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[Proposal] Remove Self-Destruct while engaged in combat

Author
Azual Skoll
The Altruist
#21 - 2012-02-10 17:56:33 UTC  |  Edited by: Azual Skoll
There's some danger with removing self destruct entirely is that it would become a very effective griefing tool - tackle something (but don't kill it), and simply hold them there for as long as you wish. Less of a worry with ships themselves (since the pilot can at least eject), but with pods there's really nothing that they can do. While I admit it would be pretty funny, it probably wouldn't be good from a fun perspective. That isn't to say that the idea wouldn't work, but it's probably something that should be considered.

That said, I completely support the generation of killmails for combat involving a self destruct, or any mechanic which prevents self destructing simply for the purpose of denying killmails.

The current state of affairs makes combat involving capitals less exciting, and has a particularly large effect on newer players and smaller groups. Getting on a capital (or even supercapital) killmail is something that newer PVPers can get really excited about, particularly for smaller groups where a capital kill is a real rarity. Getting a kill like this is a really big achievement for these guys, and giving them something to show for it would, in my opinion, increase the quality of their experience.

Tusker, Small Gang PVPer, and author of The Altruist (guides to PVP in Eve) Formerly Director of Agony Unleashed's PVP-Uni

Tiger's Spirit
Templars of the Shadows
#22 - 2012-02-10 19:04:45 UTC
Zelle MacLeod wrote:
Remove the option to self-destruct while engaged in combat.

- as a member of small pvp corporation, the tactics and effort we employ to tackle a capital ship in a small fleet is hugely diminished when the hostile capital pilot simply 'self-destructs' just to deny a killmail or perhaps save himself corp embarrassment.



No. -1
Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2012-02-10 19:25:07 UTC
FloppieTheBanjoClown wrote:
Self destruct should:

-Destroy all cargo and modules, denying the aggressor loot.
-Generate a combat log entry, the same as a Concord kill.
-Not pay insurance, or at least reduce insurance payout by 50%.

That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill.

This and only this. Denying me my sandbox choice of self destructing instead of letting you kill me is unacceptable. Self destructing should be like driving your car into the lake and getting caught. No insurance for you! Self destructing is controlled and therefor should be a total destruction of all modules and possible loot with the exception of salvage. A kill mail should still be generated for the last person to land a hit before the self destruct for those who even care for killmails but the killmail should clearly state that it was a self destruct.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

X Gallentius
Black Eagle1
#24 - 2012-02-10 19:29:54 UTC  |  Edited by: X Gallentius
Let them self destruct, but there should be a killmail generated. (No insurance either - this is fraud at its highest level!)
Toterra
Parental Control
Didn't want that Sov anyway.
#25 - 2012-02-10 21:36:52 UTC
I agree... no self destruct while in combat. I think it would be great for pirates among others. Pin down a ship and order them to eject. It would be sort of like a new form of ransoming.
Vertisce Soritenshi
The Scope
Gallente Federation
#26 - 2012-02-10 22:47:19 UTC
Wtf...are you two the same person? You look like twins...you got the pissed off brother and the overly happy brother...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Sakurako Kimino
School of Applied Knowledge
Caldari State
#27 - 2012-02-10 23:57:06 UTC
FloppieTheBanjoClown wrote:
Self destruct should:

-Destroy all cargo and modules, denying the aggressor loot.
-Generate a combat log entry, the same as a Concord kill.
-Not pay insurance, or at least reduce insurance payout by 50%.

That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill.


i'm for this but the modules should still have a chance to drop, once your in self destruct mode modules should not be removable, you risk moving it in space you risk someone taking it away on your death

no insurance payout at all.

killmail yes

eve is about sin

Smiling Menace
The Scope
Gallente Federation
#28 - 2012-02-11 09:53:20 UTC
I don't agree with removing self destruct even in combat but if you are agressed by others then a killmail should list all involved in forcing the self destruct in the first place.

As others have stated, it's only sensible to deny your enemies some nice shiny loot if you die and that's fine. If you can't kill them before the timer is up, bring more people.
JitaPriceChecker2
Doomheim
#29 - 2012-02-11 13:52:14 UTC
To be fair there should be module that renders self destruction impossible.

Dont make it to easy for the wolf.
Caldari Citizen 786478786
#30 - 2012-02-12 00:49:28 UTC
The issue with self-destruct boils down to no Killmail being generated. Make self-destructs generate a Killmail, but do not provide insurance or loot drops. Problem solved.
Katalci
Kismesis
#31 - 2012-02-12 03:43:05 UTC
Keep all self-destruct mechanics the same, just make it generate a killmail. Give the killmail to the last person who got the last shot off on the victim before he explodes.
Steelrattty
Broski North
#32 - 2012-02-12 08:02:48 UTC
FloppieTheBanjoClown wrote:
Self destruct should:

-Destroy all cargo and modules, denying the aggressor loot.
-Generate a combat log entry, the same as a Concord kill.
-Not pay insurance, or at least reduce insurance payout by 50%.

That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#33 - 2012-02-12 09:17:27 UTC
Boost SD!

Make it take out all the attacking ships within range!

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#34 - 2012-02-12 11:41:41 UTC
FloppieTheBanjoClown wrote:
Self destruct should:

-Destroy all cargo and modules, denying the aggressor loot.
-Generate a combat log entry, the same as a Concord kill.
-Not pay insurance, or at least reduce insurance payout by 50%.

That way victims can still thumb their noses if someone fails to bring the firepower to get loot out of their freighter, but the aggressors get the killmail so they can prove they got the kill.



Pretty much this, insurance should go to zero same as concord kills since self destructing your ship would be frowned at by any sensible insurance company.

Should generate killmails yes,

Should destroy all loot as this is a way to stick it to the aggressors. But since you will alos lose your insurance this must be weighed up by the pilot.


But most of all, it should create a killmail, probably to the last shot before the explosion, but highest damage would also work.

Trust me, I almost know what I'm doing.

Agent302
Naval Defence Operations
Naval Defence Institute
#35 - 2012-02-12 14:00:41 UTC
I support this initiative. Self-destruct should void insurance, destroy all loot, and generate a kill-mail.

I'd like to propose a small change: the kill-mail should be 'earned' by the self-destructor (because they just killed themselves), everyone else involved would show up via damage done or EWAR modules.

Then the kill would show up on both the loss and the kill side of the self-destructor, preserving the holy killboard stats of their corp, and on the kill side of the tackling corps killboard, adding to the tacklers ISK-destroyed, generating e-peen, lols, and more interest in small gang pvp.

Angony Unleashed, Recruiter

TheGunslinger42
All Web Investigations
#36 - 2012-02-12 19:46:25 UTC
SD should either take much longer for capitals or generate a km if they're aggressed. Or both.
Zelle MacLeod
Brutor Tribe
Minmatar Republic
#37 - 2012-02-13 14:06:57 UTC
Thanks to all for wonderful responses. Some really great ideas have been brought forth in this discussion and it is apparent that all are in agreement that at a minimum, a ship that self-destructs during combat should generate a killmail to those responsible for his cowardly action.

I never thought about the loot or the area of effect damage from the self-destruct. So thanks for bringing that up. Would love to see some more discussion on those.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#38 - 2012-02-13 15:27:50 UTC  |  Edited by: Xavier Quo
Self destruct sequence should immediately offline all modules (Crew complements are GTFO'ing, and they were running all the modules, so it makes a lot of sense imo). Any aggression either way before the sequence was initiated should mean it is posted as a killmail as well.

A ship that succesfully completes the SD sequence before it is otherwise destroyed should *maybe* drop no loot, perhaps with increased salvage. Otherwise, with the killmail change no-one is going to do it without some little bonus grief element to doing it.

Little crew escape pods coming out would be sweet as well.
Zelle MacLeod
Brutor Tribe
Minmatar Republic
#39 - 2012-02-13 16:08:03 UTC
now that I've pondered the Loot dropping some more.

A pilot self-destructing his ship would mean his attempt to deny loot for his opponent. However, this attempt should not be 100% effective. A small chance of some module drops is more realistic.

Take for instance, the real-life use of incendiary devices to deny enemy equipment, intelligence or technology. When the US Navy Seal Team VI executed its raid on Osama Bin Laden in Pakistan, a stealth helicopter crashed. Before extracting, the Seal Team used incendiary explosives to destroy the remaining parts of the helicopter, however the tail section remained in tact thereby providing the opportunity for reverse engineering of parts of that stealth helicopter.

So its seems to me that loot denial in-game should be chance based, although less chance than normal kills.
Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#40 - 2012-02-14 01:46:57 UTC
I do not want to see self destruct removed from the game. However;

Agent302 wrote:
I support this initiative. Self-destruct should void insurance, destroy all loot, and generate a kill-mail.

I'd like to propose a small change: the kill-mail should be 'earned' by the self-destructor (because they just killed themselves), everyone else involved would show up via damage done or EWAR modules.

Then the kill would show up on both the loss and the kill side of the self-destructor, preserving the holy killboard stats of their corp, and on the kill side of the tackling corps killboard, adding to the tacklers ISK-destroyed, generating e-peen, lols, and more interest in small gang pvp.



I do like and support this idea.
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