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Gallente needs a buff+redesign

Author
SoapyTits
Imperial Academy
Amarr Empire
#1 - 2012-02-13 11:35:46 UTC
Two things:
1. Buff
Its not only the Myrmidon, alot of gallente ships are missing the 1 slot.

2. Redesign
Hulltanking should be more viable, more modules and better ones.
Katherine Starlight
Doomheim
#2 - 2012-02-13 13:13:33 UTC
Did you miss the hybrid buff?

And hulltanking doesent have anything to do with gallente specificly.
Smabs
State War Academy
Caldari State
#3 - 2012-02-13 15:03:27 UTC
Gallente as a whole really doesn't need a buff.

Maybe some specific gallente ships need some more work. Definitely not the whole race.
Belthazor4011
Battle BV Redux
#4 - 2012-02-13 19:35:59 UTC
Hey I'd love an extra slot on the Myrm but really it doesnt need one, if you're not convinced the Myrm is good already you've not done your homework.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#5 - 2012-02-13 20:55:26 UTC  |  Edited by: Verity Sovereign
The active armor tank bonuses need to go,
There are multiple ships with the slot layout to go either way (shield or armor), and I think that should be encouraged.

The active rep bonuses are just crap IMO. I'd rather have the Amarr/Caldari resist bonuses.

Basically at lvl 5 you have 33% more buffer and 33% more effective reps from local and incoming reps with the resist bonus

With the armor rep bonus, you have no more buffer, and only 37.5% more effective reps for local reps only.
FAIL

At least the Phobos uses a resist bonus instead of a rep bonus.
I'd prefer the bonus to be something that doesn't bias toward armor or shield (something like a bonus to increase applied DPS, ie more gank instead of tank), but if it must be a tanking bonus, make it a resist and not rep bonus.


Other ships:
The Myrm should get a bandwidth of 100. Without bonuses guns, and the same drone DPS, its just a tankier version of the Vexor, with a little more flexibility due to a larger drone bay.
Compare that to the step up in DPS you get from other BCs, (while also improving tank), and its just substandard for a tier 2 ship.

Thorax/Diemost:
The MWD bonus isn't all that great, more cap... ok. I'd propose making it a compound bonus (much like the drone damage & HP bonus), ie: -5% to MWD sig radius and cap penalty per level (or just: -5% to MWD penalties per level).
So at lvl 5 when Experimental 10 MN MWD is fitted:
the -19% cap penalty is turned into a 6% cap bonus (ie -19 +25 = 6)
the 500% sig radius penalty is turned into a 325% sig radius penatly (ie .75 * 500).

Now, due to the smaller sig, its going to take less damage when closing the distance using that MWD.
I think it would be a great improvement to what I consider a lackluster bonus.
Firh
Duct Solutions
#6 - 2012-02-13 20:56:53 UTC
As a Gallente/Minmatar pilot I think Gallente is fairly strong now. They have a few ships that could use adjustments or even entire revamps but all in all Gallente offers a pretty solid line-up as far as PvP goes.

If CCP opts to remove the resistance bonus on the Drake and add a RoF bonus instead I wouldn't mind if CCP did something similar to the Myrmidon. Preferably I'd like to see them replace the repair bonus with a bandwidth one or hybrid turret damage (essentially making it a mini-Dominix).

Gallente EWAR needs to be looked at too, currently sensor dampener bonused ships are seeing very little use and when they are put to use the EWAR bonuses are being utilized very poorly or not at all.

There are a few other things on my wish list, such as making drone boat hulls like the Vexor a little less costly to compensate for the cost of making proper use of the drone bays but really, that's nitpicking.
Fredfredbug4
The Scope
Gallente Federation
#7 - 2012-02-13 23:03:35 UTC  |  Edited by: Fredfredbug4
Where have you been? Gallente has become extremely viable. A boost for the entire race would probably make Gallente ships overpowered. EWAR needs to be tweaked a bit but for the most part Gallente have solid ships for every ship class.

Even before the buff I though they were pretty useful. Sure blasters were disappointing but Myrmidons and Dominix's are probably among the most versatile ships in the game.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Orcirk
The Scope
Gallente Federation
#8 - 2012-02-13 23:08:46 UTC
Katherine Starlight wrote:

And hulltanking doesent have anything to do with gallente specificly.

Gallente have the most hull HP, and the best slot layouts for hull tanking (a mix of extra lows and mids, with an emphasis on lows. Hull reppers go in mid slots and DCs/reinforced bulkheads go in the lows)

We also currently have an armor tanking race, a shield tanking race, and a race that does a bit of everything. It's fairly obvious that gallente were, at some point, supposed to hull tank.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2012-02-14 01:32:41 UTC
no it doesnt...

There is no Bob.

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mecubed
The Scope
Gallente Federation
#10 - 2012-02-14 01:48:06 UTC
Gallente suffer from pg issues. You cant fit a 1600 plate on a thorax with a mwd and medium guns. Yet you can do it with the rupture easily, fit medium guns and still have some left over. The best fit for a rax is shield which is rather sad, and its slower than minnie ships.

Brutix, you can do it with the smallest medium guns and a mwd.

So yeah pg is an issue and considering that gallente blasters require you to be in someones face, its disturbing to see how minnie ships easily out run them and come with longer range guns.

Rails still suck.
Grimpak
Aliastra
Gallente Federation
#11 - 2012-02-14 02:10:16 UTC
Jack Miton wrote:
no it doesnt...

well gallente ships always had the extra hull.


but I think it was for hedonistic purposes.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ticket Stub
#12 - 2012-02-14 02:21:34 UTC
mecubed wrote:
Almost all non-minmatar ships suffer from pg issues.


fyp
Alara IonStorm
#13 - 2012-02-14 02:41:30 UTC  |  Edited by: Alara IonStorm
mecubed wrote:
Gallente suffer from pg issues. You cant fit a 1600 plate on a thorax with a mwd and medium guns. Yet you can do it with the rupture easily, fit medium guns and still have some left over. The best fit for a rax is shield which is rather sad, and its slower than minnie ships.

That is not entirely true. It can not fit one base but a single Powergrid Rig will allow it to fit one while the larger natural Gal Buffer makes up the EHP loss.

[Thorax, 1600mm Thorax]
Magnetic Field Stabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive
J5b Phased Prototype Warp Scrambler I
Stasis Webifier II

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5


The recent buff allows you to put on Electron II's with a 1600mm Plate so long as you give up a Trimark Armor Pump for an ACR.

Thanks to a higher Base HP it gets 37000 EHP to the Ruptures 40000 HP but the trade off is worth it for the Higher Damage. The Thorax's extra range does not come into play with both setups being brawlers designed to get close and personal being that a Scram / Web Rupture is not built for Kiting like its Shield Counter Part.

The thing is that despite the Rupture fitting 220mm Auto's a Thorax with Electrons using Faction Ammo will out Dmg a Rupture with just Guns whilst having the option to fit Hammers / Valks for more DPS, a mix of Warriors / ECM Drones or even Warriors and a Web Drone gives the Thorax a good Gallante utility to make up for the Small Neuts / Rockets put in the Ruptures spare slots. The loss of an Armor Rig allows it to keep a pretty good pace being only 8m/s slower then the Armor Rupture.

The new Armor Thorax is a massive improvement over the old Armor Setups thanks to the PG Buff but on that note Cruisers themselves are slated to receive more EHP, Speed, Fitting and utility as per the CSM Minutes and recent Dev Posts on the subject. I have a feeling I am going to be flying more Thorax's in my future.
Liang Nuren
No Salvation
Divine Damnation
#14 - 2012-02-14 02:48:09 UTC
Alara IonStorm wrote:
....


I'm skittish of the Electron Thorax against a dual neut Rupture. IMO the only way this is winnable is if you get lucky on ECM drone jams.

-Liang

I'm an idiot, don't mind me.

Alara IonStorm
#15 - 2012-02-14 02:59:21 UTC
Liang Nuren wrote:
Alara IonStorm wrote:
....


I'm skittish of the Electron Thorax against a dual neut Rupture. IMO the only way this is winnable is if you get lucky on ECM drone jams.

-Liang

When you say the Duel Neut Ruppy do you mean the 425mm Shield version because the Armor one has to fit smalls. I don't think that could drain out the Thorax Capacitor in time since it is about a 3rd larger.

If in a gang with web tackle you could mitigate that by running a small Capbooster instead with Navy 400mm Charges instead of a Web.
Pink Marshmellow
Caucasian Culture Club
#16 - 2012-02-14 03:18:20 UTC
Man if you guys think the thorax is bad, you should try flying the ******* omen, its lack of powergrid and the fact that a maller with autocannons are better really says something.

The maller and omen are so lame that everyone forgets that they exists or never mention it.
Alara IonStorm
#17 - 2012-02-14 03:22:37 UTC
Pink Marshmellow wrote:
Man if you guys think the thorax is bad, you should try flying the ******* omen,

What was my old Sig again... Oh yeah! It was something like this.

I am on a Crusade to fix the Omen.

I can not wait to see what they do with it.
To mare
Advanced Technology
#18 - 2012-02-14 10:05:38 UTC
it's like 1 year i say hull tank should be revamped in a way to boost gallente.

remove the speed penalties to bulkheads, add a targeting range penalty maybe blaster boat dont need alot of lock range. (rp reason they reduce the electronics on board for more hp).
adjust the fitting requirements, since they require a bit too much cpu to be fitted properly.
buff theyr HP bonus properly so they can achieve a comparable buffer to armor and shield tanking ships w/o rigs (or add hull tanking trimark).
reduce the hull repair cost

in this way all the hull tanking ship get an overall 10-15% (depending on skills) over the armor tanked ship (plates + trimarks) and some agility benefits too

gallente ships are the only one that would benefit about this change since are the one with the biggest hull hp to start with and bulkheads work via +% and they still get the ability to be proper armor tanking ship if the situation require so.
basically its not a nerf or a change to anything we already have but just 1 more option.

the only change i see it could be done but probably would **** someone is to change some repair bonus to a + hull hp bonus but i know alot of people that like theyr triple rep myrm or dual rep hype but on ships like the brutix i would love a bonus like that more than a tracking bonus hell even the thorax hull bonus to mwd changed to a hull hp would be more useful
Mike Whiite
Deep Core Mining Inc.
Caldari State
#19 - 2012-02-14 11:12:50 UTC
To mare wrote:
it's like 1 year i say hull tank should be revamped in a way to boost gallente.

remove the speed penalties to bulkheads, add a targeting range penalty maybe blaster boat dont need alot of lock range. (rp reason they reduce the electronics on board for more hp).
adjust the fitting requirements, since they require a bit too much cpu to be fitted properly.
buff theyr HP bonus properly so they can achieve a comparable buffer to armor and shield tanking ships w/o rigs (or add hull tanking trimark).
reduce the hull repair cost.................




Why would you put a penalty on it at all????

You're making it a useless pennalty anyway. It's like putting a tracking penalty on a industrial ship.

Not that I'm against taking a look at some ships and their usefullness in the game, but it makes no sence, not gamewise and not RP wise.

you're explanations open the way for nano's that don't get a hp penalties. you just remove some electronics you don't need anyway.

Problem of most of the solutions placed on these forums, is that they just put another ship/tactic at the bottum instead of making the ships competitive
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#20 - 2012-02-14 12:36:43 UTC
SoapyTits wrote:
Two things:
1. Buff
Its not only the Myrmidon, alot of gallente ships are missing the 1 slot.

2. Redesign
Hulltanking should be more viable, more modules and better ones.

God Roll

CEO of Lanate Industries

Citizen of Solitude

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