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Idea: Replace Super Cap Immunity to Ewar with "Ewar Resistances"

Author
X Gallentius
Black Eagle1
#1 - 2012-02-13 19:40:56 UTC
Perhaps reduce the effect of a given e-war mod by a certain percentage, like 95% so that twenty mods would perform the equivalent effect of one ewar mod.

Select whatever resistance you feel is needed for balance. At 95%, for example, it would take 10 warp scram modules to keep a super capital from warping off (warp disruptors are one pt, scrams are 2pts), etc...

Set sensor strength to appropriate level so that it would take 20 Falcons to have the same effect as one falcon jamming a Battleship.

etc....

Thoughts?

Wolodymyr
Breaking Ambitions
#2 - 2012-02-13 19:54:04 UTC  |  Edited by: Wolodymyr
mechanically you would get the same effect by giving supers a warp strength of 20 (look at the blockade runner industrial ships, or the skiff for examples of ships with built in warp strength)

Also to counter jammers each super would get a sensor strength of 20x whatever a carrier has.

You'd get the same effect but without having to add on the 95% special case mechanic.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

X Gallentius
Black Eagle1
#3 - 2012-02-13 19:59:18 UTC
Agreed. The point is to make them tough but not 100% immune to all ewar. How would you propose handling tracking disruptors without giving Titans uber tracking?
Wolodymyr
Breaking Ambitions
#4 - 2012-02-13 20:10:24 UTC
Psssssh Titans already have uber tracking, just let em get tracking disrupted like everyone else.

I'd also worry about sensor dampening without giving supers an insta lock scan resolution.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

NiGhTTraX
Deep Core Mining Inc.
Caldari State
#5 - 2012-02-13 21:12:52 UTC  |  Edited by: NiGhTTraX
X Gallentius wrote:
Set sensor strength to appropriate level so that it would take 20 Falcons to have the same effect as one falcon jamming a Battleship.


ECM doesn't add up, giving a titan 20x sensor strength will make it [probabilistically] immune to jamming.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

X Gallentius
Black Eagle1
#6 - 2012-02-13 21:31:14 UTC
NiGhTTraX wrote:
X Gallentius wrote:
Set sensor strength to appropriate level so that it would take 20 Falcons to have the same effect as one falcon jamming a Battleship.


ECM doesn't add up, giving a titan 20x sensor strength will make it [probabilistically] immune to jamming.

Didn't say "Increase titan sensor strength by a factor of 20".
Gerrick Palivorn
Caldari Provisions
Caldari State
#7 - 2012-02-13 22:11:46 UTC
I support removing the EWAR Immunity on Supers

Warp strengths of 20+ as well as high sensor strengths would do so much to counter most common tactics. TD's and Damps would be a very viable option to bring as EWAR against supers.

It doesn't make sense that a Titan can be remote boosted but not remotely disrupted.

MMOs come and go, but Eve remains.  -Garresh-

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-02-13 23:30:58 UTC
Gerrick Palivorn wrote:
I support removing the EWAR Immunity on Supers

Warp strengths of 20+ as well as high sensor strengths would do so much to counter most common tactics. TD's and Damps would be a very viable option to bring as EWAR against supers.

It doesn't make sense that a Titan can be remote boosted but not remotely disrupted.


Pretty sure Crucible removed remote boosts.

Just saying.
Gerrick Palivorn
Caldari Provisions
Caldari State
#9 - 2012-02-13 23:50:17 UTC
I didn't get the memo

MMOs come and go, but Eve remains.  -Garresh-

Soldarius
Dreddit
Test Alliance Please Ignore
#10 - 2012-02-14 04:35:27 UTC
titans and supers already have uber sensor strength. No adjustment required if EWAR immunity is removed. fer shere give them a warp strength of 100. This would enable HICs to still keep them pinned, while requiring an absurd number of scrams to get the job done.

The difficult issue is tracking disrupting and sensor dampening. Because boosting these stats would make titans/supers retardedly powerful, a flat resistance should be adopted, such as 95% resistance to said forms of EWAR. Otherwise you'll have instalocking titans instapopping everything with every shot. While I imagine doing so would be rather entertaining for about 15 minutes, it would break the game.

http://youtu.be/YVkUvmDQ3HY

Misanthra
Alternative Enterprises
#11 - 2012-02-14 06:44:16 UTC  |  Edited by: Misanthra
I lean towards no immunity personally. Titan pilot worried about a falcons, arazu and hictors should bring some friends to counter them. these in theory way back before you could sneeze and make isk in this game were corp/alliance assets since it was a joint effort to buy them. In the spirit of that....lets have the titans and mommies need corp/alliance fleet support to run these things.

I would at least add some strategy to the game. Think before you hot drop. Is this titan gonna get stuck? Are the rewards of the mission worth it if so? Its not like it be a paradigm shift. Dictors are head hunted with supers on the field as is now. Jsut adds recons, hictors and the oddball who throws on e-war on his ship to the list of targets a fleet needs to kill now. Not digging that added work there is a real simple solution. Don't hot drop the super(s).

Just would be nice if added measures in place to keep them out of what should be pure sub super combat. Saw too many chances at fun and somewhat interesting fights ruined by the screw it hot drop mindset. Not even the receiving end of these all the time to show some fairness. Was just as put off if we had a gf going and our fc called the I win super drop as if the other side did it. Rarely saw non turkey shoot ops, when these came up I wanted them to last a bit longer lol.
Gypsio III
State War Academy
Caldari State
#12 - 2012-02-14 08:29:09 UTC
Deep Space Transports, Skiffs and supercapitals - what do these ships have in common?

They all have built-in, penalty-free WCS. That's a reasonable idea on an industrial or mining ship that cannot hope to fight its way out. On combat ship though, it's just moronic.

Say no to WCS on PVP ships.
Muad 'dib
State War Academy
Caldari State
#13 - 2012-02-14 10:56:11 UTC
Gypsio III wrote:
Deep Space Transports, Skiffs and supercapitals - what do these ships have in common?

They all have built-in, penalty-free WCS. That's a reasonable idea on an industrial or mining ship that cannot hope to fight its way out. On combat ship though, it's just moronic.

Say no to WCS on PVP ships.


There are just a few ship types that can get away from points, but there IS a ship speicifly designed to hold them down. You need huge dps to take out a super and no one does that alone, so bring a HIC with you.

If you take the supers EW immune you should allow them to dock. The coffin thing is bad news unless you get somthing for it, if it can be tackled by a frig or jammed by a falcon then give it docking.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.