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Nerf BCs Across the Board

Author
Liang Nuren
No Salvation
Divine Damnation
#81 - 2012-02-13 21:12:11 UTC
Prince Kobol wrote:

That was a great video, ever though about doing a voice over so so its more like a teaching video


Thanks. :-) I thought about voice overs... but it was a lot of work and I kept screwing up the script. Also, I'd be forced to point out all the times I ****** up - of which there are a great many.

-Liang

I'm an idiot, don't mind me.

Firh
Duct Solutions
#82 - 2012-02-13 21:32:16 UTC  |  Edited by: Firh
Liang Nuren wrote:
Firh wrote:

They're not that cheap, certainly not after the patch anyway.

Whilst I'm not knocking on AF's I do think you have a great overconfidence in their ability and they're certainly not the salvation for the budget PvP'er. It's quite common even to fit faction and deadspace modules to get what's perceived as satisfactory EFT numbers out of them.

A more interesting change for the porpers out there is the AF changes. The Thrasher has become a real beast, something many overconfident AF pilots are sure to find out in an unfortunate manner sooner or later.

Alas, the new Destroyers is one of the few if not only recent additions to the porper-pvper's arsenal.


AFs are still arguably not expensive in absolute terms, but certainly not on the scale that was being talked about (500-800M+ for a T3 for example). Furthermore, AFs have significantly more tank and generally shred Destroyers. Even Thrashers.

-Liang

Everything's relative of course but the point still stands, PvP is needlessly expensive at the moment. Making PvP less costly is one important step to bring back life into solo and small gang PvP. Even a mere Vexor with rigs, T2 modules and drones will run a player a sizable chunk of isk, more than enough so to discourage most new players (and in this game a player who's played for several months is still considered 'new' in this game) from trying their luck.

I think there are many other things that can or even should be done to revitalize non-alliance PvP and the lowsec regions. There's more to this game than just alliance business, highsec carebearing and suicide ganks but it sometimes seems forgotten.

As for the Trasher and AFs, the MSE fit I just cooked up as a benchmark sports 8.4k EHP and deals 335 DPS using Hail (+ small neut). That's with an mwd, point and cheapo shield resistance rigs (with extenders you get up to 9.1k EHP). Considering how it costs around a third of a fitted Harpy that's pretty damn impressive.
Prince Kobol
#83 - 2012-02-13 21:46:52 UTC  |  Edited by: Prince Kobol
Liang Nuren wrote:
Prince Kobol wrote:

That was a great video, ever though about doing a voice over so so its more like a teaching video


Thanks. :-) I thought about voice overs... but it was a lot of work and I kept screwing up the script. Also, I'd be forced to point out all the times I ****** up - of which there are a great many.

-Liang


I would urge you to re-consider as its video's like these that show people what can be achieved and that it help dispel misconceptions a lot of people appear to have regarding certain ships and PvP in general.

Personally I also think that video's like these can inspire people get out there and try some PvP.

Once again great video Big smile
Darthewok
Perkone
Caldari State
#84 - 2012-02-13 21:51:07 UTC
Liang Nuren wrote:
Darthewok wrote:

EVE PVP is taking a wrong turn into becoming some sort of extreme luxury only for a small segment of the ISK rich.


I can't agree with that. AFs were recently boosted to utterly ridiculous levels and they're quite cheap indeed. I think thant te problem is that people assume they have to be rocking a 3B ISK Tengu to compete in PVP... when in reality you can compete with T1 frigs if you really want to.

Consider: http://youtu.be/ZqFGgw7OW1g

-Liang


PVP is not yet an extreme luxury. There are still relatively cheap alternatives at present, but it is a short respite.
The writing is on the wall that PVP is headed to be much more expensive.
Now, T3 is not common. But it will be! It is already happening.
In a few years time, the skies of EVE will be flooded with T3 cruisers.
Good luck to killing them with AFs and BCs then.

Think about what happened in the frigate class.
The Rifter at 1/2 mil ISK was competitive to some degree.
Now the AF at 25 mil ISK (50 TIMES THE PRICE) has utterly obsoleted it.
PVP inflation perfectly illustrated.
The same inflation is happening in the cruiser class.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Sprite Can
#85 - 2012-02-13 21:55:14 UTC
Darthewok wrote:
Liang Nuren wrote:
Darthewok wrote:

EVE PVP is taking a wrong turn into becoming some sort of extreme luxury only for a small segment of the ISK rich.


I can't agree with that. AFs were recently boosted to utterly ridiculous levels and they're quite cheap indeed. I think thant te problem is that people assume they have to be rocking a 3B ISK Tengu to compete in PVP... when in reality you can compete with T1 frigs if you really want to.

Consider: http://youtu.be/ZqFGgw7OW1g

-Liang


PVP is not yet an extreme luxury. There are still relatively cheap alternatives at present, but it is a short respite.
The writing is on the wall that PVP is headed to be much more expensive.
Now, T3 is not common. But it will be! It is already happening.
In a few years time, the skies of EVE will be flooded with T3 cruisers.
Good luck to killing them with AFs and BCs then.

Think about what happened in the frigate class.
The Rifter at 1/2 mil ISK was competitive to some degree.
Now the AF at 25 mil ISK (50 TIMES THE PRICE) has utterly obsoleted it.
PVP inflation perfectly illustrated.
The same inflation is happening in the cruiser class.



All true, the issue with Cruisers and Battlecruisers is the same as it is with T1 Frigates and AFs. The AFs are on a completely different level than the T1 Frigs for what to a new player is a fortune, but to a rich vet is pennies. Cruisers and Battlecruisers have a very similar price difference and a very similar performance increase, however the BCs are much more pervasive because of low SP requirements and high insurance payouts.

Refreshing Lemon-Lime~

Orcirk
The Scope
Gallente Federation
#86 - 2012-02-13 23:05:37 UTC
Liang Nuren wrote:

No, like the Nighthawk. Even if we deleted the Tier 2 BCs from the game the Nighthawk still wouldn't really be worth flying.

The NH could use a little love, but its main problem is that the drake performs the exact same role with nearly as much effectiveness for a tenth the price.

Liang Nuren wrote:

You misunderstood me. I said that HACs and BCs shouldn't be competing for the same role - and for the most part they don't. In fact, most of the time when a BC clearly overpowers a HAC its because of a deficiency in the HAC in the first place.
As I said before, when the terms nano and sniper are being used more often to describe BCs than HACs, we have a problem. BCs have gone past the point of stepping on the toes of HACs, and have taken to simply trampling all over them. And here's the thing: HACs are well balanced in a game without BCs. When you compare them to t1 cruisers, to BSs, command ships, recons, bombers and pretty much any ship class in the game, they don't seem to broken. Compare them to BCs, and they seem useless. If you have ONE ship class that needs a buff when compared to BCs, then sure, argue that said class needs a buff. But when you have BCs that obsolete multiple other classes, that's not the rest of the game needing a fix, that's BCs.

Liang Nuren wrote:

There is always a ship of the line. There will always be a bread and butter ship class. Deal with it.
-Liang
There will ALWAYS be things that are under/overpowered, I choose not to deal with it, because without people like me (and indeed, people like you) the game would stagnate, and get very boring very quickly.
Liang Nuren wrote:

That's stretching the analogy.
It's literally doing the exact same thing, and in an entirely reasonable scenario no less. Claiming to have fought 20+ guys when you only really fought 4 is BS, no better then those scrubs who only ever fly in 1000 man fleets and act like their 90% k/d ratio is impressive.
Liang Nuren wrote:

I don't think anyone else in the game agreed with you. In fact, claiming this really undermines your later positions.

If you get under the guns of one of the jags, you could literally tank the other one until you run out of cap boosters. Jag vs harpy was no contest even before the buff.
Lyrrashae
Hellstar Towing and Recovery
#87 - 2012-02-13 23:42:08 UTC
Sprite Can wrote:
Daracon Rage wrote:
Is it just me or does it make sense for a larger, more expensive ship to be able to defeat smaller, cheaper ships?


If your playing WoW, maybe. EVE is not a game of bigger=better.


Quite right, quite right.

And it is, indeed, very possible for smaller ships to tear a BC--yes even the ZOMG OP DRAEK!!1111!!oneoene!!--to freaking shreds, right-freaking-now.

Take a look at Battleclinic, videos on YouTube, or EVE-Kill, just for starters.

Ni.

Lyrrashae
Hellstar Towing and Recovery
#88 - 2012-02-14 00:21:06 UTC  |  Edited by: Lyrrashae
Sprite Can wrote:

All true, the issue with Cruisers and Battlecruisers is the same as it is with T1 Frigates and AFs. The AFs are on a completely different level than the T1 Frigs for what to a new player is a fortune, but to a rich vet is pennies. Cruisers and Battlecruisers have a very similar price difference and a very similar performance increase, however the BCs are much more pervasive because of low SP requirements and high insurance payouts.


This is actually a reasonable premise (good on ya, mate!)...

...Except inasmuch that (I believe, anyway)...well, call it "gear-inflation..." is going to happen sooner or later. I submit that CCP has done a much better job of controlling it in EVE than most other games-designers ever do in other MMOs.

I would not be averse, necessarily, to the ti-2 BCs needing a higher base-skill commitment than ti-1s and cruisers.

Maybe re-tool them as Tech II instead of Tier-2, and the corresponding production-costs passed down to any prospective pilot, along with a more specialised--IE a more explicitly designed-in "offense-only" role, requiring the higher base skills, and good support-skills to make full use thereof?

Trouble with that is:

1) You have a lot of newer players using BCs in PvE--you need one to do level 3 missions, on your way to level 4 missions, and 4/10+ deadspace complexes, to name just two PvE applications in which nost players start making "real" money with any degree of consistency--bollocking this up will massively **** off a lot of subscribers, and that's not somewhere CCP needs to go again anytime soon. The Incarna debacle is still all too fresh, and this playerbase, I've noticed, has a very long collective memory.

2) The success of this re-tooling would be largely--and, arguably, entirely--contingent upon properly buffing both Ti-1 BCs and cruisers, the latter of which especially are screaming for buffs to address their systemic deficiencies.

3) Command-ships, especially the "tank-and-spank" Field-Command versions. These will probably need a significant offensive and defensive buff in turn (Ohaidere Mr. Nighthawk, and Ms. Absolution! So nice to see you again!), along with, I suspect, increased skills and material-costs to keep them in the "rarefied territory" that CCP seems to envision for them.

I could see this working--assuming (1) can be absorbed--but I also can see this just moving "gear inflation" to a higher level. Not eliminating it, just staving it off for a while longer.

To do this successfully, it would be absolutely imperative to buff cruisers to somewhat where Ti-2 BCs are now, IE low-ish entry requirements/cheap-ish to purchase, but having the versatility to grow with a player for a long time to come as their skills and knowledge improve.

This is why BCs, especially Ti-2 BCs are so popular: Their incredible room to grow with a pilot, as well as their incredible versatility that they maintain throughout a pilot's career.

As EVE stands at present, this is why they should not now, and should never be nerfed unless CCP makes deep, systemic changes to not just the other classes--IE makes them better by making them better, not nerfing something else that works to make them look better--but also a whole passel of other things that inform this.

Any thoughts on this, anyone?

Fake-edit:

Just so we're absolutely clear: "DRAEK IS OP!!!1111!!oneoene11!" faeces-hurling howler-monkeys can go drink ****. You are expected to reason your way through this, or you can just sit the f down, and STFU!

Ni.

Liang Nuren
No Salvation
Divine Damnation
#89 - 2012-02-14 00:44:10 UTC
Orcirk wrote:

The NH could use a little love, but its main problem is that the drake performs the exact same role with nearly as much effectiveness for a tenth the price.


Even if we deleted the Drake from the game, the NH would still be totally useless. It sucks next to its peers.. but even more than that, it sucks next to the Tengu.

Quote:

As I said before, when the terms nano and sniper are being used more often to describe BCs than HACs, we have a problem. BCs have gone past the point of stepping on the toes of HACs, and have taken to simply trampling all over them. And here's the thing: HACs are well balanced in a game without BCs. When you compare them to t1 cruisers, to BSs, command ships, recons, bombers and pretty much any ship class in the game, they don't seem to broken. Compare them to BCs, and they seem useless. If you have ONE ship class that needs a buff when compared to BCs, then sure, argue that said class needs a buff. But when you have BCs that obsolete multiple other classes, that's not the rest of the game needing a fix, that's BCs.


The problems with T1 cruisers and even certain HACs/CSs are problems with those ships. Those ships would suck regardless of the existence of BCs. Your argument simply doesn't hold water.

Quote:

Liang Nuren wrote:

There is always a ship of the line. There will always be a bread and butter ship class. Deal with it.
-Liang
There will ALWAYS be things that are under/overpowered, I choose not to deal with it, because without people like me (and indeed, people like you) the game would stagnate, and get very boring very quickly.


I didn't say anything about overpowered or underpowered - I said that there will always be a ship of the line. And no, simple use frequency doesn't denote over or underpoweredness.

-Liang

I'm an idiot, don't mind me.

Sprite Can
#90 - 2012-02-14 00:47:49 UTC
Liang Nuren wrote:

The problems with T1 cruisers and even certain HACs/CSs are problems with those ships. Those ships would suck regardless of the existence of BCs. Your argument simply doesn't hold water.


I believe that this is false. imo Nano HACs would be pretty sweet right now if all tech1 Battlecruisers suddenly disappeared. This is kind of a silly argument regardless, and while I do agree that HACs and especially T1 Cruisers need love, I just think that you are incorrect in saying this.

Refreshing Lemon-Lime~

Liang Nuren
No Salvation
Divine Damnation
#91 - 2012-02-14 00:51:57 UTC  |  Edited by: Liang Nuren
Sprite Can wrote:
Liang Nuren wrote:

The problems with T1 cruisers and even certain HACs/CSs are problems with those ships. Those ships would suck regardless of the existence of BCs. Your argument simply doesn't hold water.


I believe that this is false. imo Nano HACs would be pretty sweet right now if all tech1 Battlecruisers suddenly disappeared. This is kind of a silly argument regardless, and while I do agree that HACs and especially T1 Cruisers need love, I just think that you are incorrect in saying this.


You weren't paying attention to what I said. The problems with T1 cruisers and even certain (not all) HACs and CSs are problems with those ships.

-Liang

Ed: And no, deleting the Drake from the game would not suddenly make the Cerb viable, nor would deleting the Brutix make the Deimos more viable, nor would deleting the Ferox make the Eagle more viable.

I'm an idiot, don't mind me.

Zarnak Wulf
Task Force 641
Empyrean Edict
#92 - 2012-02-14 01:38:55 UTC
It's funny that the ships that are supposed to be for rookies are some of the hardest to fit. Destroyers, T1 frigates and T1 cruisers are disturbingly hard to fit.

I created a Gallente alt 5 months and 12 days ago. To date she has perfect gunnery support skills and is halfway through navigation. Yet there are still basics like signature analysis as well as tanking, overheating, rigs, ect. I feel sorry for those trying to get into the game.
Alara IonStorm
#93 - 2012-02-14 01:42:55 UTC
Zarnak Wulf wrote:
It's funny that the ships that are supposed to be for rookies are some of the hardest to fit. Destroyers, T1 frigates and T1 cruisers are disturbingly hard to fit.

I created a Gallente alt 5 months and 12 days ago. To date she has perfect gunnery support skills and is halfway through navigation. Yet there are still basics like signature analysis as well as tanking, overheating, rigs, ect. I feel sorry for those trying to get into the game.

This is why I am so excited about this.
CCP Ytterbium wrote:

Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.

Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger.

Looks like utility is going to get a serious boost for these ships.
Liang Nuren
No Salvation
Divine Damnation
#94 - 2012-02-14 02:32:50 UTC
Zarnak Wulf wrote:
It's funny that the ships that are supposed to be for rookies are some of the hardest to fit. Destroyers, T1 frigates and T1 cruisers are disturbingly hard to fit.

I created a Gallente alt 5 months and 12 days ago. To date she has perfect gunnery support skills and is halfway through navigation. Yet there are still basics like signature analysis as well as tanking, overheating, rigs, ect. I feel sorry for those trying to get into the game.


^^ That. So true.

-Liang

I'm an idiot, don't mind me.

Pink Marshmellow
Caucasian Culture Club
#95 - 2012-02-14 03:39:30 UTC  |  Edited by: Pink Marshmellow
Command ships were created before Tier 2 BC's were created, as a result compared to their Tech 1 Tier 2 counterparts, they are rather lacking.

I propose that Field Command ships could use a buff to make it worth the isk and training to fly them.

All field command ships should receive a hitpoint buff to make them have as much or more hp as the Tier 2.

Finally all field command ships should be given the same resists as its fleetcs counterparts and (heavy) assault ships.

The sleipnir seems fine overall, the only thing i could see it needs is a speed and agility boost. I don't know if the shield boost should be swapped or kept.

The astarte has the annoying armor repair bonus, should be swapped for something else, more speed and agility, and a bit more fitting.

The nighthawk definitely needs more powergrid, it needs another midslot, and another launcher slot. I believe its bonus should apply to more than just heavy missiles.

The absolution should be given another midslot, another turret slot, and more power-grid to accommodate another turret.

Oh and the models of these command ships should be change the Tier 2 ships as basis of their hull.
Jesus Rambo
Criterion.
Pandemic Legion
#96 - 2012-02-14 05:50:35 UTC
Darthewok wrote:
Jesus Rambo wrote:
You're aware ships are intentionally not balanced based on pve performance, right?


Tell that to the 1000s of new players just going from level 2 in Cruisers to level 3 in BCs.


OK.
mecubed
The Scope
Gallente Federation
#97 - 2012-02-16 00:43:30 UTC
Sprite Can wrote:
Imo Tier 3s are balanced well. It's the tier 2s and to a lesser extent tier 1s that are an issue. A Brutix outclasses a Thorax is every possible role imaginable, for example. (And arguably, a Hurricane outclasses both.)


A cane out classes pretty much everything BC and below, t2 cruiser hulls as well. In general minnie ships are superior to everyone elses.
Onictus
Federal Navy Academy
Gallente Federation
#98 - 2012-02-16 00:51:25 UTC
Liang Nuren wrote:
Zarnak Wulf wrote:
It's funny that the ships that are supposed to be for rookies are some of the hardest to fit. Destroyers, T1 frigates and T1 cruisers are disturbingly hard to fit.

I created a Gallente alt 5 months and 12 days ago. To date she has perfect gunnery support skills and is halfway through navigation. Yet there are still basics like signature analysis as well as tanking, overheating, rigs, ect. I feel sorry for those trying to get into the game.


^^ That. So true.

-Liang



Specially Gallente.

After starting with that crap I have good skills for damn near everything that increase cap stability, reduces grid and computer, solid drones, and good gunnery skills.

Too bad I haven't flown a Gallente ship for anything but guard duty in months.
Darthewok
Perkone
Caldari State
#99 - 2012-02-16 08:11:34 UTC  |  Edited by: Darthewok
Predict some Drake users going to move over to Ferox after Drake is nerfed.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Tarryn Nightstorm
Hellstar Towing and Recovery
#100 - 2012-03-03 19:49:57 UTC
Darthewok wrote:
Predict many Drake users--and BC users in general across all skill and experience levels--are going to unsub after Drake is nerfed completely unecessarily, because they've decided they're sick of getting ****** in the arse by null-tards' pet devs at CCP.


Fixed.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.