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High Sec POS Degradation if offline

Author
Lucjan
Deutzer Freiheit
#1 - 2012-02-11 16:57:01 UTC
You do not deserve a moon if you don't pay upkeep for it. I have no problem declaring war and blowing your garbage up, but it's a slow process especially with a 24h on war declaration delay. (see bottom for alternative)

All POS's are subject to CONCORD action in high if they remain offline for a period of time. A warning email will first be sent out.
Letting NPC's handle player affairs will be disliked by people given what they want all their lives.

so alternatively,

The POS degrades over a period of time. First shields then armor and eventually structure where the destruction can be pulled off by a suicide run so that the aggressor wouldn't have resort to war. (10000[x] hp)

OPTIONAL : extend this feature to all POS's high,low,nul,w Not CONCORD ofc if not high sec. And more structural hp in non-highsec.



ACCELERATED WAR DECLARATION Forum Post



Velicitia
XS Tech
#2 - 2012-02-11 17:11:00 UTC
I seriously doubt offlined POS in low/null (because of caps).

better solution would be hack it and steal it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Somatic Neuron
Masterwork Productions Inc
#3 - 2012-02-11 19:01:03 UTC  |  Edited by: Somatic Neuron
I like a process where the longer it sits offline, the higher chance you have to hack the POS's anchoring routines to cause it to unanchor so you can steal it (same rules apply as if you stole someone's loot).

Alternatively, after a certain period of time, it just unanchors by itself.

Since we're really just talking about high-sec here, make it so that in unanchors itself after it runs out of starbase charters, which it continues to use regardless of whether it is online or not.
Aqriue
Center for Advanced Studies
Gallente Federation
#4 - 2012-02-11 20:08:28 UTC  |  Edited by: Aqriue
Lucjan wrote:
You do not deserve a moon if you don't pay upkeep for it.

1. You do not deserve a moon if someone else got there first.
2. You do not deserve a moon, if you are unwilling to fight for it.
3. You do not deserve a moon, if you are unwilling to fight a one sided war that is already a 100% no risk fight (also no reward for the owner, as its not being used)
4. ???
5. Profit - Your suggestion is unnecessary, because the mechanics already exist in game to remove it. You are just to lazy to commit to something so easy that 48 hours (including war dec mechanics, be glad an inactive POS can't jump), some AFK laser BS, and at least 6+ friends can do with just a few hours of work or look for another moon. There are hundreds of them out there, try moving 1 jump (lol really, 1 jump THAT much of an inconvience?) if you don't want the hassle of AFK face rolling a structure that can't fight back.

edit: And no, we don't need chanced based "robbery" theft in EVE from players. Whats next, auto-pickpocketing people as they pass gates? lol leave that to NPC missions and sites.
Velicitia
XS Tech
#5 - 2012-02-11 20:18:47 UTC
Aqriue wrote:

edit: And no, we don't need chanced based "robbery" theft in EVE from players. Whats next, auto-pickpocketing people as they pass gates? lol leave that to NPC missions and sites.


"hacking" idea I mentioned came up here earlier in the week ... was effectively "anchor hack module to OFFLINED POS, and activate... wait 24-72 hours and the POS is hacked".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#6 - 2012-02-11 20:29:37 UTC
On the idea that a POS should need to be maintained:

If the POS runs out of fuel, it is unpowered, and all it's modules shut down. This is how it is now.

How about we add this detail: It's anchor releases after 24 hours of shut down status, due to the stress of holding stationary orbit, and it drifts out into open space.

There, it can be probed down.

Optionally, local NPC's might have hijacked it for their own use, and it might be partially active again. (They power up the defenses and set them to all hostile like a boobytrap)
Reppyk
The Black Shell
#7 - 2012-02-11 20:44:35 UTC
Not a bad idea, but some suggestions are way too strong.
1) If you anchor a POS, nobody but you (and your corpmates) should get it. If you want the shinies or the location, blow it, but you won't get the tower itself.
2) Sometimes, POS are offlined because the logi guy went in a vacation or something. The "decay" should not begin too fast.

My proposition :
a) an offline tower does NOT get any shield regeneration (an offline large POS can tank a battleship).
b) after 15 days of being offline, the shield then the armor are slowly eaten. I would say 3 days for the shield of a small tower and 1 day for armor (so that's 12+4 days for a large one).
c) the structure shouldnt be eaten at all.

You still have to wardec the corp if it's in highsec, or one cycle of any dread in low to finish it (or 10mn with a small fleet).
The owners can save their pos (with RR shield bs) and it will take them a few hours (eh, next time, fuel it).

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#8 - 2012-02-11 21:04:44 UTC  |  Edited by: Vimsy Vortis
I personally think an offline POS should probably require some kind of player action to take down and that action should take at least 24 hours to complete, performing it should give the owner of the tower a warning that it is happening and it should be possible to stop it from completing.

The best way I can think of doing this would be to have a structure that you anchor next to your target offline tower that locks out all of the towers controls and "hacks" it over a 24 hour period after which the tower unachors (or changes ownership if that is better).

With regard to highsec aggression would need to come into play in order for people to be able to shoot at stuff. Obviously the corp that owns the tower would need to gain aggression against the hacking structure. Giving the corp that owns the hacking structure aggression against anyone shooting the hacking structure would promote fleet engagements, but it wouldn't be particularly consistent with current aggression mechanics.
Velicitia
XS Tech
#9 - 2012-02-11 21:10:46 UTC
seeing as it's "aggressive" ... just have the module go flashy as soon as it goes active (e.g. same flagging as if they flipped a can).

(this is over-simplified ... but you get the idea).

1. anchor module and online it.
2. soon as it's onlined, it gets an aggro flag (no GCC though)
3. it's free game to the corp owning the POS (shooting it gives aggro flag to the other corp though)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2012-02-11 21:21:01 UTC  |  Edited by: Vimsy Vortis
That was exactly what I suggested, sorry if my terminology wasn't particularly clear.

Like I said there might a minor consistency issue with flagging individuals to a corp for shooting at a structure. I'm not particularly sure, but I don't think that shooting at a POS tower or other anchorable object actually gives you a corp aggression timer. If that is true this would be the only instance in which shooting a structure would flag you to a corp.

Let me find someone with a highsec tower and I'll get back to you.
Nikk Narrel
Moonlit Bonsai
#11 - 2012-02-11 22:13:13 UTC
Vimsy Vortis wrote:
That was exactly what I suggested, sorry if my terminology wasn't particularly clear.

Like I said there might a minor consistency issue with flagging individuals to a corp for shooting at a structure. I'm not particularly sure, but I don't think that shooting at a POS tower or other anchorable object actually gives you a corp aggression timer. If that is true this would be the only instance in which shooting a structure would flag you to a corp.

Let me find someone with a highsec tower and I'll get back to you.

Ok, hacking it with aggro sounds cool too.

I still think NPC's should take advantage of unshielded and unpowered modules:
After 24 hours unpowered, optionally, local NPC's might have hijacked it for their own use, and it might be partially active again. (They power up the defenses and set them to all hostile like a boobytrap)
Aqriue
Center for Advanced Studies
Gallente Federation
#12 - 2012-02-11 22:19:23 UTC
Dear CCP,

Please. Please. Please! With a cherry on top and dirty things I can do *wiggles eyebrows* with my tongue, dumb down this game because its just too hard, particually POS bashing which is the next easiest thing to mining. An AFK tower, unmanned, that can't shoot back so its totally risk free to me, isn't producing reward for the owner, is a MASSIVE inconvience to me. Really, I can't be assed to actually shoot it. I could suggest an AFK module or perhaps decay (but this being NOT other MMO's, EVE doesn't have durability) to make it easier....because its just too damn hard. And that shield regen...FFS why should I get even MOAR people in this SPORPG (singple player online roleplaying game, cause I don't have friends) to faceroll a POS. I know there are more moons out there, even in highsec but adding just a few more jumps is such a hassle.

So CCP, tl;dr just make it easier.

Signed
Collective bunch that want EVE to be easier, even though something like shooting a structure is the easiest thing in EVE


How about another no.

In fact, I would prefer to see something more pro-active then lack-active lazy assness (<-- real word? ) How about....Dread Mark 2...think BS hull with 1 dread gun since BC 2.0 mount BS guns on BC hull...doesn't replace a dread just replaces 2-3 BS capable pilots...useable in highsec....maybe mods that add +bonus against POS targets and boosts standard dreads in fleet kind of like command ships...dreads also get good sized boost to damage cause CCP can't bother to make dreads into real ships without a crappy niche roll (POS bashing really? can't even shoot other cap ships FFS without going pop really fast)
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2012-02-11 23:53:35 UTC
Mini-dreads are a great idea, but they would have absolutely no effect on offline POS towers in high security space. The issue in this case isn't the difficulty of bashing the tower because bashing an offline tower is trivial. It's the fact that in order to do it you have to first declare war and that there is nothing to gain from it meaning people can leave expensive assets sitting unattended in space indefinitely occupying space that somebody else might want with virtually no risk of those assets ever being lost.

This and the difficulty of attacking an online POS using only subcaps are separate issues.