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Salvage and Tractors in Combat

Author
Esan Vartesa
Samarkand Financial
#21 - 2012-02-13 18:15:19 UTC
I think using tractor beams essentially as directional webs is a very cool idea. It allows for more interesting and "accidental" tactics, which I think adds immense depth to the game. Comments above about armies of Noctis's (Noctii?) aren't trolls, they're GREAT IDEAS! Imagine, mass of the tractoring ship vs. the mass of the tractored ship determining the pull on each ship, where multiple ships tractoring 1 target = the sum of the masses of the tractoring ship vs. the tractored ship.

Also as mentioned above, Marauders would rock at this. High-mass BS locking a tractor beam on distant interceptors, the pull on the little ships effectively reducing their transversal speed.

But, this would have had to have been thought up BEFORE we added webbers to the game, because this should REPLACE web modules.

Eve needs more of this kind of thing.
Ptraci
3 R Corporation
#22 - 2012-02-13 19:40:11 UTC
Esan Vartesa wrote:
Imagine, mass of the tractoring ship vs. the mass of the tractored ship determining the pull on each ship, where multiple ships tractoring 1 target = the sum of the masses of the tractoring ship vs. the tractored ship.



That would mean that EVE devs would have to write a physics system that approaches reality rather than the current one where tiny little cruisers can bump Orcas, Rorquals and even Titans around instead of going "splat".
J3ssica Alba
Federal Navy Academy
Gallente Federation
#23 - 2012-02-13 22:12:30 UTC
Heimdallofasgard wrote:
Had this idea for ages... SPACE HARPOONS!!!!


So did the Reavers.
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Fredfredbug4
The Scope
Gallente Federation
#24 - 2012-02-13 22:32:50 UTC
I would like to see super caps able to do that. Not necessarily salvage/mine them to death but maybe pull enemy ships out of position.

Problem is that supercaps are already powerful enough already.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ploppy McPlop
The Scope
Gallente Federation
#25 - 2012-02-14 10:29:33 UTC
Scrapyard Bob wrote:
I could see a use for ship-tractors, being able to pull an opponent towards you - and ship-pressors to push an opponent away from you.

The questions are:
- How big would they have to be on fitting requirements, to be balanced?
- What would their counter module be?
- What would you give up to fit one (or to fit the counter)?
- Would they be linear in strength along the full range, or have a fall-off of 1/(r*r)?


I reckon you use the same module but it would require an additional mid or low slot module to supply whatever it needs to be powerful enough to work against ships (tractor/salvager amplifier module?), and I would also say that it is only efffective as a weapon on the next lower size of ship than the one it's fitted to, unless you've fitted nothing but tractors. There could also be a new skillbook involved too, Offensive Salvage.

The counter modules would be some kind of active shield or hull integrity reinforcer against the salvager, and a pressor beam against the tractor.

Mmmm combat noctis. Solo null salvage boat suddenly gets more interesting Big smile
elenasa
The Scope
Gallente Federation
#26 - 2012-02-14 10:45:56 UTC
Esan Vartesa wrote:


But, this would have had to have been thought up BEFORE we added webbers to the game, because this should REPLACE web modules.


But the use of a web by the ship being tractored could introduce some degree of resitance to the pull of the tractor and would therefore be some kind of counter to it. Webs could make you 'stick to space'.


Smile
Ploppy McPlop
The Scope
Gallente Federation
#27 - 2012-02-17 11:06:28 UTC
Thinking about it some more, I reckon that tractor beams and salvagers should be a part of the mining experience, in order to pull chunks of rock that you've just mining lasered off an asteroid towards your ship for collection and then reducing them to cargo. Mining therefore should logically be asteroid salvage.

This would give miners some real offence/defence capability to mining ships, making solo mining in lo-sec/null viable.

But then we're all well aware of CCP's track record when it comes to internal logical consistency.
Brunmunde Hildegaard
The Green Machine
That Escalated Quickly.
#28 - 2012-02-17 11:10:22 UTC
Ploppy McPlop wrote:
Tractors to pull your enemy closer, and salvage rigs to rip their ship apart. Why not?

Yeah, I could totally see this not getting abused hardcore..
/endsarcasm

"Sings me a dances of wolfs, who smells fear and slays the coward. Sings me a dances of mans, who smells gold and slays his brother."

Ploppy McPlop
The Scope
Gallente Federation
#29 - 2012-02-17 12:04:47 UTC
Brunmunde Hildegaard wrote:
Ploppy McPlop wrote:
Tractors to pull your enemy closer, and salvage rigs to rip their ship apart. Why not?

Yeah, I could totally see this not getting abused hardcore..
/endsarcasm


CCP would balance it, so in which case, what's your point?
Cylide Askald
Chroma Corp
Prismatic Legion
#30 - 2012-02-17 16:34:24 UTC
Tractor beams in combat would be pretty awesome. Adding a fixed velocity to your in a vector pointing to your ship.
Tracor and inty -> inty sets full speed to your direction -> inty speed and tractor velocity add um -> epic bump!

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