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Time Dilation Sux

First post
Author
Scrapyard Bob
EVE University
Ivy League
#81 - 2012-02-12 05:21:36 UTC
The logical next steps for CCP are to:

a) Possibly make it so that systems are more likely to be hosted on the same node as other systems in the constellation. That way, when TiDi kicks in, it affects a constellation rather then some random system 20-30 jumps away. But that may also have some nasty side-effects for areas which are busier. But it might localize the issue and be more acceptable to the player base.

b) On the fly load-balancing. Unfortunately, from what I've read, CCP is a long ways off from being able to migrate systems between nodes on the fly, without kicking everyone who is connected to that system offline and forcing them to login again (or endure a session change). This is probably always 1-3 years away.

c) De-couple the clocks for systems on the same node. Right now, all systems running on the same node run in lock-step fashion. You can't have system A with 50% TiDi while system B on the same node runs at a different level of TiDi. Possibly closer to happening then option B, but still probably a year or more away from happening. It might let the not-so-overloaded systems run at a maximum of 50% TiDi while the system causing the issue runs at 10-20%.

d) Make it so that TiDi kicks in quickly, but evaporates slower then it does now. Perhaps even allowing the node to run 20% faster then normal as a way to make up for the lost time over the next few hours (meaning that players could then make 20% more per hour due to things happening 20% faster).
Suitonia
Order of the Red Kestrel
#82 - 2012-02-12 05:40:17 UTC
The people bashing TiDi do realize that if TiDi was not in effect, they would just have black screen of death/huge module lag anyway?

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Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Berke Negri
Deep Core Mining Inc.
Caldari State
#83 - 2012-02-12 06:14:38 UTC
Cipher Jones wrote:
Vile rat wrote:
I was just a part of a fight that had 1700 people in local. The node was NOT reinforced and I had 10-15 second module lag. Things worked and the game did not break.


I've been playing this game since 2006. I've experienced the worst CCP code has to bring and this was the most amazing god damn thing ever.

The game worked. The game simply worked.


This post absolutely ******* amazes me. Why? Because when lag was at its worst, and I would say "What do you expect from a fight with so many people"? And I was told over and over and over that this lag did not happen prior to Apocrypha in fights just as large.

Eve players say whatever the **** they want whenever the **** they want and then change the story whenever the **** they see fit.



perhaps you should just quit eve online
Nicolo da'Vicenza
Viziam
Amarr Empire
#84 - 2012-02-12 06:20:25 UTC  |  Edited by: Nicolo da'Vicenza
but if cipher leaves we'll be short of great well reasoned posts like "vile rat said lag for 1700-man fleet battles has never been better then now, that doesn't jibe with what a person posted 2-3 years ago whose name i can't recall or post i can't quote"?
Berke Negri
Deep Core Mining Inc.
Caldari State
#85 - 2012-02-12 06:22:43 UTC
Nicolo da'Vicenza wrote:
but if cipher leaves we'll be short of great well reasoned posts like "vile rat said lag for 1700-man fleet battles has never been better then now, that doesn't jibe with what a person posted 2-3 years ago whose name i can't recall or post i can't quote"?

of course lag has always been consistent over eight years, its not like dominion broke everything for close to two years before Team BFF started fixing things
Darth Gustav
Sith Interstellar Tech Harvesting
#86 - 2012-02-12 06:24:52 UTC
Nicolo da'Vicenza wrote:
but if cipher leaves we'll be short of great well reasoned posts like "vile rat said lag for 1700-man fleet battles has never been better then now, that doesn't jibe with what a person posted 2-3 years ago whose name i can't recall or post i can't quote"?


Not to mention people who don't give two ***** about him not coming to his defense on an internet forum being his excuse for employing an emorage straw man argument against Eve players in general. I mean seriously, wtf is that I don't even...

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Nicolo da'Vicenza
Viziam
Amarr Empire
#87 - 2012-02-12 06:32:48 UTC  |  Edited by: Nicolo da'Vicenza
Scrapyard Bob wrote:
The logical next steps for CCP are to:

a) Possibly make it so that systems are more likely to be hosted on the same node as other systems in the constellation. That way, when TiDi kicks in, it affects a constellation rather then some random system 20-30 jumps away. But that may also have some nasty side-effects for areas which are busier. But it might localize the issue and be more acceptable to the player base.

So, looking at this logically like you suggest CCP do, who would CCP consider the "player base", the 1800 players in a big fight or the 1-2 players ratting in a distant nullsec system.
baltec1
Bat Country
Pandemic Horde
#88 - 2012-02-12 07:29:43 UTC
Professor Alphane wrote:


Thank you very much I'll be here all night


I see you have no idea that EVE runs on a supercomputer...
Hammez Coopez
Naughty 40
#89 - 2012-02-12 08:36:34 UTC
Why cant the gates show the TiDi percentage in the next system.
Or am i asking to much!
Professor Alphane
Les Corsaires Diable
#90 - 2012-02-12 08:41:47 UTC
baltec1 wrote:
Professor Alphane wrote:


Thank you very much I'll be here all night


I see you have no idea that EVE runs on a supercomputer...


Tranquility according to Evelopedia is a server cluster

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Wolodymyr
Breaking Ambitions
#91 - 2012-02-12 09:22:48 UTC
Pampers Toralen wrote:
Time Dilation Sux

getting disconnected sucks worse.

And yeah in yee olde days of yore you would have just crashed while doing whatever it was you are doing.

The only way to fix your issue is to simply have CCP get more servers to have eve running on more nodes, so you would have fewer star systems on each node.

So for the first time ever in the game, this is a problem that really can be solved by throwing more money at it.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

JitaPriceChecker2
Doomheim
#92 - 2012-02-12 10:58:47 UTC
Trolling much ???

How can you whine that your game slow instead of totally being broke ?????
malaire
#93 - 2012-02-12 11:13:34 UTC
Vyktor Abyss wrote:
Does your training time slow down from TiDi?

Just wondering if that is why the OP is so dense.

No, TiDi does NOT affect skill training speed.

There are some other things also which it doesn't affect, basically things which take long time (several hours or more) I think.

So research, manufacturing, all that goes at normal speed. Maybe also some POS timers, I don't remember details of that.

I think it was said that basically, if you usually check by clock when this thing will finish - then TiDi will not affect it. There are more detail available somewhere I'm sure, maybe one of those devblogs.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#94 - 2012-02-12 13:45:39 UTC
Or for example when you try to say I am using strawman fallacy and that does not work you can then simply use character assassination fallacy and pretend like "you won the arguement".

Its quite the internet rage.

internet spaceships

are serious business sir.

and don't forget it

ILikeMarkets
Royal Amarr Institute
Amarr Empire
#95 - 2012-02-12 14:36:45 UTC
This is why you fly in highsec. Don't see time dilation out in Lonetrek :)

Proof that capital ships are rare in EVE: http://imgur.com/gallery/jJJE1

Tanya Powers
Doomheim
#96 - 2012-02-12 14:48:34 UTC
Pampers Toralen wrote:
Ok, so i know there is a massive fleet fight going on with NC. and the Goons, but please how is this a feature.
the basic game play is effected 30 jumps away, sent Petitions got told to post on the forums

Flame suite On



*I was there*

First of all I haven't really looked local but I get the feeling the number of 1000+ players lasering/missile'ing/repping/webing/scrambling/disrupting whatever in that system was the minimum number I can think about. See battle rapport and use your brains.

Now I should say that in the system where fight occurred it was really awesome, yes sometimes you had the feeling of moving backward but it's always better than freeze screen for several minutes until you realise one hour later or the day after you're in a fresh pod for 3/4 of that time waiting.

This OC had repercussions on the hardware, and in his turn had repercussions on other players depending of their internet connexion stability/performance as their own hardware.

Overall I'd say that fight for me was the very best prove CCP has done an incredible job around this time dilation and the performances they got with, sure there's still work to be done but it's a very nice improvement.

Also: that was a hell of a fight, I had tons of fun (and also some DC's but it's related to my own internet/hardware), and ready for another big fight where players no matter the major alliance without distinction gave the very best of them all, reshipped several times to get back to fight and kept fighting again and again and again.

This is the fight that remembers me why I joined Eve Online, play with other people, have tons of fun in big spaceship battles and for a moment in my journey or whatever forget I'm just a random human and be an awesome spaceship pilot.

This is awesome \o/
Taedrin
Federal Navy Academy
Gallente Federation
#97 - 2012-02-12 17:42:18 UTC
Dear OP,

In order to remove the effects of TiDi, please stare at this for 10 minutes after undocking or jumping.
Darth Gustav
Sith Interstellar Tech Harvesting
#98 - 2012-02-12 17:54:42 UTC
Cipher Jones wrote:
Or for example when you try to say I am using strawman fallacy and that does not work you can then simply use character assassination fallacy and pretend like "you won the arguement".

Its quite the internet rage.


You were so using the strawman fallacy. Look at what you wrote FFS:

Cipher Jones wrote:
I am not misrepresenting his position whatsoever. If the server was not lagging pre Apocryoha, then this time dilation cannot possible be "the most amazing god damn thing ever." If the server was lagging then, then everyone who said it wasn't is full of ****.

Two conditions in an argument can be true, but not 2 opposite conditions.


So you claim Vile Rat is somehow culpable for the statements of some retards who didn't agree that big fleet fights were laggy pre-apocrypha (were you arguing with Molle?) and that his argument implies that he stated that two conditions which are opposites were in fact both true.

He never ******* said that. Therefore, what you have done is put words into his mouth that came from somewhere else. You misrepresented what he was saying. You're therefore using the strawman fallacy.

I really would like to know how you can explain away the context of your implications. Neither Vile Rat nor I told you that fleet fights weren't laggy pre-apocrypha. In fact, if anybody did, they were lying. Fleet fights have always been laggy, hence the appointment of team BFF. If it weren't so, we wouldn't have seen so many published changes from team BFF. For example, players' drones shoot less often now, but for higher volleys. That change was an early endeavor, among others, to combat lag specifically in fleet fights. Obviously the server was laggy before that change.

So what is it you intend to accomplish by claiming that Vile Rat's statement lacks credibility, when the fact is that you obviously have no ******* clue if it does or does not and are basing an assumption of falsehood on hearsay from random ******* assholes who told you **** on the internet five years ago?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Ranger 1
Ranger Corp
Vae. Victis.
#99 - 2012-02-13 14:10:16 UTC  |  Edited by: Ranger 1
Prof. you'll be happy to know that better solutions are still being worked on.

By and large, CCP's servers have more than enough power for he number of people it handles online, however problems occur when large numbers of people concentrate in one node.

Currently, to be put on an exclusive node you need to notify CCP in advance. Obviously the ideal is to handle this change over dynamically and seamlessly... CCP is aware of this and continues to work towards this goal.

Even if/when this solution is achieved TiDi will still need to be employed... as EVE players will always increase the number of people involved in their conflicts no matter what the upper limits of the hardware are. Simply increasing the number of server blades is not a solution.

Complaining about an interim solution because it is not yet the final solution is pointless.

PS: Cypher, lag has always been a serious issue. There have been times when it was a little better, and times when it was a lot worse, but system lock/black screen has always been present. People tend to always look at the past with rose colored glasses.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Professor Alphane
Les Corsaires Diable
#100 - 2012-02-13 14:25:28 UTC
Ranger 1 wrote:


Complaining about an interim solution because it is not yet the final solution is pointless.




Essentially I was complaining that if they hadn't invested so much in 'gambling' on new products this interim solution would be a final complete and fully workable solution already.

Also not entirely sure the assertion, we would still need Tidi is entirely true but I don't think anyone but the devs really have the data to asses that problem in it's entirety.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]