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What hardware do I need to eliminate -client side- lag ffs? (re: OP9Z-I 2000 Pilot battle yesterday)

Author
Xystance
Caldari Provisions
Caldari State
#1 - 2012-02-11 21:35:52 UTC
I tweeted this exact message at #tweetfleet yesterday, but I'm reposting here in hopes that someone from CCP can comment.




Alright I need your help. During yesterday's 2000+ man brawl in 0P9Z-I I encountered 10% TiDi which was kinda hilarious, but I still encountered client lag because of the massive amounts of objects onscreen. When FCing you almost ALWAYS have two or more clients open and I was no exception. bit.ly/z5AN9C My question is... What the hell HW specs do Ito run JUST ONE CLIENT without experiencing lag, both brackets off and brackets on? I currently have an Intel i7-2600k, 8GB ram, an ATI Radeon 5670 w/1GB. I -need- to have one client with brackets on -all the time- or my spatial awareness is ****.

SO... Someone, please, help me figure out what the **** I need to not experience client lag , so you know, rotate my camera around the battlefield without it going 3fps? I can't do any better than an i7-2600k processor at the moment, and I am willing to upgrade my video card but not if it doesn't make a difference.

Eve online is the ONLY GAME I HAVE that requires better "something" than I currently have.

Vote Dovinian for CSM 7. http://i.imgur.com/XxcuR.jpg www.dovibus.com

Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#2 - 2012-02-11 21:49:56 UTC
Xystance wrote:
I tweeted this exact message at #tweetfleet yesterday, but I'm reposting here in hopes that someone from CCP can comment.




Alright I need your help. During yesterday's 2000+ man brawl in 0P9Z-I I encountered 10% TiDi which was kinda hilarious, but I still encountered client lag because of the massive amounts of objects onscreen. When FCing you almost ALWAYS have two or more clients open and I was no exception. bit.ly/z5AN9C My question is... What the hell HW specs do Ito run JUST ONE CLIENT without experiencing lag, both brackets off and brackets on? I currently have an Intel i7-2600k, 8GB ram, an ATI Radeon 5670 w/1GB. I -need- to have one client with brackets on -all the time- or my spatial awareness is ****.

SO... Someone, please, help me figure out what the **** I need to not experience client lag , so you know, rotate my camera around the battlefield without it going 3fps? I can't do any better than an i7-2600k processor at the moment, and I am willing to upgrade my video card but not if it doesn't make a difference.

Eve online is the ONLY GAME I HAVE that requires better "something" than I currently have.


Brackets are a massive hog on resources I'm afraid, if you're going to show them all, and you have 20,000 plus brackets on overview in the biggest fights... it's going to get laggy no matter what system you're using. what you CAN do... is load a bracket profile where you only show the brackets of a particular type defined by your overview settings.

This is what I do for major engagements, open your overview settings, goto: overview tabs, then goto: Bracket Profile, and select which overview settings you want to use to show brackets.

I have my "Reds+Blues" ships only setting, no drones, no wrecks, no probes, only ships with people in. this reduces a lot of lag
Diivil
Magellanic Itg
Goonswarm Federation
#3 - 2012-02-11 21:55:26 UTC
There was a huge FPS drop as the fight progressed. My FPS was fine at the beginning with ~1600 dudes in system and 6 or 7 different fleets on grid and fighting. All effects off, everything turned to lowest in graphics settings, brackets on for ships only.

Then after a few hours of real time (~20 minutes of tidi, local was down to around 1300 I guess) my FPS dropped to 4-7 and stayed there. Enabling all brackets or disabling them didn't have any noticeable effect. When fleets started warping out my FPS started going up as well. I was ~250 km of the fight most of the time, zoomed out. Zooming in didn't have any effect on FPS either.
Xystance
Caldari Provisions
Caldari State
#4 - 2012-02-11 21:56:28 UTC
That's a good idea, but unfortunately if you look at this screenshot:

http://i.imgur.com/6JMHX.jpg

The only things I dont need to see are drones (which admittedly could have been good to get rid of, heh, oops).

Enemy ships and friendly ships I -have- to see to be able to determine distances at a glance.
Friendly ships I need as warpins and warpouts.
Wrecks and Cans I need as warpins and warpouts.
POS, mods, etc... similar reasons.

So basically out of all the things I didn't need I bet I could have eliminated 33% of them from my screen which is significant. But where else am I going to get another 2000 people fighting? (sigh) :)I'll have to wait until it happens to test the effect.

Vote Dovinian for CSM 7. http://i.imgur.com/XxcuR.jpg www.dovibus.com

baltec1
Bat Country
Pandemic Horde
#5 - 2012-02-11 22:02:27 UTC  |  Edited by: baltec1
I was in your fleet. My 2 year old pooter is able to run max graphics but by habbit I turn off drone modals and remove brakets in large fights. Try zooming out a bit tooBlink
Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#6 - 2012-02-11 22:03:56 UTC
Xystance wrote:
That's a good idea, but unfortunately if you look at this screenshot:

http://i.imgur.com/6JMHX.jpg

The only things I dont need to see are drones (which admittedly could have been good to get rid of, heh, oops).

Enemy ships and friendly ships I -have- to see to be able to determine distances at a glance.
Friendly ships I need as warpins and warpouts.
Wrecks and Cans I need as warpins and warpouts.
POS, mods, etc... similar reasons.

So basically out of all the things I didn't need I bet I could have eliminated 33% of them from my screen which is significant. But where else am I going to get another 2000 people fighting? (sigh) :)I'll have to wait until it happens to test the effect.


Drones are a big factor because they're moving and have transversal and all that jazz so removing them might've had more effect than removing static objects. Still, when there are those sheer numbers in one system there's not much you can do. Time dilation is a step in the right direction though.

btw, your alts name is showing in the title box even though you blanked his portrait :P
Xystance
Caldari Provisions
Caldari State
#7 - 2012-02-12 11:13:41 UTC
it wasn't exactly opsec.


Also FREE NOFARTHER

Vote Dovinian for CSM 7. http://i.imgur.com/XxcuR.jpg www.dovibus.com

2bhammered
Cyberpunk 2077
#8 - 2012-02-12 11:27:36 UTC  |  Edited by: 2bhammered
Xystance wrote:
it wasn't exactly opsec.


Also FREE NOFARTHER



I turn off a lot more, including displaying my own fleet unless I am in a logi ship. I also try limit what I display icons etc trans is enough and yeah. Some static objects I also turn off most of the time, depends on fights. If I know my surroundings I manually click stuff. If I need it load the other profile, make different profiles for different situations. When solo and small group you need to see drones so have one with drones. If roaming display more objects. If remote repair display allies. If none of that and it is a huge lagfest, stick with reds only. Switch between them when needed on the fly.

Start with as little info as possible the most vital and essential stuff, then add on more if your comp handles it or you have a need for it.
Mocam
Aliastra
Gallente Federation
#9 - 2012-02-12 12:17:05 UTC
I'll bet EVE is the only online game you have where you get 2,000 others in the same area shooting at each other. I also bet you don't try and run 2 clients with 2,000 others in the same area shooting at each other. That's just 2000 others - not drones, missiles, etc. - in 2 clients at the same time.

I'm not trying to poke fun at your situation but griping about FPS running 2 clients, in battles with 2000 people -AND- all the other "junk" such battles have floating in space -- then comparing that to any other MMO I know of...

I might understand why some CCP folks don't reply - CCP's management probably takes a dim view on smart-assed responses. My first reaction wasn't all that polite and I didn't work on any of this stuff like they did.



That out of the way...

I doubt your CPU is the bottleneck. GPU renders the graphics to show. Some of that can come from your hard-disk but mostly GPU.

Gurus can tell you a bit about some of this but the basics are fairly simple.

Games "load" info - random stuff to and from files and not just when you are loading into different areas. Background process on your machine can cause some stuttering - very noticeable if something like a virus scan is going and you're watching youtube videos or the like but this also becomes more noticeable when you are in a big battle in a game. As such, the ancient rule of optimized IO is generally where to look - video card FIRST - disk second - CPU generally 3rd on the list. Most CPU's spend a hell of a lot of time snoozing vs other components so it's not too common for that to be a major throttling point these days.

Video cards are where your biggest FPS gains come from. Understand that the bigger your monitor, or more monitors, the more work a GPU must do so bigger isn't always better with respect to how quickly things will be drawn. It's just "cool" to talk about triple displays but if you try that with your method of operating - expect to spend a mint on video cards to push the rates.

As for costs - for roughly 450ish you can drop a decent twin SLI or Crossfire setup into your machine. Keeping it to a "reasonably sized" monitor, you can pull very nice, through exceptional performance. If it's single monitor, you could step up to a 7970 class single-card solution. That's the new card that came out and it performs on par with many dual card solutions - for a lot less power consumption, heat, etc... They are costly (about $550 on up range) but work well as a single card solution.

That would be the first area I'd look at for improved FPS.

If that isn't pulling enough performance, then look at an SSD and the SSD I'd look towards is the new Intel 520 series - 120gb or 240gb model but this would be AFTER I checked out just the video card solution.

It's a high-reliability SSD with good performance. It shines decently with respect to random IO performance and when very "dirty" with data. It also packs a 5 year warranty which isn't too common for SSD's and I tend to like support - intel is pretty decent at that.

Anyhow - that's a bit of suggestion if you need to load up heavy for graphics. Just try not to buy into all the talk you hear about "triple" and "5 monitor" configs. It may be nice to see HUGE amounts of space but the rending of that... "with 2000 ships!!!" - don't expect good performance and performance sounds like what you're after.
Keen Fallsword
Skyway Patrol
#10 - 2012-02-12 12:37:20 UTC
Really good question bro.

I really want to know the ! CCP what can you say ? Nothing as always ?
Rixiu
PonyTek
#11 - 2012-02-12 12:38:02 UTC
Relevant: http://community.eveonline.com/en/crucible/features

Quote:
Crucible 1.2 February 16h, 2012
Client Side Optimization

Crucible 1.2 tackles client side "lag" by introducing a range of updates to complement Time Dilation (TiDi) in the pursuit of making all your epic wars just that much more epic to be in. Two of the more notable changes include:

Overview Optimization
Performance and usability of the Overview get boosted, improving playability during large fleet fights and major battles.

Better Brackets for Big Battles
Targeting brackets have been tweaked to minimize their impact on performance during large scale engagements.


About time if you ask me.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2012-02-12 17:51:33 UTC  |  Edited by: Solstice Project
I know this is a bit offtopic, but i thought i'd post it anyway.

What always helped me on my slower machine,
which seems barely noticeable on faster ones though,
was setting the cpu affinity to one core only.

As the client isn't multithreaded at all,
the windows task shuffling doesn't help it anyway and costs msec.

TaskManager, ExeFile.exe, rightclick, Set Affinity.
You have to do this every time you start up the client,
but there are programs (google :) that manage that for you.

If you have a hyperthreading CPU, don't pick CPU1, 3, etc,
because these are the virtual cores.

You may or may not notice a difference.

If you experience less fps than your refresh rate,
you can set the interval in your graphics menu to immediately,
which helps in this case ... and this case only.

Why ?
As the GPU needs longer to render a frame than the refresh rate in msec,
it makes no sense to wait for the moment between two display refreshes
to display the image, hence you save a few msecs.

All else ... in your graphics drivers, set all to lowest. Also in the escape menu.

If you have onboard sound on your machine, it means the CPU is handling it,
so turning sound completely off MIGHT save you a few msec again, but i can't tell for sure.

Better option if you have onboard only: Get a SoundBlaster. It really helps.


For harddisk-issues you either try a small SSD, or set up a ram disk with a few mega/gigabyte
and set the cache folder to it. A simple batch file that copies the containments of the cache directory
onto the drive would be a good thing too. Now if i could remember how to tweak that stuff so it's
using the ram-drive, i'd be happy. It's just an idea and i'm really sure there's a legal workaround for this ...
... and yeah i know that the cache can get several gigabytes big. ^^

hm ... that's all i can tell from the top of my head.

Oh yeah ... turn the AV and any personal firewall (software) off. :)
(or, rather not... unless you know better, but then you'd have none in the first place)
Professor Alphane
Les Corsaires Diable
#13 - 2012-02-12 18:30:39 UTC
No expert though I've played with various things to optimize multiple clients on an old rig, my advice would be

Turn down your res as much as your comfortable with - rendering less pixels is a good thing

Run your 2 clients in full screen mode and 'windows key' between them - my old rig could run 4 clients fullscreen but struggled with 2 windowed What?

Hope this helps some Smile

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Mr Kidd
Center for Advanced Studies
Gallente Federation
#14 - 2012-02-12 18:44:31 UTC
In a fleet fight that big, best bet is to use two computers for multiple clients. You can use synergy to move seamlessly between two monitors connected to two computers which effectively works like one computer with two monitors. But, that's if you want an ideal setup that is as lag proof as possible.

Don't ban me, bro!

Tanya Powers
Doomheim
#15 - 2012-02-12 18:58:02 UTC
Xystance wrote:
I tweeted this exact message at #tweetfleet yesterday, but I'm reposting here in hopes that someone from CCP can comment.




Alright I need your help. During yesterday's 2000+ man brawl in 0P9Z-I I encountered 10% TiDi which was kinda hilarious, but I still encountered client lag because of the massive amounts of objects onscreen. When FCing you almost ALWAYS have two or more clients open and I was no exception. bit.ly/z5AN9C My question is... What the hell HW specs do Ito run JUST ONE CLIENT without experiencing lag, both brackets off and brackets on? I currently have an Intel i7-2600k, 8GB ram, an ATI Radeon 5670 w/1GB. I -need- to have one client with brackets on -all the time- or my spatial awareness is ****.

SO... Someone, please, help me figure out what the **** I need to not experience client lag , so you know, rotate my camera around the battlefield without it going 3fps? I can't do any better than an i7-2600k processor at the moment, and I am willing to upgrade my video card but not if it doesn't make a difference.

Eve online is the ONLY GAME I HAVE that requires better "something" than I currently have.


You have more than enough stuff to run several clients on top.

The problem you have, as me by the way and many others, is the internets my space friend.

Yes we all pay a dam service that is supposed to give you a certan number of fixed advantages/services but in fact you just don't.
Unless you have cable or live in US, where by the way I saw the best internet ever (not the providers but it's another thread) seems that everywhere else in the planet is just populated by scaming internet providers that have no clue what they're doing and who cares provided $$$$$$/€€€€€€€ rush in.

So, the best you can do is try to get cable internet or suffer (yes in europe cable is not a stardart and US is not the only place on earth)
Valei Khurelem
#16 - 2012-02-12 19:09:12 UTC  |  Edited by: Valei Khurelem
Gaming is one of the most intensive things you can make your PC do second only to rendering animations or high detail models, if there are 2000+ people on your screen then it doesn't matter if you have a super computer it just won't handle it.

To double check it really is your computer and not just CCP being overly ambitious like they always seem to be, use benchmark software on your computer and check other games, this will get you started.

http://www.futuremark.com/benchmarks/3dmark06/introduction/ - look for a free version.

If you are running the latest games like Skyrim or Portal 2 without any hitches then it's not your fault that EVE won't run with that many players.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2012-02-12 19:16:18 UTC
Which is why I would really welcome an option to turn all in-game models off (maybe except for supercaps and structures), and just keep the brackets. It must surely be much easier to just render a colored square sprite than to do a ship model - even at the lowest LOD.
Valei Khurelem
#18 - 2012-02-12 19:19:18 UTC
it is ridiculous, I remember seeing someone whining about if they had real time combat they didn't want to have just polygon models, you can't have both unfortunately just because the technology isn't available right now, I'd rather have a really fun game with terrible graphics than a boring grindfest that looks like a pretty screensaver.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Thomas Abernathy
Fusion Enterprises Ltd
Pandemic Horde
#19 - 2012-02-12 19:35:11 UTC
FFS, Why would you use one computer for that?

I have 3, and my alts run on a 46 inch monitor to my right, much better for intel work...Lol

"Fighting CCD since 2139"

Mr Chili Palmer
State War Academy
Caldari State
#20 - 2012-02-12 20:17:57 UTC  |  Edited by: Mr Chili Palmer
if it was me i'd be upgrading the graphic card.

Whether the HD 5670 appeals to you will rely heavily on how much you think is an acceptable amount to spend on a graphics card, hence its “mainstream" tag line. £120 on a graphics card probably doesn't sound unreasonable, especially as for that money you're getting at least a decent return on your investment. The HD 5670 is then clearly not for you.

Selling for around £90 for the almost pointless 1GB version, but just above £70 for the 512MB model, it struggles to play year old and even two year old titles at playable frame rates when you set the detail level above medium at a basic 1,280x 1,024. As the resolution rises one notch (in TFT terms) things get inevitably worse.

To even think about using this card for gaming at reasonable detail levels at increasingly popular HD resolutions like 1,920x1,080, let alone the ultra-resolutions possible with Eyefinity is ridiculous. There'll be added disappointment when you realise that your shiny brand new graphics card can't even handle last year’s games at high detail levels without chugging like a Barney Gumble locked in the beer cellar, let alone the latest and greatest DX11 titles that the card boasts support for.

To its credit though the HD 5670 does at least resoundingly outperform it's GeForce counterpart - the GT 240 - across the board, making it the strongest choice for those looking for an upgrade without the need for a PCI-Express power connector. PSU upgrades can be difficult for some PCs with unique chassis design, or even scary for inexperienced PC users
For the rest of us that know our PCI-Express from our HDMI, there are plenty of far superior options even at this "mainstream" price, not least the £80 Radeon HD 4770 512MB that resounding bests the HD 5670 across the board (albeit without DX11 support). Even then i'd urge you to look towards spending a little more and grabbing an Radeon HD 5770 1GB for a little more than £110, which performs admirably with modern games and which will age immeasurably better.

The HD 5670 then thoroughly lives up to its acrimonious "mainstream" title. This is very much a card aimed at those who don't understand too much about PCs and while it's commendable for bettering the direct competition in this very competitive segment, it just doesn't offer enough performance, even at these low resolutions, to be worth considering for anyone who knows even a little about PCs and enjoys gaming.


i have an ati radeon hd6990 2gig card and it runs this game easily, change your graphic card m8

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

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