These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

some ideas for new role for destroyer class ships

Author
Sicyon
Native Freshfood
Minmatar Republic
#1 - 2012-02-06 17:43:30 UTC
With the launch of the salvage vessel Noctis last year and the current changes to attack frigs it seems the destroyer class is in need of some love. So here are some ideas:


Cloaky buster

You will find numerous threads about AFK cloaking and how the balance between risk - reward is out of whack, especialy in nullsec. There is a niche to be filled here.

What if there would be a destroyer class ship with unique cloaky hunting abilities. It operates in the same way the navy hunts down submarines. A surface ship (or plane) can't pick up a silent sub lying still in the water but it can actively ping for it or try to discover it by scanning for magnetic anomalies.

Same will apply for the new destroyer. It will either have the ability to equip a special type of bomb or sort of deep space "ping" device to hunt down cloaked ships actively. The bombs/"ping" device will have limited range, somewhere between 20km-150km (actual range will be part of game balancing by CCP). It will decloak any in range ship for 5 sec by disturbing the cloaked field/showing the gravity or magnatic anomly created by the cloaked ship (depending on how game mechanic is implemented). Now any nullsec sov-alliance has a method of active hunting cloaked vessels but with a method not so effective that it can rid the entire system of cloaked ships. Just enough to at least to have some safe gaurd for it's stations, jump bridges and other vital assets it might have.

To balance the game even further, current covert ops ships will be less effected or even immune (subject again to game balancing by CCP) to this ability strengthning the covert ops role it has. Covert ops could get a stronger cloak or some other special ability that reduces the effective range of the bombs/"ping" device the destroyer uses. Being a destroyer it doesn't have the firepower to take out cloaked ships unless they are AFK making their role pretty restricted.

Gas miner

Currently their are no specific ships in game for gas mining. Seeing destroyers already have a lot of turrent space, with a few tweaks they could make for some nice gas-extraction vessels. Add some extra stats to increase their CPU (and/or cargo space) to equip gas harvesters and maybe an extra stat to increase yield or decrease cicle time of gas harvesters and it would make a nice addition in the game without making a lot of changes.

Just some ideas
Sicyon
Xolve
GoonWaffe
Goonswarm Federation
#2 - 2012-02-06 17:48:39 UTC  |  Edited by: Xolve
Please explain to me how a "Ping" device with 20-150km range will find a frigate with a cloaking device, thats been burning away from a celestial for the past 6-20 hours.

AFK Cloakers don't really discourage anyone from anything, it just requires the local denizens to be a bit more observant and pay attention.



Edit- I could be wrong, I have no knowledge of mining, but doesn't the Skiff get a bonus for gas mining?
Mag's
Azn Empire
#3 - 2012-02-06 17:51:36 UTC
Sicyon wrote:
Cloaky buster

You will find numerous threads about AFK cloaking and how the balance between risk - reward is out of whack, especialy in nullsec. There is a niche to be filled here.
Yes, the null sec ratters and miners have it way to easy with local. Maybe you should look at nerfing that?

When you've arrived at an idea for local, then we can talk about cloaking. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

mxzf
Shovel Bros
#4 - 2012-02-06 18:23:42 UTC
Sicyon wrote:
With the launch of the salvage vessel Noctis last year and the current changes to attack frigs it seems the destroyer class is in need of some love.


Didn't all destroyers just get a major buff recently? They're actually quite good, and not just for salvaging anymore.
Sicyon
Native Freshfood
Minmatar Republic
#5 - 2012-02-07 13:49:23 UTC
Xolve wrote:
Please explain to me how a "Ping" device with 20-150km range will find a frigate with a cloaking device, thats been burning away from a celestial for the past 6-20 hours.

AFK Cloakers don't really discourage anyone from anything, it just requires the local denizens to be a bit more observant and pay attention.



Edit- I could be wrong, I have no knowledge of mining, but doesn't the Skiff get a bonus for gas mining?



It's not to deter that kind of cloaky's but those hanging around your sov station, jump bridge or any other interesting location collecting intel without any risk what so ever.

As for skiff, they have a bonus for Mercoxit but not for gas mining. Currently there is no ship in the game with gas cloud harvesting bonus. Somehow gas cloud harvesting was introduced but then left in a dark corner and forgotten. We have seen changes in mining (modules, ships etc.) but mostly for roids, never for gas cloud mining.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#6 - 2012-02-07 15:29:27 UTC  |  Edited by: Fronkfurter McSheebleton
Sicyon wrote:
Seeing destroyers already have a lot of turrent space

Sicyon wrote:
a lot of turrent space

Sicyon wrote:
turrent


(7'n')7



That said...battleships and some battlecruisers also have 7-8 turret slots, same as a destroyer...?

thhief ghabmoef

reaver2145
Satanic Lobster Buttplug With Hidden Unicorn.
#7 - 2012-02-07 17:57:52 UTC
No need for a cloaky buster if its afk it cant hurt you only your fear can hurt you and if its not afk well whats the problem

A dedi gas miner would be nice though
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2012-02-07 18:39:20 UTC

Your decloaking destroyer does NOTHING to find afk cloakers...

Instead, it creates a very powerful tool for gatecampers to decloak ships, so they can gank them.... This essentially destroyed the covert-cloak utility of recons, t3's, covert ops, a cloaky transporters. Sorry, it's a bad idea.

As for the gas mining ships.... Sure, why not... as long as it's balanced!
Alx Warlord
The Scope
Gallente Federation
#9 - 2012-02-07 20:05:40 UTC  |  Edited by: Alx Warlord
Probably there will be a ship like this released soon, like was discussed in the last CSM meeting.

Although, I think It will be much more like probing, and warping to 0. And then using some sort of area effect that have a chance to deckloak (consuming charges, isotopes, PI or whatever). This will increase allot the fun of the game! The killing of Cloaked ships and the market of Cloaking modules.

Fitting Webs and scramblers on this ship would be good to hunt, but I suggest to fly it along with interceptors against small ships. Or along with havy interdictors against recons and T3... otherwise you could uncloak a Tengu and get Instapoped for nothing... or uncloak a covert ops frigate and sees it warping out...

Anyway it is a welcome Addition to Home defense, and hunting fleets... Perfect for small fights.... but i don't think it will change the bigger fights....





About the gas mining destroyer, I don't think it is a good Idea!...It is a lazy Idea! There should be a new O.R.E. ship for this! And In this point CCP is late to delivery one!

Also they are late to fix Primae! Even a Iteron III does it job better then it!!! Gives it a Special Cardholder not only to deploy the Command-Centers But also a 30.000m³ to haul the commodities!

I hope CCP starts to give more importance to industry and extraction than they gives now... Expecialy becouse DUST514 is comming and there will be the possibilitie to integrate the industries...
Amaroq Dricaldari
Ministry of War
Amarr Empire
#10 - 2012-02-12 07:58:20 UTC
A better idea:

Cloak-Radar-Thingy

Radius: 10 - 30km
Damage: None
Abilities: Sends out a special Subspace frequency wave that deflects off of cloaked ships (when a ship cloaks, it only shows up on subspace sensors, a technology that was recently recovered from an ancient Terran vessel). When it hits a cloaked ship or mine or whatever, it sends the information back to the ship that emitted the wave. Once the signal returns, the ship detects the cloaked object and has X amount of time to tag it. Once the ship decloaks, the tag will automatically start locking onto the cloaked ship.

In addition, when you tag a cloaked ship with this item, you will see it on the overview and be able to approach or orbit it or whatever else you feel like.

Now I know that you would all have some problems with this, but I think it is better than decloaking everything within a certain radius. It wouldn't decloak things, and it would only allow the ship using the module to pick up the cloaked objects.

This is my signature. There are many like it, but this one is mine.

shadowace00007
Imperial Academy
Amarr Empire
#11 - 2012-02-12 08:19:58 UTC
Can we not try to fix something that is not broken? Cloaking is fine the way it is dont **** with it.

As for buffing destroyers I agree, From where I sit all they really need is a slight speed buff and all destroyers should have at least 2 mids (prop and point) then they become useful again.

Born Amarrian Raised Minmatar.