. Please stay on topic.
Akirei Scytale
Okami Syndicate
#124 - 2012-02-15 17:16:46 UTC
Reilly Duvolle wrote:
Akirei Scytale wrote:
I have yet to see those "elite PvP" alliances control a fleet like Mr Vee does, with the constant relocation / warpins / probedowns at a dizzying rate. Seriously, on a good Vee fleet it feels like we're spending 50% our time in warp and always landing perfectly for several good kills, warping off right before the opposing fleet has time to react.


Although I am sure mr Vee has many fine qualities as a fleet commander, it is about as relevant to the topic in this thread as the question of the meaning of life. Please stay on topic.


Its relevant when continuously insisting that the ~elitepvp~ alliances rely on quality, experience says otherwise. they rely on total SP number, not player skill.

Every alliance has their amazing players, good players, average joes, and terrible stragglers. Every single one. Some alliances like to bring tons of people, some like to bring tons of SP. "Quality" doesn't really factor into the equation at this point.
Reilly Duvolle
Hydra Squadron
#125 - 2012-02-15 17:19:58 UTC  |  Edited by: Reilly Duvolle
Akirei Scytale wrote:


Its relevant when continuously insisting that the ~elitepvp~ alliances rely on quality, experience says otherwise. they rely on total SP number, not player skill.

Every alliance has their amazing players, good players, average joes, and terrible stragglers. Every single one. Some alliances like to bring tons of people, some like to bring tons of SP. "Quality" doesn't really factor into the equation at this point.


Again, the topic is about titans. Specifically its about ways to counter the titan blob without resorting to more titans or gutting the titan as a combat ship. I dont ******* care what you think about mr Vee or Elite PVP. Now stop sperging useless trivia and stay on topic.
Shadowsword
The Scope
Gallente Federation
#126 - 2012-02-15 17:24:39 UTC
Reilly Duvolle wrote:

And with that you told me everything I need to know abouth where you come from. ktxbye



If you're implying that I'm affiliated with Goonswarm or one or it's allies... wrong guess. Big smile

I note that you avoid replying to my points, however. Running out of arguments?
Reilly Duvolle
Hydra Squadron
#127 - 2012-02-15 17:27:05 UTC
Shadowsword wrote:
Reilly Duvolle wrote:

And with that you told me everything I need to know abouth where you come from. ktxbye



If you're implying that I'm affiliated with Goonswarm or one or it's allies... wrong guess. Big smile

I note that you avoid replying to my points, however. Running out of arguments?


There are posts that deserve an honest answer. And there are posts that dont. Guess which category yours fell into.
Leana Akachi
State War Academy
Caldari State
#128 - 2012-02-15 17:27:44 UTC
Reilly Duvolle wrote:
Leana Akachi wrote:
So the point is that titans need to be nerfed (again) since if the other side doesn't have same or superior number of titans to drop in the fight, they cant win?


No.

the point is to find good counters to the titan blob without nerfing the titan itself. As I have said in the OP, ship for ship the titans are where they ought to be. the problem is that they scale badly with numbers, becoming unstoppable rapetrains when used en-masse. Right now, the only counter to a titan blob is a bigger titan blob. This thread is about what other posibilities there is (or should be).


Aside deploying more titans to the field, everything else from tracking, limiting number of titans on the grid, penalties and so on is a titan nerf. Problem is, there are no anti super-cap weapons to level the field.

30-40 dreads are in titan price range, deploying 30-40 dreads for each titan is almost crazy, for 10 titans on field, even if there was no support, that's 300-400 dreads. For 30 titan blob the other side deploys 1000 dreads....its insane.

On the other hand, the situation is out of control, titans were rebalanced in the past, and nerfed on every occasion. After all these years its normal for the economy to get to a point that having a titan is not a big deal anymore.
IIRC first BS that got built in eve was a dominix and at that time it was a big deal, some people even self-destructed first BS to show how easy they can build more.
I dont see a way to nerf the blob of smaller ships that would pawn a subcap group, or a way to completely allow subcaps to **** 30 titans just for fairness and balance.

So they can fix dreads to have a role aside shooting PoS, or introduce a new anti cap ship. Having in mind that requirements to fly that ship should be around capital level SP range.
baltec1
Bat Country
Pandemic Horde
#129 - 2012-02-15 17:59:34 UTC  |  Edited by: baltec1
Shadowsword wrote:
Reilly Duvolle wrote:

And with that you told me everything I need to know abouth where you come from. ktxbye



If you're implying that I'm affiliated with Goonswarm or one or it's allies... wrong guess. Big smile

I note that you avoid replying to my points, however. Running out of arguments?


This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.
Reilly Duvolle
Hydra Squadron
#130 - 2012-02-16 00:05:01 UTC
baltec1 wrote:

This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.


Oh I get that you dont acknowledge the basic premise of this thread. But since ignoring the premise of a discussion is the recipie for destruction of that discussion in the first place - as you bloody well know - I am concluding that it is in yours and your masters best interest to destroy discussions like this. Every thread on this subject you to try to twist into be about how the shining white knights of Deklein - defenders of EVEs goodness - is abused by de despicable, game abusing, probably exploiting forces af "elite pvp". Which enables you to ignore the topic and instead use the tread to sperg whatever propaganda your masters have told to to fill the forums with, like the good little monkey you are.

But I know at some point the spin doctors would take over. So be my guest. have fun sperging.
Akirei Scytale
Okami Syndicate
#131 - 2012-02-16 00:13:37 UTC
welp, there went any hope of rational discussion.

GAS THE THREAD
Reilly Duvolle
Hydra Squadron
#132 - 2012-02-16 00:29:51 UTC
This thread hasnt had any on topic discussion the last 2 pages anyway. as I have said before:

Reilly Duvolle wrote:
What destroys the Titan debate is that super capitals – and titans in particular – translate to in-game political power. Thus, many commentators speak not from a game design perspective but really from an in-game political perspective, using the forums as an alternate arena for PVP.


But I dont play that game. So I am signing off.
Mocam
Aliastra
Gallente Federation
#133 - 2012-02-16 02:04:09 UTC  |  Edited by: Mocam
baltec1 wrote:
Tore Vest wrote:
Supers and titans are just fine... enough nerfed....
Now...
Its up to ppl... alliances... CEO's... to adapt.....
Leave CCP and the nerf hammer out of this...
This is just stupid


Name a counter to a titan blob other than more titans.


Blob is a relative expression - 5 ships is a blob to a soloing pilot. 20 ships is a blob to 5 ships, etc. As such, lets put some numbers to it vs just "blob" because that could mean anything.

Name a counter to 8 SC's and 4 titans with 1 cyno alt. 13 pilots total there.

How many hundreds of pilots, flying what class of ships, would you need to field to beat that force? Nothing even close to this has ever been beaten without the use of super capital wielding opponents. No other ships in the game come in like this.

Now - how hard is it to get 13 pilots together for a roam?

"Adapt" is to leave and leaving NPC null and lowsec due to the inability to field your own versions of those ships... Again, only supers are like this in the game and they are "game breaking" outside of the areas that they can be made, where their opponents in that space also have the ability to field them.

That's why I go with just locking them into SOV space and calling that done. Then move on to other things... FW, Black ops, hot drops/cyno fixes, bounty hunter system, transitioning between space issues. There are a lot of things in this game that could use attention beyond just trying to nerf these ships to hell and gone so they "balance" with respect to the other ships.

Leaving them as they are and they will eventually gut both NPC nullsec and lowsec of gang/fleet PvP. Supers are a low-skill over gear-chase design like other MMO's have for their PvP and, as such, they need to be limited on where they can be used to keep the game playable across the spectrum of options it tries to present.
Berke Negri
Deep Core Mining Inc.
Caldari State
#134 - 2012-02-16 02:28:10 UTC
Reilly Duvolle wrote:
baltec1 wrote:

This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.


Oh I get that you dont acknowledge the basic premise of this thread. But since ignoring the premise of a discussion is the recipie for destruction of that discussion in the first place - as you bloody well know - I am concluding that it is in yours and your masters best interest to destroy discussions like this. Every thread on this subject you to try to twist into be about how the shining white knights of Deklein - defenders of EVEs goodness - is abused by de despicable, game abusing, probably exploiting forces af "elite pvp". Which enables you to ignore the topic and instead use the tread to sperg whatever propaganda your masters have told to to fill the forums with, like the good little monkey you are.

But I know at some point the spin doctors would take over. So be my guest. have fun sperging.

confirming that GSF is the great white hope of EVE Online
Gogela
Epic Ganking Time
CODE.
#135 - 2012-02-16 03:54:18 UTC
OP, that was the best summary of caps in EvE I've ever read. I think you are dead-on.

Full marks.

Signatures should be used responsibly...

GF07M8
#136 - 2012-02-16 04:23:48 UTC  |  Edited by: GF07M8
I think you're grossly under-estimating how good capital turrets are now. If every XL weapon were as effective as a capital torp launcher, we'd be a lot closer to balance: ie. hitting targets smaller than a sluggish capital, supercap, or structure would be ineffective. That is how caps/supers should be balanced. The idea of supers being a "flagship," is correct; however, at present the game mechanics allow for capitals/supers with turrets to transcend that role and massare subcaps with nothing more than a couple recons toting faction webifiers and a t2 link loki.

It should take a HUGE number of subcaps (as it does already) to take down a super in a timely fashion, but allowing those supers with cap turrets to essentially mass up and blap their tiny opposition to death, without even commiting more than a token support fleet, is broken.

In terms of elitepvp vs. numbers, the weights are firmly tilted to the side of elitepvp at present. The only thing keeping elitepvp from absolutely shutting gsf and other subcap numbers alliances out of space is the incredible ease with which one can fight a defensive war with timers and sheer attrition. The only thing that keeps the super-heavy alliances from rolling into deklein right now is exellent political manuvering by CFC leadership, and the fact elitepvp is too impatient and their best attempt at it thus far has been a halariously failed "headshot," attempt on VFK.

I completely disagree with your insistance that more capitals are needed aswell. Firstly, the subcap metagame is already largely a deathmatch game. Sov is decided with supers and has been for years. Nobody rolls into a major sov holder's space with 500 subcaps and takes over, unless (hellow White NOise) those sov holders have already given up. Secondly, veterans no more drive this game than any other, and if you take a careful look at the movers and shakers in most top-tier alliances these days you will find fewer 2003-4 era vets than relative newcomers of the 2007-2010 age. Attempting to placate bitter vets by introducing more neigh-impossible-to-balance capital weapons is a recepie for disaster. If vets are unsatisfied after training for rank4 skills in every subcap (because you damn sure aren't going to haven an All-V's perfect subcap warrior in 5 years) then they need to find a new game. Eve has always been about the fact a newbie can focus his or her training to become 90% as effective as a vet in at least some narrow role. If you attempt to upset this with new capital roles you are doing nothing but further lengthening the time and alt count required to break into the nullsec sov. game, which is something newer alliances already struggle with.

tldr: Nerf XL turrets and hell no to new capital ships.
Reban Daras
#137 - 2012-02-20 18:44:32 UTC
I normally dont post on forums, but this post was really worth it (the last 2 pages of trolling aside). What puzzles me though, is that nobody except the op really touches upon the subject of player age. Almost 11.000 active characters with more than 100 million skillpoints surely must affect which solutions are feasible. And I agree. Stoppin to train skills is not an option Big smile

Other than that, well done OP.
M5 Tuttle
Imperial Shipment
Amarr Empire
#138 - 2012-02-20 23:38:09 UTC
I'm reading this thread wondering why it isn't obvious to everyone that Akirei Scytale is right about this. I'd love to see carriers and dreads have a real purpose in fleet battles instead of X supers vs X+1 supers or 500 maelstroms/abaddons vs 500 abaddons/maelstroms.

Based on the cool design philosophy and balance found in subcaps, where big ships and small ships generally need middle-sized ships to kill each other, so should capital ships.

Frigs -> cruisers -> BC's -> BS's
Carriers -> Dreads -> SC's -> Titans

I'd like to see the bottom set scale in hp/dps/versatility in the same way as the top set, with carriers being to Titans what Frigates are to BS's. And the carriers/BS's bridge the gap.

This would make it so that instead of needing to counter a titan blob with X+1 titans, you could counter them with 2X Dreads or 1.5X SC's or 4X carriers. Seems like this would have two effects.

1) Smaller alliances who don't have supers could actually compete with supers by getting together a bunch of dread pilots (with subcap support of course).
2) Carriers/Dreads/SC's would be useful again even for the big alliances that HAVE titan blobs.

Granted, I'm not a super pilot or a game dev, so my opinion is that of an enthusiast only.
Alavaria Fera
GoonWaffe
#139 - 2012-02-20 23:53:32 UTC  |  Edited by: Alavaria Fera
M5 Tuttle wrote:
This would make it so that instead of needing to counter a titan blob with X+1 titans, you could counter them with 2X Dreads or 1.5X SC's or 4X carriers.

This would be hilarious, seeing 60 Titans die to just 120 Dreads. It would definitely favor the group able to spam dreads at everyone since you could lose all 120 dreads but kill 6 titans and come out about equal or so, let alone wasting 30 titans for the total loss of 120 dreads.

A fleet of say 100 Revelations tanked for doomsdays and 50 triaged & tanked Archons would be bloody hilarious to see. The first capital welpfleet for hunting supercaps. Of course you'd have to toss about 500 or so drakes into it, cause ~elite pvp~ titans always come with ~elite pvp~ tengus.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

M5 Tuttle
Imperial Shipment
Amarr Empire
#140 - 2012-02-21 00:07:30 UTC  |  Edited by: M5 Tuttle
Alavaria Fera wrote:
M5 Tuttle wrote:
This would make it so that instead of needing to counter a titan blob with X+1 titans, you could counter them with 2X Dreads or 1.5X SC's or 4X carriers.

This would be hilarious, seeing 60 Titans die to just 120 Dreads. It would definitely favor the group able to spam dreads at everyone since you could lose all 120 dreads but kill 6 titans and come out about equal or so, let alone wasting 30 titans for the total loss of 120 dreads.

A fleet of say 100 Revelations tanked for doomsdays and 50 triaged & tanked Archons would be bloody hilarious to see. The first capital welpfleet for hunting supercaps. Of course you'd have to toss about 500 or so drakes into it, cause ~elite pvp~ titans always come with ~elite pvp~ tengus.


Of course my 2x 1.5x stuff was just shooting from the hip, there. I'll leave it to the devs to balance using cost ratios, build times, etc.

But yeah, at least you have one type of ship beating a different type of ship, instead of having to counter apples with more apples all the time. Don't you think that seems more interesting and exciting?