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The Current Starter Ships

Author
Droxlyn
School of Applied Knowledge
Caldari State
#21 - 2012-02-11 06:05:35 UTC
Velarra wrote:

So, if i understand you correctly you're both essentially suggesting they become a functional frigate, for all characters to have access to? With the consequences that may bring about?

Are you sure this is a good idea? Personally i'm neutral.


Yes, but I think the newbie signatures should be significantly bigger than normal and the civilian probes should have next to no real chance of finding real signatures elsewhere. (Except the really easy anomalies that you can find with the ship's scanner anyway.) The civilian probes should be good enough to get a taste, not be overly useful.
Velarra
#22 - 2012-02-11 06:12:59 UTC
Galphii wrote:
Velarra wrote:
Galphii wrote:
Yeah I'd like to increase the capabilities of the rookie ship, but I'm not sure about getting one for free every time you dock in a pod at an empty station. That really limits how capable these things should be.

How about this:
Swap shuttles and rookie frigates around; When you dock up in your pod, you get a free shuttle (the pod condom someone mentioned) so you can get around quicker. And you make the rookie ships proper tier 1 frigates, giving the new player one when they start the game, but otherwise made from blueprints and sold just like regular ships. Just a thought!


Have you raced an interceptor with a shuttle before? Say between Amarr <-> Jita. or H-ADOC <-> Farit ?
(in brief, shuttles are surprisingly quick)

I'm not sure I get your point here, but yes I'm well aware that 'shuttles iz fast'. Think of them as a bigger engine you can plug your pod into P


I'm thinking about balancing, would it be a good idea when current starter ships are not as potent as current shuttles. As Pod prophylactics sure, but as agile as a shuttle?

Another issue may be that people are currently producing shuttles. I've even made the occasional shuttle with the common t1 shuttle myself.
Galphii
Caldari Provisions
Caldari State
#23 - 2012-02-11 12:00:24 UTC
Velarra wrote:
Galphii wrote:
Velarra wrote:
Galphii wrote:
Yeah I'd like to increase the capabilities of the rookie ship, but I'm not sure about getting one for free every time you dock in a pod at an empty station. That really limits how capable these things should be.

How about this:
Swap shuttles and rookie frigates around; When you dock up in your pod, you get a free shuttle (the pod condom someone mentioned) so you can get around quicker. And you make the rookie ships proper tier 1 frigates, giving the new player one when they start the game, but otherwise made from blueprints and sold just like regular ships. Just a thought!


Have you raced an interceptor with a shuttle before? Say between Amarr <-> Jita. or H-ADOC <-> Farit ?
(in brief, shuttles are surprisingly quick)

I'm not sure I get your point here, but yes I'm well aware that 'shuttles iz fast'. Think of them as a bigger engine you can plug your pod into P


I'm thinking about balancing, would it be a good idea when current starter ships are not as potent as current shuttles. As Pod prophylactics sure, but as agile as a shuttle?

Another issue may be that people are currently producing shuttles. I've even made the occasional shuttle with the common t1 shuttle myself.

I've made some myself, but the beauty of it is you get to make the tier 1 frigates as replacement Big smile

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

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