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Player Features and Ideas Discussion

 
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POS Animations: The increase in POS AI and the overall Player-AI relationship.

Author
lior narkis
Massive Dynamic weapons
#1 - 2012-02-13 07:38:00 UTC
The POS.... aka Player Owned Station....

The very foundation of the eve corporate industrial and SOV Warefare World.

CCP Has taken the game very far through the concept of the POS and although over time some minor graphical changes have taken place... there really has not been any significant advancement in Player-POS interactions or POS AI.

My Proposal:

1. Make a POS more lifelike.

A. When a POS Array is active it should have some type of Animation.

- For example, if i start some type of work in a laboratory it should do something.... like perhapse the dish on the top could spin around occasionally, or some type of visual activity should be seen from the array.

B. Docking Mechanism (Such as when a Real life shuttle anchors to a RL space station) and or "loading bay drones/shuttles" for when loading/unloading products to the POS.

C. NPCs Packaging and moving products.

- For example. Npcs Should have some kind of system to move products to and from POS arrays to your ship. The system of *drag and drop* is a valid system for 2000 but in 2010+ i could definitly be a concept that could be both refined and built upon.


Anyways this is as far as ill go as i do not wish to achieve "TL'DR"

Thanks for taking the time to review my ideas and feel free to sign my thread if you like any of the potential ideas.

Cheers,

Lior Narkis
Velicitia
XS Tech
#2 - 2012-02-13 14:37:27 UTC
first step is for CCP to fix POS (and corp management). Part of the POS fix is re-vamping the whole setup from "Stick + modules floating in space" to something better (or at least, we're all hoping for that).

would be interesting to see some additional animations and things, but I'm not sure that enough people live in POS to warrant doing that Sad

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Serge Bastana
GWA Corp
#3 - 2012-02-13 17:58:38 UTC
Velicitia wrote:
first step is for CCP to fix POS (and corp management). Part of the POS fix is re-vamping the whole setup from "Stick + modules floating in space" to something better (or at least, we're all hoping for that).

would be interesting to see some additional animations and things, but I'm not sure that enough people live in POS to warrant doing that Sad


I'm with this idea, corp roles are a terrible bodge job and POS themselves could use some love overall.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

lior narkis
Massive Dynamic weapons
#4 - 2012-02-13 21:23:10 UTC
Personally i although i agree somewhat with the statements above i still feel as though what your saying should be kept as a seperate issue then my ideas. Each aspect should be kept seperate so that you dont drag everything else down if one aspect doesnt match up.
Velicitia
XS Tech
#5 - 2012-02-14 12:27:19 UTC
They're separate and horrendously interlinked at the same time (mostly because the current POS/Corp code is scary ugly, per CCP).

And anything that takes the art dept away from V3 (or whatever new cool shinies they're working on for summer 2012) is a bad thing if it's going to get thrown away when they give us the new POS anyway.

Don't take it as saying your ideas are bad (I do like them) ... just that I'm wary of changing "little things" when there are huge things that are broken still (also, you may want to look for the "Flogging the dead horse" POS thread)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia