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invention and pp7sd

Author
Spiderman Blitz
Pator Tech School
Minmatar Republic
#1 - 2012-02-11 09:45:10 UTC
(hypothetical)

People are pretty familiar with ppsd, but I mostly look for stuff that I can produce a week's worth at a time. Call it PP7SD if you will. If I look at a product that has a low vol such that I only want to produce 1d of stuff, then my pp7sd for that slot (if I return to the char weekly) is 1/7 of whatever the ppsd was of the item that I just made, because the rest of the week is empty. Typically this means that I'll make something for 7d, but if it's a bonanza item then it might make sense to sacrifice 7d of crap mfg for 1d of great mfg, as I said, hypothetically.

How would this kind of playstyle (one indy cycle per 7d) manage invention... inefficiently? I'm under the impression that invented BPC gives max run of 19, and that would ilkely involve much shorter than a weekly cycle. :(

is this true? I haven't done T2 mfg yet so I have no idea what the mfg times may be like.

Spiderman Blitz
Pator Tech School
Minmatar Republic
#2 - 2012-02-11 10:25:40 UTC
also quick question re: invention:

Quote:
http://wiki.eveonline.com/en/wiki/Invention

Base x (1 + E) x (1 + F x I) x D.

...

F - Science Skills

0.02xCombined Level of Science Skills (so something between 0.04 and 0.2)

I - Tech I Item

5 / (5 - metalevel) (so something between 1 and 5)
Metalevel 0 item does not improve invention probability


So, does this mean that your science skills only matter (for invention success probability) when you're using a m1+ item?

Velicitia
XS Tech
#3 - 2012-02-11 13:52:13 UTC  |  Edited by: Velicitia
no. your science skills matter all the time. Using a meta level item increases your chances a little too (note, Meta 0 is the same as not using anything at all, so don't bother using them).

for example, at all 5 skills, you can invent a T2 module approximately 50% of the time (base is 40%). Level 1 skills are 42%
Adding Meta 4 gun increases the chance to approx. 84%

now, it's probably cost prohibitive to use Meta 4 guns (as they're really expensive...), so meta 2(56%) or Meta 3 (63%) might work out better. You can also use decrypters which modify you chances between 0.6 (+9 runs, -6/-3) and 1.8 (+4 runs -5/-2).


Edit --> Note that all percentages given (save where I explicitly mention L1 skills) are assuming L5 skills.

Rule of thumb is essentially:
3/3/3 -- you're inventing for yourself, maybe 1 or 2 items every so often.
4/4/4 -- invent to sell finished goods and/or BPC (stay away from large ships though -- e.g. hulk), good balance between success rate and time invested.
5/5/5 -- inventing ships, or hardcore inventor where the time investment makes sense.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Spiderman Blitz
Pator Tech School
Minmatar Republic
#4 - 2012-02-11 14:41:44 UTC
in the above formula, if meta=0, then i=0, then f x i = 0. If F is science skills, then you can say that science skills only matter when you have a non-zero meta level, from the above... right?

Is the formula above accurate?

Is my math ridiculous somehow?

Oops
Professor Alphane
Les Corsaires Diable
#5 - 2012-02-11 14:57:50 UTC  |  Edited by: Professor Alphane
Spiderman Blitz wrote:
in the above formula, if meta=0, then i=0, then f x i = 0. If F is science skills, then you can say that science skills only matter when you have a non-zero meta level, from the above... right?

Is the formula above accurate?

Is my math ridiculous somehow?

Oops


If meta = 0

then i = 5 / (5-0) or 5/5 or 1

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Spiderman Blitz
Pator Tech School
Minmatar Republic
#6 - 2012-02-11 15:27:04 UTC
ugh, sorry, must have glossed over that, thanks.
Bath Sheeba
Another Success Story
#7 - 2012-02-12 08:23:35 UTC
Module T2 BPC's give 10 runs, not 19.

Ships are more variable, due to the use of decryptors, (which make no sense when doing module invention!)
Gwen Waokno
The Grey Eagles
#8 - 2012-02-14 11:50:39 UTC
10 runs on a BPC + max 9 from a decryptor is: 19 Lol
Skippermonkey
Deep Core Mining Inc.
Caldari State
#9 - 2012-02-14 12:33:01 UTC  |  Edited by: Skippermonkey
Gwen Waokno wrote:
10 runs on a BPC + max 9 from a decryptor is: 19 Lol

Which leaves you with lots of runs for said item at its worst material level
(not to mention the lowest chance to successfully invent it)
there arent that many occasions where i would want this situation

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION