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Some Suggestions

Author
Akroma Flamme
Center for Advanced Studies
Gallente Federation
#1 - 2012-02-14 09:17:19 UTC
Hello, fellow forum frequenters!

I'm posting this here because:
a) I do not have access to the proper suggestions board.
b) I'm not sure I want to subscribe just yet.

The Suggestion

Alright, here's the deal, I think this is the third time I try EVE but can't seem to be convinced to buy. I've given the game a shot because of its sandbox-y gameplay, which is (in some way) reminiscent of what Star Wars Galaxies attempted to do. However, I just can't get into this game, because of how the skill system works. Whenever I try to get some of my friends to join me in trying EVE, all I get are menacing looks or faces of disgust. Every single one brings up the fact that there is too much waiting involved and not enough doing because of the skill system. I know, I'm just asking to get flamed by bringing this up, and I know long-time EVE players will be happy to yell at me for it. But, really, I don't want things handed to me immediately (like WoW seems to be doing with its patch 4.3) or see this game devolve into a grindfest--similar to how Rift's "Planar Attunement" works, though that's the only bad thing I can say about Rift.

I just feel that having the option to actually DO things to actually become better at doing those things would attract and/or keep a lot of people. This is one thing I loved about Galaxies or any Elder Scrolls game: you want to be great at doing x thing, go practice and eventually you will be. For example, let's say that a skill takes you about a month to learn with the current system. Why not give us the option to learn it in a week or two by logging in every day for two hours or so. It would be much more immersive to learn by doing, as opposed to your character growing as you watch Netflix or play another video game. Right now, I could just pay for six months of EVE, quickly make enough cash for months worth of ability training (not hard to do at all) and then do nothing but log on every day or two and queue up abilities for those six months.

How could this work? Simple, if you go out and fight, then you earn gunnery/ship control skill points; if you go mining or craft things, you get indrustry points; if you scan/explore, you get science points; if you repair your ship in combat or otherwise, you get mechanics points. These points could simply be allocated towards the skills you have in your queue, or put into an skill point reservoir--from which you can invest them on the skill of your choosing.

To summarize


  • It would be great, and much more fun, to earn skill points by performing actions. The current system could be kept and have both progression systems supplement each other.

  • This would make the game more immersive, and reward people who put more attention/effort into into the game.

  • New players would not be indimidated by the ridiculous amount of time it can take to learn some skills.

  • Other factors, such as ISK, player (real life, human) skill, and experience would sill determine a player's success.

  • Veterans wouldn't be all that affected by this, and could be given bonuses to their skill progression as a reward for their remarkable patience.

  • It'll attract more people, think of the Elder Scrolls crowd, who all love this kind of character growth. I mean, the success that Oblivion/Skyrim have had speaks for itself.


Lastly, I would like to thank anyone that took the time to read my humble suggestions. If anyone (developer or not) wants to ask me anything, please feel free to do so--I would be more than happy to offer my time/attention.
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2012-02-14 10:21:44 UTC  |  Edited by: J'Poll
My opinion: BAD idea, for some simple reasons:

1.) Giving SP by game actions means people who can play a lot will become "gods" as they have loads of SP and can do everything very easily while casual players will stay behind. If you work like this EVE is just another WoW clone, if you like grinding XP, go to WoW or any other rollercoaster-grinding MMO.

2.) People saying you need to wait till you can do stuff are either stupid or haven't played EVE at all. If you want to PvP, you can get into a tackling rifter in less then 2 weeks. True, larger ships take more time but don't forget bigger isn't always better.

And EVE isn't sandbox-y, EVE is a sandbox. Tell me which barriers there are that would make EVE not a sandbox as AFAIK there are none (unless you count the trial account limitations as barriers).

And even with current system, doing things will make you better at it. EVE has something called actual skills you need to perfect your game, not only the ingame skillpoints that you earn over time. Someone who AFK trains into a carrier isn't going to be a good carrier pilot as you need actual skills and knowledge of the game to be able to fly it properly.

So good luck with your idea of subbing for 6 months and just keep your training skill filled, as soon as you undock your battleship after 6 months you will be killed as you lack the actual skills to fly it. If you don't like this kind of gameplay where you gain skillpoints over time but in the meanwhile have to actually learn skills and aquire knowledge of the game, then please don't sub your trial and go back to any of the MMOs you mentioned.

If you like to play a good game where your actions matter, where you learn while you fly (actually learn, not aquire SP) then subscribe and play a quality game where you can do anything you want, whenever you want.

New players who think their skills take long to train are just impatient, currently skilling a skill that takes almost 2 months. And happy to wait for it as in the mean while I can perfect my skills at the ships I already fly and learn what I need for my next set of ships I'm going to train.

And for your interest, the Elder Scrolls crowd would be great to have around, but you are comparing a MMO with a single player game that are completely different. Turning EVE more into TES means it becomes a WoW clone. And we've all seen what happens to games like that, they either die (Star Wars Galaxies) or they struggle with subscription levels and have to be come F2P (World of Warcraft).

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Akroma Flamme
Center for Advanced Studies
Gallente Federation
#3 - 2012-02-14 10:53:22 UTC
Yep, someone already sounds insulted. Like always.

I'm not sure how the Elder Scrolls series has anything in common with WoW, or how a game adopting ONE thing from the Elder Scrolls franchise would make it anything like WoW. It seems I'm just not enough of a genius to find that correlation, as it is quite elusive. My only mistake here was probably just using WoW as an example for anything--though I bet I would've gotten this response anyway. You have no idea how sick I am of seeing the term "WoW clone" in any discussion regarding an MMO. Seeing it repeated ad nauseum is one of the worst things I've ever come accross.

And people becoming "gods" and doing everything easily if they have more time to play? Really? The people who are already good and playing the game are pretty much that. New players would have to learn how to play regardless of how fast they get their skills--and debating that would mean that you are contradicting yourself. I suppose it comes down to this: training skills over time alone doesn't create a level playing field, because makes it harder for newer players to catch up. The choice is whether to penalize every single new player that joins the game, or people who don't devote a lot of time to it.

Also...Galaxies didn't die because of its system of progressing by doing, it was because of the combat update and NGE, which did try to emulate games like Everquest or that other game that I won't mention again. Interestingly enough, that type of character progression is non-existent in that game that everyone hates so very much.
Keno Skir
#4 - 2012-02-14 11:12:25 UTC
Eve is special and attracts a certain kind of player. Most people i have spoken to in EvE like the training queue/system, and enjoy EvE specifically because you can play whenever you want and not loose training when compared to some 22hr a day unemployment specialist who grinds rocks in his moms basement.

I'm really not trying to flame you, its just that this subject has been rolling around for so long now everyone is getting tired of reading it.

Young players who come here from WoW or another one of its clones always go on about how bad and silly the skill queue is, but for mature players this really does work better since several of us have jobs and even girlfriends/families competing with our EvE time.

Another point is that if it were possible to grind for skills in EvE we would be inundated with asian char farming groups botting up chars and selling them on the cheap, thus ruining the game with an even bigger botting problem.

It isnt that your idea is silly, you just havn't thought it through completely i'd suggest.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-02-14 11:29:26 UTC  |  Edited by: J'Poll
Keno Skir wrote:
Eve is special and attracts a certain kind of player. Most people i have spoken to in EvE like the training queue/system, and enjoy EvE specifically because you can play whenever you want and not loose training when compared to some 22hr a day unemployment specialist who grinds rocks in his moms basement.

I'm really not trying to flame you, its just that this subject has been rolling around for so long now everyone is getting tired of reading it.

Young players who come here from WoW or another one of its clones always go on about how bad and silly the skill queue is, but for mature players this really does work better since several of us have jobs and even girlfriends/families competing with our EvE time.

Another point is that if it were possible to grind for skills in EvE we would be inundated with asian char farming groups botting up chars and selling them on the cheap, thus ruining the game with an even bigger botting problem.

It isnt that your idea is silly, you just havn't thought it through completely i'd suggest.


Keno, I really like you.

Again, grinding skills by playing, the worst possible suggestion I've seen on the forum so far. Why should new players be rewarded for their impatience while older players actually were patient enough to skill stuff. Actually I like the return of the non-skillqueue EVE, where you couldn't queue you skills and as soon as one finished you actually manually had to start the next one.

And on new players not being able to catch up to older players, that is total BS (and not meaning the Battleship here).
I've seen couple of new players in frigates take down millions of SP characters in expensive fitted ships. It all comes to what you fly and more importantly how you fly it.

My alt of 2 months is actually already better at flying ships below cruiser size then my 1.5 year character is, just cause she is being specialized in small ships. I know someone that if you put him in a sub-capital, he won't even hit a stationary ship as his character is specialized in capital ships and an alliance member rushed into a large ship and then undocked it, it didn't last more then 2 days before he lost it as he wasn't capable to fly it properly. So new players shouldn't whine about catching up, you will never catch up with older characters skillpoints in a long time, but you can actually do stuff and kill older characters if you do it right. Again bigger isn't always better, frigates are quite a solid good way to start learning EVE and can do a lot of stuff. Personally I rather go on a Frigate PvP roam then a major fleet battle with everything ranging from frigates up to titans, for 1 reason only, Frig roams usually are decided on pilot skills while large fleets are more decided who fields the most people and has the most reinforcements.

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Help channel: Help chat - Reloaded

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Akroma Flamme
Center for Advanced Studies
Gallente Federation
#6 - 2012-02-14 11:35:22 UTC
For the most part, I only play on weekends, like most people who have a job--so this isn't coming from someone who plays all day every day. When I'm able to put in the extra time though, it'd be nice to be able to speed it up. But whatever, clearly EVE's players like the status quo of the game. The only thing this game has going for it as far as I'm concerned is its complexity, which I personally love. The painfully slow path to the top, even if you're willing to put in extra time or able to maximize your efficiency in order to achieve more, is what keeps me away. If CCP ever comes up with a solution for people who share my opinion but that keeps everyone else happy, then I'll be glad to subscribe--in fact, I'd be willing to sign a contract stating that I have to subscribe in that event. Of course, I realize I'm trying to swim upstream here, so never mind I guess.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-02-14 11:37:58 UTC  |  Edited by: J'Poll
Akroma Flamme wrote:
For the most part, I only play on weekends, like most people who have a job--so this isn't coming from someone who plays all day every day. When I'm able to put in the extra time though, it'd be nice to be able to speed it up. But whatever, clearly EVE's players like the status quo of the game. The only thing this game has going for it as far as I'm concerned is its complexity, which I personally love. The painfully slow path to the top, even if you're willing to put in extra time or able to maximize your efficiency in order to achieve more, is what keeps me away. If CCP ever comes up with a solution for people who share my opinion but that keeps everyone else happy, then I'll be glad to subscribe--in fact, I'd be willing to sign a contract stating that I have to subscribe in that event. Of course, I realize I'm trying to swim upstream here, so never mind I guess.


Define your top, there is no end game in EVE besides what you make of it. And the only good thing about EVE is that it takes time to get there and you progress while you work towards it.

And EVE Player's don't like the status quo as there is none. The whole skill training stuff is actually a well thought process in which CCP did a great job. If they change it to the general Grinding SP like WoW, expect EVE to be flooded by emo raging teenagers and expect all decent mature players to leave game as it ends up in just another teenager grind-fest MMO.

And when you start, most skills you train aren't even longer then 1.5 weeks, so how in the hell can you say training is slow. My newly started alts have to be updated every 2 days cause they are on the basic training skills and if those alts were actual new players they have to learn a lot every day as every day they learn the ability to use new modules and ships.

EDIT:

My suggestion, subscribe to EVE for just 1 month. You will find out that the skilling way EVE now uses actually isn't bad and let's you do stuff very quickly as long as you want to do it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Akroma Flamme
Center for Advanced Studies
Gallente Federation
#8 - 2012-02-14 11:55:34 UTC
J'Poll wrote:
Define your top, there is no end game in EVE besides what you make of it. And the only good thing about EVE is that it takes time to get there and you progress while you work towards it.


I get it, you like how the game is and I respect your opinion. And I would have to define the top as having the skills required to fly effectively (or competitively) the type of tech II+ ship you'd like to be piloting. For example, I like drones, so if I want to be an effective carrier pilot that can fit all of the best quality modules into that ship, it would take me quite some time to get to that top. I wouldn't want to reach that point in a month, but I don't want to spend a year just getting to that point when what I'm really after is doing something with that ship. This all just feels (a little, mind you) like that F2P MMO (Perfect World I think?) where you can pay extra to have your character play itself.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-02-14 12:04:54 UTC  |  Edited by: J'Poll
Blink
Akroma Flamme wrote:
J'Poll wrote:
Define your top, there is no end game in EVE besides what you make of it. And the only good thing about EVE is that it takes time to get there and you progress while you work towards it.


I get it, you like how the game is and I respect your opinion. And I would have to define the top as having the skills required to fly effectively (or competitively) the type of tech II+ ship you'd like to be piloting. For example, I like drones, so if I want to be an effective carrier pilot that can fit all of the best quality modules into that ship, it would take me quite some time to get to that top. I wouldn't want to reach that point in a month, but I don't want to spend a year just getting to that point when what I'm really after is doing something with that ship. This all just feels (a little, mind you) like that F2P MMO (Perfect World I think?) where you can pay extra to have your character play itself.


And I totally see your point. Like my edit in previous post, I suggest you try EVE at least for 1 month, you will find that skilling as the way it is now is actually not that bad.

And btw, I hardly fly any Tech 2 ships (only some T2 frigates) and I stopped at Battlecruisers with this character as I rather fly 1 type of ship good then a lot of ships at average quality. One of my other characters is working towards a carrier but is still months away from it.

And on your goal of carrier, yes it take couple of months to get there. But don't think all those months skilling is a wast of time. A carrier with fits and set of drones/fighters easily approach 1 billion ISK and you actually need to have skills to fly them properly (know how game mechanics work, what to do and specially what not to do to keep your carrier alive) and the funds to aquire the ship and fittings. Those things you will learn/gain while training towards a ship, if people are able to grind to a ship faster this means they will loose learning time to make effective use of any ship, which in terms means they are more likely to loose that ship and be angry on the game that they lost it.

Due to current skill system you have a good time to learn stuff while working to your goal, once you get there you should be able to make the most out of the ship you went for. True sometimes training skills can be a B***h, like said, currently I'm skilling a skill that takes almost 2 months and yes I would love that some skills are shorter but in that 2 months I can learn plenty of other things, plan future skills and do loads of stuff I like so I take the skilling times for granted and just have fun in EVE in the meanwhile.

EDIT:

And like I tell a lot of newer players, take it slow in EVE. Start small with frigates and destroyers, while you can fly them pretty good move on to cruisers and battlecruisers. Once you have a good feel of how they work go to Battleships and eventually you end up at the capital ships. Bigger doesn't mean better in EVE, and specially capital ships are quite a specialized shipclass due to restrictions (Low-sec, null-sec and W-space only) and are best used with backup from other players and less good at solo play. And to be honost, I rather loose a ship worth 50 - 200mil over a carrier that approaches 1bil ISK at all times, so when I get into my carrier it won't be in space at all times, it will be specialized ship for certain duties and not my standard ship I take out for a trip through space.

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Help channel: Help chat - Reloaded

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Akroma Flamme
Center for Advanced Studies
Gallente Federation
#10 - 2012-02-14 12:09:56 UTC
I don't know...I'd like very badly to explore the world of EVE, and I'd probably be willing to at least give it a month. It just feels like I'll have to subscribe to another MMO (TOR, which I ran away from once the first month was over since dungeons/raids were lackluster) at the same time, since I'll probably have downtime due to the you-know-whats.
Revajin
Doomheim
#11 - 2012-02-14 12:10:05 UTC
Akroma Flamme wrote:
J'Poll wrote:
Define your top, there is no end game in EVE besides what you make of it. And the only good thing about EVE is that it takes time to get there and you progress while you work towards it.


I get it, you like how the game is and I respect your opinion. And I would have to define the top as having the skills required to fly effectively (or competitively) the type of tech II+ ship you'd like to be piloting. For example, I like drones, so if I want to be an effective carrier pilot that can fit all of the best quality modules into that ship, it would take me quite some time to get to that top. I wouldn't want to reach that point in a month, but I don't want to spend a year just getting to that point when what I'm really after is doing something with that ship. This all just feels (a little, mind you) like that F2P MMO (Perfect World I think?) where you can pay extra to have your character play itself.


All you want to do is fly a carrier? Why not fly smaller drone boats and actually do something in the game rather than sit around dreaming about what you'll be doing in a year? I assure you flying a Vexor or a Myrmidon is just as much fun as a carrier, you still get to use drones, you won't cry when you get blown up, and it won't take you a year before people stop laughing at your loss mails.
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-02-14 12:14:32 UTC  |  Edited by: J'Poll
Revajin wrote:
Akroma Flamme wrote:
J'Poll wrote:
Define your top, there is no end game in EVE besides what you make of it. And the only good thing about EVE is that it takes time to get there and you progress while you work towards it.


I get it, you like how the game is and I respect your opinion. And I would have to define the top as having the skills required to fly effectively (or competitively) the type of tech II+ ship you'd like to be piloting. For example, I like drones, so if I want to be an effective carrier pilot that can fit all of the best quality modules into that ship, it would take me quite some time to get to that top. I wouldn't want to reach that point in a month, but I don't want to spend a year just getting to that point when what I'm really after is doing something with that ship. This all just feels (a little, mind you) like that F2P MMO (Perfect World I think?) where you can pay extra to have your character play itself.


All you want to do is fly a carrier? Why not fly smaller drone boats and actually do something in the game rather than sit around dreaming about what you'll be doing in a year? I assure you flying a Vexor or a Myrmidon is just as much fun as a carrier, you still get to use drones, you won't cry when you get blown up, and it won't take you a year before people stop laughing at your loss mails.


Less bluntly said. There are drone-boats that aren't Carrier class and are actually as good if not better as they can be used in high-sec too and are way less expensive and if you loose one of them people won't laugh as hard in compare too loosing your carrier.

Vexor, Myrm or Dominix are decent (maybe even good, sorry not a drone user) drone ships that can do the thing you likely want to do for way less training time and even less ISK investment.

EDIT:

And many new players (me including by the way when I start) set goals way to high and think that carriers etc are kind of a "I win" button in EVE. Took me some time to realize my goals weren't realistic and start to make smaller goals instead, currently all my goals I set myself are dedicated thing that can be achieved in not more then 3 months of game time. This way those goals can be achieved, it progresses me in the meanwhile and they are still realistic (not like my initial goal of becoming a very very wealthy industry player who is one of the top manufacturing guys in EVE within 2 years after starting).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Akroma Flamme
Center for Advanced Studies
Gallente Federation
#13 - 2012-02-14 12:18:30 UTC  |  Edited by: Akroma Flamme
Revajin wrote:
All you want to do is fly a carrier? Why not fly smaller drone boats and actually do something in the game rather than sit around dreaming about what you'll be doing in a year? I assure you flying a Vexor or a Myrmidon is just as much fun as a carrier, you still get to use drones, you won't cry when you get blown up, and it won't take you a year before people stop laughing at your loss mails.


I actually have a Vexor already, and can fly it (4 days into the trial) but since I'm one of those noobs that actually does the homework required to not suck TOO badly, I realize I can't just undock it and go do missions with it right away. I'm in the process of getting all the skills to pilot it effectively (a TON of drone skills and just as many fitting skills,) which is just a bit disappointing because I'd LOVE to just take it for a ride already. Instead, I'm doing missions in my destroyer waiting for those skills to finish.Straight

EDIT: My research suggests that the Ishtar is an awesome drone ship, but being Tech II...well, suffice it to say it makes me feel kind of meh. Decided to get a Vexor so I could start using drones relatively soon.
J'Poll
School of Applied Knowledge
Caldari State
#14 - 2012-02-14 12:26:30 UTC
Akroma Flamme wrote:
Revajin wrote:
All you want to do is fly a carrier? Why not fly smaller drone boats and actually do something in the game rather than sit around dreaming about what you'll be doing in a year? I assure you flying a Vexor or a Myrmidon is just as much fun as a carrier, you still get to use drones, you won't cry when you get blown up, and it won't take you a year before people stop laughing at your loss mails.


I actually have a Vexor already, and can fly it (4 days into the trial) but since I'm one of those noobs that actually does the homework required to not suck TOO badly, I realize I can't just undock it and go do missions with it right away. I'm in the process of getting all the skills to pilot it effectively (a TON of drone skills and just as many fitting skills,) which is just a bit disappointing because I'd LOVE to just take it for a ride already. Instead, I'm doing missions in my destroyer waiting for those skills to finish.Straight

EDIT: My research suggests that the Ishtar is an awesome drone ship, but being Tech II...well, suffice it to say it makes me feel kind of meh. Decided to get a Vexor so I could start using drones relatively soon.


This is actually quite good, understanding that sitting in a ship doesn't mean you can fly it. Just keep in mind you don't need all drone skills for a vexor (for instance you won't use sentries or heavies with the Vexor) and not every single skill has to be at 5 (some maybe required as prerequirements) but in generally most skills at level 4 will mean you can fly a ship more or less effectively.

And if you have the ISK to refund said Vexor if lost (reference to EVE rule 1: Don't fly what you can't afford to loose) why not at one point just try it out. Take a level 2 mission and go and try it in your Vexor. As you are in high-sec you are pretty safe (if you don't shoot anyone who wants you to shoot him so he can shoot back or the suicide gankers, which are not very likely to kill your vexor unless you carry something very valuable in it) to take it out and try it in a mission, just watch your tank and warp out if you find out you can't handle the incoming DPS (but a Vexor should be able to handle a level 2 mission).

And small side step back to your carrier goal, what are your intentions to do with the carrier? I ask this as some people have a wrong view on what a carrier can do and what they are used for in general.

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Revajin
Doomheim
#15 - 2012-02-14 12:29:08 UTC
Akroma Flamme wrote:
Revajin wrote:
All you want to do is fly a carrier? Why not fly smaller drone boats and actually do something in the game rather than sit around dreaming about what you'll be doing in a year? I assure you flying a Vexor or a Myrmidon is just as much fun as a carrier, you still get to use drones, you won't cry when you get blown up, and it won't take you a year before people stop laughing at your loss mails.


I actually have a Vexor already, and can fly it (4 days into the trial) but since I'm one of those noobs that actually does the homework required to not suck TOO badly, I realize I can't just undock it and go do missions with it right away. I'm in the process of getting all the skills to pilot it effectively (a TON of drone skills and just as many fitting skills,) which is just a bit disappointing because I'd LOVE to just take it for a ride already. Instead, I'm doing missions in my destroyer waiting for those skills to finish.Straight


If you're running missions in high sec I wouldn't worry too much about being tech 2 fit or having the best skills. This is the period where nobody is going to laugh at you for being underfit. You're only 4 days old. Take your Vexor out and use it. I used to get really hung up on waiting on skills to finish and I look back now and see how bored I was. You don't have to sit around waiting for the "real" game to start. Every EVE player eventually learns this, some more quickly than others.
Akroma Flamme
Center for Advanced Studies
Gallente Federation
#16 - 2012-02-14 12:34:51 UTC
J'Poll wrote:
This is actually quite good, understanding that sitting in a ship doesn't mean you can fly it. Just keep in mind you don't need all drone skills for a vexor (for instance you won't use sentries or heavies with the Vexor) and not every single skill has to be at 5 (some maybe required as prerequirements) but in generally most skills at level 4 will mean you can fly a ship more or less effectively.

And if you have the ISK to refund said Vexor if lost (reference to EVE rule 1: Don't fly what you can't afford to loose) why not at one point just try it out. Take a level 2 mission and go and try it in your Vexor. As you are in high-sec you are pretty safe (if you don't shoot anyone who wants you to shoot him so he can shoot back or the suicide gankers, which are not very likely to kill your vexor unless you carry something very valuable in it) to take it out and try it in a mission, just watch your tank and warp out if you find out you can't handle the incoming DPS (but a Vexor should be able to handle a level 2 mission).

And small side step back to your carrier goal, what are your intentions to do with the carrier? I ask this as some people have a wrong view on what a carrier can do and what they are used for in general.



Well, like with any game I play, the first thing I did was look for educational resources. For EVE, I found the EVE University Wiki. Like I said, I immediately fell in love with the concept of drones in EVE--so I looked in the wiki for ships that handle that sort of thing. I mostly just want to have a drone platform, and carriers seem to have the capability to launch lots of drones. Sure, bigger isn't always better, but it does seem to entice me for some reason. Not to mention the fact that these carriers can hold ships for fellow corporation members who lose their ship in combat, and can allow others to refit. I guess in the end, I just like providing support (I'm big on helping others, in and out of games) but want to work with drones as well.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2012-02-14 12:42:15 UTC  |  Edited by: J'Poll
Akroma Flamme wrote:
J'Poll wrote:
This is actually quite good, understanding that sitting in a ship doesn't mean you can fly it. Just keep in mind you don't need all drone skills for a vexor (for instance you won't use sentries or heavies with the Vexor) and not every single skill has to be at 5 (some maybe required as prerequirements) but in generally most skills at level 4 will mean you can fly a ship more or less effectively.

And if you have the ISK to refund said Vexor if lost (reference to EVE rule 1: Don't fly what you can't afford to loose) why not at one point just try it out. Take a level 2 mission and go and try it in your Vexor. As you are in high-sec you are pretty safe (if you don't shoot anyone who wants you to shoot him so he can shoot back or the suicide gankers, which are not very likely to kill your vexor unless you carry something very valuable in it) to take it out and try it in a mission, just watch your tank and warp out if you find out you can't handle the incoming DPS (but a Vexor should be able to handle a level 2 mission).

And small side step back to your carrier goal, what are your intentions to do with the carrier? I ask this as some people have a wrong view on what a carrier can do and what they are used for in general.



Well, like with any game I play, the first thing I did was look for educational resources. For EVE, I found the EVE University Wiki. Like I said, I immediately fell in love with the concept of drones in EVE--so I looked in the wiki for ships that handle that sort of thing. I mostly just want to have a drone platform, and carriers seem to have the capability to launch lots of drones. Sure, bigger isn't always better, but it does seem to entice me for some reason. Not to mention the fact that these carriers can hold ships for fellow corporation members who lose their ship in combat, and can allow others to refit. I guess in the end, I just like providing support (I'm big on helping others, in and out of games) but want to work with drones as well.


That is actually quite accurate, just keep in mind Capital ships have restrictions to the space they can fly (not in high-sec) and can't jump using normal gates but have to rely on 2nd character lighting a cyno (or having a system in nullsec which has been upgraded and has a permanent cyno beacon in it).

Also capitals are more a fleet based ship. They work best in (larger) fleets as they are always a prey to be killed (A carrier kill will always look good on your killboard) and they need support from others to be kept alive while they support their fleet by their remote repair modules.

True, there are things carriers can do solo, like ratting in null-sec but that comes with a great risk, as you can be probed down and be attacked and ratting-carriers aren't good at PvP.

To give you an idea of what not to do with a carrier and how not to pimp it's fit too much:
http://eve-kill.net/?a=kill_detail&kll_id=12404589

And like said before, there is no pilot who will laugh at your fit if you loose it if your just 4 days old. People who do forgot that they were once new players too and also lost ships in a "stupid" way if they think back to it. There is no shame in loosing it in such way, every loss is a learning point if you can see what went wrong and how to prevent it the next time.

To give you an idea, I've lost 9 ships on one day when I first started playing. I was in a player corp and didn't know how high-sec wars worked, kept undocking the ships I had into a fleet of war targets. Eventually I ran out of ISK and ships and was about to rage quit EVE when one of the war targets contacted me and explained how wars worked, what to do and what not to do. Eventually seeing I was only couple of days (maybe 2 weeks) old he actually refunded my lost ships and some extra ISK as he felt sorry he made me having a really hard time as a new player. So yes, every single player in EVE (although they might not admit it) did some stupid things, were a newb once and had to learn everything themself and made mistakes on their way to where they are now.

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Kata Amentis
Sebiestor Tribe
Minmatar Republic
#18 - 2012-02-14 12:49:13 UTC  |  Edited by: Kata Amentis
Completely ignoring the game design problems with "SP for doing" for a moment...


I always find the attitude of "I can't do anything because I don't have xxx skill / all lvl 5 skills" a little baffling (might be oversimplifying but it's to accentuate the point).

I'm sure you'll cast this aside due to my 'age', but if your enjoyment of the game is dependant on the levels of the skills in front of you, there is something wrong.

If you think you can't fight in pvp until you have that T2 ship or that capital you are going to be sorely disappointed when you finally get there. It'll die in seconds because you haven't learnt the nuances of combat in all the ships leading up to that point. Then you have to face the time spent replacing it...


Eve really shouldn't ever be about getting somewhere, it should always be about enjoying the ride along the way. If that isn't your kind of thing, as you say, you might find more enjoyment elsewhere.




And to end with a question, taking you're carrier example from above. You like the idea of drones now... but what if when you actually get there the reality is that they're just "not your thing", wouldn't it have been better to try out a Vexor cruiser and see for a fraction of the time, cost and effort? Who knows, maybe you'll end up being able to fly loads of classes of ships, but only comfortable in a cruiser...

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

J'Poll
School of Applied Knowledge
Caldari State
#19 - 2012-02-14 12:56:09 UTC
Kata Amentis wrote:
Completely ignoring the game design problems with "SP for doing" for a moment...


I always find the attitude of "I can't do anything because I don't have xxx skill / all lvl 5 skills" a little baffling (might be oversimplifying but it's to accentuate the point).

I'm sure you'll cast this aside due to my 'age', but if your enjoyment of the game is dependant on the levels of the skills in front of you, there is something wrong.

If you think you can't fight in pvp until you have that T2 ship or that capital you are going to be sorely disappointed when you finally get there. It'll die in seconds because you haven't learnt the nuances of combat in all the ships leading up to that point. Then you have to face the time spent replacing it...


Eve really shouldn't ever be about getting somewhere, it should always be about enjoying the ride along the way. If that isn't your kind of thing, as you say, you might find more enjoyment elsewhere.




And to end with a question, taking you're carrier example from above. You like the idea of drones now... but what if when you actually get there the reality is that they're just "not your thing", wouldn't it have been better to try out a Vexor cruiser and see for a fraction of the time, cost and effort? Who knows, maybe you'll end up being able to fly loads of classes of ships, but only comfortable in a cruiser...


Quite a good post here, only slightly disagree with the point that EVE isn't about getting somewhere. EVE becomes very boring very quickly if you don't have goals to work too. But totally agree that EVE isn't about achieving goals, flying biggest or most expensive stuff. Goals help you as a guideline through EVE, but you should just have fun playing at the same time.

And like Kata says, people who say I need xxx SP or xxx ship before I can do a certain thing are wrong, best example of this in my opinion is RvB (Red vs Blue) Alliances. They are constantly at war (within some rules of engagement) and most of the stuff they use are frigates and cruisers (so easily accesable). Skills will help you eventually but aren't a prerequirement to be good in PvP. Same counts with other professions like Mining, PvE, Industry, Trading etc. skills do help make you better at it, but you can start doing it when you start your account.

Good example someone once posted on the forum: Skills, Ships and ISK aren't end game things, they are just tools to help you do whatever you like to do.

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Akroma Flamme
Center for Advanced Studies
Gallente Federation
#20 - 2012-02-14 13:06:32 UTC
Kata Amentis wrote:
And to end with a question, taking you're carrier example from above. You like the idea of drones now... but what if when you actually get there the reality is that they're just "not your thing", wouldn't it have been better to try out a Vexor cruiser and see for a fraction of the time, cost and effort? Who knows, maybe you'll end up being able to fly loads of classes of ships, but only comfortable in a cruiser...


Ignoring the skills talk since that isn't even on the table anymore I think...

Well yeah! I'm going to pilot that Vexor like I said, I just want to be sure that everything is in order before I use it. After that, I'm looking at a Myrmidon or a Dominix, which seems to be the better droneboat. Realistically, I might see myself stopping at battlecruisers and battleships...at least in the near future. I'm aware that bigger ships are geared towards corporation endeavors and I'm not quite at the point where I'm ready to get involved with war declarations and other politics that corporations bring with them. This talk has been helpful honestly, so thank you. Chances are I'm going to sub as soon as the trial ends--to really experience the game.
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