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Skill Discussions

 
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Extra Skill Point gain while playing, good idea?

Author
Hans Hoff
Mine n Mellow
#41 - 2012-02-08 10:42:43 UTC
By various failed strategys CCP has actively attempted to encourage players from high sec into low sec. Perhaps bounties on Low sec NPC's could also carry a small SP gain too which is awarded as a bonus that has to be collected within a short period of it being offered, thus disqualifying Bots.
What seems to be one of the main focuses in this game after the generation of ISK is the accumulation of skill points therefore I'm sure that if more skill points were available by playing in low sec more players would go there.
Golden Duck
Caldari Provisions
Caldari State
#42 - 2012-02-08 10:52:05 UTC
I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills..
Maybe open your mind just a little, and think of everyone, not just yourself.
What is wrong with gaining a certain amount of SP extra each day from missions.
Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills.
Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions..
Also i got enough money.
And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little.
SP that is gained each day maybe speed up training time that equals 1h each day.

Also who is forcing you to PvE?? just because a system like this would be implemented.
Unlimited extra SP each day, very bad idea for obvious reasons!!
Tekashi Kovacs
Golfclap Inc
#43 - 2012-02-08 14:34:49 UTC
Dowla Daupor wrote:
It would just turn into a grind, players would think they 'have to' do a certain amount to 'keep up'. That's not fun.


Yes, because switching skills, while being off for most of the time IS FUN.

You see the pattern?
Di Mulle
#44 - 2012-02-08 15:51:35 UTC
I love when literally everybody coming up with the "idea" of this sort talk about missions. And missions only.

... coincidence ?
<<Insert some waste of screen space here>>
Artreju Woodsparrow
Caldari Provisions
Caldari State
#45 - 2012-02-08 15:59:39 UTC
I dont talked about Missions only What?
I talked about all facettes of EvE, but only get flamed...

I'm out
Destination SkillQueue
Doomheim
#46 - 2012-02-12 17:25:11 UTC  |  Edited by: Destination SkillQueue
Tekashi Kovacs wrote:
Dowla Daupor wrote:
It would just turn into a grind, players would think they 'have to' do a certain amount to 'keep up'. That's not fun.


Yes, because switching skills, while being off for most of the time IS FUN.

You see the pattern?


It's not fun, but that's besides the point isn't it, since you could be playing the game instead. If you choose to not log on for whatever reason, that's ok too and you're not being penalized for doing so. His point was, that there is no grind in character progression in the game and that is a good thing. Instead of being pushed towards repetative grinds to keep up, you can just play when it fits you and have a life without getting left behind. It also allows every player to focus on playing the game as he wants, instead of doing certain activities that give out the extra SP.

All of the above makes the game more enjoyable and more fun. I don't have to treat it as a job to stay competative, I can focus on doing things I enjoy in the game and it keeps necessary grinding to a minimum. There are still grinds for those who enjoy them or spend large amounts of money, but those are optional and feel like that too, since they are unrelated to the character progression.

Golden Duck wrote:
I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills..
Maybe open your mind just a little, and think of everyone, not just yourself.
What is wrong with gaining a certain amount of SP extra each day from missions.
Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills.
Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions..
Also i got enough money.
And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little.
SP that is gained each day maybe speed up training time that equals 1h each day.

Also who is forcing you to PvE?? just because a system like this would be implemented.
Unlimited extra SP each day, very bad idea for obvious reasons!!


We are thinking of everyone and not just ourselves, are you?

Take SP gain from missions as you propose. What about everyone else then? I hate missions and can't stand doing them. I think they are the most boring PvE content I've ever played in a video game for decades. What about traders, miners, PvPers, people who have no access to agents, salvagers, alliance managers, industry workers or market alts? How new or old the character is simply doesn't enter in to it. You're the one only thinking of yourself and suggesting an acitivty you like to be the mandatory grind everyone has to do to keep up. With a time based training system everyone one and every playstyle is treated equally.

Your complaint seems to lie in the fact, that your player skill and standings grinding has advanced you further in your profession, than your character skills can support. That and you're uninterested to do other activities during the short wait period and I mean short, since any battlecruiser should be enough to handle lvl3s and that's what, racial frigate 4 and racial cruiser 3 before you can train it. Add weapon skills to that and you're looking at a few days of training at maximum to be good to go.

I'm not denying that you might hit character skill walls, if you play by yourself, only focus on a railroad progression activity like missioning and play the game actively. I just don't see it as big problem, since any wait time is relatively short, the activity is basicly the same even after the wait and you can bypass this limitation by simply working with other players. There is also the point, that if you feel the problem is too slow training speeds, the obvious solution is to increase that speed instead of turning the whole training system in to some kind of pointless SP grind mechanic.
Fedimart
Doomheim
#47 - 2012-02-12 18:59:58 UTC
If you want to grind for SP or XP first go to account management in Eve then cancel your subscription. Next Google "World of Warcraft" and you will find a game that has this awesome feature!... There is no need to wait or even want this feature in Eve. Let us poor Eve players suffer without it!
Karak Bol
Low-Sec Survival Ltd.
#48 - 2012-02-13 10:21:35 UTC
Golden Duck wrote:
I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills..
Maybe open your mind just a little, and think of everyone, not just yourself.


Wrong. My Main is just over 7 Mil SP and still I say No.

Golden Duck wrote:
What is wrong with gaining a certain amount of SP extra each day from missions.
Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills.


Again wrong. That would force me to play missions. I hate Missions. I am a salvager/trader/producer/explorator but not a missioner. Why should I am unable to get bonus SP while Missioners can? And you can start playing with a new toon right away however you like. Low level BPOs are cheap, you can mine in a frigate, can tackle in a Tier 2 Frig, can scam without any SP altogether. Just because you "feel" that canĀ“t play, doesnt mean, that you are unable.

Golden Duck wrote:
Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions..
Also i got enough money.


If you got enough money, buy implants and that booster that makes accumulating skillpoints faster for the first 60 days or so. Their are still some on the market.

Golden Duck wrote:
And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little.
SP that is gained each day maybe speed up training time that equals 1h each day.


Thats 30 hours less Training a month, 360 hours a year. Quiet a lot.

Golden Duck wrote:
Also who is forcing you to PvE?? just because a system like this would be implemented.
Unlimited extra SP each day, very bad idea for obvious reasons!!


This System you propose is obviously only of benefit to people running missions. How about implementing free SP for every PvP kill? No you say? Thought that ;)
Arafelis Keikira
Perkone
Caldari State
#49 - 2012-02-15 19:21:18 UTC
Most of these objections could be eliminated by making one-time achievable sp bonuses, rather than passively giving bonus sp for engaging in X type of activity. eg : first kill in nullsec, gain 20k sp.

Making a lot of these, but increasing the difficulty without increasing the reward, would create a progressive system. (So eg "killing shot on a titan" would also net only 20k sp. A lot of people would get the first bonus described, but not a lot would get the second one.)

Meh. I don't know. It would be kind of interesting; give new players something to focus on and existing players something relatively unique to work towards. I'm not sure it feels right for the game, though.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#50 - 2012-02-15 19:26:54 UTC
Another intresting aspect of the idea, but i think u get Trolled like me P becuse i get Trolled for this idea w/o SP reward yet.

gl
Alphea Abbra
Project Promethion
#51 - 2012-02-15 21:10:00 UTC
Artreju Woodsparrow wrote:
Another intresting aspect of the idea, but i think u get Trolled like me P becuse i get Trolled for this idea w/o SP reward yet.

gl

Your wish for achievements are already implemented. They're called "Certificates" and can be turned on and off for public view in your profile. No need to add anything further.

And on the topic of extra SP - I'd rather that attribute implants were removed (And of course replaced with something else worthwhile in the loyalty points store, for example something to fill in the new unused implant slots) and that remaps were removed. Then every skill of the same training multiplier would take exactly equal amount of time, and none would think "Oh, I can't train this because I am not remapped for it" or "Well, I can't go PvP today because I have timer on my jumpclone and I won't lose my +4 implants so I lose SP" or "Waaah, the big bad wolf podded me, now I lose 200 SP/hour".
I think attribute implants and remaps place limits on having fun, PvP, reaching goals and overcoming obstacles, and that if removed properly wouldn't be missed. It's the same line of argument as with learning skills, and they got removed properly. None misses them now (That I have heard of, at least).
Artreju Woodsparrow
Caldari Provisions
Caldari State
#52 - 2012-02-15 21:26:43 UTC
lol Certificates have nothing to do with my idea..... Certificates u can get only for skilling.
But for my suggested Archievements u have to do smth!

That a big difference
Arafelis Keikira
Perkone
Caldari State
#53 - 2012-02-15 22:01:43 UTC
Alphea Abbra wrote:
And on the topic of extra SP - I'd rather that attribute implants were removed (And of course replaced with something else worthwhile in the loyalty points store, for example something to fill in the new unused implant slots) and that remaps were removed. Then every skill of the same training multiplier would take exactly equal amount of time, and none would think


Much of the fun of playing a game is trying to gain an advantage. This isn't true for everyone, but I'd suspect it's true for, at least, the majority of EVE players. I actually support the removal of learning implants (to be replaced by profession implants), but I think I would want them succeeded by learning boosters. The enormous ramp-up time is already a huge barrier to competitive play, and removing the ability of a new character to develop more quickly in a certain area creates a feeling of helplessness and boredom.

This would be equally as true if everyone had 17, 22, or 39 base points in each attribute.

It is important to give players -- especially new players -- more of a sense of control over their characters' development, not less. Achievable sp is one way of doing that, but I'm sure it's not the only way. What else would you suggest?
Alphea Abbra
Project Promethion
#54 - 2012-02-16 00:28:54 UTC
Arafelis Keikira wrote:
Much of the fun of playing a game is trying to gain an advantage. This isn't true for everyone, but I'd suspect it's true for, at least, the majority of EVE players. I actually support the removal of learning implants (to be replaced by profession implants), but I think I would want them succeeded by learning boosters. The enormous ramp-up time is already a huge barrier to competitive play, and removing the ability of a new character to develop more quickly in a certain area creates a feeling of helplessness and boredom.

This would be equally as true if everyone had 17, 22, or 39 base points in each attribute.

It is important to give players -- especially new players -- more of a sense of control over their characters' development, not less. Achievable sp is one way of doing that, but I'm sure it's not the only way. What else would you suggest?

I'm sorry, but my 4000 character reply disappeared when I pressed post ......................

So it boils down to this: I don't know what the solution is because the full picture eludes me. I can just see that the current system supports the established players and at best does nothing different for new players and at worst ruins their experience and scares them away from the game.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#55 - 2012-02-17 13:35:55 UTC
You want to grind? o.O Wrong game

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Artreju Woodsparrow
Caldari Provisions
Caldari State
#56 - 2012-02-17 13:40:14 UTC
Why is it grind for u ? i cant get ur point.

Jenny Cameron
Caldari Provisions
Caldari State
#57 - 2012-02-17 14:20:14 UTC
I'm not really in favour of SP for doing things but doubling the speed for training skills would be reasonable.
How can you learn to fly and fit ships when you're not even allowed to fly and fit them?
Misanthra
Alternative Enterprises
#58 - 2012-02-17 14:39:08 UTC
Artreju Woodsparrow wrote:
Why is it grind for u ? i cant get ur point.



because some people have lives. Why we like eve the way it is. Rl goes on and takes away game time, our training goes on. At an equal rate with everyone else with our stats. Just don't want to raid it on friday night for hours on end you don't have to. You lose out on isk and a no life is not power grinding to move ahead faster

Eve is simple....you grind for isk. have enough isk to be happy, stop playing it if you want. Spend time with the family, go out and get a piece of ass or drunk....or hell both for for a really good night.

Nice system really. I am at work now for after hours support. Back in iceland repair systems 5 has jsut fininshed training for me and freq modulation 4 is starting. No interaction on my part..it jsut flows man. Meanwhile on a west coast server for TOR....my sith assassin is sitting on his skinny little ass doing jack **** since no grind tonight as I support a vtc with the east side of the US (I work in japan) . Not even in a cantina to get rested xp.....pita mission I am knee deep in and don't want to start at the begining of the complex. Stuff like this is why I and many others came to eve.
March rabbit
Aliastra
Gallente Federation
#59 - 2012-02-17 14:51:34 UTC
Hans Hoff wrote:
What seems to be one of the main focuses in this game after the generation of ISK is the accumulation of skill points....

some say main focus in Eve is getting fun Roll

The Mittani: "the inappropriate drunked joke"

fuer0n
Republic Military School
Minmatar Republic
#60 - 2012-02-17 16:19:48 UTC
gabe gave me a halo:P