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Player Features and Ideas Discussion

 
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'Pause Skill' & 'Leave Ship' buttons in jump clone window

Author
Kokochu Korguz
Body Count Inc.
Mercenary Coalition
#1 - 2012-02-14 06:18:03 UTC
Currently the steps to use a jump clone are:
1. Right-click on ship
2. Select 'leave ship'
3. Open skill queue
4. Click 'pause'
5. Open character window
6. Open jump clone tab
7. Select clone
8. Click 'jump'
9. Go back to skill queue
10. Click 'Apply'
11. Open ship hangar
12. Board ship

Putting two buttons into the Jump Clone window that allow you to leave your ship and pause/restart your skill would significantly improve the user experience:

1. Open character window
2. Open jump clone tab
3. Click 'leave ship'
4. Click 'pause skill queue'
7. Select clone
8. Click 'jump'
9. Click 'apply skill queue'
10. Open ship hangar
12. Board ship

Sure, on paper it is only a step less. However all commands are issued through two areas as opposed to four. I'd suggest that this would be a lot more streamlined.
Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2012-02-14 06:44:31 UTC
I can get on board with this +1

MMOs come and go, but Eve remains.  -Garresh-

Di Mulle
#3 - 2012-02-14 10:02:12 UTC
How about 3,4 and 9 done automatically ?

You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ?
<<Insert some waste of screen space here>>
Kokochu Korguz
Body Count Inc.
Mercenary Coalition
#4 - 2012-02-14 13:05:33 UTC
Di Mulle wrote:
How about 3,4 and 9 done automatically ?

You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ?


That's a good point. I'd argue that perhaps some intermediate steps are needed to make sure the user is certain they want to use their once in 24h clone jump. But that's easily done with a confirmation popup. So yeah, reduce the sequence down to:

1. Open character window
2. Open jump clone tab
3. Select clone
4. Click 'jump'
5. Click 'yes' in confirmation dialogue

System removes you from your ship, pauses your skill queue, jumps you into your new clone and restarts the skill queue.

6. Open ship hangar
7. Board ship
Nikk Narrel
Moonlit Bonsai
#5 - 2012-02-14 16:11:26 UTC
Kokochu Korguz wrote:
Di Mulle wrote:
How about 3,4 and 9 done automatically ?

You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ?


That's a good point. I'd argue that perhaps some intermediate steps are needed to make sure the user is certain they want to use their once in 24h clone jump. But that's easily done with a confirmation popup. So yeah, reduce the sequence down to:

1. Open character window
2. Open jump clone tab
3. Select clone
4. Click 'jump'
5. Click 'yes' in confirmation dialogue

System removes you from your ship, pauses your skill queue, jumps you into your new clone and restarts the skill queue.

6. Open ship hangar
7. Board ship

Make the confirmation window, (already stating information that should be obvious), remind the pilot that changing jump clones may affect bonuses from implants present in specific clones.
Miss Whippy
Native Freshfood
Minmatar Republic
#6 - 2012-02-14 16:16:54 UTC
I have a better idea, make it so that it does all these things with ONE BUTTON and warning pop-up!

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Di Mulle
#7 - 2012-02-14 16:57:33 UTC
Kokochu Korguz wrote:
Di Mulle wrote:
How about 3,4 and 9 done automatically ?

You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ?


That's a good point. I'd argue that perhaps some intermediate steps are needed to make sure the user is certain they want to use their once in 24h clone jump. But that's easily done with a confirmation popup. So yeah, reduce the sequence down to:

1. Open character window
2. Open jump clone tab
3. Select clone
4. Click 'jump'
5. Click 'yes' in confirmation dialogue

System removes you from your ship, pauses your skill queue, jumps you into your new clone and restarts the skill queue.

6. Open ship hangar
7. Board ship


Yeah, that is how it should have been from the very beginning. Can't explain it in any other way but by famous CCP obsession to leave things half-done.
<<Insert some waste of screen space here>>
Xolve
State War Academy
Caldari State
#8 - 2012-02-14 20:55:25 UTC
Kokochu Korguz wrote:
That's a good point. I'd argue that perhaps some intermediate steps are needed to make sure the user is certain they want to use their once in 24h clone jump. But that's easily done with a confirmation popup. So yeah, reduce the sequence down to:

1. Open character window
2. Open jump clone tab
3. Select clone
4. Click 'jump'
5. Click 'yes' in confirmation dialogue

System removes you from your ship, pauses your skill queue, jumps you into your new clone and restarts the skill queue.

6. Open ship hangar
7. Board ship




EMPTY QUOTING THIS SO HARD.
mxzf
Shovel Bros
#9 - 2012-02-14 21:13:18 UTC
Kokochu Korguz wrote:
Di Mulle wrote:
How about 3,4 and 9 done automatically ?

You have to do that just by definition, so what's the point of having to make it separate clicks at all, new buttons or not ?


That's a good point. I'd argue that perhaps some intermediate steps are needed to make sure the user is certain they want to use their once in 24h clone jump. But that's easily done with a confirmation popup. So yeah, reduce the sequence down to:

1. Open character window
2. Open jump clone tab
3. Select clone
4. Click 'jump'
5. Click 'yes' in confirmation dialogue

System removes you from your ship, pauses your skill queue, jumps you into your new clone and restarts the skill queue.

6. Open ship hangar
7. Board ship


This, definitely. As people have said already, this is how it always should have been. Please do this CCP. (Yeah, I know I'm just restating what others have said, but I'm also bumping the thread through it too, since good threads tend to die a quiet death).
Zyress
Caldari Provisions
Caldari State
#10 - 2012-02-14 21:20:09 UTC  |  Edited by: Zyress
I can give this a +1, though I normally just leave my skill queue and character sheet up so as to save time between steps of pausing the skill, jumping,contnuing the skill, it would be nice to have it all on one dialog, of course it would be nicer if the whole sequence happened on one click.
Simi Kusoni
HelloKittyFanclub
#11 - 2012-02-14 22:15:01 UTC
Seems like a nice idea.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2012-02-14 22:31:25 UTC
There's no reason you should have to pause and restart your skills with you jump or plug in/remove implants. It's just tedious extra clicks and should be done automatically.

The same goes for leaving your ship prior to jumping. It's required, has to be done every time, so why not automate it and remove the clicks?

Founding member of the Belligerent Undesirables movement.

Tidurious
Sebiestor Tribe
Minmatar Republic
#13 - 2012-02-15 01:53:53 UTC
You're bummed about 3 clicks that you have to make NO MORE OFTEN than once every 24 hours? Really, is 3 clicks what is killing you?

Sorry, but not worth Dev time. If you were allowed to use JCs more often than once a day, than perhaps. However, I think that 3 extra clicks is not a big deal and we should focus on more important issues.
Kokochu Korguz
Body Count Inc.
Mercenary Coalition
#14 - 2012-02-15 13:05:27 UTC
Tidurious wrote:
You're bummed about 3 clicks that you have to make NO MORE OFTEN than once every 24 hours? Really, is 3 clicks what is killing you?

Sorry, but not worth Dev time. If you were allowed to use JCs more often than once a day, than perhaps. However, I think that 3 extra clicks is not a big deal and we should focus on more important issues.


Actually it is 12 clicks in several windows. While it is true that you can only clone jump once in 24 hours, some players (like me) might go through the process every time they log on. I consider this one of those little things that has a big, negative impact on the user experience, undermines quality of the game and should therefore be on the list of many, many little things to fix in the course of the quest for Excellence™. Your opinion may differ, and that is of course your right. Smile
FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2012-02-15 14:22:06 UTC
Tidurious wrote:
You're bummed about 3 clicks that you have to make NO MORE OFTEN than once every 24 hours? Really, is 3 clicks what is killing you?

Sorry, but not worth Dev time. If you were allowed to use JCs more often than once a day, than perhaps. However, I think that 3 extra clicks is not a big deal and we should focus on more important issues.


Don't forget having to pause and restart your skill queue when plugging in implants.

This is one of those "little things" that CCP could devote just a little dev time to each one and end up cutting out quite a lot of annoying clicks.

Here's another thing: After almost two years in the game, I finally learned how to look up the war status of other corporations. Someone else said it took him a similar amount of time to find out about this feature. Why not just put that in the info window of the corp/alliance? Shouldn't a potential recruit be able to easily view the war status of a corporation without having to know of a completely different location for that information?

If something is made available in game, it should be easy to find and put in a logical place. Why should I have to search for a corp in two different search locations in order to get its info and its war status?

It's that kind of stuff that makes Eve user UNfriendly without actually adding any complexity or depth to the game.

Founding member of the Belligerent Undesirables movement.