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Nerf BCs Across the Board

Author
Ahrieman
Codex Praedonum
Divine Damnation
#41 - 2012-02-11 23:33:28 UTC
Prophecy and Ferox deserve a look, but Ferox can be a great brawler and has the tools to fight in scram range. The fitting is tight, but many ships are tight fits for them to perform well.

FYI, prepare to see more Ferox's!

Solo Rifter since 2009

Orcirk
The Scope
Gallente Federation
#42 - 2012-02-11 23:55:15 UTC
Liang Nuren wrote:
Sprite Can wrote:
Liang Nuren wrote:
Sprite Can wrote:
@Zhilia Mann: I'm even sure how to acknowledge that.

@Lyrrashae: Would you like to give some reasons as to why I might be incorrect, rather than (poorly) attempting to insult me?


They say a picture says a thousand words. I figure a video ought to say more, so here's a video of me raping BCs in AFs: https://vimeo.com/35642474

-Liang


I fail to see how "Drake/Harpy/Harpy/Kestrel/Firetail vs Brutix/Cane" qualifies as AFs raping BCs, but I am well aware that BCs are not wtfpwnmobiles that automatically win a fight against anything smaller than them. I am suggesting that they are too cost effective for what they can do.


The last fight:
Harpy/Jaguar/Dramiel/Vengeance/Firetail/Hurricane vs 2 claw/2 wolf/2 slicer/ishkur/3 stabber fleet/vexor navy/ferox/tornado/raven/20+ Ivy League. Yeah, those BCs are totally overpowered there. P

-Liang

A few comments:
1)I didn't see these 20+ people of which you speak. The number of guys on grid at any one time seemed to be closer to 4.
2)That video was painful to watch, please choose some better music. No, you don't need to use dubstep, but using green day and linkin park instead is like chopping your legs off instead of wearing the ugly pants your in-laws got you.
3)I didn't actually see anything in that video that shows how much better AFs are than BCs. The only actual fight (as in not a gank where you outnumber the guys you're shooting) was in fairly similar shipclases, where your side undoubtedly had t3 gang bonuses and pirate implants backing you up.

Not that I'm saying AFs are bad, the buffs they got were great, but it doesn't really change the fact that tier 2 BCs are a tad broken. It's not often that I find myself agreeing, word for word, with something CCP says, but holy crap did Ytterbium hit the nail on the head. The BCs as they stand are too cost effective, have too large an impact on how HACs and CSs perform, and present way too large a performance jump from t1 cruisers for such a small skill jump.

Sprite Can
#43 - 2012-02-12 01:44:13 UTC
Liang, I'm not going to lie I am a fan of yours, but Ocirk definitely has a point. Especially about the music. Roll

Refreshing Lemon-Lime~

Zarnak Wulf
Task Force 641
Empyrean Edict
#44 - 2012-02-12 02:08:44 UTC
I rather liked the Johnny Cash one...
Mithrantir Ob'lontra
Ixion Defence Systems
#45 - 2012-02-12 03:46:05 UTC  |  Edited by: Mithrantir Ob'lontra
Lyrrashae wrote:
Sprite Can wrote:
@Zhilia Mann: I'm even sure how to acknowledge that.

@Lyrrashae: Would you like to give some reasons as to why I might be incorrect, rather than (poorly) attempting to insult me?



Once again, I'll say the same thing I say to all you know-nothing screeching, faeces-throwing howler-monkeys as regards the "need" for BC nerfs:

And no, I'm not going to moderate my tone or wording: This is complete ******* bullshit, and you all bloody well know it. Tier 2 BCs have been the way they are for many, many years now, and until the last ca. 6 months, no-one has ever screamed for across-the-board nerfs.

It wasn't too long ago, in fact, that if you even mentioned "Drake" and "PvP" in the same sentence, you'd get laughed right out of EVE. (Although, I might add, some of us always "got it." You, OP, clearly, do not, and just want your refusal to adapt excused...IOW: Butthurt over getting urp-sploded by a Drake in a fight you probably never should have fought, methinks?)

...But why now? Why, all of a sudden, now? Could it be that maybe....people have come up with new tactics for them? Tactics to which you've refused to try and adapt? I think yes!

Do I get to whine that what you pants-on-head retards are using mob-rule to try and destroy the gameplay of potentially tens of thousands of pilots across all levels, from the three-month-old newb just starting level 3s who just got his "Passive Shield Tanking: Standard" certificate all the way up to veteran PvP'ers and PvE'ers?

Where do I go to whinge about that, I think I've some right to. Roll

Now, then:

How do the systemic deficiencies of one class, intrinsic to that class only, necessitate the nerfing of another, different class?

How will gimping one class into uselessness "fix" the fact that half the cruisers that exist can't be fitted for their nominal roles?

Nerfing a thing that's good to make a thing that's bad look better will not fix the latter, it will still be just as bad as it always was.

Oh, and any 2-3 combat-fitted war-cruisers (Thorax, Rupture, Arbitrator) will, if properly fitted and flown rip any Tier 2 BC to shreds, and one of them can solo a BC if the latter's pilot isn't paying attention, is poorly fitted, and/or a newb.

E: Note that I didn't mention the Omen in the war-cruiser example: That's because it simply sucks--no where near the fitting capacity needed that the other three races have--but even still, it can shoot right into the Drake's main resist-hole. Nerfing the Drake/Cane/Binger/Myrm will not make the Omen, to name just one, better.

For ****'s sakes...RollRollRoll

First of all get your facts straight before verbally attack people.

Drake was labeled from the beginning as overpowered like the Myrmidon. The former because of the insane tank that could fit, and the latter for the fact that was able to field 5 heavy drones with a very good tank.

Myrmidon got the nerfbat quite well and is pretty much in line now.
Drake got a minor nerf (decreased the shield recharge rate IIRC) but is still able to field an insane tank with minor sacrifices. But it can still field 7 launchers, which use no capacitor.

And yes I remember from day 1 these BCs appeared in EVE, Drakes being used for PvP because it was the one ship that Caldari players were screaming for.

So do the world a favour and think before you post, and try to be polite.

As for the person who said that cruisers should get more speed and damage. Can you please explain us what will happen to frigates if cruisers get a higher base speed?
Fedimart
Doomheim
#46 - 2012-02-12 03:55:10 UTC
Obviously a troll post. I wish CCP would hire someone to clean up the forms but not likely to happen with them laying people off.
Darthewok
Perkone
Caldari State
#47 - 2012-02-12 07:44:06 UTC
CCP should think of ship classes as player retention anchors for players of different in-game ages.
3 month player retention anchor: T1 cruisers - can do level 2 missions, cannot PVP ok - action: buff, which is being done.
6 month player retention anchor: BCs - can do level 3 missions, can PVP ok - action: WORKING WELL SO KEEP THIS, DON'T MESS WITH IT.
8 month player retention anchor: BS - can do level 4 missions, can PVP ok in big fleet - action: working well, so keep this, don't mess with it.

1-year+ player retention anchors:
T2 HAC/CS/Recon - very poor in cost/performance. 130-400mil POOR INSURANCE, are you kidding?? THIS IS THE WEAK POINT.
T3 - good stuff. Yes they are very very expensive but worth it in unique abilities to do wormholes, exploration, bubble immunity. They look cool and people can fiddle with many different subsystems.
Capitals - this is very niche, only relevant for a small number of the player base.

Summary:
Sure, buff T1 cruisers slightly, just don't mess with BCs in performance or insurance (balancing within BC class is fine) as they are THE crucial 6 month player retention anchor. At stake is that thing called subscriptions.
Boost 1-year plus subscriptions through improving insurance for T2 HAC/CS/Recon. This is the number one weak point in longer-term player retention EVE is lacking. T3 is not enough as a longer term retention anchor because they are way too expensive to use in PVP regularly.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#48 - 2012-02-12 09:05:47 UTC
T3s are ******* in the head with insurance. If your T3 blows. You get about 17m back.
Noisrevbus
#49 - 2012-02-12 13:03:09 UTC  |  Edited by: Noisrevbus
Hi, i'm revisiting this thread because the discussion has gotten worse again. I'm paraphrasing these two arguments on each side of the discussion, while trying to point out where both of these popular conceptions go wrong. Wether you are pro-BC or anti-BC both of these are, needless to say, wrong.

Mithrantir Ob'lontra wrote:

Drake /.../ is still able to field an insane tank with minor sacrifices


Lyrrashae wrote:

Could it be that maybe....people have come up with new tactics for them? Tactics to which you've refused to try and adapt? I think yes!


First off, "Drakes are overpowered", "tier 2 BC stats are overpowered", "Cruisers and tier 1 BC need buffs" etc.
All those arguments relative to Mithrantir's post.

Buffers:
Your classic HAM-buffer or roaming-HML Drake (assuming you need some utility mods, and not just use them to blob) have about an 80-90k buffer, whereas a similarily "buffered" Cane, Myrm or Harb sports a 70-80k buffer. This is not much different than any other difference that appear in the game when it comes to ships bonused to have a slight buffer advantage (Rokhs and Baddons, Vengeances, Feroxes, Arbitrators). These are racial traits, Caldari and Amarr are meant to have a slight buffer advantage on certain ships - and it's no different to trait or to balance/value on the tier 2 BC.

Racial traits:
Drakes have an easier time fitting HML than HAM. This is also a racial trait. It's easier fitting Cruise than Torps as well. Fitting requirements on SR-to-LR weapon systems on larger missiles are reversed. It's a trait that comes with advantages and drawbacks, not necessarily imbalances in itself. Wether you choose to SR or LR fit and plate, active or shield buffer your Canes, Myrms and Harbs is completely up to you - but that is dictated by trend, not by option. That some of these trends appear is just a sign that things work as intended from a sheer design-balance perspective.

Trends:
Plating your ships may not be trendy, and there are choices with any ship that involve mods with speed drawbacks and short-range weapon systems. Another trait that pile-on is the balance between shield fits usually able to squeeze on another damage mod due to how shield and armor tank differently. Mark these words well though, despite all this, all of the other tier 2 BC have better utility, raw damage output and similar speed; plated. It comes at the cost of projection, which makes the Drake popular as you scale up (reliable, projectible damage with performance-insensitive application).

This is also why most of the issues with the Drake don't appear until your gangs starts pushing above sizes of 50-man gangs. With some moderation, the only people in this game who run gangs larger than 50-people are multi-alliance coalitions playing the political sov-game where scale overall is a problem - not just with Drakes, tier 2 BC or subcaps. It's an imbalance completely related to "blob".

Scale:
When you hit scales where Drakes are not required to micro modules (such as tackle) or move around as much, they can play entirely to their strengths (buffer, projection) and largely avoid their drawbacks (lack of utility, mobility etc.). Once again, it's a problem with trend and it's a problem with scale - not design or "balance". You can easily see this in individual setups, when points are dropped in favour of plugging the EM-hole.

Cost-efficiency:
A cruiser cost in the vicinity of 5m, a tier 1 BC cost in the vicinity of 20m and a tier 2 BC cost in the vicinity of 30m (once again, rough examples, it's not a detailed account of current market values). In itself, that's a perfectly acceptible balance. The problem is that insurance assure that all these ships cost essentially the same and that's why some of you belive their performance need to be equalized. That's a fallacy. A tier 1 BC cost 10m or 33% less and it's performance is perfectly in line with that. You can discuss the logic of bonuses on individual ships, but an overall class-class comparison means that there are no larger issues looking at Cruiser, to tier 1 to tier 2 balance. Nore do the tiered stat-scaling differ that much from differences among tiers of Cruisers or Battleships.


Finally, to adress Lyrrashae's comment, related to "HTFU", "trends" and "adapt or die".

Scale counter trend and design:
There is a problem with the scale and cost of BC, and while your example brings up a counter-argument you inadvertedly point to the issue even if you don't see that it exist. The problem with BC (or "Drakes") is that there have been numerous counters to them, and there still are. I've mentioned it many times. All of the other popular trends or "doctrines" counter Drake more or less perfectly.

Trends in recent fleet scale:
AHACs were designed as a Drake (or BC) counter. Scale/cost was the reason Gallente AHACs were abandoned in favour of less detail-demanding Amarr AHACs. Scale/cost was the reason Tier III "AHACs" were abadoned in favour of Gankbaddons. Gankbaddons became popular because they countered Drakes and AHACs. Alphamaels became popular because they countered Gankbaddons and Drakes.

Titans are popular because they counter "more numbers" by applying them in "some numbers". Rokhs and Tier 3 BC are beginning to see more use because they too counter Drakes, Alphamaels and Gankbaddons to some degree. Tengus became popular because they countered Drakes, Gankbaddons and Alphamaels, though if you watched Michael Boltons Youtube clip you can see a very smug Mittens talking about how they counter even Tengus with Alphamaels and Drakes in numbers. Do you see the culprit? Is it the "Drake" or is it "numbers"?

In tired, repetetive, closing: the two best ways to "nerf the Drake" is to look over the real imbalances: cost-efficiency and the blob-encouraging sov- and structure systems. Nerf scale, nerf blob.
Darthewok
Perkone
Caldari State
#50 - 2012-02-12 14:09:34 UTC  |  Edited by: Darthewok
Aestivalis Saidrian wrote:
T3s are ******* in the head with insurance. If your T3 blows. You get about 17m back.


The way insurance is calculated is a technical debt.
It is unbelievable it has not been fixed a long long long time ago given how uneven it is.
It is a glaring defect in an otherwise improving game.

Year after year people debate ship balance changes while all the while the ancient obsolete insurance system makes a joke out of the balance.
Tangible things like ships and weapons are more visible so they get all the attention.
However, the intangible unseen huge influence of insurance must be noticed more or people will keep on feeling vaguely disatisfied about ship balance but not understand why.

Uneven ship insurance between technology levels.
There is no reason it should be so uneven except lack of revision from obsolete insurance formulae based on T1.
CCP if you invent the new ship class, you can also invent the new insurance formulae for it, or you are delivering an unfinished ship class.
Ship balance does not just stop at the features of the ship. It has to cover insurance for it as well or you are hugely gimping the ship classes.
Just fix it already.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Celgar Thurn
Department 10
#51 - 2012-02-12 15:01:20 UTC
The OP is obviously a troll. Less than one week old char saying something stupid to cause a reaction. Nothing to see - please move along. Straight
Noisrevbus
#52 - 2012-02-12 15:39:35 UTC
Celgar Thurn wrote:
The OP is obviously a troll. Less than one week old char saying something stupid to cause a reaction. Nothing to see - please move along. Straight


It's irrelevant if he's a troll, it's an important discussion and it's gained attention on the forums.

The OP on it's own add no value, but the responses do.
Lunkwill Khashour
Ministry of War
Amarr Empire
#53 - 2012-02-12 15:45:04 UTC
Agreed. One slot on harby, drake, cane should do the trick.
An even better trick would be to give BC's the same mass increase as Dessies have compared to frigs.
Sprite Can
#54 - 2012-02-12 17:38:22 UTC
Celgar Thurn wrote:
The OP is obviously a troll. Less than one week old char saying something stupid to cause a reaction. Nothing to see - please move along. Straight


I am not trolling. Ever hear of alts? Obviously many people agree that, while my OP may not have been the best way to approach it, there is still an issue with Battlecruisers when they are compared to Cruisers.

Refreshing Lemon-Lime~

Darthewok
Perkone
Caldari State
#55 - 2012-02-12 18:20:08 UTC  |  Edited by: Darthewok
Think about this:
Level 2 missions are designed to be done by T1 Cruisers
Level 3 missions are designed to be done by BCs
Therefore, by PVE DESIGN, it is compulsory to have a fixed power difference between T1 Cruisers and BCs that reflects the jump in difficulty between level 2 and level 3 missions!
Expecting T1 Cruisers and BCs to be close in power is expecting Level 2 and Level 3 missions to be almost the same difficulty, which they shouldn't be..

Expecting a Level 2 PVE boat to be as strong as a Level 3 PVE boat does not make sense at all.
Whatever is wrong with T1 cruisers being a stepping stone?
Level 2 missions are a stepping stone, nothing more than a quick transition to level 3 and level 4s.
And T1 cruisers are their assigned ship and therefore it is completely to be expected that they are transitory ships, not destination ships.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Lyrrashae
Hellstar Towing and Recovery
#56 - 2012-02-13 00:49:15 UTC  |  Edited by: Lyrrashae
Mithrantir Ob'lontra wrote:

First of all get your facts straight before verbally attack people.

Drake was labeled from the beginning as overpowered like the Myrmidon. The former because of the insane tank that could fit, and the latter for the fact that was able to field 5 heavy drones with a very good tank.


Citation needed.

Mithranir Ob'lontora wrote:
Myrmidon got the nerfbat quite well and is pretty much in line now.
Drake got a minor nerf (decreased the shield recharge rate IIRC) but is still able to field an insane tank with minor sacrifices. But it can still field 7 launchers, which use no capacitor.


Missiles are not the only capacitor-independent weapons system, nor is the Drake the only BC that can field an insane tank with relatively little sacrifice. And bricking-up all 4 of the Ti-2 BCs brings sacrifices (lack of mobility + city-size sig bloat for shield-tanks). So what's your point?

Mithrantir Ob'lontra wrote:
And yes I remember from day 1 these BCs appeared in EVE, Drakes being used for PvP because it was the one ship that Caldari players were screaming for.


And I'm sure all those old-head Caldari players are well aware of the Drake's limitations, the many counters available to it due to same, and that outside of its' fundamental design--more tanker, less ganker, limited to shield-tanking, and fitting issues (try fitting a medium neut in the 8th hi-slot on a HAM-brawler Drake without an ACR rig, an RCU, and high fitting skills, which the other BCs do much more easily--and then tell me how well it tanks if/when its' shield-hardeners get neuted out ?)

Oh, and whose fault is it the misconception that the Drake is the only viable Caldari PvP ship? Not even close, mate, not even freakin' close...Roll

Mithrantir Ob'lontra wrote:
So do the world a favour and think before you post, and try to be polite.


Nope, sorry: "Ability to suffer fools gracefully" is not going to be in my skill-queue anytime soon.

E: But hey, at least you spelt "favour" correctly. +1 for not butchering the English languageBlink Oh, and the Myrmi needs a buff, by the way. Not a big one, but still could use it.

Next!

Ni.

Daracon Rage
The Executives
#57 - 2012-02-13 03:44:20 UTC
Is it just me or does it make sense for a larger, more expensive ship to be able to defeat smaller, cheaper ships?
Sprite Can
#58 - 2012-02-13 03:49:07 UTC
Daracon Rage wrote:
Is it just me or does it make sense for a larger, more expensive ship to be able to defeat smaller, cheaper ships?


If your playing WoW, maybe. EVE is not a game of bigger=better.

Refreshing Lemon-Lime~

Sjugar
Science and Trade Institute
Caldari State
#59 - 2012-02-13 03:58:21 UTC
On the side issue of seeing less battleships fleets, that's not because of titan tracking but because of stealth bombers. Time Dilation makes it very easy these days to kill entire fleets of slow moving maelstroms.

Current flavor is perm-mwd drakes which ar a lot hard to get a good bombrun on.

Nefring the drake will seriously upset 0.0 combat, yes it's a bit overpowered but everyone can fly it so there is balance.
Zarnak Wulf
Task Force 641
Empyrean Edict
#60 - 2012-02-13 04:03:30 UTC  |  Edited by: Zarnak Wulf
I expect cruisers to get a fitting grid buff. The speed difference between BC and cruisers will also be increased through either buffs to the former or nerfs to the latter. I can also see the weakest cruisers getting extra slots.