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Player Features and Ideas Discussion

 
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Gate\Station Interdiction

Author
M1NeR
Rage and Terror
Against ALL Authorities
#1 - 2012-02-14 22:39:03 UTC  |  Edited by: M1NeR
Not sure if it was suggested before so here it goes...

If you are tacked via any form of direct or indirect interdiction method you can't jump into any gate. If it's warp dis or scram and you have enough wcs to counter 'em you can. If it's dictor bubble and you have interdiction nullifier you can. Just like with usual tackling but not allowing the target to jump into any gate unless it has regular countermeasures.

Yep that negates usual "run back for teh gate" tactics unless you are fast enough to make it without receiving a point. If the gate is bubbled and you have no inter-null\wcs you are done for. That's the point :) . What do you think?


What to do with mobile warp disruptors?

- disallow mobile placement near the gates in X (25? 50? 75? 100?) km range

- disallow gate interdiction for mobiles and allow it only for player used modules
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#2 - 2012-02-14 22:48:54 UTC
No, next time, bring enough DPS to pop the target before he makes a run for it and quit whining.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Montevius Williams
The Scope
Gallente Federation
#3 - 2012-02-14 23:09:20 UTC
Not a good idea. Warp technology and Jump technology are two differnt things.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2012-02-14 23:44:02 UTC
M1NeR wrote:
Not sure if it was suggested before so here it goes...

If you are tacked via any form of direct or indirect interdiction method you can't jump into any gate. If it's warp dis or scram and you have enough wcs to counter 'em you can. If it's dictor bubble and you have interdiction nullifier you can. Just like with usual tackling but not allowing the target to jump into any gate unless it has regular countermeasures.

Yep that negates usual "run back for teh gate" tactics unless you are fast enough to make it without receiving a point. If the gate is bubbled and you have no inter-null\wcs you are done for. That's the point :) . What do you think?

all this would mean is that null-sec alliances would have the ability to GUARANTEE the death of anyone who entered their SOV, just throw a bubble on the gate and no one will ever be able to jump through without "big brother's" permission.

so NO, null-sec is already ahrd enough for small roaming gangs of arse-holes just trying to have a good time.
Katie Frost
Ministry of War
Amarr Empire
#5 - 2012-02-15 00:31:34 UTC
Not to mention, anchored bubbles will effectively shut a system down. I can see people dropping T2 Larges on gates just for lols...

Even though it would be quite amusing... WCS would just become a standard fitting for all ships, which really just screams impractical and unnecessary.
Tidurious
Blatant Alt Corp
#6 - 2012-02-15 01:43:00 UTC
Nope - not needed, and puts things too much in the gatecamper/bubbler's favor. Current mechanics are working just fine.
Sadron
Ministry of War
Amarr Empire
#7 - 2012-02-15 06:58:12 UTC  |  Edited by: Sadron
NiGhTTraX wrote:
...bring enough DPS to pop the target before he makes a run for it...


I agree, and webs!
I don't like this idea, this game has been so like 9 years and some things just need to be as they are.
Griptus
Doomheim
#8 - 2012-02-15 08:04:41 UTC  |  Edited by: Griptus
I support the idea but not as an additional feature to warp jams and scrams.

Make a new module for it- a jump jammer.

Also, let sov owners control the gates in their territory. Password protect them and require allies to carry gate keys in their cargo holds in order to use them. Make the gate keys expire after a period of time and or number of uses for security and economy.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2012-02-15 10:59:33 UTC
Griptus wrote:
I support the idea but not as an additional feature to warp jams and scrams.

Make a new module for it- a jump jammer.

Also, let sov owners control the gates in their territory. Password protect them and require allies to carry gate keys in their cargo holds in order to use them. Make the gate keys expire after a period of time and or number of uses for security and economy.


Yes, let's make it literally impossible to die in 0.0

Roll
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-02-15 17:41:27 UTC
Katie Frost wrote:
Not to mention, anchored bubbles will effectively shut a system down. I can see people dropping T2 Larges on gates just for lols...

Even though it would be quite amusing... WCS would just become a standard fitting for all ships, which really just screams impractical and unnecessary.


lol.... anchor a large mobile bubble II, and most frigate scouts would be permatrapped in system, as they lack the dps to break the passive recharge of the bubble's shields.

I often roam about nullsed in a lone frigate, and this mechanic would essentially prevent me from roaming....

In short... OP, your proposal is extremely bad...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2012-02-15 17:50:27 UTC
Griptus wrote:
I support the idea but not as an additional feature to warp jams and scrams.

Make a new module for it- a jump jammer.

Also, let sov owners control the gates in their territory. Password protect them and require allies to carry gate keys in their cargo holds in order to use them. Make the gate keys expire after a period of time and or number of uses for security and economy.


Controlling jump gates? This idea has so many problems and issues I don't know where to begin. Enemy gate travel is important to maintain nullsec risks... Nullsec is TOO safe at the moment, and needs to be made riskier, not safer.

Vertisce Soritenshi
The Scope
Gallente Federation
#12 - 2012-02-15 17:58:16 UTC
Noooooo...

But...I do believe that a person who is warp scrammed should not be able to jump through a gate or wormhole. It is far too often used as a safe method of escaping combat. Gate and WH games are completely stupid. The counter to warp scramming should be jamming or kill the ******, not jump through a gate.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

CorryBasler
Pandemic Horde Inc.
Pandemic Horde
#13 - 2012-02-15 18:55:33 UTC
Griptus wrote:
I support the idea but not as an additional feature to warp jams and scrams.

Make a new module for it- a jump jammer.

Also, let sov owners control the gates in their territory. Password protect them and require allies to carry gate keys in their cargo holds in order to use them. Make the gate keys expire after a period of time and or number of uses for security and economy.


one of the worst ideas ive ever heard in my life... that would bring an end to traveling and deadend carebear pockets would be 100% safe from enemies because they would never be able to jump the gates.
M1NeR
Rage and Terror
Against ALL Authorities
#14 - 2012-02-15 19:55:33 UTC
Ty for feedback guys.

It was a good point mentioning the mobiles. But if you think broader it's not actually that serious.

- you can disallow mobile placement near the gates in X (25? 50? 75? 100?) km range

- you can disallow gate interdiction for mobiles and allow it only for player used modules

I can guess that 2nd one is harder to implement so 1st one is probably a better solution. Feel free to think of better way to optimize this thing.

Quote:
But...I do believe that a person who is warp scrammed should not be able to jump through a gate or wormhole. It is far too often used as a safe method of escaping combat. Gate and WH games are completely stupid. The counter to warp scramming should be jamming or kill the ******, not jump through a gate

That's the main idea behind the thing.

Katie Frost
Ministry of War
Amarr Empire
#15 - 2012-02-15 23:44:22 UTC
Griptus wrote:
Also, let sov owners control the gates in their territory. Password protect them and require allies to carry gate keys in their cargo holds in order to use them. Make the gate keys expire after a period of time and or number of uses for security and economy.


Yes! This would make 0.0 awesome.

Fleet wanting to jump into an enemy controlled 0.0 system... "Anyone bring the key? Ah God damn it... we will just have to invade some other day..."

Sorry, I would generally approach a suggestion with less sarcasm, but c'mon dude, that's just ******* stupid.

Vertisce Soritenshi wrote:
But...I do believe that a person who is warp scrammed should not be able to jump through a gate or wormhole. It is far too often used as a safe method of escaping combat. Gate and WH games are completely stupid. The counter to warp scramming should be jamming or kill the ******, not jump through a gate


There is a few things that this would do:

1) Gate camping would become the most popular mode of PvP.
2) Warp Core Stabilisers or ECM Modules would become required fittings for most ships.

I am not sure how you would find this preferable over the current system where if you have a decent fleet composition, you can scram/web and bump your target whilst killing it with sufficient DPS.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#16 - 2012-02-15 23:52:26 UTC
God damnit, someone posts a _terrible_ idea and everyone takes the chance to say how terrible the idea is and the thread keeps getting bumped on the 1st page. Someone else posts a good idea and nobody dares to post a +1 in it and the thread gets lost. You people are b0rken!

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

M1NeR
Rage and Terror
Against ALL Authorities
#17 - 2012-02-21 11:29:09 UTC  |  Edited by: M1NeR
As of now I heard 1 really good reason why the idea of "gate inderdiction" is borken. Solo PvP. Yep, those guys are using gate crashing pretty often. I'm pretty sure that in current EVE this type of gameplay is not that popular in comparison with other types. Even as minority it's still important and diminishing it even further is not good.

So... what to do :) ? The idea itself is still interesting so I can't simply leave it. Is there a better way to use it? Here's another suggestion.

Dock-undock wars. This thing sux, eh! If you want to fight you should commit yourself to fighting without having safe heaven behind your back. With that idea in mind warp core stabs were nerfed years ago. They were a must have for almost any decent pvp fit but now are used only situationally. We can make direct interdiction methods (wd, ws, hic beam) or at least some of them (ws\hicb only) stop people from docking even if they have no aggo. Here are the details:


- Undock ranges of stations are properly balanced.
>> So that it's not possible for one to have like 10-20km undock range and 1km for another.

- When ship undocks it has 60 seconds of total invulnerability while not moving\warping\etc.
>> Currently it's 30s.

- If ship is locked and tackled via warp scrambler, hictor beam or warp disruptor (or maybe without this one) it cannot dock even if it has no aggo.
>> Bubbles are not used here so the attacker has to spend some time locking it's prey.


First point is pretty self-explanatory. Second one in connection with 1st provides a sure way for people to scout the undock when needed. You undock, don't press any buttons, still in dock range anyways, see that you are blobbed?, dock from invul and you are safe. No need for "omg I need to scan undock from station" things. But if you are going into combat... that's it. You have to commit yourself and accept the possible consiquences. And imo this thing doesn't affect beforementioned "solo PvP". Dock-undock masturbators are not solo PvPers. Period %) .

What do you thing of that :) ?