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Time Dilation Sux

First post
Author
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#21 - 2012-02-11 20:17:31 UTC
TIDI is a good thing. In the past the node you were on would have died.

Slow > Dead. Always.
Alavaria Fera
GoonWaffe
#22 - 2012-02-11 21:45:50 UTC
I Love Boobies wrote:
I never said TiDi was worse than node crashes and so on sir, just pointed out it sucks balls for anyone who isn't in on the fleet battles or whatever else is causing the TiDi. I wasn't saying or implying in any way that TiDi was worse than node crashes. Just wish there was a way where they could isolate the systems that cause TiDi to come into effect.

Just wait until an incursion system gets linked in.

Your isk per hour

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jas Dor
Republic University
Minmatar Republic
#23 - 2012-02-11 21:51:32 UTC
Vile rat wrote:
I was just a part of a fight that had 1700 people in local. The node was NOT reinforced and I had 10-15 second module lag. Things worked and the game did not break.


I've been playing this game since 2006. I've experienced the worst CCP code has to bring and this was the most amazing god damn thing ever.

The game worked. The game simply worked.


Since the game runs in 10 seconds ticks, if you were TiDied to 10% that isn't really module lag.
Mashie Saldana
V0LTA
WE FORM V0LTA
#24 - 2012-02-11 22:26:59 UTC
Vyktor Abyss wrote:
Does your training time slow down from TiDi?

Just wondering if that is why the OP is so dense.

No it is not affecting skill training.
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#25 - 2012-02-11 23:55:13 UTC
Vile rat wrote:


The game Didn't work. The game simply Didn't work.


Fixed to represent the viewpoint of someone sitting in a system far from your beloved pew pew

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

baltec1
Bat Country
Pandemic Horde
#26 - 2012-02-11 23:58:50 UTC
Professor Alphane wrote:
Vile rat wrote:


The game Didn't work. The game simply Didn't work.


Fixed to represent the viewpoint of someone sitting in a system far from your beloved pew pew



It did work, just not as fast.
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#27 - 2012-02-12 00:02:20 UTC
baltec1 wrote:
Professor Alphane wrote:
Vile rat wrote:


The game Didn't work. The game simply Didn't work.


Fixed to represent the viewpoint of someone sitting in a system far from your beloved pew pew



It did work, just not as fast.


OK let me put it to you this way, should enough massive fleet fights occur, ALL of EVE will become a lag fest and no-one will want to pay subs .

Perhaps CCP should have, you know, BOUGHT SOME BETTER ******* INFASTRUCTURE, to run there primary game as it should be rather than pissing all our subs up the wall on 'new projects' and producing some 'share the lag' BS

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Berke Negri
Deep Core Mining Inc.
Caldari State
#28 - 2012-02-12 00:06:29 UTC
perhaps you should just quit eve online
baltec1
Bat Country
Pandemic Horde
#29 - 2012-02-12 00:07:05 UTC
Professor Alphane wrote:


OK let me put it to you this way, should enough massive fleet fights occur, ALL of EVE will become a lag fest and no-one will want to pay subs .

Perhaps CCP should have, you know, BOUGHT SOME BETTER ******* INFASTRUCTURE, to run there primary game as it should be rather than pissing all our subs up the wall on 'new projects' and producing some 'share the lag' BS



It is at this stage I point out CCP own the most powerful infastructure in the industry.
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#30 - 2012-02-12 00:09:18 UTC
baltec1 wrote:
Professor Alphane wrote:


OK let me put it to you this way, should enough massive fleet fights occur, ALL of EVE will become a lag fest and no-one will want to pay subs .

Perhaps CCP should have, you know, BOUGHT SOME BETTER ******* INFASTRUCTURE, to run there primary game as it should be rather than pissing all our subs up the wall on 'new projects' and producing some 'share the lag' BS



It is at this stage I point out CCP own the most powerful infastructure in the industry.



Which still isn't good enough for what they try to do with it basically Roll

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

baltec1
Bat Country
Pandemic Horde
#31 - 2012-02-12 00:15:38 UTC
Professor Alphane wrote:



Which still isn't good enough for what they try to do with it basically Roll


The very fact the fight happened at all is evidence that it does indeed work. TiDi is a technical marval and I for one love that CCP has returned to pushing gaming technology forwards.
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#32 - 2012-02-12 00:18:34 UTC
baltec1 wrote:
Professor Alphane wrote:



Which still isn't good enough for what they try to do with it basically Roll


The very fact the fight happened at all is evidence that it does indeed work. TiDi is a technical marval and I for one love that CCP has returned to pushing gaming technology forwards.


Yes infecting 100's of other people with lag so you can have your lulz, very selfish defention of the way forward IMO

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

baltec1
Bat Country
Pandemic Horde
#33 - 2012-02-12 00:20:14 UTC
Professor Alphane wrote:


Yes infecting 100's of other people with lag so you can have your lulz, very selfish defention of the way forward IMO


Please point out these hundreds and which systems they were in.
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#34 - 2012-02-12 00:22:25 UTC
baltec1 wrote:
Professor Alphane wrote:


Yes infecting 100's of other people with lag so you can have your lulz, very selfish defention of the way forward IMO


Please point out these hundreds and which systems they were in.



OH I don't know divide number online/number of nodes most likely =100's if not 1000's

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Aamrr
#35 - 2012-02-12 00:23:12 UTC
I think the hundreds were busy "having their lulz" -- it was a fight of, what, 1400 people?

I think favoring the 1400 over a few random people scattered around the various nodes is preferable here....
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#36 - 2012-02-12 00:26:23 UTC
Aamrr wrote:
I think the hundreds were busy "having their lulz" -- it was a fight of, what, 1400 people?

I think favoring the 1400 over a few random people scattered around the various nodes is preferable here....



As I said what would be prefrable is if CCP would have invested in good enough infastructure to run the game as advertised, if we see a proliferation of blob wars because of this it may threaten a lot of CCP's income if people refuse to pay for a lag fest.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

baltec1
Bat Country
Pandemic Horde
#37 - 2012-02-12 00:26:46 UTC
Professor Alphane wrote:



OH I don't know divide number online/number of nodes most likely =100's if not 1000's


You have no idea about how TiDi or nodes work or even what they are do you...
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#38 - 2012-02-12 00:35:08 UTC  |  Edited by: Professor Alphane
baltec1 wrote:
Professor Alphane wrote:



OH I don't know divide number online/number of nodes most likely =100's if not 1000's


You have no idea about how TiDi or nodes work or even what they are do you...



I don't know how many actual nodes are run no, but if there are 1400 people in a fight I would reckon it's fair to assume at least 10% of that (non involved parties) could be affected if they share the node (or nodes ?) with combatents

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

baltec1
Bat Country
Pandemic Horde
#39 - 2012-02-12 01:01:08 UTC
Professor Alphane wrote:



I don't know how many actual nodes are run no, but if there are 1400 people in a fight I would reckon it's fair to assume at least 10% of that (non involved parties) could be affected if they share the node (or nodes ?) with combatents


highlighted the important bit. There are only a handful of systems per node and most if not all are in the middle of nowhere with little to no population. The OP got unluckly but thanks to TiDi, they could still play the game rather than having the node just shut down on them.
Professor Alphane
Zombie Surplus
Mildy Unprofessional
#40 - 2012-02-12 01:06:59 UTC
Or as I say CCP could have improved there infastructure, or you know even come up with a solution that DOESN'T impact other players.

But NO being the 'lets try this and hope for the best' kinda outfit they are they didn't.

Also would be interested to know your source for your node assignemt assertion

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]