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SO where is the black ops buff?

Author
Djakku
U Subbed M8
#141 - 2012-02-11 23:51:20 UTC
I would love to see Black Ops ships used more, perhaps a change in mechanics is needed instead of a straight forward buff, there needs to be a reason to use Black Ops instead of the usual bait drake with cyno and a titan-bridge =P
Saulc Neslo
The Brown Hole
#142 - 2012-02-12 10:55:47 UTC  |  Edited by: Saulc Neslo
Djakku wrote:
I would love to see Black Ops ships used more, perhaps a change in mechanics is needed instead of a straight forward buff, there needs to be a reason to use Black Ops instead of the usual bait drake with cyno and a titan-bridge =P


What you mean? Getting hotdropped is the funniest part of eve isn't it?

PS Sorry for bumping this ******** thread.

Edit: woops sry, what I meant was mentally challenged.
Hatsumi Kobayashi
Perkone
Caldari State
#143 - 2012-02-12 11:17:57 UTC
I'm also of the opinion a simple jump range buff would do the trick, maybe coupled with a reduction in fuel use. Further problems I think are limited to the Sin, who just feels awkward.

No sig.

Saulc Neslo
The Brown Hole
#144 - 2012-02-12 11:41:06 UTC
Hatsumi Kobayashi wrote:
I'm also of the opinion a simple jump range buff would do the trick, maybe coupled with a reduction in fuel use.


Im not saying this change would be bad, just remember they can still use gates, and as part there of is pretty flexible in regards to jump range.

Hatsumi Kobayashi
Perkone
Caldari State
#145 - 2012-02-12 12:04:26 UTC  |  Edited by: Hatsumi Kobayashi
Saulc Neslo wrote:
Hatsumi Kobayashi wrote:
I'm also of the opinion a simple jump range buff would do the trick, maybe coupled with a reduction in fuel use.


Im not saying this change would be bad, just remember they can still use gates, and as part there of is pretty flexible in regards to jump range.



I agree with you entirely, it just happened to me a few times too many that the one jump I couldn't make happened to be at that one gate that was scouted.

But yeah any sort of buff to their combat capabilities would be a huge mistake. With the exception of the Sin I do think that Black Ops are in good position right now and fixes to them would mostly be aimed at making their use a little more convenient.

That said if they do decide to go over the top and give my Panther another hardpoint, more damage, more tank and a covertops cloak I'm not going to be one to complain, heh.Roll

No sig.

Muad 'dib
State War Academy
Caldari State
#146 - 2012-02-12 12:43:02 UTC
Teir two black ops ships please, that all fire citadel torps and cant fit a portal but can fit a covops cloak :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Soldarius
Dreddit
Test Alliance Please Ignore
#147 - 2012-02-13 10:24:08 UTC
On the Widow, I dislike that I have to choose only 2 of portal, cloak, and cyno, or sacrifice a launcher. Certainly not at the top of my list of changes to blops. But t'would be nice to get that 8th high slot.

I also have to say that when I first starting using it, I was shocked at how much fuel it cost to portal ships around. Bombers and such aren't too bad. But recons... good Lord! Do they really have to cost 10x the fuel of a frigate? I know it's tied to mass. But lord almighty. That's steep.

A fuel usage reduction coupled with better range would be a welcome change. I find it difficult to justify training JDC 5 when moving a few bombers and recons just a couple AU burns all my fuel.

http://youtu.be/YVkUvmDQ3HY

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#148 - 2012-02-13 15:18:14 UTC
Soldarius wrote:
I also have to say that when I first starting using it, I was shocked at how much fuel it cost to portal ships around. Bombers and such aren't too bad. But recons... good Lord! Do they really have to cost 10x the fuel of a frigate? I know it's tied to mass. But lord almighty. That's steep.


Were they running MWD / AB to burn into range? That can send the mass (and fuel cost) through the roof, even on a few SBs.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#149 - 2012-02-13 15:28:03 UTC  |  Edited by: Wacktopia
I don't think a massive amount needs to be changed about BO but there are some fairly simple changes that would not rock the boat too much...

General Problems....

- Need to haul around a blockade runner in almost all cases
- Tank very weak even in comparison to T1 version
- Fuel use compared to storage is very high
- Range is somewhat limiting and makes tactical manoeuvres somewhat laborious.

Ideas....

- Give BO T2 resists profile
- Increase jump range a little. Perhaps 10% per BO level. (This = 3.75ly @ Level V with Jump Dr Calib V also)
- Reduce fuel costs a little. Perhaps 5-10% per BO level.
- Increase cargo hold to that of the fuel bay+. Although this ties in a little with the above.

I do not like or support the idea of a cov-ops cloak for BO.

In addition it would be interesting to see Titans nerfed such that you could only bridge outside of a POS shield. Not my idea but I have to admit I do like it for the Titan-BBQ factor. Twisted

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Suleiman Shouaa
The Tuskers
The Tuskers Co.
#150 - 2012-02-13 21:55:56 UTC  |  Edited by: Suleiman Shouaa
I have some pretty good extensive use of using Black Ops to bridge a Recon assisted Bomber gang onto stuff, as well as bridging a bunch of bombers onto a Titan to board HICs, as written up here.

Currently, Black Ops bridging stuff into fight is pretty much a weaker version of a Titan bridge, except you can do it into cyno jammed systems and in theory, "roam" with a series of jumps. In reality, as the link above shows, Black Ops bridges guzzle through too much fuel to make this viable, even with a Blockade Runner running along. In order to remedy this, I propose the following changes:

Jumping is no longer an instantaneous (or near enough) action - it takes time for the ship to bridge through. Rough proposed numbers:

Black Ops BS - 2 light years per second (includes Black Ops bridge)
Carrier - 0.5 light years per second
Dreadnaughts - 0.5 light years per second
Supercarriers - 0.25 light years per second
Titans - 0.2 light years per second (including Titan bridges)

At the same time, the fuel bay gets buffed..

Black Ops Fuel Bay goes from 1000m3 to 4000m3

Also the base Black Ops jump range goes from 2.5ly to 3.25ly. The range doesn't massively go up, but it helps a ton with inter-region logistics and for god awful regions where all the systems are far apart (Amarr space generally)
ovenproofjet
Gallifrey Industries
#151 - 2012-02-14 13:33:20 UTC  |  Edited by: ovenproofjet
Suleiman Shouaa wrote:
Also the base Black Ops jump range goes from 2.5ly to 3.25ly. The range doesn't massively go up, but it helps a ton with inter-region logistics and for god awful regions where all the systems are far apart (Amarr space generally)


Correction - Base range is currently 2ly (4ly @JDC4, 4.5 ly @JDC5). Increasing the base range to 2.5ly (5ly @JDC4, 5.625 @JDC5) would more than suffice for the black ops.

However as previously stated, the fuel useage then becomes a huge problem. My corp/alliance make EXTENSIVE use of black ops on a REGULAR basis. To run a hotdrop campaign for more than one evening we need upwards of 25 GSCs anchored in space to supply us with enough fuel to drop approx 10-15 bombers and support recons (and return them to the base system). A covert hauler just isn't big enough!!! So, the only really viable option is to REDUCE THE FUEL USEAGE, increasing the fuel bay really is a moot point. As for the cold, hard figures of the matter, that would require some input from CCP and players to get it right.

As for using the black ops beyond a glorifed mobile jump bridge, namely in combat, they need some serious looking at. It's an approx 500mil (not sure of Jita price atm) hull that has a worse tank than I can get out of the T1 equivelant!!! There are ways to make combat black ops, but they revolve around expensive fits and ONLY the Panther and Redeemer, the Widow and Sin are a total waste of space...

In summary, black ops are workable at the moment, however they could be much better with some relatively basic changes. I would however advocate the fact that any changes would need to be extensively tested in co-operation with player groups who use them regularly.
Red Teufel
Calamitous-Intent
#152 - 2012-02-14 14:25:48 UTC
If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super!
Hatsumi Kobayashi
Perkone
Caldari State
#153 - 2012-02-14 20:44:35 UTC
Red Teufel wrote:
If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super!


i couldn't find the dislike button so I'm posting to tell you you're dumb hth

No sig.

Red Teufel
Calamitous-Intent
#154 - 2012-02-14 23:54:13 UTC
Hatsumi Kobayashi wrote:
Red Teufel wrote:
If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super!


i couldn't find the dislike button so I'm posting to tell you you're dumb hth


it wouldn't be a titan doomsday. come-on you can't be that simple... could you? SB has the bomb why can't BO ships have a doomsday? :D
Mechael
Tribal Liberation Distribution and Retail
#155 - 2012-02-15 11:45:11 UTC
I don't understand the fuel problem. You can bridge a blockade runner around with you, and that should give you plenty of fuel. Those things can go through the bridges for a reason.

I don't understand the need for more tank. If your target manages to put out enough damage to hurt you before you kill it, you really need to fire your covert cyno scout.

I don't understand the need for EWarin the black ops boat itself. You're bringing a couple force recon boats with you, right?

Increased jump range seems reasonable, so long as it's not over done. If you find yourself needing to travel farther than 20ly just to reach your target, you probably need to leave your current alliance in favor of one with more enemies. Not that there are many out there to chose from, sadly. However, isn't getting around regional chokepoints a huge part of what the ship is supposed to do? Surely it should be able to bridge from one system to the next one over at the very least?

Summary: the ship does what it's supposed to do well enough, but could possibly benefit from a reasonably increased bridge range.

Whether or not you win the game matters not.  It's if you bought it.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#156 - 2012-02-15 12:08:16 UTC
Well first off they just need to come out and say what the ship is for. Right now you have four ships, with horrible jump range, a bridge that only works on things that can warp cloak(and have less need for a bridge), 3 of them tank worse than there T1 version well using a portal generator, and 3 of them DPS? and one is Ewar.
Not that Cov op jump portals arnt cool, I just wish I could put them on a different ship with a jump drive, and that's sad.
If there just for BLOP portals then they need to be better at it, if their ever sposta be on field they need a presence of some type.


As is I have a 900 mill scorp that some times sends bombers a few jumps to save time and look coolCool

I wanted to paint my space ship red, but I couldn't find enough goats. 

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#157 - 2012-02-15 12:10:05 UTC
Red Teufel wrote:
Hatsumi Kobayashi wrote:
Red Teufel wrote:
If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super!


i couldn't find the dislike button so I'm posting to tell you you're dumb hth


it wouldn't be a titan doomsday. come-on you can't be that simple... could you? SB has the bomb why can't BO ships have a doomsday? :D



cuz a BLOP that launched stealth fighter bombers would be coolest :p

I wanted to paint my space ship red, but I couldn't find enough goats. 

Michael Harari
Genos Occidere
HYDRA RELOADED
#158 - 2012-02-15 15:12:32 UTC
Allow black ops battle ships to point supercaps.
ovenproofjet
Gallifrey Industries
#159 - 2012-02-15 15:41:03 UTC  |  Edited by: ovenproofjet
I failed posted my reply....I shall fix with a proper reply later...
VIad AIucard
State War Academy
Caldari State
#160 - 2012-02-17 15:09:14 UTC
they need...

jump range buff
lock range buff
scan res buff
t2 resists

kkthxbye