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Warfare & Tactics

 
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Pros ans Cons of faction warfare

Author
Sam Chadelanne
Battle Toad Brigade
Ribbit.
#1 - 2012-02-12 20:02:20 UTC
I have been thinking about joining faction warfare and i was wondering what are the pros and cons thx

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King Rothgar
Deadly Solutions
#2 - 2012-02-12 20:42:31 UTC
Pro's:
1) Free mutual war dec with hundreds of players
2) FW missions
3) FW LP store

Cons:
1) Get shot at by enemy NPC's in enemy high sec

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

ShahFluffers
Ice Fire Warriors
#3 - 2012-02-12 22:10:36 UTC  |  Edited by: ShahFluffers
Quote:
1. Will Faction Warfare enable me to have some fun PvP in highsec?


Unless ganking random enemy militia members in industrials/missioning ships whilst simultaneously being shot at by the Faction Navy is fun to you... no.

All of the "fun fighting" is, for the most part, over in low-sec.


Quote:
2. If you're part of (specific faction), you cant enter the high sec of the (opposing factions). So where on earth do you fight? Do you still gotta go to lowsec?


Pretty much.

The only exception to this is (to my knowledge) CONCORD held systems. Since CONCORD is "neutral" there is no faction navy. HOWEVER... your sec status becomes an issue. Enter one of their 1.0 systems with -2.0 sec status or lower and you automatically go GCC and will be "CONCORDOKKENED" (i.e. you will die a firey death for no reason).

Quote:
3. Someone explain faction warfare in a nutshell, I fail at reading large oversized articles.


What is FW?

It's a giant war dec that you don't have to pay for. Added "benefits" include:
1. You cannot enter the opposing faction's and its ally's space without being shot at by their respective navies (if you join the Gallente or Minmitar militia you will be shot at by the Caldari and Amarr navy in their high-sec space. The same holds true in reverse).
2. You standings with the opposing factions will suffer if you make a it habit of shooting their NPC forces (both in missions and plexes). If you just stick to PvP you shouldn't have much of an issue with this.
3. Ability to do FW missions and access to the militia LP store (which has some pretty smexy stuff).

Things to know about FW...

1. Set up your overview. Make it so that "friendlies" do not show up (helps prevent friendly fire incidents and reduces clutter) and make sure that militia status supersedes outlaw/GCC status (quite a few militia members are "pirates" and attacking them will incur a large penalty on your standings with the militia).
2. Buy ships and mods in bulk and have PvP ships of ALL types (ex, shield-fit, armor-fit, DPS/gank-fit, nano-fit, etc) prefit in an easy to access station (preferably a low-sec one that many other militia members use).
3. You will lose A LOT of ships in militia. Have a steady source of income to replace stuff.
4. Do NOT give away friendly fleet locations and/or friendly ship types in Militia Chat. The enemy has many spaiz!!!
5. Learn the area well. This will help you when you are looking for stuff to kill or escape from hostiles.
6. When looking for a fleet, type "X" into militia chat and eventually you will get picked up.
6i. Alternatively, go out and roam a bit. If you stumble upon a friendly fleet, they might pick you up. If not, keep looking (and try killing some stuff while you're at it).
7. Once you join a fleet, join audio (be it the in-game EvE audio or Vent, Teamspeak, etc) and LISTEN.
7i. LISTEN SOME MORE.
7ii. ARE YOU SURE YOU'RE LISTENING????
7iii. If you cannot figure out where the fleet is by listening, ask [politely] by typing in fleet.
8. The FC (fleet commander) is GOD himself and his orders should be followed to the letter (ex. even if you're in a frigate, SHOOT THE GODDAMN "PRIMARY" that has been called). He and his scouts should be the only ones talking. Do NOT talk unless spoken to.
9. Get to know the "regulars" within your timezone. Good things will follow if you make friends with them.
10. Listen to everyone's advice... no matter how abrasive it is. Chances are, they know what they are doing and you don't.