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Warfare & Tactics

 
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To Kill a Falcon

Author
Gibbo3771
AQUILA INC
Verge of Collapse
#21 - 2012-02-12 23:48:07 UTC
Most ecm pilots are so slow to react they may as well hit self destruct.

Just lock it before he locks you and volley/drone dps him to death. The only time you will struggle is solo, any other time someone in your gang is not going to get jammed.

When we fly nado's/drakes and a falcon decloaks, he is normally dead before his cloak timer is up
Angeliq
Brutor Tribe
Minmatar Republic
#22 - 2012-02-13 11:12:47 UTC
FoF Drake,
1 x ECCM (overheated) Curse

wow much space very ship such pvp many pew

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#23 - 2012-02-13 11:13:45 UTC
Also fof in empire space ? Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Angeliq
Brutor Tribe
Minmatar Republic
#24 - 2012-02-13 11:16:32 UTC
Tora Bushido wrote:
Also fof in empire space ? Twisted

yep, FoF's will hit the closest aggressor, get close enough to the Falcon and unleash them :)

wow much space very ship such pvp many pew

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#25 - 2012-02-13 11:29:40 UTC  |  Edited by: Tora Bushido
FOF will hit anyone targeting you ? Or only when they agress ?

EDIT : Ok, I always thought they would hit anyone that targets you, but it seems they only hit players that agress you. So this might be useful when being jammed. Now lets hope a teammate doesn't accidentally fires at you Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Angeliq
Brutor Tribe
Minmatar Republic
#26 - 2012-02-13 11:51:56 UTC
Tora Bushido wrote:
FOF will hit anyone targeting you ? Or only when they agress ?

EDIT : Ok, I always thought they would hit anyone that targets you, but it seems they only hit players that agress you. So this might be useful when being jammed. Now lets hope a teammate doesn't accidentally fires at you Twisted


"FoF Missiles are "fire and forget"-type warheads, mostly used when the missile boat has been jammed or cannot target an enemy for any reason. When activated, the FoF missile will fire and target the nearest hostile ship or drone. Although useful when completely locked down, they are rarely used due to the lack of control the user has, as well as the fact that they do less damage than their guided counterparts."

So, if the Falcon will be the closest aggressor, FoF's will hit it and even if you can't kill it, you'll force him to leave the battlefield since it has low HP and the pilot will most likely panic.

wow much space very ship such pvp many pew

Smabs
State War Academy
Caldari State
#27 - 2012-02-13 14:53:24 UTC
Solo you might find falcons a bit difficult unless you're going for an instapop tornado.

In a small gang falcons are easily taken out by high alpha/dps at range. The tier 3 battlecruisers do a great job of this.
Daemon Ceed
Ice Fire Warriors
#28 - 2012-02-14 00:28:07 UTC
It's always nice to have a Alpha Mael on call if a Falcon shows up. Falcons typically have very short range (in comparison with Blackbirds). Just have a Mael or Tornado warp 70km off your position with 1400's, sebo, lock, fire, and warp out before you can get caught.
Princess Bride
SharkNado
#29 - 2012-02-14 04:42:29 UTC  |  Edited by: Princess Bride
- Any Falcon pilot that decloaks before aligning deserves to die.
- Any Falcon pilot that decloaks in front of (or stays on field with) obvious sniper BS/Ti3 BCs deserves to die.
- Those that are aligned have to be one-shotted, or they're gone.
- Gone is not gone. If he's warped, he'll be back.
- If you're in his backyard he'll have a ton of tacticals set up at optimal and off grid. So he'll be right back.
- If you're in his backyard, and he has intel on your all-one-race fleet, he'll fit 100% racial jams for your fleet.
- Big smileBig smileBig smile at all the tactics that include the words "...just get close enough to him." Again, he'll warp.
- If you sneak up on him cloaked, that takes forever, usually longer than a fight takes.
- If you sneak up on him cloaked, your decloak timer will be more than enough gtfo time.

About the most annoying thing to a falcon pilot is an inty. And if the inty is in a small fleet (2-5) the Falcon pilot can easily jam the inty out with two unmatched (or one matched) racial jammers (~9-13 strength vs. ~12) leaving 4 jams to mess with the other 1-4 members of the main fleet body and an extra mid for a LSE for really unlucky cycle misses on the inty or taking a risk with a possible sniper.

Then again, a Falcon screwing around with an inty on top of it deserves to die. But one can usually not worry too much about being scrammed for a few seconds before jamming it out and warping away.

http://eveprincessbride.wordpress.com/

Soldarius
Dreddit
Test Alliance Please Ignore
#30 - 2012-02-14 05:31:03 UTC
tl;dr: Range and tacticals are a Falcon's best friend. But tier 3 BCs do that better. Bring them.

http://youtu.be/YVkUvmDQ3HY

Princess Bride
SharkNado
#31 - 2012-02-14 05:52:15 UTC
Soldarius wrote:
tl;dr: Range and tacticals are a Falcon's best friend. But tier 3 BCs do that better. Bring them.


tldr; If the Falcon pilot knows what he's doing he'll never be in danger of dying barring extreme bad luck.

http://eveprincessbride.wordpress.com/

Smabs
State War Academy
Caldari State
#32 - 2012-02-14 09:14:34 UTC
Quote:
- Gone is not gone. If he's warped, he'll be back.
- If you're in his backyard he'll have a ton of tacticals set up at optimal and off grid. So he'll be right back.
- If you're in his backyard, and he has intel on your all-one-race fleet, he'll fit 100% racial jams for your fleet.


If you warp the falcon out it becomes useless for a pretty long time. Plus it'll be insta primary once it hits the field again.

With the tier 3 bcs everywhere I've been seeing a whole lot more falcon killmails. A short range gun tier 3 only needs to get within 70km to kick a falcon off, and a sniper one can blast it away from pretty much anywhere on grid.

I dunno, the falcon seems like it exists almost purely to gank solo roamers now. I wish they'd change the mechanic but I guess this is a lot better now than the old days of 200km+ jams.
Packe
Interstellar eXodus
The Initiative.
#33 - 2012-02-17 03:43:17 UTC


Dual ECCM vaga works a treat. Let them get one jam on you to give them a sense of security and let you get close enough to bbq them.
GF07M8
#34 - 2012-02-17 04:03:04 UTC
Princess Bride wrote:
Soldarius wrote:
tl;dr: Range and tacticals are a Falcon's best friend. But tier 3 BCs do that better. Bring them.


tldr; If the Falcon pilot knows what he's doing he'll never be in danger of dying barring extreme bad luck.


Tell me about this falcon who's jamming optimal is greater than the range of an arty nado.
Princess Bride
SharkNado
#35 - 2012-02-17 07:01:40 UTC  |  Edited by: Princess Bride
GF07M8 wrote:
Princess Bride wrote:
Soldarius wrote:
tl;dr: Range and tacticals are a Falcon's best friend. But tier 3 BCs do that better. Bring them.


tldr; If the Falcon pilot knows what he's doing he'll never be in danger of dying barring extreme bad luck.


Tell me about this falcon who's jamming optimal is greater than the range of an arty nado.


Let's see, there were a couple...

Once upon a time there was this guy in a Falcon. Warping onto grid he noticed that among the other WTs was an arty nado. So he stayed cloaked.

Once upon a time there was this other guy in a Falcon. Warping onto grid he noticed that among the other WTs was an arty nado. So he decloaked and slapped the nado in the face with a TD loaded with optimal range disruption script. Then he put one red jam + one off-race jam on it just for fun whilst the rest of his fleet killed the nado. To be extra safe, he aligned before he decloaked. The nado managed to get a shot off, despite the tracks and jams, but the falcon simply warped away because it had a LSE.

http://eveprincessbride.wordpress.com/

Filskit
Haas Logistik GmBH
#36 - 2012-02-19 09:44:47 UTC
against a lone falcon, 1 eccm and some luck or 2 midl-slot eccm and 1 low-slot eccm
Mechael
Tribal Liberation Distribution and Retail
#37 - 2012-02-19 10:36:13 UTC
I recommend the kitsune. You'll lock faster than the falcon and jam it before it can jam you.

Whether or not you win the game matters not.  It's if you bought it.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#38 - 2012-02-21 09:22:06 UTC
Most ECM pilots warp in at range due to the instadeath of being in close. While it won't kill them dampening for lock range can nullify them as a problem.

Even a maulus that can warp in at range and damp the falcon's lock range way down can negate it for a long time. Unlike jamming damps never fail. The real trick is finding the pilot willing to volunteer for the completely inglorious, if pivotal, task of maulus pilot.

Reality has an almost infinite capacity to resist oversimplification.

Princess Nexxala
Zero Syndicate
#39 - 2012-02-22 18:17:26 UTC
Wait until they jump back into highsec and go afk...then suicide gank themCool

http://gallente.eve-kill.net/?a=kill_detail&kll_id=12482130

nom nom

Tarsus Zateki
Viziam
Amarr Empire
#40 - 2012-02-22 22:49:28 UTC  |  Edited by: Tarsus Zateki
An Alpha Maelstrom. Failing that, more Alpha Maelstroms. Continue adding Maelstroms until the Maelstrom:Falcon ratio reaches infinity. This answer is suitable for a wide range of issues. There are few problems in the game that a large fleet of Alpha Maelstroms cannot solve.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

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