These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

BALANCE MEDICAL CLONES IMMIDIATELY PLOX

Author
Jalmari Huitsikko
Avanto
Hole Control
#1 - 2012-02-11 10:18:25 UTC
Background:

Currently high sp pilots have relatively very expensive medical clones. After some level of sp clone price goes up so much it doesn't make any sense to fly cheaper ships at all because medical clone cost is many many times the value of the ship. This limits the game experience of high sp pilots since it doesn't make sense for them to participate in operations flown with cheaper ships. Not only does it limit experience of high sp pilots but since they cannot fly cheap ships they won't be there to teach new players either with those said cheap ships.

Thesis:

If medical clone price would be cut to minimal, it would allow also high sp pilots to fly cheap ships if they so choose. Even then learning implants and hardwires would be costly to lose, but you could choose to fly with a blank clone with no implants and no benefits if you would want to fly with a cheap clone.

Possible solutions:

1. Make medical clone cost much less. Maybe cap it to like 1-2 million isk which seems suitable and still makes sense to fly i.e. rifter without too much tears after getting podded.

2. Keep clone costs same but limit maximum cost to ship hull base price. I.e. with rifter maximum cost after losing pod would be like 500k or whatever. Insurance company or something would pay back the extra or something. This feels a bit complicated, though.

3. Make all medical clones cost maximum like 1-2 million but require upgrading clone once after you reach certain sp. That way you would still need to pay and remember to upgrade clone. I personally like this most, but seems a bit more work than option 1.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-02-11 11:16:02 UTC
if you have enough SP to make a medical clone cost a noticeable amount of ISK, you have enough SP to gain that amount of ISK in short order.
Jalmari Huitsikko
Avanto
Hole Control
#3 - 2012-02-11 11:28:18 UTC
Danika Princip wrote:
if you have enough SP to make a medical clone cost a noticeable amount of ISK, you have enough SP to gain that amount of ISK in short order.


I do not believe that is valid argument. I can personally make isk for medical clone in 5 minutes. However the point is that if there is no sensible reason to fly a ship worth 1 million isk when your medical clone costs like what way over 20 times that.

Sure you can go lose pod and rifter once in a year without complaint but if you lose several clones a day that's becoming nuisance and feels pretty much dumb. And that is what you're going to do if you fly tech 1 frigate or so. Not only that but it seems pretty stupid that your medical clone costs more than your ship.

With current system it's just easier to roll a buddy alt and use that. I do not believe this is how it should be. After all if you have even one +4 learning implant it's already many times worth of tech 1 frigate. And should suffice for loss if you choose to use implants.
ShahFluffers
Ice Fire Warriors
#4 - 2012-02-11 11:29:43 UTC  |  Edited by: ShahFluffers
---♫♪ ---- ♪♪♫ ---

You hear that? It's the sound of the world's smallest violin playing.

The cost of clones follow the general theme that has always been at play in EVE: increases in effectiveness comes at exponentially increased costs.
Nestara Aldent
Citimatics
#5 - 2012-02-11 11:33:58 UTC  |  Edited by: Nestara Aldent
ShahFluffers wrote:
---♫♪ ---- ♪♪♫ ---

You hear that? It's the sound of the world's smallest violin playing.

The cost of clones follow the general theme that has always been at play in EVE: increases in effectiveness come at exponentially increased costs.


That prevents high SP pilots from effectively flying cheap ships. And that's broken.

I in general agree that proposal by the OP should be implemented, and costs of medical clones kept reasonable.
Jalmari Huitsikko
Avanto
Hole Control
#6 - 2012-02-11 11:38:45 UTC  |  Edited by: Jalmari Huitsikko
ShahFluffers wrote:
---♫♪ ---- ♪♪♫ ---

You hear that? It's the sound of the world's smallest violin playing.

The cost of clones follow the general theme that has always been at play in EVE: increases in effectiveness comes at exponentially increased costs.


Medical clone does not give you any advantage in battle. Given proper training 5 million sp character has equal skills to fly a rifter than 100 million sp character. Sometimes possibly better.

Also FW corps should keep their music in roleplaying forum.
Simi Kusoni
HelloKittyFanclub
#7 - 2012-02-11 13:51:09 UTC
Stop upgrading your clone. There, now you're a low SP pilot and you don't have to pay any ISK for upgrades.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-02-11 22:48:22 UTC
Nestara Aldent wrote:
ShahFluffers wrote:
---♫♪ ---- ♪♪♫ ---

You hear that? It's the sound of the world's smallest violin playing.

The cost of clones follow the general theme that has always been at play in EVE: increases in effectiveness come at exponentially increased costs.


That prevents high SP pilots from effectively flying cheap ships. And that's broken.

I in general agree that proposal by the OP should be implemented, and costs of medical clones kept reasonable.


No, it doesn't. All it means is that it's a little bit riskier. You not wanting to risk it is what makes you 'less effective'.

if it makes you feel better, fly a T2 frig instead. A wolf or a Jag are just beefier rifters after all.
Elvis Preslie
NRDS Securities
#9 - 2012-02-13 11:33:07 UTC  |  Edited by: Elvis Preslie
Danika Princip wrote:
if you have enough SP to make a medical clone cost a noticeable amount of ISK, you have enough SP to gain that amount of ISK in short order.


Not only that you would have common sense to split up your skills among clones designed for a purpose. Like a couple industrial characters, a pvp character which has very cheap replacement clones for dying, etc.

Most people with common sense train 3 different accounts at least with 3 different characters, to train at the same time on all 3, then move the 2 characters to the account wanting to be kept, using 2 plex.
Markus Reese
Deep Core Mining Inc.
Caldari State
#10 - 2012-02-13 13:42:18 UTC
Danika Princip wrote:
if you have enough SP to make a medical clone cost a noticeable amount of ISK, you have enough SP to gain that amount of ISK in short order.


Not valid arguement. This comes from a higher sp pilot who doesnt have 6 farming alts, or many hours a day to play. My available isk is finite as is play time to earn it. With much of the time I have being devoted to pvp, I have to be extremely paranoid about losing clones. One bad weekend of fighting could really drain my bank account. With the clone costs increasing exponentially, it will begin to really limit my available cheap fleet pvp time if I get a series of clone losses.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2012-02-13 13:49:31 UTC
I didn't even bother to read the thread since he used "PLOX" in the thread title. I assume anybody stupid enough to use "PLOX" isn't bright enough to have a good idea...judging from the reactions to the thread I might be right.

Yes...clone costs are expensive. All the more reason not to die. If you aren't making enough ISK to pay for your clone...then you are doing something wrong.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

ILikeMarkets
Royal Amarr Institute
Amarr Empire
#12 - 2012-02-13 13:52:56 UTC
If new players are to be crapped upon by being forced to wait months to get any real flying skills to do what they want, I see no reason that we older players shouldn't have equal treatment by having to pay out the ass for medical clones.

My faith in humanity has been somewhat restored seeing similar responses to this "make being a vet EZMode!" thread as they do to "Make being a new player EZMode!" one. At least EVE is consistent, and I can handle that.

Proof that capital ships are rare in EVE: http://imgur.com/gallery/jJJE1

Simi Kusoni
HelloKittyFanclub
#13 - 2012-02-13 14:30:26 UTC
ILikeMarkets wrote:
My faith in humanity has been somewhat restored seeing similar responses to this "make being a vet EZMode!" thread as they do to "Make being a new player EZMode!" one. At least EVE is consistent, and I can handle that.

This actually made me smile a little :)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Robert Caldera
Caldera Trading and Investment
#14 - 2012-02-13 15:17:15 UTC
Markus Reese wrote:

Not valid arguement.

very valid argument. ISK sink, taxes for SP rich people, who should be able to afford a clone without any problems and should have enough experience to minimize pod losses.

Markus Reese wrote:
This comes from a higher sp pilot who doesnt have 6 farming alts, or many hours a day to play. My available isk is finite as is play time to earn it.

its your personal problem, not of the game itself or its balance.
If you dont want to loose pods, fly something different which does not cause that many pod losses. Its easy.
Kahega Amielden
Rifterlings
#15 - 2012-02-13 15:19:07 UTC  |  Edited by: Kahega Amielden
You people are generally ignoring his main point, which is that entire classes of ships are useless for someone with X number of skillpoints. Even t2 frigates are hard to justify when a clone costs as much as a hull.

Quote:
...Yes...clone costs are expensive. All the more reason not to die. If you aren't making enough ISK to pay for your clone...then you are doing something wrong.


He already explained this point.



I should also point out, while we're bitching about new players, that this mechanic pushes experienced players into expensive ships that newbies can't fly. A newbie or a group of newbies will have a much greater chance of killing a veteran in a rifter than a veteran in a vagabond.

Quote:

very valid argument. ISK sink, taxes for SP rich people, who should be able to afford a clone without any problems and should have enough experience to minimize pod losses.


It's not a valid argument since it misses the point of his post, which is that cheap ships cease to become a viable option for veterans. Why are we removing options from players?
Robert Caldera
Caldera Trading and Investment
#16 - 2012-02-13 15:37:16 UTC  |  Edited by: Robert Caldera
there is no relation between ships you fly and the pod costs at all, so I dont get your argument in the first line.

What is the difference of loosing a pod when flying a rifter or vaga, there is no interference between ship and pod costs.

Your problem is loosing a 50m pod for a rifter and disproportional costs of the both, but your actual problem is flying an easy to pop ship with an expensive clone. It could be a rifter, an interdictor or a heavy interdictor for instance. Flying those ships will very likely get your pod popped in the end.
mxzf
Shovel Bros
#17 - 2012-02-13 17:25:12 UTC
Kahega Amielden wrote:
You people are generally ignoring his main point, which is that entire classes of ships are useless for someone with X number of skillpoints. Even t2 frigates are hard to justify when a clone costs as much as a hull.


No, they aren't. Just because you have X SP doesn't mean any given hull is 'beneath you'. If you feel like your clone with X SP isn't safe enough in a T1 frig, then that's your choice not to fly one. But the clone cost has nothing whatsoever to do with the cost of the ship. And anyways, by the time you have enough SP for clones to cost even more than 10M, you should have the means to easily make the money back without any significant impact on your playtime.
Xolve
GoonWaffe
Goonswarm Federation
#18 - 2012-02-13 20:20:49 UTC
Jalmari Huitsikko wrote:
Medical Clones, a bloo bloo bloo


OP- I would say your alliance losing entire fleets to 20 bombers is a bigger issue, you should definitely advocate the nerfing of skillful bomber pilots, and not argue against the cost of medical implants, if you're losing multiple pods a day, make a freaking escape tab and start spamming warp to Celestials.

With a little caution and vigilance, there is no reason to lose multiple pods a day, stop being so damn bad.

I'm glad you're arguing that medical clones are too damn expensive, when your alliance spends 3.15 BILLION ISK to kill a single Sabre.
Tidurious
Blatant Alt Corp
#19 - 2012-02-13 21:46:57 UTC
Danika Princip wrote:
if you have enough SP to make a medical clone cost a noticeable amount of ISK, you have enough SP to gain that amount of ISK in short order.


This. You already defeated your own argument with your statement that you can make the cost of a clone in 5 minutes. So grow up, do an hour of whatever it is that you do, and then go get podded 12 times. You'll break even.
Zyress
Caldari Provisions
Caldari State
#20 - 2012-02-13 22:14:14 UTC
well don't get podded then, keep a location in autopilot to warp off to as soon as your ship blows, in most cases they can't acquire a lock on a pod before you could align and warp, and if they can then you're probably in the wrong place to be in a cheap t1 frigate.
12Next page