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Time Dilation Sux

First post
Author
baltec1
Bat Country
Pandemic Horde
#41 - 2012-02-12 01:17:25 UTC
Professor Alphane wrote:
Or as I say CCP could have improved there infastructure, or you know even come up with a solution that DOESN'T impact other players.

But NO being the 'lets try this and hope for the best' kinda outfit they are they didn't.

Also would be interested to know your source for your node assignemt assertion


I get my info from years of CCP telling us what they are up to and very detailed nerd posts made by very excited Devs.

As for better stuff, do you have any idea how expensive a supercomputer is to buy and run?
Nicolo da'Vicenza
Viziam
Amarr Empire
#42 - 2012-02-12 01:17:36 UTC
is this like one of those philisophical questions, like "is it okay to kill a single innocent person if it saves millions of lives?"

only in this case it's 'module lag in a video game' instead of 'death'
Professor Alphane
Les Corsaires Diable
#43 - 2012-02-12 01:19:36 UTC  |  Edited by: Professor Alphane
baltec1 wrote:


As for better stuff, do you have any idea how expensive a supercomputer is to buy and run?


Is this a joke like , how much does it cost for CCP to develop proper software solutions to there problems???

Too much ! Lol

/edit

Or how about

How much does it cost to bring TQ up to spec ?

About 2 pieces of vaporware Lol

Thank you very much I'll be here all night

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Zag'mar Jurkar
Legion Du Lys
#44 - 2012-02-12 01:29:25 UTC
Feels like a troll infiltrated this thread.
Professor Alphane
Les Corsaires Diable
#45 - 2012-02-12 01:34:52 UTC
Zag'mar Jurkar wrote:
Feels like a troll infiltrated this thread.



Yes looks like you slipped in just after me and Baltec where disscusing our diffrent viewpoints of the matter Roll

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Zag'mar Jurkar
Legion Du Lys
#46 - 2012-02-12 01:37:12 UTC
Professor Alphane wrote:
Zag'mar Jurkar wrote:
Feels like a troll infiltrated this thread.



Yes looks like you slipped in just after me and Baltec where disscusing our diffrent viewpoints of the matter Roll


Because the best solution to everything is just throwing more money at it right ? Roll
Professor Alphane
Les Corsaires Diable
#47 - 2012-02-12 01:39:29 UTC  |  Edited by: Professor Alphane
Zag'mar Jurkar wrote:
Professor Alphane wrote:
Zag'mar Jurkar wrote:
Feels like a troll infiltrated this thread.



Yes looks like you slipped in just after me and Baltec where disscusing our diffrent viewpoints of the matter Roll


Because the best solution to everything is just throwing more money at it right ? Roll



If it's supposed to be a major feature of your game and it doesn't work properly then that might be a good idea yes Roll

/edit and is that one of them famous strawmen arguements I hear these troll types like to use

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Zag'mar Jurkar
Legion Du Lys
#48 - 2012-02-12 01:41:41 UTC
As it seems, it does work...
Professor Alphane
Les Corsaires Diable
#49 - 2012-02-12 01:42:58 UTC  |  Edited by: Professor Alphane
Zag'mar Jurkar wrote:
As it seems, it does work...



But has detremantal effects to other players, so not really an ideal solution

/edit also I meant it didn't work BEFORE they implemented there shody solution

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Zag'mar Jurkar
Legion Du Lys
#50 - 2012-02-12 01:45:30 UTC
Professor Alphane wrote:
Zag'mar Jurkar wrote:
As it seems, it does work...



But has detremantal effects to other players, so not really an ideal solution


Compromises have to be made sometimes, it's not like there is over 1000 ships battles all the time everywhere.
Trunt Lyon
The Scope
Gallente Federation
#51 - 2012-02-12 01:46:53 UTC  |  Edited by: Trunt Lyon
Zag'mar Jurkar wrote:
Professor Alphane wrote:
[quote=Zag'mar Jurkar]As it seems, it does work...



But has detremantal effects to other players, so not really an ideal solution


u so stooopiiiiiiid
Professor Alphane
Les Corsaires Diable
#52 - 2012-02-12 01:54:55 UTC
Zag'mar Jurkar wrote:
Professor Alphane wrote:
Zag'mar Jurkar wrote:
As it seems, it does work...



But has detremantal effects to other players, so not really an ideal solution


Compromises have to be made sometimes, it's not like there is over 1000 ships battles all the time everywhere.



Well we'll agree to disagree then, as far as I'm concerned getting things 'right' while developing is all important, small problems now may become greater problems down the line. The devil is in the detail

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Professor Alphane
Les Corsaires Diable
#53 - 2012-02-12 01:55:47 UTC
Trunt Lyon wrote:
Zag'mar Jurkar wrote:
Professor Alphane wrote:
[quote=Zag'mar Jurkar]As it seems, it does work...



But has detremantal effects to other players, so not really an ideal solution


u so stooopiiiiiiid



Thanks for bringing something interesting to the disscusion Twisted

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Darth Gustav
Sith Interstellar Tech Harvesting
#54 - 2012-02-12 02:07:37 UTC
Professor Alphane wrote:
Trunt Lyon wrote:
Zag'mar Jurkar wrote:
Professor Alphane wrote:
[quote=Zag'mar Jurkar]As it seems, it does work...



But has detremantal effects to other players, so not really an ideal solution


u so stooopiiiiiiid



Thanks for bringing something interesting to the disscusion Twisted


Interesting, you say?


Let's look at the detriment you have been victimized with compared to pre-TiDi, shall we?

TiDi:

Bystanders in systems on the same node as the offending fleet fight experience a period of limited ISK per hour as their system is dilated, but are completely able to interact with the game during the period of TiDi.

Pre-TiDi

Bystanders in systems on the same node as the offending fleet fight as well as every other capsuleer on TQ experience a period of interrupted service during which TQ is rebooted. GM's deal with ensuing DB corruptions. Players actually lose the ability to interact with the game during the reboot of TQ.

Hmmm, yeah, I feel really bad for the people who have only to leave their current system to avoid the detrimental effects. Because DB corruptions and service interruptions weren't detrimental at all, to anybody...ever.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Professor Alphane
Les Corsaires Diable
#55 - 2012-02-12 02:10:15 UTC  |  Edited by: Professor Alphane
I didn't say there wasn't a problem before, or that this hasn't improved. What I said was it isn't a very good solution to said problem if it STILL causes others problems.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Darth Gustav
Sith Interstellar Tech Harvesting
#56 - 2012-02-12 02:13:50 UTC
Professor Alphane wrote:
I didn't say there wasn't a problem before, or that this hasn't improved.


No, you made the equally obvious statement that a limited number of people experience a period of inconvenience.

You referred to it as a "detriment" to certain other players.

I'm wondering what metric you're using, because it's clear to me that the "real" detriment to the players has been addressed and corrected in a fashion that is by and large vastly more satisfactory than before.

That makes TiDi not so much a detriment, as a boon. By definition.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Professor Alphane
Les Corsaires Diable
#57 - 2012-02-12 02:18:42 UTC
Or you know they could have addressed the fundamentals and made sure that large fleet fights aren't detremantal in any way to other players and done it properly IMO.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Darth Gustav
Sith Interstellar Tech Harvesting
#58 - 2012-02-12 02:25:47 UTC
Professor Alphane wrote:
Or you know they could have addressed the fundamentals and made sure that large fleet fights aren't detremantal in any way to other players and done it properly IMO.


Curious how you would address the problem of increasing scale.

Let's say your answer is more nodes to achieve less systems per node:

Without TiDi the nodes crash anyway under the same load, making TiDi a necessary component of this method of fix.

Let's say your answer is 64 bit server codebase:

OK we bring 6.8k people to a future fight and without TiDi the node crashes anyway.

Let's say your answer is to disincentivize the formation of coalitions:

OK now more fleet fights happen more often, making TiDi a necessity as it becomes probable that there will be saturation on multiple nodes instead of just one (or in extreme cases two).

So I'm still wondering how TiDi is not a component of any valid fix you may come up with.

I am, along with computer scientists everywhere, on pins and needles awaiting your response to the dilemmas created by increasing scale.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Professor Alphane
Les Corsaires Diable
#59 - 2012-02-12 02:30:02 UTC  |  Edited by: Professor Alphane
Darth Gustav wrote:
Professor Alphane wrote:
Or you know they could have addressed the fundamentals and made sure that large fleet fights aren't detremantal in any way to other players and done it properly IMO.


Curious how you would address the problem of increasing scale.

Let's say your answer is more nodes to achieve less systems per node:

Without TiDi the nodes crash anyway under the same load, making TiDi a necessary component of this method of fix.

Let's say your answer is 64 bit server codebase:

OK we bring 6.8k people to a future fight and without TiDi the node crashes anyway.

Let's say your answer is to disincentivize the formation of coalitions:

OK now more fleet fights happen more often, making TiDi a necessity as it becomes probable that there will be saturation on multiple nodes instead of just one (or in extreme cases two).

So I'm still wondering how TiDi is not a component of any valid fix you may come up with.

I am, along with computer scientists everywhere, on pins and needles awaiting your response to the dilemmas created by increasing scale.


You are ???

How about monotiring your nodes properly and reassigning to more robust structures under stress

or a slolution to our local problem , reassigning non involved systems away from the critical node?

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Trunt Lyon
The Scope
Gallente Federation
#60 - 2012-02-12 02:31:05 UTC
Darth Gustav wrote:
Professor Alphane wrote:
Or you know they could have addressed the fundamentals and made sure that large fleet fights aren't detremantal in any way to other players and done it properly IMO.


Curious how you would address the problem of increasing scale.

Let's say your answer is more nodes to achieve less systems per node:

Without TiDi the nodes crash anyway under the same load, making TiDi a necessary component of this method of fix.

Let's say your answer is 64 bit server codebase:

OK we bring 6.8k people to a future fight and without TiDi the node crashes anyway.

Let's say your answer is to disincentivize the formation of coalitions:

OK now more fleet fights happen more often, making TiDi a necessity as it becomes probable that there will be saturation on multiple nodes instead of just one (or in extreme cases two).

So I'm still wondering how TiDi is not a component of any valid fix you may come up with.

I am, along with computer scientists everywhere, on pins and needles awaiting your response to the dilemmas created by increasing scale.


If you throw lots and lots of money at the problem, then it will surely fix itself! RIGHT?!?!