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Why are T2 and T3 ships barely insurable?

Author
Ireland VonVicious
Vicious Trading Company
#41 - 2012-02-13 23:36:40 UTC
T2 ships become something that can be insured.

Then what happens?

More T2 ships get blown up.
Demand goes up.
More T2 ships are produced.
Minerals go up a little.
Isk is added to the game with each one blown up.
Mineral prices go up a little.

All ships including T1's cost a bit more.

Not good for keeping newer players in the fights.



How to fix:

Insurance should be done like it is in real life.
With each ships cost for insurance and coverage amount based on past isk take ins and payouts for that ship style.
The goal should be for the insurance companies to actually break even on isk.
Everytime insurance expires for a ship of that style the price for insurance would fall and for everytime it explodes while insured it would go up.
Simple version is the insurance system needs a market solution.
Plus 1
Science and Trade Institute
Caldari State
#42 - 2012-02-14 03:37:52 UTC
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?
Darthewok
Perkone
Caldari State
#43 - 2012-02-14 04:36:54 UTC
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Ireland VonVicious
Vicious Trading Company
#44 - 2012-02-14 04:55:48 UTC
Darthewok wrote:
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.



The cost of a T2 cruiser size ship is more then affordible for over half the players in the game to pvp with.

Just as it should be. You must not be part of that half yet. Get to work.
Darthewok
Perkone
Caldari State
#45 - 2012-02-14 05:06:29 UTC
Ireland VonVicious wrote:
Darthewok wrote:
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.



The cost of a T2 cruiser size ship is more then affordible for over half the players in the game to pvp with.

Just as it should be. You must not be part of that half yet. Get to work.


150-200 mil+ per ship loss with modules uncovered by insurance is something half of players don't care about losing regularly?
Doesn't sound correct. That amount is still very substantial to many people.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#46 - 2012-02-14 05:53:53 UTC  |  Edited by: PotatoOverdose
It seems to me you have a disproportionate fear of loosing ships in pvp. Also, you have a disproportionate view of ship costs tbh.

If you are inexperienced in pvp, and your posts certainly seem to indicate as much, I would recommend you do the following.

1) Join a corp that is active in pvp. This can be in Sov, NPC null, or lowsec if you aren't averse to loosing sec status. Assuming you know the basics (how to warp, how to fly your ship, how to lock a target) and have over 5m sp, there are literally dozens of viable corps on the first few pages of the corp recruitment forums at any given time that are willing to take you on.

2) Fly in their fleets. You'll loose fewer ships in a fleet, you'll learn the ropes from more experienced pvpers, and you'll have fun.

3) You will find that pvp isn't nearly as expensive as you seem to believe, and many corps/alliances help their pilots in replacing losses.

Also, you don't have to pay 35 mil isk for a fully fit rupture. Don't put trimarks on it. Don't meta4 the guns. Take battleclinic fits with a pinch of salt. You can easily run a rupture below 12 mil.

There are plenty of other very effective ships that are even cheaper. You can get a fully fit (meta 3 or lower) blackbird for under 7 mil. And FC's that will turn away a blackbird are generally few and far between.

After insurance, the losses from that blackbird or rupture will probably come out under 4 mil...so yeah.
Misanthra
Alternative Enterprises
#47 - 2012-02-14 07:13:34 UTC
Darthewok wrote:
150-200 mil+ per ship loss with modules uncovered by insurance is something half of players don't care about losing regularly?
Doesn't sound correct. That amount is still very substantial to many people.



fun with t2....flown right and some luck you can disengage from the fight. Part of pvp is knowing when to gtfo (usually learned after learning not to take bait).

Now for the flipside...this is your average cost for a tier 3 BS full fit. Some races got lucky here....their tier 3 is thier only fleet bs (ex caldari rokh). Same price tag....almost none of the benefits. It can't gtfo quick. Once primaried, you are primaried by everyting but the kitchen sink. Death comes quick and easy. POst insurance nerf these too aren't worth insuring half the time lol. And its lots of mods lost. And 3 large rigs aren't cheap either (well the must have ones on most fleet fits).

The take away.... pvp is an expensive hobby even at t1. Learn to mix the carebear with the pew pew and its not so bad.
Also learn ratting/missions is not the only way to make money. Ever wonder why 0.0 types have empire alts? Ratting gets old fast lol.


sYnc Vir
Wolfsbrigade
Ghost Legion.
#48 - 2012-02-14 08:20:07 UTC  |  Edited by: sYnc Vir
Firh wrote:
sYnc Vir wrote:
PvP is not expensive, nor is it hard to find.

A Rupture Fit, Rigged, Droned and with ammo is a mere 35m isk. Cheap as ****. Buy 10 of them stage yourself in a low sec entry system undock fly around kill or die, come back rinse and repeat. 10 chances of pew pew fun, and all for 350m isk. This is cheap pvp.

However if you're stupidly poor replace rupture with rifter and 35m a ship with 4m and go be a poor ass scurb pvp'er for a while. You'll have fun, but its frigs and only poor people fly frigs.[/i]

I disagree, on both points.

For one, 35m is a lot actually for a T1 Cruiser. It'll buy you a Hurricane hull and a Hurricane with T1 mods will perform better in nearly every way. The Rupture has a bit better agility and sig res as well as being a little less intimidating, that's about it.

35m may also seem little to you but for a lot of players it's a lot of isk. You have to realize that a lot of players have to mission run for many hours in order to afford a ship like that. All this work for what is a very basic PvP ship that's found nearly at the bottom of the food chain.

Also, at a cost of 35m the vast majority of Ruptures won't survive long enough to pay themselves off. More people should be able to profit from PvP (actual PvP and none of that suicide ganking nonsense that's nothing short of glorified griefing), there's plenty of risk for everyone but very little reward for most. A lot of players just seem to look at PvP as a fun way to waste isk and the fun of EVE PvP is being diminished too with baiting, blobbing and whatnot.

- It's no surprise so few players are wiling to venture into danger even with relatively cheap ships.


If you want to isk join FW, learn to fly a T1 fit Bomber, do one mission earn 20,000LP trade in for something sell, made 50m congrats. That mission took you 3minutes to get too 1minute to do and now you have 50m isk. Awesome buy 20 t1 fight thrashers with no rigs, cost you about 22m. Go have fun. Congrats you've become a low SP player that can pvp for next to nothing with little effort.

I fail to see why people find making isk hard. Its quite possible the most boring but easiest thing in the game. Hell 2 days of grinding gets you the standing to do L4 missions in high sec which are do able in a t1 drake. I remember being able to run L3s in a t1 BB ffs just a month after starting eve.

If you want it made EVEN easy, then put your T1 Bomber in either Minnie or Caldari FW as their mission are the easiest to do in a bomber. Hell if you want to make it super easy, do it with three friends, 3 bombers and a cap stable t1 Vigil to speed tank all the rats. You will all be making around 200m isk per hour each.

Now, explain why this is hard for you? Not like it take long to be in a bomber? Then you will see 35m is not alot. Btw I don't do missions just incase someone wants to be a smartass about me farming. I kill Mission farmers, but while its there, you might as well use it and stop complaining about a lack of isk.

Don't ask about Italics, just tilt your head.

Andrea Griffin
#49 - 2012-02-14 14:14:31 UTC
Someone please call Forum Tag Protection Services. This man is abusing his italics tags and they should be taken away from him.
Cyniac
Federal Navy Academy
Gallente Federation
#50 - 2012-02-14 15:35:52 UTC  |  Edited by: Cyniac
Darthewok wrote:

However, balancing ship classes on top of an uneven insurance system is like making furniture assymetric to balance on a sloping floor!


I fully support this. Bring the T1 Insurance rates in line with the T2 and T3 insurance rates (what, about 1/3 of the ship real value or so?) and you have solved your issue.


Hint - consequences for your actions.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#51 - 2012-02-14 16:06:17 UTC
Darthewok wrote:
Ireland VonVicious wrote:
Darthewok wrote:
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.



The cost of a T2 cruiser size ship is more then affordible for over half the players in the game to pvp with.

Just as it should be. You must not be part of that half yet. Get to work.


150-200 mil+ per ship loss with modules uncovered by insurance is something half of players don't care about losing regularly?
Doesn't sound correct. That amount is still very substantial to many people.


Perhaps those players don't die every time they undock? Ever think of that one?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Darthewok
Perkone
Caldari State
#52 - 2012-02-14 16:56:50 UTC
Wacktopia wrote:
Darthewok wrote:
Ireland VonVicious wrote:
Darthewok wrote:
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.



The cost of a T2 cruiser size ship is more then affordible for over half the players in the game to pvp with.

Just as it should be. You must not be part of that half yet. Get to work.


150-200 mil+ per ship loss with modules uncovered by insurance is something half of players don't care about losing regularly?
Doesn't sound correct. That amount is still very substantial to many people.


Perhaps those players don't die every time they undock? Ever think of that one?


Sure, they never die because they don't engage at worse than 50-to-1 odds.
Don't fight without 3 falcons. Never ever take any risk.
Anyone would be super cautious when the ship loss cost is 150-200mil+
However, this directly causes the nature of PVP to be less and less exciting.
However, the fun PVP is in NOT playing safe and risking your ship in closer odds.
You have to risk your ship in closer odds to have more exciting fights.

Higher ship loss cost-> Extreme risk aversion of PVPers ->less frequent fights ->only crazy blobbing and absolutely one-sided fights-> PVP is pretty boring and mechanic.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Alara IonStorm
#53 - 2012-02-14 17:11:29 UTC
Darthewok wrote:

Sure, they never die because they don't engage at worse than 50-to-1 odds.

Not true, expensive ships often see use when they are numbered and loose few because they plan out their fights better.
Darthewok wrote:

Don't fight without 3 falcons. Never ever take any risk.

That is a pretty small subset.
Darthewok wrote:

Anyone would be super cautious when the ship loss cost is 150-200mil+

Yet Cynabals, Vigelents, Vagabonds, Deimos, Zealots, Recons / Logi and T3's go down all the time.
Darthewok wrote:

However, this directly causes the nature of PVP to be less and less exciting.

Untrue that is one of the best parts of EVE. Rush PvP is the boring part. Planing out your moves 3 jumps ahead, scouting and spying, using fleet counter tactics to maximize effectiveness these are the best parts of EVE. Fairness and Pointless Bloodshed is for Arena Combat while EVE works like a War. You counter their cowardliness, trap their numbers and tear them to pieces despite all of the preparations they made to win.
Darthewok wrote:

However, the fun PVP is in NOT playing safe and risking your ship in closer odds.

You have to risk your ship in closer odds to have more exciting fights.

Oh yes it is. You do risk your ship because the enemy setup is designed to break your safety, murder your Falcons, Ceptors, Logi and leave your range gang at point or their DPS at Range.

This is the greatness of EVE not cheap losses but the constant struggle for superiority through tricks and traps designed to surprise and counter. That is better then any mindless mash up of ISKnet defended ships any day. EVE is about wins and loss, how you go about forcing that is the good part.
Darthewok
Perkone
Caldari State
#54 - 2012-02-14 17:37:38 UTC  |  Edited by: Darthewok
Alara IonStorm wrote:

Darthewok wrote:

However, this directly causes the nature of PVP to be less and less exciting.

Untrue that is one of the best parts of EVE. Rush PvP is the boring part. Planing out your moves 3 jumps ahead, scouting and spying, using fleet counter tactics to maximize effectiveness these are the best parts of EVE. Fairness and Pointless Bloodshed is for Arena Combat while EVE works like a War. You counter their cowardliness, trap their numbers and tear them to pieces despite all of the preparations they made to win.

Oh yes, this sounds very enjoyable. For the FC. Not fun for the poor schmucks in fleet just obeying orders and more often than not, not getting a fight at all.
Shock and horror, but not all PVP in EVE is scripted for ISKwar.
Some people actually go out roaming solo or in very small loosely coordinated groups for the fun of it.
It is common knowledge that free-flowing small gang PVP is the most exciting part of PVP, not very structured ISKwar blobs.

Alara IonStorm wrote:
You do risk your ship because the enemy setup is designed to break your safety, murder your Falcons, Ceptors, Logi and leave your range gang at point or their DPS at Range.

This is the greatness of EVE not cheap losses but the constant struggle for superiority through tricks and traps designed to surprise and counter. That is better then any mindless mash up of ISKnet defended ships any day. EVE is about wins and loss, how you go about forcing that is the good part.

OK, so you acknowledge there is risk of losing ships.
Costlier ships means less people willing to join fleet -> Less regular PVP.
You went out PVPing X times this week.
If ships replacement costs were cheaper people would probably go out PVPing more, meaning more fun.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Ehn Roh
#55 - 2012-02-14 17:45:21 UTC  |  Edited by: Ehn Roh
sYnc Vir wrote:
Ehn Roh wrote:
35 or 350 million isn't cheap PvP, 900k is cheap PvP.

I don't care about insurance on T2 hulls and fly them all the time, but I think some people need some ISK perspective.

The last BC I bought, I got for 17 mil. They work fine; T2 is not required.

I also think some people are focusing too much on solo PvP. In 2-3 days a noob can be helping out in a gang/fleet.


Yes 35m for a full fit Rupture is cheap pvp. Its not hard to make 35m isk in eve, not at all.


It's a lot quicker to lose the cruiser than it is to make the ISK to buy it, however. Someone with 3 weeks of skill training can support themselves and afford to lose a lot of T1 frigates. They cannot afford a bunch of 35 mil losses, nor can many players afford 10 of them in a row in a short period of time.

That fitted rupture is inexpensive compared to HACs, Command ships, or BS's, but that doesn't mean it's "cheap" for everyone.



Darthewok wrote:


Costlier ships means less people willing to join fleet -> Less regular PVP.
You went out PVPing X times this week.
If ships replacement costs were cheaper people would probably go out PVPing more, meaning more fun.



It doesn't work like this. People who want to PvP will PvP in anything available - if we had nothing but noobships and industrials, people would be out there fighting in them. The limiting factor is the willingness to PvP, not the cost. A lot of people simply don't have the balls to do it, so they sit around in highsec and perfect their uber-shiny missioning ship and dual-box salvage techniques. They might tell themselves they'll go PvP when they "have enough money", but they never will.

The only thing cheaper T2 ships will give you is more people PvPing in T2 ships, not more people PVPing.
Alara IonStorm
#56 - 2012-02-14 17:58:06 UTC  |  Edited by: Alara IonStorm
Darthewok wrote:

Oh yes, this sounds very enjoyable. For the FC. Not fun for the poor schmucks in fleet just obeying orders and more often than not, not getting a fight at all.

Yes it is. It absolutely is fun. I love it and I rarely FC.

We are all part of the plan, scouting, moving, watching and planing.

Find a better Gang.
Darthewok wrote:

Shock and horror, but not all PVP in EVE is scripted for ISKwar.
Some people actually go out roaming solo or in very small loosely coordinated groups for the fun of it.
It is common knowledge that free-flowing small gang PVP is the most exciting part of PVP, not very structured ISKwar blobs.

Who says I am not talking about small gangs and solo. It is your fault if your gangs lack structure.

Alara IonStorm wrote:
You do risk your ship because the enemy setup is designed to break your safety, murder your Falcons, Ceptors, Logi and leave your range gang at point or their DPS at Range.
Darthewok wrote:

OK, so you acknowledge there is risk of losing ships.

Of course, the risk is what makes EVE Fun.
[quote=Alara IonStorm]
Costlier ships means less people willing to join fleet -> Less regular PVP.
You went out PVPing X times this week.
If ships replacement costs were cheaper people would probably go out PVPing more, meaning more fun.

By that logic it would be most fun if it were all free.

PvP is meaningful because it is expensive. You are given the option between cheap and expensive and you have to build your strategy around that. Plot out how you as a player will engage solo or in your fleet.

If you want cheap see an enemy swing your sword PvP their are a whole host of MMO's that will provide for you.
Ireland VonVicious
Vicious Trading Company
#57 - 2012-02-14 20:16:49 UTC  |  Edited by: Ireland VonVicious
Darthewok wrote:
Ireland VonVicious wrote:
Darthewok wrote:
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.



The cost of a T2 cruiser size ship is more then affordible for over half the players in the game to pvp with.

Just as it should be. You must not be part of that half yet. Get to work.


150-200 mil+ per ship loss with modules uncovered by insurance is something half of players don't care about losing regularly?
Doesn't sound correct. That amount is still very substantial to many people.


Yep it's substantial as it should be, it's not T1.
At 200mil it's still affordible although it may be on the expensive side of affordible.
If T2 is a bit too pricey for you get a faction cruiser or a T2 frigate.
Many players in eve run around with a good 5bil or more sometimes much more.
In the what is rich in eve forums the number currently seems to be running around 20-25mil in isk/assets to be rich. (( wealthy is a far higher number))
Average player can afford to pvp in T2 from time to time just not all the time if all they do is pvp.
You lose half your mods when blown up. Other half are in space. If you win half the time you average only losing half the cost of mods since you pick up half of your opponets mods.

Make more isk, Get better at pvp, Don't be lazy and you too will soon find that T2 is easy to afford in pvp.
Cross faction is used by some of the more well to do players even in pvp. (( You will see multiple cross-faction bs's in 0.0 fighting ))

If you survive eve a couple more years you will look back at this entire thread and realize your just bitching about nothing.
Plus 1
Science and Trade Institute
Caldari State
#58 - 2012-02-14 22:55:24 UTC  |  Edited by: Plus 1
Darthewok wrote:
Plus 1 wrote:
How do keep a sub long enough to max all T1 ship skills of all races and still not be able to at least afford a T2 or T3, at least as a mission boat?


The question is not if 1 T2 or T3 can be afforded for PVE.
The question is if their replacement cost is reasonable for regular use in PVP by the non super ISK rich.

Snipped from the OP

Darthewok wrote:

This means after players have maxed out their skills on T1 ships, sometimes they just quit the game as the other ships seem to expensive to replace and are therefore just not worth using in PVP, PVE and training for.
Misanthra
Alternative Enterprises
#59 - 2012-02-14 23:44:45 UTC  |  Edited by: Misanthra
Darthewok wrote:
Sure, they never die because they don't engage at worse than 50-to-1 odds.
Don't fight without 3 falcons. Never ever take any risk.
Anyone would be super cautious when the ship loss cost is 150-200mil+
However, this directly causes the nature of PVP to be less and less exciting.
However, the fun PVP is in NOT playing safe and risking your ship in closer odds.
You have to risk your ship in closer odds to have more exciting fights.




not all are being super cautious, some are just being smart. I think you are associating pvp with run in and die like a muppet.

Your 50 on 1...works both ways. Eve has a decent sized list of potential bait ships. Ships that turn 1 on 1's into 1 on 50's real quick. While I am sure not all arazu's have uber bait tanks, covert cyno with 10 friends nearby ready to come through it I have not met one yet. After a few muppet deaths...solo arazu I leave alone unless cornered. Even with better insurance I'd leave it alone. Not partial to dying like a muppet and padding kill stats in a fight I learned in time is best left avoided. I can get mindless pvp like this on SWTOR currently. Rush, die, rush die, rush die.....up until the map is won or lost. The fun factor of this coming from eve wore off in minutes flat (last I did this crap was in warhammer over 2 years ago....forgot what its like with inconsequential pvp). Play well....play like ****. Don't matter, nothing is lost either way.

Which is kind of why t2/t3 is setup the way it is. Its "premier" level pvp for lack of better wording. It should could come with the string of you need to think before you leap. FC has a muninn gang spec'd for caldari hunting needs to think before he springs them on heaps of minmatar ships. Could win or enemy could run barrage/rf and tear them to shreds. FC or solo player takes that chance, the consequences good or bad are a part of that choice.
Asaryuu
Liquid Words
#60 - 2012-02-15 03:22:11 UTC
Darthewok wrote:
For years, EVE has given <1/3 of the price of T2 and T3 ships in ship insurance.
The message given by this to many players is: forget T2 and T3, they are a huge ISK sink.
This has heavily turned off numerous players from flying T2 and T3 and therefore continuing to explore the game.
This means after players have maxed out their skills on T1 ships, sometimes they just quit the game as the other ships seem to expensive to replace and are therefore just not worth using in PVP, PVE and training for.

I think CCP is doing a fantastic job starting to balance all the ship classes.
However, balancing ship classes on top of an uneven insurance system is like making furniture assymetric to balance on a sloping floor!

CCP said they would resolve the technical debts of the features of past years instead of just adding new features.
The poor T2 and T3 ship insurance is exactly such a debt that holds the game back from greater popularity.

Suggestion:
Fix the insurance formulae for T2 and T3 ship insurance to cover at least 50% of the ship cost.
Do give likes to the topic if you support this. Thanks.


You insure your ships?
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