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6 large reps + 1600 plate + guardian + cap stable = yes, can be done!

Author
Apoq Surrat
Zero-Point Solutions
DammFam
#1 - 2012-02-12 03:45:20 UTC
This fit was floating around the in-game chat, and I wanted to share it with the forums.
I do not take credit for coming up with it, but I did mess with the implants to get the most from it.
I show it as 56% stable, so with fleet boost on the repair time, it might still be stable.
Perfect logi skills are a must of course... lol

LOWS:
Imperial Navy Capacitor Power Relay
Caldari Navy Power Diagnostic System
1600mm Rolled Tungsten Plates I
Coreli A-Type Adaptive Nano Plating
Coreli A-Type Adaptive Nano Plating

MIDS:
Cap Recharger II
Cap Recharger II

HIGH:
Large 'Solace' Remote Bulwark Reconstruction I
Large 'Solace' Remote Bulwark Reconstruction I
Large 'Solace' Remote Bulwark Reconstruction I
Large 'Solace' Remote Bulwark Reconstruction I
Large 'Solace' Remote Bulwark Reconstruction I
Large 'Solace' Remote Bulwark Reconstruction I

RIGS:
Medium Ancillary Current Router II
Medium Remote Repair Augmentor II

IMPLANTS:
Genolution Core Augmentation CA-1
Slave Beta
Slave Gamma
Genolution Core Augmentation CA-2
Slave Epsilon
Inherent Implants 'Squire' PG10
Inherent Implants 'Noble' ZET2200
Inherent Implants 'Squire' CC10
Blank (no implant for this slot will help this ship)
Akemon's Modified 'Noble' ZET5000

MacPro (mid 2012) dual 6-core Xeon 3.06ghz, 64GB ECC Ram, PCIe-SSD, 2x SSHD, BD, SD, Nvidia Titan Xp. Running macOS Sierra 10.12.4.

Katherine Starlight
Doomheim
#2 - 2012-02-12 04:15:07 UTC
the ganglinks fortunately give equal bonus, so the cap requirement for the repair mods will decrease linearly with the decreased cycles.

Interesting fit, i cannot imagine that thing beeing on the field tho, not due to the cost, due to the lack of MWD / AB.
King Rothgar
Deadly Solutions
#3 - 2012-02-12 05:04:45 UTC
Ignoring cost, it lacks a prop mod, ECCM and the energy neut resistance of the cap transfers. I wouldn't use that fit even if it cost exactly the same as the cookie cutter 4x RR, 2x energy xfer setup. It's interesting theory crafting I admit, but in the end that fit is inferior in most scenarios I've encountered.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Smiling Menace
The Scope
Gallente Federation
#4 - 2012-02-12 05:18:15 UTC
Suppose it would be ok for station games in hi sec but the lack of prop mod will ensure it's never used in any other circumstance.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#5 - 2012-02-12 05:35:01 UTC
Apoq Surrat wrote:
This fit was floating around the in-game chat, and I wanted to share it with the forums.
I do not take credit for coming up with it, but I did mess with the implants to get the most from it.
I show it as 56% stable, so with fleet boost on the repair time, it might still be stable.
Perfect logi skills are a must of course... lol


Man, I sure hope no one thinks to shoot at you!
Amthala
Pator Tech School
Minmatar Republic
#6 - 2012-02-12 06:44:33 UTC
yeah you can do it, no it isnt useful.
mxzf
Shovel Bros
#7 - 2012-02-12 07:24:12 UTC
King Rothgar wrote:
Ignoring cost, it lacks a prop mod, ECCM and the energy neut resistance of the cap transfers. I wouldn't use that fit even if it cost exactly the same as the cookie cutter 4x RR, 2x energy xfer setup. It's interesting theory crafting I admit, but in the end that fit is inferior in most scenarios I've encountered.

This. (and as Amthhala said).

It looks nice and it's a clever trick, but it's not actually worth having in a combat situation.
Gnadolin
Space Pioneers
#8 - 2012-02-12 11:06:20 UTC
Incursion?
No prop needed, neut and ecm will be taken out fast, so rep power >> other things
Putiba Deninard
Novis Initiis
#9 - 2012-02-12 15:38:38 UTC
I have not done any incursion but I believe they are all shield transfer due to damage mods being in the low slots.
Freyya
Aliastra
Gallente Federation
#10 - 2012-02-12 16:31:41 UTC
There's shield and armor fleets. It could work but seeing there's always a 2 logi minimum for when the logi gets aggro. Cap transfers are also preferred above pure repability. This due to less Cap stable dps boats in incursions. It's thinking outside the box, but it's too far outside the box to be as usefull as you'd hope.
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#11 - 2012-02-12 17:18:52 UTC
Gnadolin wrote:
Incursion?
No prop needed, neut and ecm will be taken out fast, so rep power >> other things

You assume that other logi's in the fleet will be cap stable. I've flown in fleets where even Oneiros/Scimitar put in cap requests. And of course, some bs will be wanting to get extra cap too. I'd rather go with the cap buddy route, for the greater need of the fleet. There's no point being a hero if you don't have the support backing you up.
Next time, have a go at incursions and/or logi work - then come back and try again.

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Nex apparatu5
GoonWaffe
Goonswarm Federation
#12 - 2012-02-12 18:54:50 UTC
Putiba Deninard wrote:
I have not done any incursion but I believe they are all shield transfer due to damage mods being in the low slots.


Armor can actually outperform shield in incursions fairly easily.
Putiba Deninard
Novis Initiis
#13 - 2012-02-13 02:08:32 UTC
Well that is good to know that armor rep is useful, but if I recall most are looking for basilisks correct?