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EVE Online ITERATIONS: Re-elect Seleene to CSM 7

First post
Author
Pedo 'Stache
Shojuo 'n Shonen
#61 - 2012-02-11 20:21:29 UTC
Seleene wrote:
Hesperus Vanderbeets wrote:
are you a girl?


No, but I can lie about it if you want to give me stuff?


Like votes?




(Kidding, I sort of <3 you)
MeBiatch
GRR GOONS
#62 - 2012-02-11 20:44:29 UTC  |  Edited by: MeBiatch
Seleene wrote:
MeBiatch wrote:
i will vote for you if you drop the STUPID infinity point in Super Carriers idea... total WTF about that one


Sorry m8, I think it's a simple thing that would go a long way to helping the damn things die. Letting supers catch each other = more super deaths. Tell me why you don't like this.

MeBiatch wrote:
and if you support some of these ideas:

What I am looking for a candidate is for them to:

1. support some sort of casual pvp via a contract system
2. enhance WIS
3. upgrade the mission system
4. make PI more like sim city
5. push to open up story lines for jove (possible WH expansion)
6. make FW include pirate missions like (kill so many people in system A)
7. make referendums for important CSM decisions… (if its real important we should all vote for it) this would be for major game changing things such as refocus and such
8. eliminate clone costs for players over 4 years old (to encourage pvp for old vets)
9. gethe fith subsystem for Tech III ships
10. kill all super caps (as in a real counter to them not this crap that I will only fly super caps now so give me back my sp cuss I cant use drones sh*t)
11. a way to integrate PI and ship crews and have an effect on your ships performance

Basically a CSM who represents the old vet casual pve/pvper


1.) That would be the last feature I worked on before I left CCP - TREATIES, but it was sidelined due to PI. It would (and still could) revamp aspects of the standings system, allow for mercenary contracts, industrial trade agreements, etc... I NEVER SHUT UP ABOUT THIS ONE. I want this in the game NOW. RIGHT ******* NOW.

2.) Hats. Pirate eye patches. Got it.

3.) Improved NPC interaction. I've talked a lot about this.

4.) Spaceville would be cool. Anything would be better than what it is now.

5.) Jove finish wiping out the Amarr. Check.

6.) Anything that makes it to where I get rewarded for doing the stuff I'm supposed to be doing for my faction = good.

7.) That would work if CCP knew what they were going to do more than 2-3 weeks ahead of time.

8.) Clone costs make me rage pretty hard. This came up at the last summit and they need to be cut down or just murdered with a chainsaw.

9.) How about we get what we have balanced well first? Do we really need this?

10. ) You mean like get rid of them completely, refund my money and skill points n' stuff?

11.) Ship crews is another ~dream~ thing that I'd fully support if it was done smartly and well balanced.


10 and the fist part. While i do agree there should be a capital ship that has an infinity point... i think its a bad idea to have this be on super carriers... its a power scale thing... certain peeps already have crud loads of super carriers and this would make it so everyone elses super caps die and they get to keep thiers...

I had come up with the Idea two years ago to add "juggernauts" to the game they a capital tackler/ewar ships... that have infinity points and capital nuets and so on... this would allow smaller groups of players to engage a super cap more easily and make it fair for those who dont have 50+ super caps to field at any given moment...

make the ship have to use a siege mod to use the infinity point... make the siege mod increase local reps... make the seige mod boost the effectiveness of the capital nuets/nos...

capital nuet/nos is sig radius based so is ineffective against sub cap ships...

give the juggernaut minimal turret/dps output...

as for #1... i did not know you the details of the treaty system... is this on a corp level alliance level or just personal level?

hmm now i am at a loss who to vote for you or meissa......

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Seleene
Body Count Inc.
Mercenary Coalition
#63 - 2012-02-11 23:32:28 UTC
Henry Haphorn wrote:
Since your platform is about iterating on old, incomplete features, what do you think about the mining profession at large? I understand already that the CSM6 has already got the ball rolling on the mineral distribution part regarding drone droppings and loot so that mining can be a little more profitable, but what about the other aspects of the mining profession?


I'd like to see mining be more interactive and require some form of actual DOING SOMETHING.
I'd like to see bigger rocks.
I'd like to see rocks with variable mineral content.
I'd like to see rocks with multiple layers / densities. (zomg, what if there is Kernite, Omber and morphite in the center?!")
I'd like to see finite resources of things like moon goo have a % chance to be in a rock.
I'd like to see skills affect the amounts / types of minerals you could extract from a rock.
I'd like to see planetary ring mining.
I'd like to see comet mining.
I'd like to mine / hollow out a giant asteroid and make a home there to live out of.
I'd like to see a variance in the 'purity' of minerals that are mined where some veldspar is worth more.
I'd like to see that same Veldspar refined into Tritanium that gives a ship 10% more hit points due to it's pure qualities...
... IF you had the proper skills to use the proper blueprint that allowed you to take advantage of the improved alloys.

That kind of stuff. That's what I'd like to see happen with mining / industry.

Henry Haphorn wrote:
A lot of people, during my 3+ years of playing Eve Online, have pointed out that mining is a 'boring profession' and that's it's not as interactive as compared to other professions. How hard will you push for the iteration of the mining profession on the fun aspect of it?


I think the opportunity to push harder will exist in the next year far more than previously. Whereas in the past the CSM had to be a bit more careful in the things we pounded on the table about, CCP's re-newed focus on fixing / iteration will allow a bit more of a shotgun blast of proposals. Speaking for myself, I've always felt that a heavily Industry-themed expansion is LONG overdue. I'd like to see what would happen if the fuzzy bears at CCP were allowed to just go wild for a full release cycle. Every good PVPer in EVE understands the basics of industry and market PVP.

How hard will I push? Hard. Take a look at my answers above. This isn't stuff I just shat out in a couple mins; I've had this stuff on my mind for a while. Cool

Henry Haphorn wrote:
Bots are also another big issue. Will you bring up this issue during the CSM7? Also, what do you say to those who think that CCP is under some kind of conspiracy with the botters (the tin-foil hat wearers)?


It's been brought up and discussed with CCP's Security team. It's also heavily ~NDA'd~. I'm satisfied that the people looking into the botting issue understand a lot more than the EVE community gives them credit for. I wish I could discuss methods and such, but I can't. As for any kind of conspiracy or whatever, that's just bullshit. Big smile

Henry Haphorn wrote:
Finally, there is buff/nerf debate regarding mining ships and their aggressors (gankers). Some say to buff the tank, others say to nerf it, and others say neither a buff or nerf should ever happen. What do you think?


I think messing with ship stats for this reason would be a mistake. CCP is already re-working the crime watch system and I think we'll see what the results of that are first before going any further.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Sasha Khaine
Ministry of War
Amarr Empire
#64 - 2012-02-11 23:39:57 UTC
+1 good luck matey!

[center]"The entire British empire was built on cups of tea... and if you think I'm going to war without one mate. You're mistaken."[/center]

Rhapsodyy
Republic Military School
Minmatar Republic
#65 - 2012-02-11 23:51:51 UTC
Seleene wrote:


I'd like to see mining be more interactive and require some form of actual DOING SOMETHING.

I think the opportunity to push harder will exist in the next year far more than previously. Whereas in the past the CSM had to be a bit more careful in the things we pounded on the table about, CCP's re-newed focus on fixing / iteration will allow a bit more of a shotgun blast of proposals. Speaking for myself, I've always felt that a heavily Industry-themed expansion is LONG overdue. I'd like to see what would happen if the fuzzy bears at CCP were allowed to just go wild for a full release cycle. Every good PVPer in EVE understands the basics of industry and market PVP.



I would like to see the fuzzy bears as you so aptly put it let loose for a full cycle to iterate on the industrial side of eve, including mining. There's been loads of ideas thrown about for it so they should be able to come up with some suitable solutions.

However, i very strongly oppose any sort of mini-game type interaction being introduced into mining. Certainly mining with multiple accounts would be a pain in the ass, i dont want to have to play pin the laser on this bit of the roids ass every 2mins, and many of my indy/miner freinds are of the same opinion.

Though we all agree mining/indy needs a long overdue revamp.

Anyway GL Seleene.

+1
Wolodymyr
Breaking Ambitions
#66 - 2012-02-12 00:04:22 UTC
Yeah I might hate PL and everything they stand for.

But out of all of the candidates Seleene is one of the least ******** so yeah I'll vote for you.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Hesperus Vanderbeets
The Greater Goon
#67 - 2012-02-12 00:28:17 UTC
Dame Seleene!

I art hier upon this very ground to lay siege to thine castle built of lies and falsehoods!

I dare thee to to encross lances with me upon the battlesteed of your choice.

The time for reckoning is here!
Killer Gandry
The Concilium Enterprises
#68 - 2012-02-12 01:02:39 UTC
Well, last year I split my votes between Seleene and Trebor.

This year I think there won't be any split.

+ from me
Vibesz
Odelion Invention
#69 - 2012-02-12 01:58:04 UTC
+1 vote, give them another headache Twisted
Pslash Vaik
Doomheim
#70 - 2012-02-12 02:59:39 UTC
CSM of awesome +1
Raivi
State War Academy
Caldari State
#71 - 2012-02-12 03:16:58 UTC
Seleene obviously worked really hard for CSM 6 and his experience as a prominent dev is very valuable.

I'm convinced that CSM 7 won't be at it's full potential without him on it.
Viktor Loire
University of Caille
Gallente Federation
#72 - 2012-02-12 06:29:14 UTC
I gave you four of my votes for CSM6, Seleene, and I am of the mind that you did a decent job I do however have one criticism. There was a period of nearly two months (at a time of great importance to the EVE community) where you became incommunicado. I understand we all get busy with this real life thing, especially someone working between two countries, however, as my elected internet space politician I had hoped that you would be able to maintain an open dialogue with your supporters throughout your term.

Real life issues sidelining you aside, is there any way in which you hope to improve your communications with the EVE player base during your inevitable second term?
XZ888
Sebiestor Tribe
Minmatar Republic
#73 - 2012-02-12 15:52:11 UTC
Tech is (hopefully) due for a nerf soon. What are your thoughts on moon minerals / mining, and in what direction would you hope CCP would go to ensuring that no one area of space is more 'desirable' than others. (currently the north is where all the isk is, and the south is a ghetto).

Finally your thoughts on outposts. Should they be destructable?
testobjekt
Goonswarm Federation Human Resources
#74 - 2012-02-12 16:26:40 UTC
Do you support the nerfing of titans to a level were they cant touch subcaps?
Phigmeta
Aliastra
Gallente Federation
#75 - 2012-02-12 17:00:20 UTC
testobjekt wrote:
Do you support the nerfing of titans to a level were they cant touch subcaps?



good question,

If you nerf titans and moon goo then you effectivly turn PL into just another merc corp. Maybe then PL will get back to what made them great.

Its about time that "the easy button" is turn the **** off.
Dri Kulsane
Viziam
Amarr Empire
#76 - 2012-02-12 17:58:49 UTC  |  Edited by: Dri Kulsane
Seleene is someone I've known for about 6 years.

Mark is a serious man, who has a burning passion for this game rivaling my own. We met at a time when our approaches were quite different, and through strife we were able to find common ground and help focus each others abilities for the betterment of the community which we are so greatly involved with. I'm proud to be a part of Mark's vision for a Corporation and for the fact that he has put himself out there so much to help the greater EvE community.

Vote Seleene!
Seleene
Body Count Inc.
Mercenary Coalition
#77 - 2012-02-12 18:40:37 UTC
Raivi wrote:
Seleene obviously worked really hard for CSM 6 and his experience as a prominent dev is very valuable.

I'm convinced that CSM 7 won't be at it's full potential without him on it.


You are the best looking man in PL.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#78 - 2012-02-12 18:41:10 UTC
Viktor Loire wrote:
I gave you four of my votes for CSM6, Seleene, and I am of the mind that you did a decent job I do however have one criticism. There was a period of nearly two months (at a time of great importance to the EVE community) where you became incommunicado. I understand we all get busy with this real life thing, especially someone working between two countries, however, as my elected internet space politician I had hoped that you would be able to maintain an open dialogue with your supporters throughout your term.

Real life issues sidelining you aside, is there any way in which you hope to improve your communications with the EVE player base during your inevitable second term?


I'm glad you think it's inevitable, m8. I guess we shall see. Lol

There was a time when I wasn't blogging much, but then again I'm not a habitual blog spammer like some others. I tend to just put out information when there's something specific to talk / report about or whatever. Not every current CSM member even maintains a blog or reports on their activities, but I try to do so when 'big stuff' is going down. That aside, I'm always reachable through eve mail and tend to get quite a few CSM-related questions through that. I reply to that usually within a day or two.

In the future I will probably keep a thread similar to my Q&A thread going so folks can stop in and 'visit' and I can field things on a more regular basis.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#79 - 2012-02-12 18:41:28 UTC
XZ888 wrote:
Tech is (hopefully) due for a nerf soon. What are your thoughts on moon minerals / mining, and in what direction would you hope CCP would go to ensuring that no one area of space is more 'desirable' than others. (currently the north is where all the isk is, and the south is a ghetto).


Tech and all moon goo needs to be nerfed and re-done completely. There should be finite resources available of these materials as well (see my thoughts on mining a few posts back). I'd like to see different regions of space have unique things about them that make them valuable. Some regions should still be 'worth more' than others to help drive conflict, but the current imbalance right now is just stupid.

XZ888 wrote:
Finally your thoughts on outposts. Should they be destructable?


Yep. Done smartly, I see no reason why every player made object in game shouldn't be blow-up-able.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Seleene
Body Count Inc.
Mercenary Coalition
#80 - 2012-02-12 18:41:46 UTC
testobjekt wrote:
Do you support the nerfing of titans to a level were they cant touch subcaps?


I don't think it should be ~impossible~, but I think it could be adjusted to where it's not very effective. I think most people would agree that there's no silver bullet for titans / supercarriers. The problem is bigger than 'titan guns'.

That being said, I don't think that a single titan ATM is overpowered because a lone titan is pretty much dog food against a support fleet. Over and over, the issue doesn't seem to be one of A TITAN doing anything bad; it's the scale of the problem when you have multiples of the same ship class, be they Titans or Battleships or whatever, all shooting at the same target - one of them is going to get a glancing blow of some kind and BLAP, that's it.

This stuff goes back to when 50 battleships were blapping frigates too. Once you get XX number of big ships in a blob, ONE of them is going to score. That is where the main problem lies, IMO, and where we should be looking to START to curb things, quickly and smartly.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!