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Idears for a Flagship in high/lowsec warfare

Author
Danny John-Peter
Blue Canary
Watch This
#81 - 2012-02-09 09:48:16 UTC  |  Edited by: Danny John-Peter
Liang Nuren wrote:
Danny John-Peter wrote:
Wow, we really can't drop the issue I succinctly summed up already.

Le sigh.


This debate has been going for a year. He's just as stupid now as he was then - except then he had the advantage of being simply ignorant and bullheaded.

-Liang


I loled, not best friends then.

Personally I think the Basi fit Liang put up, after some explanation of its purpose, is an interesting twist.

Its all opinion and conjecture because theres a million different factors as everybody well knows, everything has a purpose, I mean jeeze, we used an Onieros last night, and it worked.
axxeessee
Trade and Supplies Co.
#82 - 2012-02-10 22:09:07 UTC  |  Edited by: axxeessee
Love how Liang keeps trashing people because they ''dont know areas of the game as much as he does'', yet he clearly never left a gate with his logi and doesnt come close to having a clue how a nano-gang works.

A nanogang can often pull out fights going on ranges of multiple hundred KM, your basi will obviously be very useful for this right ?

Face the truth, the only thing that fit is good for is baiting fights ''oh look i have no logi --- suddenly decloak'' and fighting stuff you know you can smash close to a gate.

Bringing a Basi to a real nanogang is pure suicide, the gang will drop away and your basi will get popped on gate OR youll try to follow them and cap out in a second.

Scimmy is a billion times better then Basi for any nano-fleet, period. Basi is great for two things, big gangs where you have multiple basis (higher reps), or being a ****** in amamake.
Liang Nuren
No Salvation
Divine Damnation
#83 - 2012-02-10 22:18:13 UTC
axxeessee wrote:
Love how Liang keeps trashing people because they ''dont know areas of the game as much as he does'', yet he clearly never left a gate with his logi and doesnt come close to having a clue how a nano-gang works.

A nanogang can often pull out fights going on ranges of multiple hundred KM, your basi will obviously be very useful for this right ?

Face the truth, the only thing that fit is good for is baiting fights ''oh look i have no logi --- suddenly decloak'' and fighting stuff you know you can smash close to a gate.

Bringing a Basi to a real nanogang is pure suicide, the gang will drop away and your basi will get popped on gate OR youll try to follow them and cap out in a second.

Scimmy is a billion times better then Basi for any nano-fleet, period. Basi is great for two things, big gangs where you have multiple basis (higher reps), or being a ****** in amamake.


A few comments:
- I've repeatedly stated that the only time a Scim is better than a Basi is when you're chasing Cynabals that are hell bent on running all over the battlefield.
- I've repeatedly seen 10 man BS fleets refuse to engage a 4 BC + Basi fleet even when the 4 BCs were taking sentry fire. They're much more willing to engage 10 BS vs 4 BC though... so yes, the ability to disguise yourself is acutally kinda important if you want to get fights.
- In the time period I'm discussing, I was still the CEO of Parsec Flux. We lived in a WH and roamed whereever our WH took us to that day. One day we'd be in Molden Heath and the next in Aridia, then Fountain and the Great Wildlands.
- I put out quite a few PVP videos these days, and claiming I don't know anything about nano fleets is pretty hilarious given we run at least one nano fleet in every one of the videos. ;-)

Basically: you're pretty ******* stupid. :)

-Liang

I'm an idiot, don't mind me.

axxeessee
Trade and Supplies Co.
#84 - 2012-02-10 22:27:40 UTC
Liang Nuren wrote:
axxeessee wrote:
Love how Liang keeps trashing people because they ''dont know areas of the game as much as he does'', yet he clearly never left a gate with his logi and doesnt come close to having a clue how a nano-gang works.

A nanogang can often pull out fights going on ranges of multiple hundred KM, your basi will obviously be very useful for this right ?

Face the truth, the only thing that fit is good for is baiting fights ''oh look i have no logi --- suddenly decloak'' and fighting stuff you know you can smash close to a gate.

Bringing a Basi to a real nanogang is pure suicide, the gang will drop away and your basi will get popped on gate OR youll try to follow them and cap out in a second.

Scimmy is a billion times better then Basi for any nano-fleet, period. Basi is great for two things, big gangs where you have multiple basis (higher reps), or being a ****** in amamake.


A few comments:
- I've repeatedly stated that the only time a Scim is better than a Basi is when you're chasing Cynabals that are hell bent on running all over the battlefield.
- I've repeatedly seen 10 man BS fleets refuse to engage a 4 BC + Basi fleet even when the 4 BCs were taking sentry fire. They're much more willing to engage 10 BS vs 4 BC though... so yes, the ability to disguise yourself is acutally kinda important if you want to get fights.
- In the time period I'm discussing, I was still the CEO of Parsec Flux. We lived in a WH and roamed whereever our WH took us to that day. One day we'd be in Molden Heath and the next in Aridia, then Fountain and the Great Wildlands.
- I put out quite a few PVP videos these days, and claiming I don't know anything about nano fleets is pretty hilarious given we run at least one nano fleet in every one of the videos. ;-)

Basically: you're pretty ******* stupid. :)

-Liang


Yet your posts keep on proving to everyone that you havent got close to any clue what a real nanofleet is. There is no way in hell a basi will keep up with any kind of well executed nanocane or nanodrake gang, sitting on a gate is just not an option if you have any clue of what you are doing since nanofleets often have to pull out 200k to 300k range and drag it out, the basi just cannot do that.

In a nanofleet you need your fleet to be in between your logi and the ennemy, as such you need a ship able to keep up, only the scimmy can do that, and im not even talking about chasing after cynabals or anything, im clearly only talking about burn offs where the ennemy tackle is thrown at you and you dispatch it.

Im sure the ability to bait people is very important in getting fights, its still baiting, and I dont see how it is in any way an argument to prove that basis are better then scimmies, I can slap a cloak on my scimmy too.

The fact you roamed around Eve and produced PVP videos isnt going to change my opinion, you clearly have no ******* clue what a nanofleet does if your idea of an optimal nanofleet logi is a basi staying on 0 of the gate while the fleet tries to stay within 70k.


tldr : never said your fit is bad, but the scimmy HAS an important place in the game which you clearly dont understand
Liang Nuren
No Salvation
Divine Damnation
#85 - 2012-02-10 22:40:38 UTC
axxeessee wrote:

Yet your posts keep on proving to everyone that you havent got close to any clue what a real nanofleet is. There is no way in hell a basi will keep up with any kind of well executed nanocane or nanodrake gang, sitting on a gate is just not an option if you have any clue of what you are doing since nanofleets often have to pull out 200k to 300k range and drag it out, the basi just cannot do that.


What this tells me is that your fleet mates are **** at shaping a battlefield. If its the nano ships goal to stay within range of a basi, they can do it. Furthermore, you'd be amazed at how often you can make use of on-grid warping to keep reps flowing to people even hundreds of km apart - or to regroup your fleet and gank someone that you pulled away from their fleet mates.

At any rate, I've repeatedly stated that the Scimitar is superior for this kind of fleet - though it does so at an extremely heavy cost to cap and RR amount. Basically: you're pretty ******* stupid.

Quote:

Im sure the ability to bait people is very important in getting fights, its still baiting, and I dont see how it is in any way an argument to prove that basis are better then scimmies, I can slap a cloak on my scimmy too.


You can slap a cloak on your Scim, but now you have at best 3 RR to the Basi's 5 RR. Now you're jumping into an enemy for a close range brawl and the one Basi is worth almost two scimitars. Basically: you're pretty ******* stupid.

Quote:

The fact you roamed around Eve and produced PVP videos isnt going to change my opinion, you clearly have no ******* clue what a nanofleet does if your idea of an optimal nanofleet logi is a basi staying on 0 of the gate while the fleet tries to stay within 70k.


You're putting words in my mouth because you don't understand what I'm saying. Basically: you're pretty ******* stupid.

Quote:
tldr : never said your fit is bad, but the scimmy HAS an important place in the game which you clearly dont understand


No... you just don't know how to read. Basically: you're pretty ******* stupid.

-Liang

I'm an idiot, don't mind me.

Orcirk
The Scope
Gallente Federation
#86 - 2012-02-11 01:19:12 UTC
Liang Nuren wrote:
axxeessee wrote:

Yet your posts keep on proving to everyone that you havent got close to any clue what a real nanofleet is. There is no way in hell a basi will keep up with any kind of well executed nanocane or nanodrake gang, sitting on a gate is just not an option if you have any clue of what you are doing since nanofleets often have to pull out 200k to 300k range and drag it out, the basi just cannot do that.


What this tells me is that your fleet mates are **** at shaping a battlefield. If its the nano ships goal to stay within range of a basi, they can do it. Furthermore, you'd be amazed at how often you can make use of on-grid warping to keep reps flowing to people even hundreds of km apart - or to regroup your fleet and gank someone that you pulled away from their fleet mates.
The nano ships goal is to stay in range of the PRIMARY. It falls to the LOGI to make sure the fleet members stay in range of reps.

Also, you're not a very good liar:

Liang Nuren wrote:

At any rate, I've repeatedly stated that the Scimitar is superior for this kind of fleet - though it does so at an extremely heavy cost to cap and RR amount. Basically: you're pretty ******* stupid.

Liang Nuren wrote:

- I've repeatedly stated that the only time a Scim is better than a Basi is when you're chasing Cynabals that are hell bent on running all over the battlefield.
Liang Nuren wrote:

A) The Vagabond is obsolete.
B) The Cynabal is the most common nano cruiser
C) The Basi works fine with nano canes and most nano HACs





Since I can't put any more quotes in this post:

You're putting words in my mouth because you don't understand what I'm saying. Basically: you're pretty ******* stupid.

-Liang

You said that the scimi is only useful for fleets of cynabals, and not for any other sort of nano gang. You DID say that it was the fleets job to stay within range of the logi, rather than the other way around.
axe told you that you're completely wrong, and now you're telling him that he's putting words in your mouth.
Liang Nuren
No Salvation
Divine Damnation
#87 - 2012-02-11 03:41:31 UTC
Orcirk wrote:
The nano ships goal is to stay in range of the PRIMARY. It falls to the LOGI to make sure the fleet members stay in range of reps.


You cannot possibly justify this logic. The way nano fleets roll (even as Axxe puts it), the fleet will basically be scattering and trying to split the much larger blob apart. There's literally no way you can require the logi to be repping people hundreds of km apart. I'm watching some fraps of some of our more recent (logiless) nano gangs and there's people anywhere from 50-500km from me. You cannot fault a logi pilot for failing to rep two people taking damage so far apart.

That's not to excuse a logi pilot that hangs out at the very edge of the fight and can't rep anyone on the other half of the field... but then again I think its been pretty clear that's not what I've been talking about. Generally speaking, if your nano fleet is half way competent they can shape the battlefield and stay anywhere within a 70km sphere of your logi ship - especially if your logi ship is located at the heart of the fight. And ultimately, that's the way you're going to get reps on everyone no matter where they are on the battlefield.

On the flip side, if you've got 4-5 Scimitars covering a 20-30 man nano fleet, you could reasonably expect them to be able to rep along the periphery of a fight. But thats not what I've been talking about, now is it?

Quote:

Also, you're not a very good liar:
Quote:
C) The Basi works fine with nano canes and most nano HACs

...
You said that the scimi is only useful for fleets of cynabals, and not for any other sort of nano gang. You DID say that it was the fleets job to stay within range of the logi, rather than the other way around.
axe told you that you're completely wrong, and now you're telling him that he's putting words in your mouth.


The Basi does work fine with slower nano HACs, and I've made pretty extensive use of it with Vagacanes, Nano Bingers, Nano Drakes, NOmens, Phantasms, Nano Deimos, and a whole host of other ships. It all boils down to your fleet knowing where the fight is and not wholesale running from it.

-Liang

I'm an idiot, don't mind me.

Orcirk
The Scope
Gallente Federation
#88 - 2012-02-11 04:26:16 UTC
Liang Nuren wrote:


You cannot possibly justify this logic. The way nano fleets roll (even as Axxe puts it), the fleet will basically be scattering and trying to split the much larger blob apart. There's literally no way you can require the logi to be repping people hundreds of km apart. I'm watching some fraps of some of our more recent (logiless) nano gangs and there's people anywhere from 50-500km from me. You cannot fault a logi pilot for failing to rep two people taking damage so far apart.
By that logic why even bring a logi in the first place? Of COURSE you can't rep targets that are 500km apart, but the exact distance between targets where you CAN rep them goes up as the speed of your own ship increases. If you and I are in logis in a nano fleet and you bring a basi and I bring a scimi, there will be far more people onto whom I can get my reps before they die than you. THAT is the advantage offered by better speeds.


Liang Nuren wrote:
The Basi does work fine with slower nano HACs, and I've made pretty extensive use of it with Vagacanes, Nano Bingers, Nano Drakes, NOmens, Phantasms, Nano Deimos, and a whole host of other ships. It all boils down to your fleet knowing where the fight is and not wholesale running from it.
-Liang

But you admit that the scimi is better?
Ahrieman
Codex Praedonum
Divine Damnation
#89 - 2012-02-11 05:10:04 UTC
Danny John-Peter wrote:
Most Minnie ships pack Barrage/RF EMP in my experience, them being rather common.

Saying that I have found myself using hail recently 0.o

And jeeze, I just noticed that Basi runs all 5 reps stable assuming no local tank, thats actually pretty damn Impressive...


All but one of the ships I fly are minnie. I typically run PP as a default ammo due to common resist profiles and where pilots choose to patch resist holes. Barrage stays standardly loaded in many, but not all, AB kiting ships. I carry EMP and Fusion as backups, but tbh, I use fusion more than EMP too. Some ships I carry Dep Uranium as an insurance policy (for the tracking bonus), but only DU gets used less than EMP in my engagements.

This is because with so many ships have EM holes, even mediocre pilots patch the EM hole. This makes therm the resist hole. Then for the other ships that have high EM resists and their pilots think they're boss: they just take up the therm again. PP also has a tendency to do well against some armor ships too with that nice splash of kin that comes with projectile ammo. For all around damage type, PP tends to be consistently the best for minnies.

One of the bloggers (Wensley maybe?) actually did a very nice blog on how PP was typically best ammo to load by default. People that didn't know this read the blog, PP became more popular over the next few months as word spread.

On a side note, this seems to be hybrids dirty little secret: although they are restricted in damage type, they tend to be set up with the best all around damage types anyway. People never say anything about this when they cry about projectiles Straight

Solo Rifter since 2009

Liang Nuren
No Salvation
Divine Damnation
#90 - 2012-02-11 05:49:14 UTC
Orcirk wrote:

By that logic why even bring a logi in the first place? Of COURSE you can't rep targets that are 500km apart, but the exact distance between targets where you CAN rep them goes up as the speed of your own ship increases. If you and I are in logis in a nano fleet and you bring a basi and I bring a scimi, there will be far more people onto whom I can get my reps before they die than you. THAT is the advantage offered by better speeds.


No, not really. Staying at the center of the fight means that I'll be able to instantly bring five RRs to bear on anyone in the fight. You're going to struggle to bring three RRs to bear on anyone on your half of the field. That's why the Basi is better.

Quote:

Liang Nuren wrote:
The Basi does work fine with slower nano HACs, and I've made pretty extensive use of it with Vagacanes, Nano Bingers, Nano Drakes, NOmens, Phantasms, Nano Deimos, and a whole host of other ships. It all boils down to your fleet knowing where the fight is and not wholesale running from it.
-Liang

But you admit that the scimi is better?


No, the Basi is better in almost all situations - though certain nano gangs (such as my "cynabal fleet") are better with a Scim than a Basi. Mostly because they're busy running away from the fight instead of partaking in it.

-Liang

I'm an idiot, don't mind me.

Danny John-Peter
Blue Canary
Watch This
#91 - 2012-02-13 10:11:11 UTC
Although I dislike all this insult throwing I will say one thing, in fleets, Basis, as with Guardians tend to fly 4/2, due to not everybody being Logi V, and 4/2 being a lot more forgiving when ECM/Neuting/Myriad other types of pressure are inevitably put on Logistics during a fleet fight.

So no, your basilisk will not be putting out 5 reps, it will be 4 max, possibly 3 if it needs an MWD.

TLDR, Basis and Scimis both normally fit 4 reps, unless MWD fitted in which case its 3, and no idea about Basis, because I have never seen an MWD Basi.
axxeessee
Trade and Supplies Co.
#92 - 2012-02-13 22:32:41 UTC  |  Edited by: axxeessee
Once again Liang you prove to everyone that not only do you have no idea how a proper nano-fleet is ran, have no idea what speed a proper nanofleet can achieve, and in the end you try to cover it up with lies and or logical fallacies.

A nanofleet needs to spread out a battlefield, yes, you are correct, what you are wrong though, and what usually distinguishes competent nanofleets from retards flying nanocanes, is that a competent nanofleet needs to stay as a single coherent pack, that means to burn in the same direction while keeping enough range to apply dps to primaries but not being too close as to get easily tackled. As ennemy tackle and recons is thrown in, this usually means burning in a coherent unit for hunderds of kilometers, and sometimes switching aligns as the ennemy starts to get warpins.

With that in mind, the only logi in the game that is remotely able to do this job is the scimitar, its the only ship which possesses the speed and the cap to follow a good nanogang. If you have people that are 300k away from you in a nanogang, then you are either a horribly incompetent pilot, or that person 300k off is, a nanogang should always stick together while spreading a battlefield, and as such the logistics should ALWAYS be in rep range (while mainting a safe range from the ennemy DPS).

Leaving a Basi on a gate is completely ******** with a nanogang, the ennemy will chase your ships off slowly, and your basi will stay stranded on gate and get popped.

Of course, this whole scenario is based around true nanogang, which are usually employed as small units of 5-10 or so people, and which can go on against huge blobs because of their ability to never die if flown correctly.


Now defending yourself by saying I put words in your mouth was rather clever, but it appears clearly for that topic that youve said both that scimmys are only good with cynabal gangs, which is awefully wrong, since nanocane and nanodrake gangs will go over 2k/s (speed the basi cant follow with, especially since your logi should be FASTER) and the fact it doesnt come close to have the cap stability required (Boosters are nice, but when youre fighting 10 vs 100 and the fight lasts for 30 min to 1hour, it doesnt even come close to being acceptable)

You also clearly stated that you believed a basi was superior to a scimmy even in its niche role (I quoted you on this earlier), so Im pretty sure im not putting any words in your mouth, youre just trying to find an easy way out to an argument youve already lost.

Also you can tell me Im stupid as much as you like, the fact is you should just stop commenting already since youve clearly made a fool of yourself.
Liang Nuren
No Salvation
Divine Damnation
#93 - 2012-02-14 00:09:33 UTC
Danny John-Peter wrote:
Although I dislike all this insult throwing I will say one thing, in fleets, Basis, as with Guardians tend to fly 4/2, due to not everybody being Logi V, and 4/2 being a lot more forgiving when ECM/Neuting/Myriad other types of pressure are inevitably put on Logistics during a fleet fight.

So no, your basilisk will not be putting out 5 reps, it will be 4 max, possibly 3 if it needs an MWD.

TLDR, Basis and Scimis both normally fit 4 reps, unless MWD fitted in which case its 3, and no idea about Basis, because I have never seen an MWD Basi.


I can't speak for the general "large fleet" Basi that people will run, but every multi basi fleet we've run in NOSA / Parsec has been 5/1s. Then again, I am extremely out of touch with blob warfare that by nature has to work with the lowest common denominator. Even still, from strict forum lurkage I'd say that the "standard fits" for 4 RR / 2 ET Basis and 3 RR / 1 Utility (whoring) Scims.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#94 - 2012-02-14 00:31:47 UTC
axxeessee wrote:
Once again Liang you prove to everyone that not only do you have no idea how a proper nano-fleet is ran, have no idea what speed a proper nanofleet can achieve, and in the end you try to cover it up with lies and or logical fallacies.

A nanofleet needs to spread out a battlefield, yes, you are correct, what you are wrong though, and what usually distinguishes competent nanofleets from retards flying nanocanes, is that a competent nanofleet needs to stay as a single coherent pack, that means to burn in the same direction while keeping enough range to apply dps to primaries but not being too close as to get easily tackled. As ennemy tackle and recons is thrown in, this usually means burning in a coherent unit for hunderds of kilometers, and sometimes switching aligns as the ennemy starts to get warpins.

With that in mind, the only logi in the game that is remotely able to do this job is the scimitar, its the only ship which possesses the speed and the cap to follow a good nanogang. If you have people that are 300k away from you in a nanogang, then you are either a horribly incompetent pilot, or that person 300k off is, a nanogang should always stick together while spreading a battlefield, and as such the logistics should ALWAYS be in rep range (while mainting a safe range from the ennemy DPS).


You seem to be of the opinion that I don't think the Scim is good at that kind of combat. I don't know where you got that opinion, except perhaps the inability to read. One of the reasons I said you'd want to use a Scim is if your fleet is hell bent on running away from the fight itself. (I don't actually know if that particular quote was in this thread or not... it may have been).

That said, I don't often see that level of coordination from nano fleets even from fairly reputable groups like PODLA, GENOS, R&K, and PL.

Quote:

Leaving a Basi on a gate is completely ******** with a nanogang, the ennemy will chase your ships off slowly, and your basi will stay stranded on gate and get popped.

Of course, this whole scenario is based around true nanogang, which are usually employed as small units of 5-10 or so people, and which can go on against huge blobs because of their ability to never die if flown correctly.


Good for you if your idea of satisfying PVP is to run away from a fleet and kill the occasional interceptor who lets his transversal get too low. Yay. I prefer to mix it up with the fleet itself and actually score kills.

Quote:

Boosters are nice, but when youre fighting 10 vs 100 and the fight lasts for 30 min to 1hour, it doesnt even come close to being acceptable)


Are you referring to shield boosters or cap boosters? If cap boosters, I agree and if you bothered to look at my suggestion you'd know that. If its shield boosters... why bother bringing a logi in the first place? You're just gonna be driven off the field (either by their DPS or the sentry guns) in the first minute of the fight anyway.

Quote:

You also clearly stated that you believed a basi was superior to a scimmy even in its niche role (I quoted you on this earlier), so Im pretty sure im not putting any words in your mouth, youre just trying to find an easy way out to an argument youve already lost.


The role in question is solo logi in a small gang. Not nano logi. I did say that the Basi is often fast enough unless your fleet is hell bent on running away from you though.

Quote:
Also you can tell me Im stupid as much as you like, the fact is you should just stop commenting already since youve clearly made a fool of yourself.


Not really. I've spent a really significant amount of time being a solo logi and I actually do know what I'm talking about in that area. You OTOH keep making assertions that are pretty much only relevant to 0.0 blob warfare. IDGAF about that ****.

-Liang

I'm an idiot, don't mind me.

Tjemjak
Blue Republic
RvB - BLUE Republic
#95 - 2012-02-14 08:47:01 UTC  |  Edited by: Tjemjak
is it so hard for you guys to stay on topic??
crap that ****, the few of you, we all are not interested in that!
Danny John-Peter
Blue Canary
Watch This
#96 - 2012-02-14 09:31:03 UTC
Yeah, thread succesfully derialed, and MWD Scimis have a Util high due to PG/Cap issues.

Basis and Guardians are always 4/2 in fleets due to, as I said, Neuting/ECCM/Logies dieing so redundancy is required.

I have never seen a functional MWD Basi, ever.

Basis can't keep up with shield canes, also fact.

Good flagships, Command Ships - Damnation, Vulture, Claymore.

Thread closed, move on, job done.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#97 - 2012-02-14 09:55:11 UTC
Danny John-Peter wrote:
I have never seen a functional MWD Basi, ever.


[Basilisk, MWD Std (42) Basilisk]
Gravimetric Backup Array II
Damage Control II

Experimental 10MN MicroWarpdrive
ECCM - Gravimetric II
Photon Scattering Field II
Large Shield Extender II
Invulnerability Field II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' Power Projector
Large 'Regard' Power Projector

Medium Ancillary Current Router I
Medium Ancillary Current Router I

Quote:
Basis can't keep up with shield canes, also fact.


Basi above does 1481m/s, shield Cane (w/ 1 nano) does 1434m/s.
Danny John-Peter
Blue Canary
Watch This
#98 - 2012-02-14 10:15:27 UTC
Problem with that is getting drawn out, but with some decent coordination that could work.

I never said it wasnt possible, I just said I'd never seen it done.
equincu ocha
Caldari Provisions
Caldari State
#99 - 2012-02-14 19:53:08 UTC
Liang Nuren wrote:
axxeessee wrote:
Once again Liang you prove to everyone that not only do you have no idea how a proper nano-fleet is ran, have no idea what speed a proper nanofleet can achieve, and in the end you try to cover it up with lies and or logical fallacies.

A nanofleet needs to spread out a battlefield, yes, you are correct, what you are wrong though, and what usually distinguishes competent nanofleets from retards flying nanocanes, is that a competent nanofleet needs to stay as a single coherent pack, that means to burn in the same direction while keeping enough range to apply dps to primaries but not being too close as to get easily tackled. As ennemy tackle and recons is thrown in, this usually means burning in a coherent unit for hunderds of kilometers, and sometimes switching aligns as the ennemy starts to get warpins.



You seem to be of the opinion that I don't think the Scim is good at that kind of combat. I don't know where you got that opinion, except perhaps the inability to read. One of the reasons I said you'd want to use a Scim is if your fleet is hell bent on running away from the fight itself. (I don't actually know if that particular quote was in this thread or not... it may have been).

That said, I don't often see that level of coordination from nano fleets even from fairly reputable groups like PODLA, GENOS, R&K, and PL.


You guys do know you are talking about two completely different types of gangs... right ?

Axx is talking about a kiting gang/fleet, and Liang is talking about a nano gang

Kiting gangs depend more on a good FC tan individual pilot skill, generally everyone aligns to a specific celestial object while pulling range on the targets, and yes it's a good idea to have your logi out in front of your gang. These gangs scale up very easy. due to the fact that you only really need a good FC, the rest just need to follow orders.

Nano gangs depend on individual pilot skill and communication than a single FC, every pilot must be fully aware of the battlefield (where the enemies and your gangs mates are) and know how to manually pilot, There is no set position on the battlefield for logi due to the nature of dynamic battlefield. Imho Nano gangs are the most difficult gangs to fly in all of EVE, and they don't seem to scale up very easily due to the skill needed for each pilot.

I know most people call both types 'Nano gangs', but just because the ships in the gang are fast doesn't make it a 'nano gang'.

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