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Feedback nerfed, bug?

First post
Author
Palovana
Inner Fire Inc.
#1 - 2012-02-10 17:05:44 UTC
Last night I was on Sisi and something felt odd about my usual method of flying around from gate to gate.

It was then I realized I wasn't sure the game was processing my commands properly.

When holding down the D key to dock/jump and clicking an object in the Overview, there used to be a sound made when you clicked.

That sound is now gone as of last night's Sisi build.

Combine that with the missing sound when clicking on module buttons to activate them (this has already made it to TQ) and it is a massive nerf to ship feedback. Other sounds in the game work normally.

When I type in a text editor, I get three simultaneous types of feedback to confirm each key stroke: (a) the character is displayed on the screen, (b) the key on the keyboard changes its level of resistance at the point where the spring underneath it buckles, and (c) the spring snaps against the inside of the barrel in the key housing producing a clicking sound.

Was this removal of the module activation and click-object-in-overview auditory feedback done deliberately or is this a bug?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2 - 2012-02-11 15:34:29 UTC
Palovana wrote:
Last night I was on Sisi and something felt odd about my usual method of flying around from gate to gate.

It was then I realized I wasn't sure the game was processing my commands properly.

When holding down the D key to dock/jump and clicking an object in the Overview, there used to be a sound made when you clicked.

That sound is now gone as of last night's Sisi build.

Combine that with the missing sound when clicking on module buttons to activate them (this has already made it to TQ) and it is a massive nerf to ship feedback. Other sounds in the game work normally.

When I type in a text editor, I get three simultaneous types of feedback to confirm each key stroke: (a) the character is displayed on the screen, (b) the key on the keyboard changes its level of resistance at the point where the spring underneath it buckles, and (c) the spring snaps against the inside of the barrel in the key housing producing a clicking sound.

Was this removal of the module activation and click-object-in-overview auditory feedback done deliberately or is this a bug?

Did you bug report it also plus oned your thread.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Palovana
Inner Fire Inc.
#3 - 2012-02-12 18:11:59 UTC
Salpun wrote:
Did you bug report it also plus oned your thread.


Bug reported (I wanted to make sure it still existed on the current Sisi build before sending it in to ensure I'm not wasting anyone's time). 127741.
CCP Habakuk
C C P
C C P Alliance
#4 - 2012-02-12 20:49:24 UTC
Palovana wrote:
Salpun wrote:
Did you bug report it also plus oned your thread.


Bug reported (I wanted to make sure it still existed on the current Sisi build before sending it in to ensure I'm not wasting anyone's time). 127741.

Reproduced and forwarded to our programmers. Thanks for the bugreport. Blink

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Palovana
Inner Fire Inc.
#5 - 2012-02-16 16:17:50 UTC
The overview-click sound is back in the Crucible 1.2 build but module-button-click still is not, should I reopen the existing but report or file another?