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Dumb question about X Y Z coordinates

Author
TorTorden
Tors shibari party
#1 - 2012-02-13 18:57:56 UTC
Started to poke around with the locations API call, but before I start trying to build maps or something there is one thing I would like to have clarified.

Simply put, which axis is height\depth (depending how you want to think about it)
the Y axis or the Z axis ?

After poking around a bit in the mapdenormalize table I'm fairly sure it's the former (Y)

I queried for planets for several systems, bit flipped the negative values and tossed into a spreadsheet to run a min() operation on the three axes and it consequently returns Y as the column with the smallest values. (Since most planets seem to be on the same level as the sun)
CoolHandJoe
Center for Advanced Studies
Gallente Federation
#2 - 2012-02-13 19:26:19 UTC
If I remember right and understand your question. It should be Y.

But here is a better explanation. Y is the line that goes from top to bottom, X is right to left, and Z is depth.
Risingson
#3 - 2012-02-13 22:01:40 UTC
for maps Z=Y and Y=Z and X=X afaik
Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#4 - 2012-02-14 04:20:32 UTC
Risingson wrote:
for maps Z=Y and Y=Z and X=X afaik


The quote is for 2D maps, for 3D maps it's x=x, y=y, z=z - z being depth - what matters is the point where you render from