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EVE New Citizens Q&A

 
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Organization struggle

Author
Sin Pew
Ministry of War
Amarr Empire
#1 - 2012-02-10 15:40:11 UTC
Hi folks,

I've been looking at my items hanger for some time and can't help muttering at the pile of junk accumulating. I've been missioning abit and exploring a lot, and I've started to have some fitting habbits and ship preferences, so I got rid of all other ships and sold/abandonned part of my items already, but I still feel a tedious embarrassment keeping too much modules "in case I get a use of them some day", although I make a point in keeping any ammunitions I happen to find, but the remaining modules just keep distracting me in some way.

When I log on, I usually go for some exploration, yields better ISK than rats or lvl1 missions, even in the "farmed-to-the-bone-and-more" highsec space. So I'm getting more and more inclined into heading to low/null/wh space instead, because I'm still getting annoyed of clearing up others' littering. But the thought of making each travel, from one system to another, twice or more to carry around different fitted ships kinda feels like a PITA.

I keep returning to the good ol' Deepari II where I ran my tutorials not long ago, but as I venture further in Imperial space, it's getting more and more tedious to jump back all the time and I feel more like a nomad than a settler as I usually dock to empty my cargo hold and don't want to end up with an arm-long assets list spreaded across New Eden. Travelling through systems just to fetch something is probably one of the most boring thing to do, with mining... speaking of which... sleepers aside, is there other sites than grav and ladar in w-space? so far, it's all I ever found, with the exception of nosey and hostile locals.

I know there's no one-only answer to that, but if you guys have some suggestions, ideas, experiences, I might find bits to piece together, perhaps others are roaming New Eden without a real home and have hints, I can only fly up to cruisers for now, so there's no jack of all trades so to speak.

If I could have only one ship to get along, I'd be more than happy, alas, it's still the dock and fit old story, replacing the probe launcher with a salvager or a turret and fitting an analyzer or codebreaker once a site is cleared of hostiles, would be soooo convenient if possible in space... but since I don't want to stick to ratting and missioning while I train for higher ships classes, I try to find the most convenient organization.

Anyway, if you got tips and tricks, experiences, stories, whatever, to share on the topic, please shoot, any bit of information can be the seed of a new idea.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Kilrayn
Caldari Provisions
#2 - 2012-02-10 16:03:50 UTC
Starting off as an explorer can be tough, mostly because you're competing against other, more experienced/skilled pilots (as you have noticed). Also as you have noticed, you have to be pretty nomadic. I would advise to not worry too much about 'clutter' (my assets would make you laugh Big smile), it'll happen. I don't even have a 'home' system anymore, just major trade hubs were I put my important stuff, and a few scattered mission hubs.

Also, it sounds like you're scanning with two ships atm. This is indeed a PITA, but can work. Eventually though, you'll want one single ship with mods you carry around in your cargo and switch in a local station when you need to. I'd recommend a battlecruiser at first. You won't be able to run the smaller DED sites in it, but you can still run the 4/10s and all the mags/rads.

Exploration is much more enjoyable than missions imho, but also not as simple. Keep at it and don't let the frustration get to you. You'll hit dry spells, and high points as well, just remember it's random.

Hope this helped some o7.

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J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-02-10 16:09:08 UTC
Orca-alt.

It let's you put stuff in it's hold and then use the fitting service it provides to reship in space.
And you will be mobile and a good fitted Orca can be quite large in cargohold size.

On personal note, my assets list is currently 30 stations long with this character and I don't mind as the most used stuff is centralized to 4 stations, all the other stuff is "junk" that I just have to pick up or sell at some point.

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Grawr Hatter
MeowMageddon
#4 - 2012-02-10 18:12:08 UTC
Orca-alt seconded. I run this way all the time when I get in the exploration mood. Granted there is the "running a second account" issue that is monetarily painful, but it is very handy.

Another option would be to find a corp that does active exploration and already has a setup where multiple people are running sites and have room for you to bring whatever ship you are comfortable in.

Unless you are very diligent about keeping your items all in one place or selling off everything you don't need/want, eventually you will most likely have a string of stations. In such a career choice of Explorer its almost inevitable. The easiest solution I've found is to get what you really use in central locations and leave the rest. Get your trade skills up so all you have to do is set a foot in the region and sell off everything you don't want without having to go to every station in the area.

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Toshiro GreyHawk
#5 - 2012-02-11 14:10:41 UTC


You can use Station Containers to sort your stuff or buy some of the cheaper smaller ones for small items.


You can also travel in an industrial, with your combat ship repackaged inside it (if you don't have any rigs). Then use the industrial to store you junk items until you are ready to move them.

You can reprocess items into minerals and sell them. T1 and the lower meta items may not be worth much but do a View Market Details on them first to see what they're worth. You can then do a reprocess on them to see what minerals you would get, then cancel out of it if the module is worth more than the minerals you'd get.

You can just sell the items you don't want to keep. One way to look at ISK - is as a common storage medium for items. Turn your items into ISK and you don't have to haul it but can just buy whatever you need whenever you need it, then turn items you once more don't need back into ISK. Ideally, when you sell them - you want to get more for them than you paid for them too.

.
Sin Pew
Ministry of War
Amarr Empire
#6 - 2012-02-13 10:56:50 UTC
The ISK conversion seems like the most convenient option... seems odd at first to buy when needed, but hauling stuff is just too painfully constraining.

Seeing how my alt's Iteron is targetted when travelling highsec, it would surely be worse with an orca and the thought of bringing a 400mil hull along in low/null sec...

I'd rather keep my attention focused on a single char and I suppose I'll just get used to have stuff scattered across New Eden, most of the valuable loot can be packed in the cargo hold of a small, agile, fast-aligning ship.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Xerces Ynx
Aliastra
Gallente Federation
#7 - 2012-02-13 11:18:15 UTC
Am I the only one that wants a transport ship with capable hangar NOT requiring skills for mining? It's really weird that we need to train a "Mining Foreman V", "Extreme Drilling V" or "AFK Monitor Lurking V" just to haul a few rigged ships and some stuff...

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Sin Pew
Ministry of War
Amarr Empire
#8 - 2012-02-13 11:26:14 UTC
Xerces Ynx wrote:
Am I the only one that wants a transport ship with capable hangar NOT requiring skills for mining? It's really weird that we need to train a "Mining Foreman V", "Extreme Drilling V" or "AFK Monitor Lurking V" just to haul a few rigged ships and some stuff...


Must be the reason why mining skill is enforced to any new player, thou shall learn to shoot rocks Big smile

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Utsen Dari
Sebiestor Tribe
Minmatar Republic
#9 - 2012-02-14 10:29:32 UTC
One thing leaving random items at stations *is* good for: you can use your Assets window to navigate around instead of having to open the map. Keeping Assets clutter-free lets you have a short list of favorite stations you can navigate to with two clicks.

r.e. wormspace exploration: All four types of cosmic signatures exist. Radar and Magnetometric sites are more rare than in K space, and those two types are generally the most difficult (and most lucrative) wormspace sites as far as Sleeper presence goes. Also, there are no "unknown" pure-combat signatures in wormspace comparable to the DED complexes in K space; all "unknown" signatures in a W system will be wormhole exits and all pure-combat sites will be anomalies.
Xerces Ynx
Aliastra
Gallente Federation
#10 - 2012-02-14 10:50:53 UTC
Utsen Dari wrote:
One thing leaving random items at stations *is* good for: you can use your Assets window to navigate around instead of having to open the map. Keeping Assets clutter-free lets you have a short list of favorite stations you can navigate to with two clicks.

Hint: People and Places ;)

But I agree. I'm also using assets window to setup my "GPS" quickly... even if People And Places is more suitable for that and can be organized more efficiently (folders).

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